#include "global.h" #include "battle_anim.h" #include "bg.h" #include "data.h" #include "decompress.h" #include "dma3.h" #include "gpu_regs.h" #include "malloc.h" #include "palette.h" #include "pokemon_icon.h" #include "sprite.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/battle_anim.h" #include "constants/species.h" #define GET_UNOWN_LETTER(personality) (( \ (((personality & 0x03000000) >> 24) << 6) \ | (((personality & 0x00030000) >> 16) << 4) \ | (((personality & 0x00000300) >> 8) << 2) \ | (((personality & 0x00000003) >> 0) << 0) \ ) % 28) #define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3); static void sub_8075658(struct Sprite *sprite); static void sub_80757E8(struct Sprite *sprite); static bool8 sub_80758DC(void); static void AnimThrowProjectile_Step(struct Sprite *sprite); static void sub_80760D0(u8 taskId); static void AnimTask_BlendMonInAndOutSetup(struct Task *task); static void AnimTask_BlendMonInAndOutStep(u8 taskId); static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); static void sub_8077118(u8 taskId); static void sub_80771E4(struct Task *task, u8 taskId); static void sub_8077268(struct Sprite *sprite); static void sub_80772F4(struct Sprite *sprite); static EWRAM_DATA union AffineAnimCmd *sAnimTaskAffineAnim = NULL; static EWRAM_DATA u32 gUnknown_2037F2C = 0; // not used static const struct UCoords8 sBattlerCoords[][4] = { { { 72, 80 }, { 176, 40 }, { 48, 40 }, { 112, 80 }, }, { { 32, 80 }, { 200, 40 }, { 90, 88 }, { 152, 32 }, }, }; // One entry for each of the four Castform forms. const struct MonCoords gCastformFrontSpriteCoords[] = { { .size = 0x44, .y_offset = 17 }, // NORMAL { .size = 0x66, .y_offset = 9 }, // SUN { .size = 0x46, .y_offset = 9 }, // RAIN { .size = 0x86, .y_offset = 8 }, // HAIL }; static const u8 sCastformElevations[] = { 13, // NORMAL 14, // SUN 13, // RAIN 13, // HAIL }; // Y position of the backsprite for each of the four Castform forms. static const u8 sCastformBackSpriteYCoords[] = { 0, // NORMAL 0, // SUN 0, // RAIN 0, // HAIL }; static const struct SpriteTemplate gUnknown_83AE054[] = { { .tileTag = 0xD755, .paletteTag = 0xD755, .oam = &gOamData_83ACA40, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 0xD756, .paletteTag = 0xD756, .oam = &gOamData_83ACA40, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, } }; static const struct SpriteSheet gUnknown_83AE084[] = { { gMiscBlank_Gfx, 0x800, 0xD755 }, { gMiscBlank_Gfx, 0x800, 0xD756 }, }; u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) { u8 retVal; u16 species; struct BattleSpriteInfo *spriteInfo; switch (coordType) { case BATTLER_COORD_X: case BATTLER_COORD_X_2: retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; break; case BATTLER_COORD_Y: retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; break; case BATTLER_COORD_Y_PIC_OFFSET: case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: default: if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } if (coordType == BATTLER_COORD_Y_PIC_OFFSET) retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); break; } return retVal; } static u8 GetBattlerYDelta(u8 battlerId, u16 species) { u16 letter; u32 personality; struct BattleSpriteInfo *spriteInfo; u8 ret; u16 coordSpecies; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { if (species == SPECIES_UNOWN) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; letter = GET_UNOWN_LETTER(personality); if (!letter) coordSpecies = species; else coordSpecies = letter + SPECIES_UNOWN_B - 1; ret = gMonBackPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; } else if (species > NUM_SPECIES) { ret = gMonBackPicCoords[0].y_offset; } else { ret = gMonBackPicCoords[species].y_offset; } } else { if (species == SPECIES_UNOWN) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; letter = GET_UNOWN_LETTER(personality); if (!letter) coordSpecies = species; else coordSpecies = letter + SPECIES_UNOWN_B - 1; ret = gMonFrontPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; } else if (species > NUM_SPECIES) { ret = gMonFrontPicCoords[0].y_offset; } else { ret = gMonFrontPicCoords[species].y_offset; } } return ret; } static u8 GetBattlerElevation(u8 battlerId, u16 species) { u8 ret = 0; if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (species == SPECIES_CASTFORM) ret = sCastformElevations[gBattleMonForms[battlerId]]; else if (species > NUM_SPECIES) ret = gEnemyMonElevation[0]; else ret = gEnemyMonElevation[species]; } return ret; } static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) { u16 offset; u8 y; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { offset = GetBattlerYDelta(battlerId, species); } else { offset = GetBattlerYDelta(battlerId, species); offset -= GetBattlerElevation(battlerId, species); } y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; if (a3) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) y += 8; if (y > 104) y = 104; } return y; } u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) { u16 species; struct BattleSpriteInfo *spriteInfo; if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = gAnimBattlerSpecies[battlerId]; else species = spriteInfo[battlerId].transformSpecies; if (coordType == BATTLER_COORD_Y_PIC_OFFSET) return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); } else { return GetBattlerSpriteCoord(battlerId, coordType); } } u8 GetBattlerSpriteDefault_Y(u8 battlerId) { return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); } u8 GetSubstituteSpriteDefault_Y(u8 battlerId) { u16 y; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; else y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; return y; } u8 GetGhostSpriteDefault_Y(u8 battlerId) { if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); else return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); } u8 GetBattlerYCoordWithElevation(u8 battlerId) { u16 species; u8 y; struct BattleSpriteInfo *spriteInfo; y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y -= GetBattlerElevation(battlerId, species); return y; } u8 GetAnimBattlerSpriteId(u8 animBattler) { u8 *sprites; if (animBattler == ANIM_ATTACKER) { if (IsBattlerSpritePresent(gBattleAnimAttacker)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimAttacker]; } else { return 0xFF; } } else if (animBattler == ANIM_TARGET) { if (IsBattlerSpritePresent(gBattleAnimTarget)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimTarget]; } else { return 0xFF; } } else if (animBattler == ANIM_ATK_PARTNER) { if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) return 0xFF; else return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; } else { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; else return 0xFF; } } void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback) { sprite->data[6] = (u32)(callback) & 0xFFFF; sprite->data[7] = (u32)(callback) >> 16; } static void SetCallbackToStoredInData6(struct Sprite *sprite) { u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); sprite->callback = (SpriteCallback)callback; } void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; --sprite->data[3]; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; --sprite->data[3]; } else { SetCallbackToStoredInData6(sprite); } } // not used static void sub_8074B5C(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[4] += sprite->data[5]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; if (sprite->data[4] >= 0x100) sprite->data[4] -= 0x100; else if (sprite->data[4] < 0) sprite->data[4] += 0x100; --sprite->data[3]; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; --sprite->data[3]; } else { SetCallbackToStoredInData6(sprite); } } // Simply waits until the sprite's data[0] hits zero. // This is used to let sprite anims or affine anims to run for a designated // duration. void WaitAnimForDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) --sprite->data[0]; else SetCallbackToStoredInData6(sprite); } static void sub_8074C64(struct Sprite *sprite) { sub_8074C80(sprite); sprite->callback = TranslateSpriteLinear; sprite->callback(sprite); } void sub_8074C80(struct Sprite *sprite) { s16 old; s32 xDiff; if (sprite->data[1] > sprite->data[2]) sprite->data[0] = -sprite->data[0]; xDiff = sprite->data[2] - sprite->data[1]; old = sprite->data[0]; sprite->data[0] = abs(xDiff / sprite->data[0]); sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; sprite->data[1] = old; } void TranslateSpriteLinear(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; sprite->pos2.x += sprite->data[1]; sprite->pos2.y += sprite->data[2]; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->pos2.x = sprite->data[3] >> 8; sprite->pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->pos2.x = sprite->data[3] >> 8; sprite->pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } UpdateMonIconFrame(sprite); } // not used static void sub_8074D80(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x + sprite->pos2.x; sprite->data[3] = sprite->pos1.y + sprite->pos2.y; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = sub_8074C64; } void TranslateMonSpriteLinear(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; gSprites[sprite->data[3]].pos2.x += sprite->data[1]; gSprites[sprite->data[3]].pos2.y += sprite->data[2]; } else { SetCallbackToStoredInData6(sprite); } } void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) { if (sprite->data[0] > 0) { --sprite->data[0]; sprite->pos2.x = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; sprite->pos2.y = sprite->data[4] >> 8; sprite->data[4] += sprite->data[3]; if (sprite->data[0] % sprite->data[5] == 