#ifndef GUARD_UNION_ROOM_CHAT_DISPLAY_H #define GUARD_UNION_ROOM_CHAT_DISPLAY_H #define CHATDISPLAYROUTINE_LOADGFX 0 #define CHATDISPLAYROUTINE_MOVEKBCURSOR 1 #define CHATDISPLAYROUTINE_CURSORBLINK 2 #define CHATDISPLAYROUTINE_SHOWKBSWAPMENU 3 #define CHATDISPLAYROUTINE_HIDEKBSWAPMENU 4 #define CHATDISPLAYROUTINE_SWITCHPAGES 5 #define CHATDISPLAYROUTINE_SHOWQUITCHATTINGDIALOG 6 #define CHATDISPLAYROUTINE_DESTROYSTDMSGANDYESNO 7 #define CHATDISPLAYROUTINE_PRINTMSG 8 #define CHATDISPLAYROUTINE_PRINTREGISTERWHERE 9 #define CHATDISPLAYROUTINE_CANCELREGISTER 10 #define CHATDISPLAYROUTINE_RETURNTOKB 11 #define CHATDISPLAYROUTINE_SCROLLCHAT 12 #define CHATDISPLAYROUTINE_PRINTINPUTTEXT 13 #define CHATDISPLAYROUTINE_ASKSAVE 14 #define CHATDISPLAYROUTINE_ASKOVERWRITESAVE 15 #define CHATDISPLAYROUTINE_PRINTSAVING 16 #define CHATDISPLAYROUTINE_PRINTSAVEDTHEGAME 17 #define CHATDISPLAYROUTINE_PRINTEXITINGCHAT 18 #define CHATDISPLAYROUTINE_PRINTLEADERLEFT 19 #define CHATDISPLAYROUTINE_SHOWCONFIRMLEADERLEAVEDIALOG 20 bool8 UnionRoomChat_TryAllocGraphicsWork(void); bool32 UnionRoomChat_RunDisplaySubtask0(void); void UnionRoomChat_FreeGraphicsWork(void); void UnionRoomChat_RunDisplaySubtasks(void); void UnionRoomChat_StartDisplaySubtask(u16 a0, u8 a1); u8 RunDisplaySubtask(u8 a0); s8 UnionRoomChat_ProcessInput(void); #endif //GUARD_UNION_ROOM_CHAT_DISPLAY_H