#include "global.h" #include "gflib.h" #include "battle.h" #include "battle_anim.h" #include "battle_main.h" #include "battle_controllers.h" #include "battle_interface.h" #include "decompress.h" #include "graphics.h" #include "m4a.h" #include "pokeball.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/songs.h" // Defines #define TAG_PARTICLES_POKEBALL 55020 #define TAG_PARTICLES_GREATBALL 55021 #define TAG_PARTICLES_SAFARIBALL 55022 #define TAG_PARTICLES_ULTRABALL 55023 #define TAG_PARTICLES_MASTERBALL 55024 #define TAG_PARTICLES_NETBALL 55025 #define TAG_PARTICLES_DIVEBALL 55026 #define TAG_PARTICLES_NESTBALL 55027 #define TAG_PARTICLES_REPEATBALL 55028 #define TAG_PARTICLES_TIMERBALL 55029 #define TAG_PARTICLES_LUXURYBALL 55030 #define TAG_PARTICLES_PREMIERBALL 55031 #define TAG_HEALTHBOX_PALS_1 55049 #define TAG_HEALTHBOX_PALS_2 55050 // RAM UNUSED u32 gMonShrinkDuration; UNUSED u16 gMonShrinkDelta; UNUSED u16 gMonShrinkDistance; // Function Declarations static void AnimTask_UnusedLevelUpHealthBox_Step(u8); static void AnimTask_FlashHealthboxOnLevelUp_Step(u8); static void AnimTask_ThrowBall_WaitAnimObjComplete(u8); static void SpriteCB_ThrowBall_Init(struct Sprite *); static void AnimTask_ThrowBallSpecial_PlaySfx(u8); static void AnimTask_ThrowBallSpecial_ResetPlayerSprite(u8); static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *); static void TrainerBallBlock(struct Sprite *); static void SpriteCB_ThrowBall_TenFrameDelay(struct Sprite *); static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *); static void SpriteCB_ThrowBall_InitialFall(struct Sprite *); static void SpriteCB_ThrowBall_Bounce(struct Sprite *); static void SpriteCB_ThrowBall_DelayThenBreakOut(struct Sprite *); static void SpriteCB_ThrowBall_InitShake(struct Sprite *); static void SpriteCB_ThrowBall_DoShake(struct Sprite *); static void SpriteCB_ThrowBall_InitClick(struct Sprite *); static void SpriteCB_ThrowBall_BeginBreakOut(struct Sprite *); static void SpriteCB_ThrowBall_DoClick(struct Sprite *); static void CreateStarsWhenBallClicks(struct Sprite *); static void SpriteCB_ThrowBall_FinishClick(struct Sprite *); static void BattleAnimObj_SignalEnd(struct Sprite *); static void LoadBallParticleGfx(u8); static void SpriteCB_BallCaptureSuccessStar(struct Sprite *); static void SpriteCB_ThrowBall_RunBreakOut(struct Sprite *); static void TrainerBallBlock2(struct Sprite *); static void GhostBallDodge(struct Sprite *sprite); static void GhostBallDodge2(struct Sprite *sprite); static void PokeBallOpenParticleAnimation_Step1(struct Sprite *); static void PokeBallOpenParticleAnimation_Step2(struct Sprite *); static void DestroyBallOpenAnimationParticle(struct Sprite *); static void FanOutBallOpenParticles_Step1(struct Sprite *); static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *); static void PremierBallOpenParticleAnimation_Step1(struct Sprite *); static void Task_FadeMon_ToBallColor(u8); static void Task_FadeMon_ToNormal(u8); static void Task_FadeMon_ToNormal_Step(u8); static void AnimTask_ShinySparkles(u8); static void SpriteCB_ShinySparkles_1(struct Sprite *); static void SpriteCB_ShinySparkles_2(struct Sprite *); static void AnimTask_ShinySparkles_WaitSparkles(u8); static void SpriteCB_SafariBaitOrRock_WaitPlayerThrow(struct Sprite *); static void SpriteCB_SafariBaitOrRock_ArcFlight(struct Sprite *); static void SpriteCB_SafariBaitOrRock_Finish(struct Sprite *); static void PokeBallOpenParticleAnimation(u8); static void GreatBallOpenParticleAnimation(u8); static void SafariBallOpenParticleAnimation(u8); static void UltraBallOpenParticleAnimation(u8); static void MasterBallOpenParticleAnimation(u8); static void DiveBallOpenParticleAnimation(u8); static void RepeatBallOpenParticleAnimation(u8); static void TimerBallOpenParticleAnimation(u8); static void PremierBallOpenParticleAnimation(u8); static void SpriteCB_SafariBaitOrRock_Init(struct Sprite *); // Data struct CaptureStar { s8 xOffset; s8 yOffset; s8 amplitude; }; static const struct CaptureStar sCaptureStar[] = { { .xOffset = 10, .yOffset = 2, .amplitude = -3, }, { .xOffset = 15, .yOffset = 0, .amplitude = -4, }, { .xOffset = -10, .yOffset = 2, .amplitude = -4, }, }; const struct CompressedSpriteSheet gBallParticleSpritesheets[] = { [BALL_POKE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL}, [BALL_GREAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL}, [BALL_SAFARI] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL}, [BALL_ULTRA] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL}, [BALL_MASTER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL}, [BALL_NET] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL}, [BALL_DIVE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL}, [BALL_NEST] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL}, [BALL_REPEAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL}, [BALL_TIMER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL}, [BALL_LUXURY] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL}, [BALL_PREMIER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL}, }; const struct CompressedSpritePalette