0) { if (sprite->data[5]) sprite->invisible ^= 1; } } else { SetCallbackToStoredInData6(sprite); } } void DestroySpriteAndMatrix(struct Sprite *sprite) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); } // not used static void sub_8074EF4(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x + sprite->pos2.x; sprite->data[3] = sprite->pos1.y + sprite->pos2.y; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = sub_8074C64; } // not used static void sub_8074F38(struct Sprite *sprite) { ResetPaletteStructByUid(sprite->data[5]); DestroySpriteAndMatrix(sprite); } void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) { if (sprite->affineAnimEnded) SetCallbackToStoredInData6(sprite); } void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) { if (sprite->animEnded) SetCallbackToStoredInData6(sprite); } void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimSprite(sprite); } void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimVisualTask(taskId); } void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } // Sets the initial x offset of the anim sprite depending on the horizontal orientation // of the two involved mons. void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) { u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); if (attackerX > targetX) { sprite->pos1.x -= xOffset; } else if (attackerX < targetX) { sprite->pos1.x += xOffset; } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos1.x -= xOffset; else sprite->pos1.x += xOffset; } } void InitAnimArcTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->data[0]; sprite->data[7] = 0; } bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } bool8 TranslateAnimVerticalArc(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; } void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) { // Battle anim sprites are automatically created at the anim target's center, which // is why there is no else clause for the "respectMonPicOffsets" check. if (!respectMonPicOffsets) { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); } else { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } u8 GetBattlerSide(u8 battlerId) { return GET_BATTLER_SIDE2(battlerId); } u8 GetBattlerPosition(u8 battlerId) { return GET_BATTLER_POSITION(battlerId); } u8 GetBattlerAtPosition(u8 position) { u8 i; for (i = 0; i < gBattlersCount; ++i) if (gBattlerPositions[i] == position) break; return i; } bool8 IsBattlerSpritePresent(u8 battlerId) { if (gBattlerPositions[battlerId] == 0xFF) { return FALSE; } else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) return TRUE; } else { if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) return TRUE; } return FALSE; } bool8 IsDoubleBattle(void) { return IS_DOUBLE_BATTLE(); } void sub_80752A0(struct BattleAnimBgData *animBgData) { animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; animBgData->paletteId = 8; animBgData->bgId = 1; animBgData->tilesOffset = 0x200; animBgData->unused = 0; } void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1) { if (arg1 == 1) { sub_80752A0(animBgData); } else { animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; animBgData->paletteId = 9; animBgData->bgId = 2; animBgData->tilesOffset = 0x300; animBgData->unused = 0; } } void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused) { animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) { animBgData->paletteId = 8; animBgData->bgId = 1; animBgData->tilesOffset = 0x200; animBgData->unused = 0; } else { animBgData->paletteId = 9; animBgData->bgId = 2; animBgData->tilesOffset = 0x300; animBgData->unused = 0; } } void sub_8075358(u32 bgId) { struct BattleAnimBgData animBgData; sub_80752C8(&animBgData, bgId); CpuFill32(0, animBgData.bgTiles, 0x2000); LoadBgTiles(bgId, animBgData.bgTiles, 0x2000, animBgData.tilesOffset); FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); CopyBgTilemapBufferToVram(bgId); } void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) { CpuFill32(0, gUnknown_2022BB8, 0x2000); LZDecompressWram(src, gUnknown_2022BB8); LoadBgTiles(bgId, gUnknown_2022BB8, 0x2000, tilesOffset); } void InitAnimBgTilemapBuffer(u32 bgId, const void *src) { FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); CopyToBgTilemapBuffer(bgId, src, 0, 0); } void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src) { InitAnimBgTilemapBuffer(bgId, src); CopyBgTilemapBufferToVram(bgId); } u8 sub_8075454(void) { return 2; } void sub_8075458(bool8 arg0) { if (!arg0) { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); } else { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); } } void sub_8075490(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitSpriteDataForLinearTranslation(sprite); sprite->callback = TranslateSpriteLinearFixedPointIconFrame; sprite->callback(sprite); } void InitSpriteDataForLinearTranslation(struct Sprite *sprite) { s16 x = (sprite->data[2] - sprite->data[1]) << 8; s16 y = (sprite->data[4] - sprite->data[3]) << 8; sprite->data[1] = x / sprite->data[0]; sprite->data[2] = y / sprite->data[0]; sprite->data[4] = 0; sprite->data[3] = 0; } void InitAnimLinearTranslation(struct Sprite *sprite) { s32 x = sprite->data[2] - sprite->data[1]; s32 y = sprite->data[4] - sprite->data[3]; bool8 movingLeft = x < 0; bool8 movingUp = y < 0; u16 xDelta = abs(x) << 8; u16 yDelta = abs(y) << 8; xDelta = xDelta / sprite->data[0]; yDelta = yDelta / sprite->data[0]; if (movingLeft) xDelta |= 1; else xDelta &= ~1; if (movingUp) yDelta |= 1; else yDelta &= ~1; sprite->data[1] = xDelta; sprite->data[2] = yDelta; sprite->data[4] = 0; sprite->data[3] = 0; } void StartAnimLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->callback = sub_807563C; sprite->callback(sprite); } void sub_80755B8(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->callback = sub_8075658; sprite->callback(sprite); } bool8 AnimTranslateLinear(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->pos2.x = -(x >> 8); else sprite->pos2.x = x >> 8; if (v2 & 1) sprite->pos2.y = -(y >> 8); else sprite->pos2.y = y >> 8; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; return FALSE; } void sub_807563C(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } static void sub_8075658(struct Sprite *sprite) { sub_801236C(sprite); if (AnimTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } void sub_8075678(struct Sprite *sprite) { s32 v1 = abs(sprite->data[2] - sprite->data[1]) << 8; sprite->data[0] = v1 / sprite->data[0]; InitAnimLinearTranslation(sprite); } void sub_80756A4(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sub_8075678(sprite); sprite->callback = sub_807563C; sprite->callback(sprite); } static void InitAnimFastLinearTranslation(struct Sprite *sprite) { s32 xDiff = sprite->data[2] - sprite->data[1]; s32 yDiff = sprite->data[4] - sprite->data[3]; bool8 xSign = xDiff < 0; bool8 ySign = yDiff < 0; u16 x2 = abs(xDiff) << 4; u16 y2 = abs(yDiff) << 4; x2 /= sprite->data[0]; y2 /= sprite->data[0]; if (xSign) x2 |= 1; else x2 &= ~1; if (ySign) y2 |= 1; else y2 &= ~1; sprite->data[1] = x2; sprite->data[2] = y2; sprite->data[4] = 0; sprite->data[3] = 0; } void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimFastLinearTranslation(sprite); sprite->callback = sub_80757E8; sprite->callback(sprite); } bool8 AnimFastTranslateLinear(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->pos2.x = -(x >> 4); else sprite->pos2.x = x >> 4; if (v2 & 1) sprite->pos2.y = -(y >> 4); else sprite->pos2.y = y >> 4; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; return FALSE; } static void sub_80757E8(struct Sprite *sprite) { if (AnimFastTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); } void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) { s32 xDiff = abs(sprite->data[2] - sprite->data[1]) << 4; sprite->data[0] = xDiff / sprite->data[0]; InitAnimFastLinearTranslation(sprite); } void sub_8075830(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimFastLinearTranslationWithSpeed(sprite); sprite->callback = sub_80757E8; sprite->callback(sprite); } void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) { s32 i; struct ObjAffineSrcData src; struct OamMatrix matrix; src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (sub_80758DC()) src.xScale = -src.xScale; i = gSprites[spriteId].oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } static bool8 sub_80758DC(void) { return FALSE; } void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) { u8 battlerId = gSprites[spriteId].data[0]; if (IsBattlerSpriteVisible(battlerId)) gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = objMode; gSprites[spriteId].affineAnimPaused = TRUE; if (!gSprites[spriteId].oam.affineMode) gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } void ResetSpriteRotScale(u8 spriteId) { SetSpriteRotScale(spriteId, 0x100, 0x100, 0); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.objMode = 0; gSprites[spriteId].affineAnimPaused = FALSE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } // Sets the sprite's y offset equal to the y displacement caused by the // matrix's rotation. void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) { u16 matrixNum = gSprites[spriteId].oam.matrixNum; // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. s16 c = gOamMatrices[matrixNum].c; if (c < 0) c = -c; gSprites[spriteId].pos2.y = c >> 3; } void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) { s32 i; struct ObjAffineSrcData src; struct OamMatrix matrix; if (sprite->oam.affineMode & 1) { sprite->affineAnimPaused = TRUE; if (recalcCenterVector) CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (sub_80758DC()) src.xScale = -src.xScale; i = sprite->oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } } void sub_8075AD8(struct Sprite *sprite) { TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); sprite->affineAnimPaused = FALSE; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); } static u16 ArcTan2_(s16 a, s16 b) { return ArcTan2(a, b); } u16 ArcTan2Neg(s16 a, s16 b) { u16 var = ArcTan2_(a, b); return -var; } void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) { s32 i; struct PlttData *originalColor; struct PlttData *destColor; u16 average; paletteNum *= 16; if (!restoreOriginalColor) { for (i = 0; i < 16; ++i) { originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; average = originalColor->r + originalColor->g + originalColor->b; average /= 3; destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; destColor->r = average; destColor->g = average; destColor->b = average; } } else { CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); } } u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) { u32 selectedPalettes = 0; u32 shift; if (battleBackground) { selectedPalettes = 0xe; } if (attacker) { shift = gBattleAnimAttacker + 16; selectedPalettes |= 1 << shift; } if (target) { shift = gBattleAnimTarget + 16; selectedPalettes |= 1 << shift; } if (attackerPartner) { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16; selectedPalettes |= 1 << shift; } } if (targetPartner) { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) { shift = BATTLE_PARTNER(gBattleAnimTarget) + 16; selectedPalettes |= 1 << shift; } } if (a6) { selectedPalettes |= 0x100; } if (a7) { selectedPalettes |= 0x200; } return selectedPalettes; } u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4) { u32 var = 0; u32 shift; if (a1) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) { var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); } } if (a2) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; var |= 1 << shift; } } if (a3) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; var |= 1 << shift; } } if (a4) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; var |= 1 << shift; } } return var; } u8 sub_8075D80(u8 a1) { return a1; } // not used static u8 GetBattlerAtPosition_(u8 position) { return GetBattlerAtPosition(position); } void AnimSpriteOnMonPos(struct Sprite *sprite) { bool8 var; if (!sprite->data[0]) { if (!gBattleAnimArgs[3]) var = TRUE; else var = FALSE; if (!gBattleAnimArgs[2]) InitSpritePosToAnimAttacker(sprite, var); else InitSpritePosToAnimTarget(sprite, var); ++sprite->data[0]; } else if (sprite->animEnded || sprite->affineAnimEnded) { DestroySpriteAndMatrix(sprite); } } // Linearly translates a sprite to a target position on the // other mon's sprite. // arg 0: initial x offset // arg 1: initial y offset // arg 2: target x offset // arg 3: target y offset // arg 4: duration // arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) { bool8 respectMonPicOffsets; u8 coordType; if (!(gBattleAnimArgs[5] & 0xFF00)) respectMonPicOffsets = TRUE; else respectMonPicOffsets = FALSE; if (!(gBattleAnimArgs[5] & 0xFF)) coordType = BATTLER_COORD_Y_PIC_OFFSET; else coordType = BATTLER_COORD_Y; InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void AnimThrowProjectile(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); sprite->callback = AnimThrowProjectile_Step; } static void AnimThrowProjectile_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } void sub_8075F0C(struct Sprite *sprite) { bool8 r4; u8 battlerId, coordType; if (!gBattleAnimArgs[6]) { r4 = TRUE; coordType = BATTLER_COORD_Y_PIC_OFFSET; } else { r4 = FALSE; coordType = BATTLER_COORD_Y; } if (!gBattleAnimArgs[5]) { InitSpritePosToAnimAttacker(sprite, r4); battlerId = gBattleAnimAttacker; } else { InitSpritePosToAnimTarget(sprite, r4); battlerId = gBattleAnimTarget; } if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; InitSpritePosToAnimTarget(sprite, r4); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } s16 CloneBattlerSpriteWithBlend(u8 animBattler) { u16 i; u8 spriteId = GetAnimBattlerSpriteId(animBattler); if (spriteId != 0xFF) { for (i = 0; i < MAX_SPRITES; ++i) { if (!gSprites[i].inUse) { gSprites[i] = gSprites[spriteId]; gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[i].invisible = FALSE; return i; } } } return -1; } void obj_delete_but_dont_free_vram(struct Sprite *sprite) { sprite->usingSheet = TRUE; DestroySprite(sprite); } void sub_8076048(u8 taskId) { s16 v1 = 0, v2 = 0; if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) v2 = 1; if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) v2 = -1; if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) v1 = 1; if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) v1 = -1; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = gBattleAnimArgs[4]; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = gBattleAnimArgs[0]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = v2; gTasks[taskId].data[6] = v1; gTasks[taskId].data[7] = gBattleAnimArgs[2]; gTasks[taskId].data[8] = gBattleAnimArgs[3]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); gTasks[taskId].func = sub_80760D0; } static void sub_80760D0(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) { task->data[0] = 0; if (++task->data[2] & 1) { if (task->data[3] != task->data[7]) task->data[3] += task->data[5]; } else { if (task->data[4] != task->data[8]) task->data[4] += task->data[6]; } SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) { DestroyAnimVisualTask(taskId); return; } } } // Linearly blends a mon's sprite colors with a target color with increasing // strength, and then blends out to the original color. // arg 0: anim bank // arg 1: blend color // arg 2: target blend coefficient // arg 3: initial delay // arg 4: number of times to blend in and out void AnimTask_BlendMonInAndOut(u8 task) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) { DestroyAnimVisualTask(task); return; } gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } static void AnimTask_BlendMonInAndOutSetup(struct Task *task) { task->data[1] = gBattleAnimArgs[1]; task->data[2] = 0; task->data[3] = gBattleAnimArgs[2]; task->data[4] = 0; task->data[5] = gBattleAnimArgs[3]; task->data[6] = 0; task->data[7] = gBattleAnimArgs[4]; task->func = AnimTask_BlendMonInAndOutStep; } static void AnimTask_BlendMonInAndOutStep(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[4] >= task->data[5]) { task->data[4] = 0; if (!task->data[6]) { ++task->data[2]; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (task->data[2] == task->data[3]) task->data[6] = 1; } else { --task->data[2]; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (!task->data[2]) { if (--task->data[7]) { task->data[4] = 0; task->data[6] = 0; } else { DestroyAnimVisualTask(taskId); return; } } } } } void sub_8076288(u8 taskId) { u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); if (palette == 0xFF) { DestroyAnimVisualTask(taskId); return; } gTasks[taskId].data[0] = (palette * 0x10) + 0x101; AnimTask_BlendMonInAndOutSetup(&gTasks[taskId]); } void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) { task->data[7] = 0; task->data[8] = 0; task->data[9] = 0; task->data[15] = spriteId; task->data[10] = 0x100; task->data[11] = 0x100; task->data[12] = 0; StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); } bool8 RunAffineAnimFromTaskData(struct Task *task) { sAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3); switch (sAnimTaskAffineAnim->type) { default: if (!sAnimTaskAffineAnim->frame.duration) { task->data[10] = sAnimTaskAffineAnim->frame.xScale; task->data[11] = sAnimTaskAffineAnim->frame.yScale; task->data[12] = sAnimTaskAffineAnim->frame.rotation; ++task->data[7]; ++sAnimTaskAffineAnim; } task->data[10] += sAnimTaskAffineAnim->frame.xScale; task->data[11] += sAnimTaskAffineAnim->frame.yScale; task->data[12] += sAnimTaskAffineAnim->frame.rotation; SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); SetBattlerSpriteYOffsetFromYScale(task->data[15]); if (++task->data[8] >= sAnimTaskAffineAnim->frame.duration) { task->data[8] = 0; ++task->data[7]; } break; case AFFINEANIMCMDTYPE_JUMP: task->data[7] = sAnimTaskAffineAnim->jump.target; break; case AFFINEANIMCMDTYPE_LOOP: if (sAnimTaskAffineAnim->loop.count) { if (task->data[9]) { if (!--task->data[9]) { ++task->data[7]; break; } } else { task->data[9] = sAnimTaskAffineAnim->loop.count; } if (!task->data[7]) { break; } while (TRUE) { --task->data[7]; --sAnimTaskAffineAnim; if (sAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) { ++task->data[7]; return TRUE; } if (!task->data[7]) return TRUE; } } ++task->data[7]; break; case AFFINEANIMCMDTYPE_END: gSprites[task->data[15]].pos2.y = 0; ResetSpriteRotScale(task->data[15]); return FALSE; } return TRUE; } // Sets the sprite's y offset equal to the y displacement caused by the // matrix's scale in the y dimension. void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) { s32 var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; s32 var2 = (var << 8) / gOamMatrices[matrix].d; if (var2 > 128) var2 = 128; gSprites[spriteId].pos2.y = (var - var2) / 2; } // Sets the sprite's y offset equal to the y displacement caused by another sprite // matrix's scale in the y dimension. void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) { s32 var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; s32 var2 = (var << 8) / gOamMatrices[matrix].d; if (var2 > 128) var2 = 128; gSprites[spriteId].pos2.y = (var - var2) / 2; } static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) { struct BattleSpriteInfo *spriteInfo; u8 battlerId = gSprites[spriteId].data[0]; u16 species; u16 i; for (i = 0; i < MAX_BATTLERS_COUNT; ++i) { if (gBattlerSpriteIds[i] == spriteId) { if (GetBattlerSide(i) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; return gMonBackPicCoords[species].y_offset; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; return gMonFrontPicCoords[species].y_offset; } } } return 64; } void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) { *lo = ((intptr_t)ptr) & 0xffff; *hi = (((intptr_t)ptr) >> 16) & 0xffff; } void *LoadPointerFromVars(s16 lo, s16 hi) { return (void *)((u16)lo | ((u16)hi << 16)); } void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) { task->data[8] = a7; task->data[15] = spriteId; task->data[9] = a3; task->data[10] = a4; task->data[13] = a5; task->data[14] = a6; task->data[11] = (a5 - a3) / a7; task->data[12] = (a6 - a4) / a7; } u8 sub_8076640(struct Task *task) { if (!task->data[8]) return 0; if (--task->data[8] != 0) { task->data[9] += task->data[11]; task->data[10] += task->data[12]; } else { task->data[9] = task->data[13]; task->data[10] = task->data[14]; } SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); if (task->data[8]) SetBattlerSpriteYOffsetFromYScale(task->data[15]); else gSprites[task->data[15]].pos2.y = 0; return task->data[8]; } void AnimTask_GetFrustrationPowerLevel(u8 taskId) { u16 powerLevel; if (gAnimFriendship <= 30) powerLevel = 0; else if (gAnimFriendship <= 100) powerLevel = 1; else if (gAnimFriendship <= 200) powerLevel = 2; else powerLevel = 3; gBattleAnimArgs[7] = powerLevel; DestroyAnimVisualTask(taskId); } // not used static void sub_80766EC(u8 priority) { if (IsBattlerSpriteVisible(gBattleAnimTarget)) gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; if (IsBattlerSpriteVisible(gBattleAnimAttacker)) gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; } void sub_80767F0(void) { s32 i; for (i = 0; i < gBattlersCount; ++i) { if (IsBattlerSpriteVisible(i)) { gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); gSprites[gBattlerSpriteIds[i]].oam.priority = 2; } } } u8 GetBattlerSpriteSubpriority(u8 battlerId) { u8 subpriority; u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT) subpriority = 30; else if (position == B_POSITION_PLAYER_RIGHT) subpriority = 20; else if (position == B_POSITION_OPPONENT_LEFT) subpriority = 40; else subpriority = 50; return subpriority; } u8 GetBattlerSpriteBGPriority(u8 battlerId) { u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); else return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); } u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) { u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return 2; else return 1; } u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) { u8 spriteId; u16 sheet = LoadSpriteSheet(&gUnknown_83AE084[a3]); u16 palette = AllocSpritePalette(gUnknown_83AE054[a3].paletteTag); if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); if (!isBackpic) { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, TRUE); else LoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, TRUE); } else { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, FALSE); else LoadSpecialPokePic(&gMonBackPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, FALSE); } RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); if (!isBackpic) spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); else spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); return spriteId; } void DestroySpriteAndFreeResources_(struct Sprite *sprite) { DestroySpriteAndFreeResources(sprite); } s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr) { u16 species; u32 personality; u16 letter; u16 unownSpecies; s32 ret; const struct MonCoords *coords; struct BattleSpriteInfo *spriteInfo; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { letter = GET_UNOWN_LETTER(personality); if (!letter) unownSpecies = SPECIES_UNOWN; else unownSpecies = letter + SPECIES_UNOWN_B - 1; coords = &gMonBackPicCoords[unownSpecies]; } else if (species > NUM_SPECIES) { coords = &gMonBackPicCoords[0]; } else { coords = &gMonBackPicCoords[species]; } } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { letter = GET_UNOWN_LETTER(personality); if (!letter) unownSpecies = SPECIES_UNOWN; else unownSpecies = letter + SPECIES_UNOWN_B - 1; coords = &gMonFrontPicCoords[unownSpecies]; } else if (species == SPECIES_CASTFORM) { coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; } else if (species > NUM_SPECIES) { coords = &gMonFrontPicCoords[0]; } else { coords = &gMonFrontPicCoords[species]; } } switch (attr) { case BATTLER_COORD_ATTR_HEIGHT: return (coords->size & 0xf) * 8; case