gBallParticlePalettes[] = { [BALL_POKE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL}, [BALL_GREAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL}, [BALL_SAFARI] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL}, [BALL_ULTRA] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL}, [BALL_MASTER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL}, [BALL_NET] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL}, [BALL_DIVE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL}, [BALL_NEST] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL}, [BALL_REPEAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL}, [BALL_TIMER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL}, [BALL_LUXURY] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL}, [BALL_PREMIER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL}, }; static const union AnimCmd sAnim_RegularBall[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(0, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_MasterBall[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_NetDiveBall[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_NestBall[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_LuxuryPremierBall[] = { ANIMCMD_FRAME(6, 4), ANIMCMD_FRAME(7, 4), ANIMCMD_JUMP(0), }; static const union AnimCmd sAnim_UltraRepeatTimerBall[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_END, }; static const union AnimCmd *const sAnims_BallParticles[] = { sAnim_RegularBall, sAnim_MasterBall, sAnim_NetDiveBall, sAnim_NestBall, sAnim_LuxuryPremierBall, sAnim_UltraRepeatTimerBall, }; static const u8 sBallParticleAnimNums[] = { [BALL_POKE] = 0, [BALL_GREAT] = 0, [BALL_SAFARI] = 0, [BALL_ULTRA] = 5, [BALL_MASTER] = 1, [BALL_NET] = 2, [BALL_DIVE] = 2, [BALL_NEST] = 3, [BALL_REPEAT] = 5, [BALL_TIMER] = 5, [BALL_LUXURY] = 4, [BALL_PREMIER] = 4, }; static const TaskFunc sBallParticleAnimationFuncs[] = { [BALL_POKE] = PokeBallOpenParticleAnimation, [BALL_GREAT] = GreatBallOpenParticleAnimation, [BALL_SAFARI] = SafariBallOpenParticleAnimation, [BALL_ULTRA] = UltraBallOpenParticleAnimation, [BALL_MASTER] = MasterBallOpenParticleAnimation, [BALL_NET] = SafariBallOpenParticleAnimation, [BALL_DIVE] = DiveBallOpenParticleAnimation, [BALL_NEST] = UltraBallOpenParticleAnimation, [BALL_REPEAT] = RepeatBallOpenParticleAnimation, [BALL_TIMER] = TimerBallOpenParticleAnimation, [BALL_LUXURY] = GreatBallOpenParticleAnimation, [BALL_PREMIER] = PremierBallOpenParticleAnimation, }; static const struct SpriteTemplate sBallParticlesSpriteTemplates[] = { [BALL_POKE] = { .tileTag = TAG_PARTICLES_POKEBALL, .paletteTag = TAG_PARTICLES_POKEBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_GREAT] = { .tileTag = TAG_PARTICLES_GREATBALL, .paletteTag = TAG_PARTICLES_GREATBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_SAFARI] = { .tileTag = TAG_PARTICLES_SAFARIBALL, .paletteTag = TAG_PARTICLES_SAFARIBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_ULTRA] = { .tileTag = TAG_PARTICLES_ULTRABALL, .paletteTag = TAG_PARTICLES_ULTRABALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_MASTER] = { .tileTag = TAG_PARTICLES_MASTERBALL, .paletteTag = TAG_PARTICLES_MASTERBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_NET] = { .tileTag = TAG_PARTICLES_NETBALL, .paletteTag = TAG_PARTICLES_NETBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_DIVE] = { .tileTag = TAG_PARTICLES_DIVEBALL, .paletteTag = TAG_PARTICLES_DIVEBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_NEST] = { .tileTag = TAG_PARTICLES_NESTBALL, .paletteTag = TAG_PARTICLES_NESTBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_REPEAT] = { .tileTag = TAG_PARTICLES_REPEATBALL, .paletteTag = TAG_PARTICLES_REPEATBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_TIMER] = { .tileTag = TAG_PARTICLES_TIMERBALL, .paletteTag = TAG_PARTICLES_TIMERBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_LUXURY] = { .tileTag = TAG_PARTICLES_LUXURYBALL, .paletteTag = TAG_PARTICLES_LUXURYBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, [BALL_PREMIER] = { .tileTag = TAG_PARTICLES_PREMIERBALL, .paletteTag = TAG_PARTICLES_PREMIERBALL, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sAnims_BallParticles, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, }; static const u16 sBallOpenFadeColors[] = { [BALL_POKE] = RGB(31, 22, 30), [BALL_GREAT] = RGB(16, 23, 30), [BALL_SAFARI] = RGB(23, 30, 20), [BALL_ULTRA] = RGB(31, 31, 15), [BALL_MASTER] = RGB(23, 20, 28), [BALL_NET] = RGB(21, 31, 25), [BALL_DIVE] = RGB(12, 25, 30), [BALL_NEST] = RGB(30, 27, 10), [BALL_REPEAT] = RGB(31, 24, 16), [BALL_TIMER] = RGB(29, 30, 30), [BALL_LUXURY] = RGB(31, 17, 10), [BALL_PREMIER] = RGB(31, 9, 10), // Unused RGB_BLACK, RGB(1, 16, 0), RGB(3, 0, 1), RGB(1, 8, 0), RGB(0, 8, 0), RGB(3, 8, 1), RGB(6, 8, 1), RGB(4, 0, 0), }; const struct SpriteTemplate gSafariBaitSpriteTemplate = { .tileTag = ANIM_TAG_SAFARI_BAIT, .paletteTag = ANIM_TAG_SAFARI_BAIT, .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_SafariBaitOrRock_Init, }; static const union AnimCmd sSpriteAnim_SafariRock_0[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; static const union AnimCmd *const sSpriteAnimTable_SafariRock[] = { sSpriteAnim_SafariRock_0, }; const struct SpriteTemplate gSafariRockTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sSpriteAnimTable_SafariRock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_SafariBaitOrRock_Init, }; // Functions UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId) { struct BattleAnimBgData animBgData; u8 healthBoxSpriteId; u8 battler; u8 spriteId1, spriteId2, spriteId3, spriteId4; battler = gBattleAnimAttacker; gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[healthBoxSpriteId].oam.priority = 1; gSprites[spriteId1].oam.priority = 1; gSprites[spriteId2].oam.priority = 1; gSprites[spriteId3] = gSprites[healthBoxSpriteId]; gSprites[spriteId4] = gSprites[spriteId1]; gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[spriteId3].callback = SpriteCallbackDummy; gSprites[spriteId4].callback = SpriteCallbackDummy; GetBattleAnimBg1Data(&animBgData); AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap); AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset); LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32); gBattle_BG1_X = -gSprites[spriteId3].x + 32; gBattle_BG1_Y = -gSprites[spriteId3].y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step; } static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId) { u8 spriteId1, spriteId2; u8 battler; battler = gBattleAnimAttacker; gTasks[taskId].data[13] += gTasks[taskId].data[1]; gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; gTasks[taskId].data[13] &= 0xFF; switch (gTasks[taskId].data[15]) { case 0: if (gTasks[taskId].data[11]++ > 1) { gTasks[taskId].data[11] = 0; gTasks[taskId].data[12]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 8) gTasks[taskId].data[15]++; } break; case 1: if (++gTasks[taskId].data[10] == 30) gTasks[taskId].data[15]++; break; case 2: if (gTasks[taskId].data[11]++ > 1) { gTasks[taskId].data[11] = 0; gTasks[taskId].data[12]--; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 0) { ResetBattleAnimBg(0); gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); DestroySprite(&gSprites[gTasks[taskId].data[0]]); DestroySprite(&gSprites[gTasks[taskId].data[2]]); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam; spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5]; gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1; gSprites[spriteId1].oam.priority = 1; gSprites[spriteId2].oam.priority = 1; DestroyAnimVisualTask(taskId); } } break; } } void DoLoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler) { u8 healthBoxSpriteId; u8 spriteId1, spriteId2; u16 offset1, offset2; healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; *paletteId1 = AllocSpritePalette(TAG_HEALTHBOX_PALS_1); *paletteId2 = AllocSpritePalette(TAG_HEALTHBOX_PALS_2); offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20); LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20); gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1; gSprites[spriteId1].oam.paletteNum = *paletteId1; gSprites[spriteId2].oam.paletteNum = *paletteId2; } void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId) { u8 paletteId1, paletteId2; DoLoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker); DestroyAnimVisualTask(taskId); } void DoFreeHealthboxPalsForLevelUp(u8 battler) { u8 healthBoxSpriteId; u8 spriteId1, spriteId2; u8 paletteId1, paletteId2; healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_1); FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_2); paletteId1 = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PAL); paletteId2 = IndexOfSpritePaletteTag(TAG_HEALTHBAR_PAL); gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; gSprites[spriteId1].oam.paletteNum = paletteId1; gSprites[spriteId2].oam.paletteNum = paletteId2; } void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId) { DoFreeHealthboxPalsForLevelUp(gBattleAnimAttacker); DestroyAnimVisualTask(taskId); } void AnimTask_FlashHealthboxOnLevelUp(u8 taskId) { gTasks[taskId].data[10] = gBattleAnimArgs[0]; gTasks[taskId].data[11] = gBattleAnimArgs[1]; gTasks[taskId].func = AnimTask_FlashHealthboxOnLevelUp_Step; } static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId) { u8 paletteNum; int paletteOffset, colorOffset; gTasks[taskId].data[0]++; if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) { gTasks[taskId].data[0] = 0; paletteNum = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PALS_1); colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; switch (gTasks[taskId].data[1]) { case 0: gTasks[taskId].data[2] += 2; if (gTasks[taskId].data[2] > 16) gTasks[taskId].data[2] = 16; paletteOffset = paletteNum * 16 + 0x100; BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); if (gTasks[taskId].data[2] == 16) gTasks[taskId].data[1]++; break; case 1: gTasks[taskId].data[2] -= 2; if (gTasks[taskId].data[2] < 0) gTasks[taskId].data[2] = 0; paletteOffset = paletteNum * 16 + 0x100; BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); if (gTasks[taskId].data[2] == 0) DestroyAnimVisualTask(taskId); break; } } } void AnimTask_SwitchOutShrinkMon(u8 taskId) { u8 spriteId; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; switch (gTasks[taskId].data[0]) { case 0: PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 0x30; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); SetBattlerSpriteYOffsetFromYScale(spriteId); if (gTasks[taskId].data[10] >= 0x2D0) gTasks[taskId].data[0]++; break; case 2: ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = TRUE; DestroyAnimVisualTask(taskId); break; } } void AnimTask_SwitchOutBallEffect(u8 taskId) { u8 spriteId; u16 ball; u8 ballId; u8 x, y; u8 priority, subpriority; u32 selectedPalettes; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); else ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); ballId = ItemIdToBallId(ball); switch (gTasks[taskId].data[0]) { case 0: x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y); priority = gSprites[spriteId].oam.priority; subpriority = gSprites[spriteId].subpriority; gTasks[taskId].data[10] = LaunchBallStarsTask(x, y + 32, priority, subpriority, ballId); selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0); gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId); gTasks[taskId].data[0]++; break; case 1: if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) DestroyAnimVisualTask(taskId); break; } } void AnimTask_LoadBallGfx(u8 taskId) { u8 ballId = ItemIdToBallId(gLastUsedItem); LoadBallGfx(ballId); DestroyAnimVisualTask(taskId); } void AnimTask_FreeBallGfx(u8 taskId) { u8 ballId = ItemIdToBallId(gLastUsedItem); FreeBallGfx(ballId); DestroyAnimVisualTask(taskId); } void AnimTask_IsBallBlockedByTrainerOrDodged(u8 taskId) { switch (gBattleSpritesDataPtr->animationData->ballThrowCaseId) { case BALL_TRAINER_BLOCK: gBattleAnimArgs[ARG_RET_ID] = -1; break; case BALL_GHOST_DODGE: gBattleAnimArgs[ARG_RET_ID] = -2; break; default: gBattleAnimArgs[ARG_RET_ID] = 0; break; } DestroyAnimVisualTask(taskId); } u8 ItemIdToBallId(u16 ballItem) { switch (ballItem) { case ITEM_MASTER_BALL: return BALL_MASTER; case ITEM_ULTRA_BALL: return BALL_ULTRA; case ITEM_GREAT_BALL: return BALL_GREAT; case ITEM_SAFARI_BALL: return BALL_SAFARI; case ITEM_NET_BALL: return BALL_NET; case ITEM_DIVE_BALL: return BALL_DIVE; case ITEM_NEST_BALL: return BALL_NEST; case ITEM_REPEAT_BALL: return BALL_REPEAT; case ITEM_TIMER_BALL: return BALL_TIMER; case ITEM_LUXURY_BALL: return BALL_LUXURY; case ITEM_PREMIER_BALL: return BALL_PREMIER; case ITEM_POKE_BALL: default: return BALL_POKE; } } void AnimTask_ThrowBall(u8 taskId) { u8 ballId; u8 spriteId; ballId = ItemIdToBallId(gLastUsedItem); spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); gSprites[spriteId].data[0] = 34; gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16; gSprites[spriteId].callback = SpriteCB_ThrowBall_Init; gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible; gTasks[taskId].data[0] = spriteId; gTasks[taskId].func = AnimTask_ThrowBall_WaitAnimObjComplete; } static void AnimTask_ThrowBall_WaitAnimObjComplete(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; if ((u16)gSprites[spriteId].data[0] == 0xFFFF) DestroyAnimVisualTask(taskId); } void AnimTask_ThrowBallSpecial(u8 taskId) { int x, y; u8 ballId; u8 subpriority; u8 spriteId; if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL) { x = 28; y = 11; } else { x = 23; y = 11; if (gSaveBlock2Ptr->playerGender == FEMALE) y = 13; } ballId = ItemIdToBallId(gLastUsedItem); subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x | 32, y | 80, subpriority); gSprites[spriteId].data[0] = 34; gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16; gSprites[spriteId].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = SpriteCB_PlayerThrowInit; gTasks[taskId].data[0] = spriteId; gTasks[taskId].func = AnimTask_ThrowBallSpecial_PlaySfx; } static void AnimTask_ThrowBallSpecial_PlaySfx(u8 taskId) { if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) { PlaySE12WithPanning(SE_BALL_THROW, 0); gSprites[gTasks[taskId].data[0]].callback = SpriteCB_ThrowBall_Init; CreateTask(AnimTask_ThrowBallSpecial_ResetPlayerSprite, 10); gTasks[taskId].func = AnimTask_ThrowBall_WaitAnimObjComplete; } } static void AnimTask_ThrowBallSpecial_ResetPlayerSprite(u8 taskId) { if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); DestroyTask(taskId); } } static void SpriteCB_ThrowBall_Init(struct Sprite *sprite) { u16 destX = sprite->data[1]; u16 destY = sprite->data[2]; sprite->sTransl_InitX = sprite->x; sprite->sTransl_DestX = destX; sprite->sTransl_InitY = sprite->y; sprite->sTransl_DestY = destY; sprite->sTransl_ArcAmpl = -40; InitAnimArcTranslation(sprite); sprite->callback = SpriteCB_ThrowBall_ArcFlight; } static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite) { int i; u8 ballId; if (TranslateAnimHorizontalArc(sprite)) { if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) { sprite->callback = TrainerBallBlock; } else if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_GHOST_DODGE) { sprite->callback = GhostBallDodge; } else { StartSpriteAnim(sprite, 1); sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->x2 = 0; sprite->y2 = 0; for (i = 0; i < 8; i++) sprite->data[i] = 0; sprite->data[5] = 0; sprite->callback = SpriteCB_ThrowBall_TenFrameDelay; ballId = ItemIdToBallId(gLastUsedItem); switch (ballId) { case 0 ... POKEBALL_COUNT - 1: LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); break; } } } } static void SpriteCB_ThrowBall_TenFrameDelay(struct Sprite *sprite) { if (++sprite->data[5] == 10) { sprite->data[5] = CreateTask(TaskDummy, 50); sprite->callback = SpriteCB_ThrowBall_ShrinkMon; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0; } } static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite) { u8 spriteId; u8 taskId; spriteId = gBattlerSpriteIds[gBattleAnimTarget]; taskId = sprite->data[5]; if (++gTasks[taskId].data[1] == 11) PlaySE(SE_BALL_TRADE); switch (gTasks[taskId].data[0]) { case 0: PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 256; gMonShrinkDuration = 28; gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2); gMonShrinkDelta = (gMonShrinkDistance * 256) / gMonShrinkDuration; gTasks[taskId].data[2] = gMonShrinkDelta; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 0x20; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; case 2: ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = TRUE; gTasks[taskId].data[0]++; break; default: if (gTasks[taskId].data[1] > 10) { DestroyTask(taskId); StartSpriteAnim(sprite, 2); sprite->data[5] = 0; sprite->callback = SpriteCB_ThrowBall_InitialFall; } break; } } static void SpriteCB_ThrowBall_InitialFall(struct Sprite *sprite) { int angle; if (sprite->animEnded) { sprite->data[3] = 0; sprite->data[4] = 40; sprite->data[5] = 0; angle = 0; sprite->y += Cos(angle, 40); sprite->y2 = -Cos(angle, sprite->data[4]); sprite->callback = SpriteCB_ThrowBall_Bounce; } } static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) { bool8 lastBounce; int bounceCount; lastBounce = FALSE; switch (sprite->data[3] & 0xFF) { case 0: sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += (sprite->data[3] >> 8) + 4; if (sprite->data[5] >= 64) { sprite->data[4] -= 10; sprite->data[3] += 257; bounceCount = sprite->data[3] >> 8; if (bounceCount == 4) lastBounce = TRUE; // Play a different sound effect for each pokeball bounce. switch (bounceCount) { case 1: PlaySE(SE_BALL_BOUNCE_1); break; case 2: PlaySE(SE_BALL_BOUNCE_2); break; case 3: PlaySE(SE_BALL_BOUNCE_3); break; default: PlaySE(SE_BALL_BOUNCE_4); break; } } break; case 1: sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= (sprite->data[3] >> 8) + 4; if (sprite->data[5] <= 0) { sprite->data[5] = 0; sprite->data[3] &= -0x100; } break; } if (lastBounce) { sprite->data[3] = 0; sprite->y += Cos(64, 40); sprite->y2 = 0; if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) { sprite->data[5] = 0; sprite->callback = SpriteCB_ThrowBall_DelayThenBreakOut; } else { sprite->callback = SpriteCB_ThrowBall_InitShake; sprite->data[4] = 1; sprite->data[5] = 0; } } } static void SpriteCB_ThrowBall_InitShake(struct Sprite *sprite) { if (++sprite->data[3] == 31) { sprite->data[3] = 0; sprite->affineAnimPaused = TRUE; StartSpriteAffineAnim(sprite, 1); gBattleSpritesDataPtr->animationData->field_C = 0; sprite->callback = SpriteCB_ThrowBall_DoShake; PlaySE(SE_BALL); } } static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) { s8 state; u16 var0; switch (sprite->data[3] & 0xFF) { case 0: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = FALSE; var0 = sprite->data[5] + 7; if (var0 > 14) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; } break; case 1: if (++sprite->data[5] == 1) { sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; sprite->data[3]++; sprite->affineAnimPaused = FALSE; if (sprite->data[4] < 0) ChangeSpriteAffineAnim(sprite, 2); else ChangeSpriteAffineAnim(sprite, 1); } else { sprite->affineAnimPaused = TRUE; } break; case 2: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = FALSE; var0 = sprite->data[5] + 12; if (var0 > 24) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; } break; case 3: if (sprite->data[5]++ < 0) { sprite->affineAnimPaused = TRUE; break; } sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; sprite->data[3]++; sprite->affineAnimPaused = FALSE; if (sprite->data[4] < 0) ChangeSpriteAffineAnim(sprite, 2); else ChangeSpriteAffineAnim(sprite, 1); // fall through case 4: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = FALSE; var0 = sprite->data[5] + 4; if (var0 > 8) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; } break; case 5: sprite->data[3] += 0x100; state = sprite->data[3] >> 8; if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId) { sprite->affineAnimPaused = TRUE; sprite->callback = SpriteCB_ThrowBall_DelayThenBreakOut; } else { if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3) { sprite->callback = SpriteCB_ThrowBall_InitClick; sprite->affineAnimPaused = TRUE; } else { sprite->data[3]++; sprite->affineAnimPaused = TRUE; } } break; case 6: default: if (++sprite->data[5] == 31) { sprite->data[5] = 0; sprite->data[3] &= -0x100; StartSpriteAffineAnim(sprite, 3); if (sprite->data[4] < 0) StartSpriteAffineAnim(sprite, 2); else StartSpriteAffineAnim(sprite, 1); PlaySE(SE_BALL); } break; } } static void SpriteCB_ThrowBall_DelayThenBreakOut(struct Sprite *sprite) { if (++sprite->data[5] == 31) { sprite->data[5] = 0; sprite->callback = SpriteCB_ThrowBall_BeginBreakOut; } } static void SpriteCB_ThrowBall_InitClick(struct Sprite *sprite) { sprite->animPaused = TRUE; sprite->callback = SpriteCB_ThrowBall_DoClick; sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = 0; } static void SpriteCB_ThrowBall_DoClick(struct Sprite *sprite) { u8 *battler = &gBattleAnimTarget; sprite->data[4]++; if (sprite->data[4] == 40) { PlaySE(SE_BALL_CLICK); BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB_BLACK); CreateStarsWhenBallClicks(sprite); } else if (sprite->data[4] == 60) { BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB_BLACK); } else if (sprite->data[4] == 95) { gDoingBattleAnim = FALSE; UpdateOamPriorityInAllHealthboxes(1); m4aMPlayAllStop(); PlaySE(MUS_CAUGHT_INTRO); } else if (sprite->data[4] == 315) { FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]); sprite->data[0] = 0; sprite->callback = SpriteCB_ThrowBall_FinishClick; } } static void SpriteCB_ThrowBall_FinishClick(struct Sprite *sprite) { u8 paletteIndex; switch (sprite->data[0]) { case 0: sprite->data[1] = 0; sprite->data[2] = 0; sprite->oam.objMode = ST_OAM_OBJ_BLEND; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB_WHITE); sprite->data[0]++; break; case 1: if (sprite->data[1]++ > 0) { sprite->data[1] = 0; sprite->data[2]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2])); if (sprite->data[2] == 16) sprite->data[0]++; } break; case 2: sprite->invisible = TRUE; sprite->data[0]++; break; default: if (!gPaletteFade.active) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; } break; } } static void BattleAnimObj_SignalEnd(struct Sprite *sprite) { if (sprite->data[0] == 0) { sprite->data[0] = -1; } else { FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } static void CreateStarsWhenBallClicks(struct Sprite *sprite) { u32 i; u8 subpriority; if (sprite->subpriority) { subpriority = sprite->subpriority - 1; } else { subpriority = 0; sprite->subpriority = 1; } LoadBallParticleGfx(BALL_MASTER); for (i = 0; i < 3; i++) { u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority); if (spriteId != MAX_SPRITES) { gSprites[spriteId].sTransl_Speed = 24; gSprites[spriteId].sTransl_DestX = sprite->x + sCaptureStar[i].xOffset; gSprites[spriteId].sTransl_DestY = sprite->y + sCaptureStar[i].yOffset; gSprites[spriteId].sTransl_ArcAmpl = sCaptureStar[i].amplitude; InitAnimArcTranslation(&gSprites[spriteId]); gSprites[spriteId].callback = SpriteCB_BallCaptureSuccessStar; StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[BALL_MASTER]); } } } static void SpriteCB_BallCaptureSuccessStar(struct Sprite *sprite) { sprite->invisible = !sprite->invisible; if (TranslateAnimHorizontalArc(sprite)) DestroySprite(sprite); } static void SpriteCB_ThrowBall_BeginBreakOut(struct Sprite *sprite) { u8 ballId; StartSpriteAnim(sprite, 1); StartSpriteAffineAnim(sprite, 0); sprite->callback = SpriteCB_ThrowBall_RunBreakOut; ballId = ItemIdToBallId(gLastUsedItem); switch (ballId) { case 0 ... POKEBALL_COUNT - 1: LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); break; } gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE; StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000; } static void SpriteCB_ThrowBall_RunBreakOut(struct Sprite *sprite) { bool32 next = FALSE; if (sprite->animEnded) sprite->invisible = TRUE; if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) { StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); next = TRUE; } else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; gDoingBattleAnim = FALSE; UpdateOamPriorityInAllHealthboxes(1); } } static void TrainerBallBlock(struct Sprite *sprite) { int i; sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->x2 = sprite->y2 = 0; for (i = 0; i < 6; i++) sprite->data[i] = 0; sprite->callback = TrainerBallBlock2; } static void TrainerBallBlock2(struct Sprite *sprite) { s16 var0 = sprite->data[0] + 0x800; s16 var1 = sprite->data[1] + 0x680; sprite->x2 -= var1 >> 8; sprite->y2 += var0 >> 8; sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; if (sprite->y + sprite->y2 > 160 || sprite->x + sprite->x2 < -8) { sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; gDoingBattleAnim = FALSE; UpdateOamPriorityInAllHealthboxes(1); } } static void GhostBallDodge(struct Sprite *sprite) { sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->x2 = sprite->y2 = 0; sprite->data[0] = 0x22; sprite->data[1] = sprite->x; sprite->data[2] = sprite->x - 8; sprite->data[3] = sprite->y; sprite->data[4] = 0x90; sprite->data[5] = 0x20; InitAnimArcTranslation(sprite); TranslateAnimVerticalArc(sprite); sprite->callback = GhostBallDodge2; } static void GhostBallDodge2(struct Sprite *sprite) { if (!TranslateAnimVerticalArc(sprite)) { if ((sprite->y + sprite->y2) < 65) return; } sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; gDoingBattleAnim = FALSE; UpdateOamPriorityInAllHealthboxes(1); } static void LoadBallParticleGfx(u8 ballId) { if (GetSpriteTileStartByTag(gBallParticleSpritesheets[ballId].tag) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gBallParticleSpritesheets[ballId]); LoadCompressedSpritePaletteUsingHeap(&gBallParticlePalettes[ballId]); } } u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId) { u8 taskId; LoadBallParticleGfx(ballId); taskId = CreateTask(sBallParticleAnimationFuncs[ballId], 5); gTasks[taskId].data[1] = x; gTasks[taskId].data[2] = y; gTasks[taskId].data[3] = priority; gTasks[taskId].data[4] = subpriority; gTasks[taskId].data[15] = ballId; PlaySE(SE_BALL_OPEN); return taskId; } static void IncrementBattleParticleCounter(void) { if (gMain.inBattle) gBattleSpritesDataPtr->animationData->field_A++; } static void PokeBallOpenParticleAnimation(u8 taskId) { u8 spriteId; u8 x, y; u8 priority, subpriority; u8 ballId; u8 var0; ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[0] < 16) { x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; var0 = (u8)gTasks[taskId].data[0]; if (var0 >= 8) var0 -= 8; gSprites[spriteId].data[0] = var0 * 32; } if (gTasks[taskId].data[0] == 15) { if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); return; } } gTasks[taskId].data[0]++; } static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) { if (sprite->data[1] == 0) sprite->callback = PokeBallOpenParticleAnimation_Step2; else sprite->data[1]--; } static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[0], sprite->data[1]); sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[1] += 2; if (sprite->data[1] == 50) DestroyBallOpenAnimationParticle(sprite); } static void TimerBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 10; gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void DiveBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 10; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 2; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Net Ball static void SafariBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 4; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Nest Ball static void UltraBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 10; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 25; gSprites[spriteId].data[4] = 5; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Luxury Ball static void GreatBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; if (gTasks[taskId].data[7]) { gTasks[taskId].data[7]--; } else { ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 8; gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 2; } } gTasks[taskId].data[7] = 8; if (++gTasks[taskId].data[0] == 