BATTLER_COORD_ATTR_WIDTH: return (coords->size >> 4) * 8; case BATTLER_COORD_ATTR_LEFT: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4); case BATTLER_COORD_ATTR_RIGHT: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4); case BATTLER_COORD_ATTR_TOP: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4); case BATTLER_COORD_ATTR_BOTTOM: return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4); case BATTLER_COORD_ATTR_RAW_BOTTOM: ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31; return ret - coords->y_offset; default: return 0; } } void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y) { u8 xCoordType, yCoordType; s16 battlerX, battlerY; s16 partnerX, partnerY; if (!respectMonPicOffsets) { xCoordType = BATTLER_COORD_X; yCoordType = BATTLER_COORD_Y; } else { xCoordType = BATTLER_COORD_X_2; yCoordType = BATTLER_COORD_Y_PIC_OFFSET; } battlerX = GetBattlerSpriteCoord(battlerId, xCoordType); battlerY = GetBattlerSpriteCoord(battlerId, yCoordType); if (IsDoubleBattle()) { partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType); partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType); } else { partnerX = battlerX; partnerY = battlerY; } *x = (battlerX + partnerX) / 2; *y = (battlerY + partnerY) / 2; } u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species) { u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[newSpriteId] = gSprites[spriteId]; gSprites[newSpriteId].usingSheet = TRUE; gSprites[newSpriteId].oam.priority = 0; gSprites[newSpriteId].oam.objMode = 2; gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; gSprites[newSpriteId].callback = SpriteCallbackDummy; return newSpriteId; } void sub_8076ED8(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; sprite->hFlip = TRUE; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = TranslateSpriteLinearAndFlicker; } void sub_8076F58(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] *= -1; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAnim(sprite, gBattleAnimArgs[6]); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = TranslateSpriteLinearAndFlicker; } void sub_8076FD0(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_8077030(u8 taskId) { u16 src; u16 dest; struct Task *task = &gTasks[taskId]; task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; task->data[2] = 0; task->data[3] = 0; gSprites[task->data[0]].pos2.x -= task->data[0]; task->data[4] = AllocSpritePalette(10097); task->data[5] = 0; dest = (task->data[4] + 0x10) * 0x10; src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); if (task->data[6] == 20 || task->data[6] == 40) task->data[6] = 2; else task->data[6] = 3; CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); task->func = sub_8077118; } static void sub_8077118(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[2]) { case 0: sub_80771E4(task, taskId); gSprites[task->data[0]].pos2.x += task->data[1]; if (++task->data[3] == 5) { --task->data[3]; ++task->data[2]; } break; case 1: sub_80771E4(task, taskId); gSprites[task->data[0]].pos2.x -= task->data[1]; if (--task->data[3] == 0) { gSprites[task->data[0]].pos2.x = 0; ++task->data[2]; } break; case 2: if (!task->data[5]) { FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); DestroyAnimVisualTask(taskId); } break; } } static void sub_80771E4(struct Task *task, u8 taskId) { s16 spriteId = CloneBattlerSpriteWithBlend(0); if (spriteId >= 0) { gSprites[spriteId].oam.priority = task->data[6]; gSprites[spriteId].oam.paletteNum = task->data[4]; gSprites[spriteId].data[0] = 8; gSprites[spriteId].data[1] = taskId; gSprites[spriteId].data[2] = spriteId; gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; gSprites[spriteId].callback = sub_8077268; ++task->data[5]; } } static void sub_8077268(struct Sprite *sprite) { if (--sprite->data[0] == 0) { --gTasks[sprite->data[1]].data[5]; obj_delete_but_dont_free_vram(sprite); } } void sub_807729C(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (!GetBattlerSide(gBattleAnimAttacker)) sprite->data[0] = 5; else sprite->data[0] = -10; sprite->data[1] = -40; sprite->callback = sub_80772F4; } static void sub_80772F4(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->pos2.x = sprite->data[2] / 10; sprite->pos2.y = sprite->data[3] / 10; if (sprite->data[1] < -20) ++sprite->data[1]; if (sprite->pos1.y + sprite->pos2.y < -32) DestroyAnimSprite(sprite); } void sub_8077350(struct Sprite *sprite) { s32 x; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; if (!GetBattlerSide(gBattleAnimTarget)) { x = (u16)gBattleAnimArgs[4] + 30; sprite->pos1.x += x; sprite->pos1.y = gBattleAnimArgs[5] - 20; } else { x = (u16)gBattleAnimArgs[4] - 30; sprite->pos1.x += x; sprite->pos1.y = gBattleAnimArgs[5] - 80; } sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); }