2) { if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } } } static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[0], sprite->data[1]); sprite->y2 = Cos(sprite->data[0], sprite->data[2]); sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void RepeatBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < POKEBALL_COUNT; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 21; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[0], sprite->data[1]); sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1]++; sprite->data[2]++; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void MasterBallOpenParticleAnimation(u8 taskId) { u8 i, j; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (j = 0; j < 2; j++) { for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 8; if (j == 0) { gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 1; } else { gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 2; } } } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void PremierBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { IncrementBattleParticleCounter(); StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]); gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[0], sprite->data[1]); sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); sprite->data[0] = (sprite->data[0] + 10) & 0xFF; sprite->data[1]++; sprite->data[2]++; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void DestroyBallOpenAnimationParticle(struct Sprite *sprite) { int i, j; if (!gMain.inBattle) { if (sprite->data[7] == 1) DestroySpriteAndFreeResources(sprite); else DestroySprite(sprite); } else { gBattleSpritesDataPtr->animationData->field_A--; if (gBattleSpritesDataPtr->animationData->field_A == 0) { for (j = 0; j < POKEBALL_COUNT; j++) { FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag); FreeSpritePaletteByTag(gBallParticlePalettes[j].tag); } DestroySprite(sprite); } else { DestroySprite(sprite); } } } u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId) { u8 taskId; taskId = CreateTask(Task_FadeMon_ToBallColor, 5); gTasks[taskId].data[15] = ballId; gTasks[taskId].data[3] = battler; gTasks[taskId].data[10] = selectedPalettes; gTasks[taskId].data[11] = selectedPalettes >> 16; if (!unfadeLater) { BlendPalette(battler * 16 + 0x100, 16, 0, sBallOpenFadeColors[ballId]); gTasks[taskId].data[1] = 1; } else { BlendPalette(battler * 16 + 0x100, 16, 16, sBallOpenFadeColors[ballId]); gTasks[taskId].data[0] = 16; gTasks[taskId].data[1] = -1; gTasks[taskId].func = Task_FadeMon_ToNormal; } BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB_WHITE); return taskId; } static void Task_FadeMon_ToBallColor(u8 taskId) { u8 ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[2] <= 16) { BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], sBallOpenFadeColors[ballId]); gTasks[taskId].data[0] += gTasks[taskId].data[1]; gTasks[taskId].data[2]++; } else if (!gPaletteFade.active) { u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE); DestroyTask(taskId); } } static void Task_FadeMon_ToNormal(u8 taskId) { if (!gPaletteFade.active) { u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE); gTasks[taskId].func = Task_FadeMon_ToNormal_Step; } } static void Task_FadeMon_ToNormal_Step(u8 taskId) { u8 ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[2] <= 16) { BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], sBallOpenFadeColors[ballId]); gTasks[taskId].data[0] += gTasks[taskId].data[1]; gTasks[taskId].data[2]++; } else { DestroyTask(taskId); } } void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) { u8 spriteId; u32 x; bool32 done = FALSE; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; switch (gTasks[taskId].data[10]) { case 0: gTasks[taskId].data[11] = gBattleAnimArgs[0]; gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; else gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32; if (x > 304) gTasks[taskId].data[10]++; break; case 1: LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId); gTasks[taskId].data[10]++; break; case 2: gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; else gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { if (gSprites[spriteId].x2 <= 0) { gSprites[spriteId].x2 = 0; done = TRUE; } } else { if (gSprites[spriteId].x2 >= 0) { gSprites[spriteId].x2 = 0; done = TRUE; } } if (done) DestroyAnimVisualTask(taskId); break; } } void AnimTask_SubstituteFadeToInvisible(u8 taskId) { u8 spriteId; switch (gTasks[taskId].data[15]) { case 0: if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); else SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); gTasks[taskId].data[15]++; break; case 1: if (gTasks[taskId].data[1]++ > 1) { gTasks[taskId].data[1] = 0; gTasks[taskId].data[0]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0])); if (gTasks[taskId].data[0] == 16) gTasks[taskId].data[15]++; } break; case 2: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, DMA3_32BIT); ClearBehindSubstituteBit(gBattleAnimAttacker); DestroyAnimVisualTask(taskId); break; } } void AnimTask_IsAttackerBehindSubstitute(u8 taskId) { gBattleAnimArgs[ARG_RET_ID] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute; DestroyAnimVisualTask(taskId); } void AnimTask_TargetToEffectBattler(u8 taskId) { gBattleAnimTarget = gEffectBattler; DestroyAnimVisualTask(taskId); } void TryShinyAnimation(u8 battler, struct Pokemon *mon) { bool32 isShiny; u32 otId, personality; u32 shinyValue; u8 taskId1, taskId2; isShiny = FALSE; gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE; otId = GetMonData(mon, MON_DATA_OT_ID); personality = GetMonData(mon, MON_DATA_PERSONALITY); if (IsBattlerSpriteVisible(battler)) { shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); if (shinyValue < SHINY_ODDS) isShiny = TRUE; if (isShiny) { if (GetSpriteTileStartByTag(ANIM_TAG_GOLD_STARS) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]); } taskId1 = CreateTask(AnimTask_ShinySparkles, 10); taskId2 = CreateTask(AnimTask_ShinySparkles, 10); gTasks[taskId1].data[0] = battler; gTasks[taskId2].data[0] = battler; gTasks[taskId1].data[1] = 0; gTasks[taskId2].data[1] = 1; return; } } gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1; } static void AnimTask_ShinySparkles(u8 taskId) { u8 battler; u8 x, y; u8 spriteId; u16 counter; s16 state; u8 pan; if (gTasks[taskId].data[13] < 60) { gTasks[taskId].data[13]++; return; } if (gBattleSpritesDataPtr->animationData->field_A) return; counter = gTasks[taskId].data[10]++; if (counter & 3) return; battler = gTasks[taskId].data[0]; x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); state = gTasks[taskId].data[11]; if (state == 0) { spriteId = CreateSprite(&gWishStarSpriteTemplate, x, y, 5); } else if (state >= 0 && gTasks[taskId].data[11] < 4) { spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); gSprites[spriteId].oam.tileNum += 4; } else { spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); gSprites[spriteId].oam.tileNum += 5; } if (gTasks[taskId].data[1] == FALSE) { gSprites[spriteId].callback = SpriteCB_ShinySparkles_1; } else { gSprites[spriteId].callback = SpriteCB_ShinySparkles_2; gSprites[spriteId].x2 = -32; gSprites[spriteId].y2 = 32; gSprites[spriteId].invisible = TRUE; if (gTasks[taskId].data[11] == FALSE) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) pan = SOUND_PAN_ATTACKER; else pan = SOUND_PAN_TARGET; PlaySE12WithPanning(SE_SHINY, pan); } } gSprites[spriteId].data[0] = taskId; gTasks[taskId].data[11]++; if (spriteId != MAX_SPRITES) gTasks[taskId].data[12]++; if (gTasks[taskId].data[11] == 5) gTasks[taskId].func = AnimTask_ShinySparkles_WaitSparkles; } static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId) { u8 battler; if (gTasks[taskId].data[12] == FALSE) { if (gTasks[taskId].data[1] == TRUE) { battler = gTasks[taskId].data[0]; gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1; } DestroyTask(taskId); } } static void SpriteCB_ShinySparkles_1(struct Sprite *sprite) { sprite->x2 = Sin(sprite->data[1], 24); sprite->y2 = Cos(sprite->data[1], 24); sprite->data[1] += 12; if (sprite->data[1] > 0xFF) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } static void SpriteCB_ShinySparkles_2(struct Sprite *sprite) { if (sprite->data[1] < 4) { sprite->data[1]++; } else { sprite->invisible = FALSE; sprite->x2 += 5; sprite->y2 -= 5; if (sprite->x2 > 32) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } } void AnimTask_LoadBaitGfx(u8 taskId) { UNUSED u8 paletteIndex; LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]); paletteIndex = IndexOfSpritePaletteTag(ANIM_TAG_SAFARI_BAIT); DestroyAnimVisualTask(taskId); } void AnimTask_FreeBaitGfx(u8 taskId) { FreeSpriteTilesByTag(ANIM_TAG_SAFARI_BAIT); FreeSpritePaletteByTag(ANIM_TAG_SAFARI_BAIT); DestroyAnimVisualTask(taskId); } static void SpriteCB_SafariBaitOrRock_Init(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 0); sprite->sTransl_Speed = 30; sprite->sTransl_DestX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2]; sprite->sTransl_DestY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3]; sprite->sTransl_ArcAmpl = -32; InitAnimArcTranslation(sprite); gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = SpriteCB_PlayerThrowInit; sprite->callback = SpriteCB_SafariBaitOrRock_WaitPlayerThrow; } static void SpriteCB_SafariBaitOrRock_WaitPlayerThrow(struct Sprite *sprite) { if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1) sprite->callback = SpriteCB_SafariBaitOrRock_ArcFlight; } static void SpriteCB_SafariBaitOrRock_ArcFlight(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { sprite->data[0] = 0; sprite->invisible = TRUE; sprite->callback = SpriteCB_SafariBaitOrRock_Finish; } } static void SpriteCB_SafariBaitOrRock_Finish(struct Sprite *sprite) { if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded) { if (++sprite->data[0] > 0) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); DestroyAnimSprite(sprite); } } } void AnimTask_SafariOrGhost_DecideAnimSides(u8 taskId) { switch (gBattleAnimArgs[0]) { case 0: gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); break; case 1: gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); break; } DestroyAnimVisualTask(taskId); } void AnimTask_SafariGetReaction(u8 taskId) { if (gBattleCommunication[MULTISTRING_CHOOSER] > 2) gBattleAnimArgs[7] = 0; else gBattleAnimArgs[7] = gBattleCommunication[MULTISTRING_CHOOSER]; DestroyAnimVisualTask(taskId); } void AnimTask_GetTrappedMoveAnimId(u8 taskId) { if (gBattleSpritesDataPtr->animationData->animArg == MOVE_FIRE_SPIN) gBattleAnimArgs[0] = TRAP_ANIM_FIRE_SPIN; else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_WHIRLPOOL) gBattleAnimArgs[0] = TRAP_ANIM_WHIRLPOOL; else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_CLAMP) gBattleAnimArgs[0] = TRAP_ANIM_CLAMP; else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB) gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB; else gBattleAnimArgs[0] = TRAP_ANIM_BIND; DestroyAnimVisualTask(taskId); } void AnimTask_GetBattlersFromArg(u8 taskId) { gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg; gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8; DestroyAnimVisualTask(taskId); }