#include "global.h" #include "gflib.h" #include "task.h" #include "pokeball.h" #include "party_menu.h" #include "util.h" #include "m4a.h" #include "link.h" #include "item.h" #include "item_menu.h" #include "strings.h" #include "battle.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_message.h" #include "reshow_battle_screen.h" #include "battle_string_ids.h" #include "constants/songs.h" #include "constants/items.h" static void OakOldManHandleGetMonData(void); static void OakOldManHandleGetRawMonData(void); static void OakOldManHandleSetMonData(void); static void OakOldManHandleSetRawMonData(void); static void OakOldManHandleLoadMonSprite(void); static void OakOldManHandleSwitchInAnim(void); static void OakOldManHandleReturnMonToBall(void); static void OakOldManHandleDrawTrainerPic(void); static void OakOldManHandleTrainerSlide(void); static void OakOldManHandleTrainerSlideBack(void); static void OakOldManHandleFaintAnimation(void); static void OakOldManHandlePaletteFade(void); static void OakOldManHandleSuccessBallThrowAnim(void); static void OakOldManHandleBallThrowAnim(void); static void OakOldManHandlePause(void); static void OakOldManHandleMoveAnimation(void); static void OakOldManHandlePrintString(void); static void OakOldManHandlePrintSelectionString(void); static void OakOldManHandleChooseAction(void); static void OakOldManHandleUnknownYesNoBox(void); static void OakOldManHandleChooseMove(void); static void OakOldManHandleChooseItem(void); static void OakOldManHandleChoosePokemon(void); static void OakOldManHandleCmd23(void); static void OakOldManHandleHealthBarUpdate(void); static void OakOldManHandleExpUpdate(void); static void OakOldManHandleStatusIconUpdate(void); static void OakOldManHandleStatusAnimation(void); static void OakOldManHandleStatusXor(void); static void OakOldManHandleDataTransfer(void); static void OakOldManHandleDMA3Transfer(void); static void OakOldManHandlePlayBGM(void); static void OakOldManHandleCmd32(void); static void OakOldManHandleTwoReturnValues(void); static void OakOldManHandleChosenMonReturnValue(void); static void OakOldManHandleOneReturnValue(void); static void OakOldManHandleOneReturnValue_Duplicate(void); static void OakOldManHandleCmd37(void); static void OakOldManHandleCmd38(void); static void OakOldManHandleCmd39(void); static void OakOldManHandleCmd40(void); static void OakOldManHandleHitAnimation(void); static void OakOldManHandleCmd42(void); static void OakOldManHandlePlaySE(void); static void OakOldManHandlePlayFanfare(void); static void OakOldManHandleFaintingCry(void); static void OakOldManHandleIntroSlide(void); static void OakOldManHandleIntroTrainerBallThrow(void); static void OakOldManHandleDrawPartyStatusSummary(void); static void OakOldManHandleHidePartyStatusSummary(void); static void OakOldManHandleEndBounceEffect(void); static void OakOldManHandleSpriteInvisibility(void); static void OakOldManHandleBattleAnimation(void); static void OakOldManHandleLinkStandbyMsg(void); static void OakOldManHandleResetActionMoveSelection(void); static void OakOldManHandleCmd55(void); static void OakOldManCmdEnd(void); static void OakOldManBufferRunCommand(void); static void OakOldManBufferExecCompleted(void); static void WaitForMonSelection(void); static void CompleteWhenChoseItem(void); static void PrintOakText_KeepAnEyeOnHP(void); static void Intro_WaitForShinyAnimAndHealthbox(void); static void PrintOakText_ForPetesSake(void); static void Task_LaunchLvlUpAnim(u8 taskId); static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); static void CompleteOnInactiveTextPrinter2(void); static void Task_PrepareToGiveExpWithExpBar(u8 taskId); static void Task_GiveExpWithExpBar(u8 taskId); static void Task_UpdateLvlInHealthbox(u8 taskId); static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay); static u32 CopyOakOldManMonData(u8 monId, u8 *dst); static void SetOakOldManMonData(u8 monId); static void OakOldManDoMoveAnimation(void); static void HandleInputChooseAction(void); static void Task_StartSendOutAnim(u8 taskId); static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { OakOldManHandleGetMonData, OakOldManHandleGetRawMonData, OakOldManHandleSetMonData, OakOldManHandleSetRawMonData, OakOldManHandleLoadMonSprite, OakOldManHandleSwitchInAnim, OakOldManHandleReturnMonToBall, OakOldManHandleDrawTrainerPic, OakOldManHandleTrainerSlide, OakOldManHandleTrainerSlideBack, OakOldManHandleFaintAnimation, OakOldManHandlePaletteFade, OakOldManHandleSuccessBallThrowAnim, OakOldManHandleBallThrowAnim, OakOldManHandlePause, OakOldManHandleMoveAnimation, OakOldManHandlePrintString, OakOldManHandlePrintSelectionString, OakOldManHandleChooseAction, OakOldManHandleUnknownYesNoBox, OakOldManHandleChooseMove, OakOldManHandleChooseItem, OakOldManHandleChoosePokemon, OakOldManHandleCmd23, OakOldManHandleHealthBarUpdate, OakOldManHandleExpUpdate, OakOldManHandleStatusIconUpdate, OakOldManHandleStatusAnimation, OakOldManHandleStatusXor, OakOldManHandleDataTransfer, OakOldManHandleDMA3Transfer, OakOldManHandlePlayBGM, OakOldManHandleCmd32, OakOldManHandleTwoReturnValues, OakOldManHandleChosenMonReturnValue, OakOldManHandleOneReturnValue, OakOldManHandleOneReturnValue_Duplicate, OakOldManHandleCmd37, OakOldManHandleCmd38, OakOldManHandleCmd39, OakOldManHandleCmd40, OakOldManHandleHitAnimation, OakOldManHandleCmd42, OakOldManHandlePlaySE, OakOldManHandlePlayFanfare, OakOldManHandleFaintingCry, OakOldManHandleIntroSlide, OakOldManHandleIntroTrainerBallThrow, OakOldManHandleDrawPartyStatusSummary, OakOldManHandleHidePartyStatusSummary, OakOldManHandleEndBounceEffect, OakOldManHandleSpriteInvisibility, OakOldManHandleBattleAnimation, OakOldManHandleLinkStandbyMsg, OakOldManHandleResetActionMoveSelection, OakOldManHandleCmd55, OakOldManCmdEnd, }; static void OakOldManDummy(void) { } void SetControllerToOakOrOldMan(void) { gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; gBattleStruct->simulatedInputState[0] = 0; gBattleStruct->simulatedInputState[1] = 0; gBattleStruct->simulatedInputState[2] = 0; gBattleStruct->simulatedInputState[3] = 0; } static void OakOldManBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOakOldManBufferCommands)) sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]](); else OakOldManBufferExecCompleted(); } } static void HandleInputChooseAction(void) { // Like player, but specifically for Rival in Oak's Lab u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); switch (gActionSelectionCursor[gActiveBattler]) { case 0: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); break; case 1: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); break; case 2: BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); break; case 3: BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; } OakOldManBufferExecCompleted(); } else if (JOY_NEW(DPAD_LEFT)) { if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] ^= 1; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (JOY_NEW(DPAD_RIGHT)) { if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] ^= 1; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (JOY_NEW(DPAD_UP)) { if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] ^= 2; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (JOY_NEW(DPAD_DOWN)) { if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] ^= 2; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } } else if (JOY_NEW(B_BUTTON)) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) { // Add item to bag if it is a ball if (itemId <= ITEM_PREMIER_BALL) AddBagItem(itemId, 1); else return; } PlaySE(SE_SELECT); BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); OakOldManBufferExecCompleted(); } } else if (JOY_NEW(START_BUTTON)) { SwapHpBarsWithHpText(); } } static void SimulateInputChooseAction(void) { // Old Man switch (gBattleStruct->simulatedInputState[0]) { case 0: gBattleStruct->simulatedInputState[2] = 64; ++gBattleStruct->simulatedInputState[0]; // fall through case 1: if (--gBattleStruct->simulatedInputState[2] == 0) { // Move cursor to BAG PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(0); ActionSelectionCreateCursorAt(1, 0); gBattleStruct->simulatedInputState[2] = 64; ++gBattleStruct->simulatedInputState[0]; } break; case 2: if (--gBattleStruct->simulatedInputState[2] == 0) { // Open bag PlaySE(SE_SELECT); BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); OakOldManBufferExecCompleted(); } break; } } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OakOldManBufferExecCompleted(); } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(0)) OakOldManBufferExecCompleted(); } static void OakOldManSetBattleEndCallbacks(void) { if (!gPaletteFade.active) { gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } } static void CompleteOnSpecialAnimDone(void) { if (!gDoingBattleAnim) OakOldManBufferExecCompleted(); } void OakOldManHandleInputChooseMove(void) { HandleInputChooseMove(); if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler])) OakOldManBufferExecCompleted(); } static void OpenPartyMenuToChooseMon(void) { if (!gPaletteFade.active) { u8 caseId; gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0]; DestroyTask(gBattleControllerData[gActiveBattler]); FreeAllWindowBuffers(); OpenPartyMenuInTutorialBattle(caseId); } } static void WaitForMonSelection(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gPartyMenuUseExitCallback == TRUE) BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder); else BtlController_EmitChosenMonReturnValue(1, 6, NULL); OakOldManBufferExecCompleted(); } } static void OpenBagAndChooseItem(void) { if (!gPaletteFade.active) { gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; ReshowBattleScreenDummy(); FreeAllWindowBuffers(); if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) CB2_BagMenuFromBattle(); else InitOldManBag(); } } static void CompleteWhenChoseItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE) && gSpecialVar_ItemId == ITEM_POTION && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE); gBattlerControllerFuncs[gActiveBattler] = PrintOakText_KeepAnEyeOnHP; } else { BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); OakOldManBufferExecCompleted(); } } } static void Intro_TryShinyAnimShowHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox; } } static void Intro_WaitForShinyAnimAndHealthbox(void) { bool32 r4 = FALSE; if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r4 = TRUE; if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = PrintOakText_ForPetesSake; } } #define tExpTask_monId data[0] #define tExpTask_gainedExp data[1] #define tExpTask_battler data[2] #define tExpTask_frames data[10] static void Task_GiveExpToMon(u8 taskId) { u32 monId = (u8)gTasks[taskId].tExpTask_monId; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); u8 level = GetMonData(mon, MON_DATA_LEVEL); u32 currExp = GetMonData(mon, MON_DATA_EXP); u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= nextLvlExp) { u8 savedActiveBattler; SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; if (IsDoubleBattle() == TRUE && ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) gTasks[taskId].func = Task_LaunchLvlUpAnim; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } else { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } } else { gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; } } static void Task_PrepareToGiveExpWithExpBar(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; struct Pokemon *mon = &gPlayerParty[monIndex]; u8 level = GetMonData(mon, MON_DATA_LEVEL); u16 species = GetMonData(mon, MON_DATA_SPECIES); u32 exp = GetMonData(mon, MON_DATA_EXP); u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; u32 expToNextLvl; exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = Task_GiveExpWithExpBar; } static void Task_GiveExpWithExpBar(u8 taskId) { if (gTasks[taskId].tExpTask_frames < 13) { ++gTasks[taskId].tExpTask_frames; } else { u8 monId = gTasks[taskId].tExpTask_monId; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 newExpPoints; newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); if (newExpPoints == -1) // The bar has been filled with given exp points. { u8 level; s32 currExp; u16 species; s32 expOnNextLvl; m4aSongNumStop(SE_EXP); level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= expOnNextLvl) { u8 savedActiveBattler; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; gTasks[taskId].func = Task_LaunchLvlUpAnim; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } } } } static void Task_LaunchLvlUpAnim(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; u8 monIndex = gTasks[taskId].tExpTask_monId; if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) battlerId ^= BIT_FLANK; InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); gTasks[taskId].func = Task_UpdateLvlInHealthbox; } static void Task_UpdateLvlInHealthbox(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) { u8 monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } } static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; u8 battlerId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value battlerId = gTasks[taskId].tExpTask_battler; gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } static void FreeMonSpriteAfterFaintAnim(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OakOldManBufferExecCompleted(); } } static void PrintOakText_ForPetesSake(void) { u32 mask; switch (gBattleStruct->simulatedInputState[0]) { case 0: if (!gPaletteFade.active) { DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); BeginNormalPaletteFade(0xFFFFFF7E, 4, 0, 8, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 1: if (!gPaletteFade.active) { BtlCtrl_DrawVoiceoverMessageFrame(); ++gBattleStruct->simulatedInputState[0]; } break; case 2: BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gBattleStruct->simulatedInputState[0]; break; case 3: if (!IsTextPrinterActive(24)) { mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16; BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 4: if (!gPaletteFade.active) { BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gBattleStruct->simulatedInputState[0]; } break; case 5: if (!IsTextPrinterActive(24)) { mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16; BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 6: if (!gPaletteFade.active) { BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gBattleStruct->simulatedInputState[0]; } break; case 7: if (!IsTextPrinterActive(24)) { BeginNormalPaletteFade(0xFFFFFF7E, 4, 8, 0, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 8: if (!gPaletteFade.active) { DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); BtlCtrl_RemoveVoiceoverMessageFrame(); gBattleStruct->simulatedInputState[0] = 0; OakOldManBufferExecCompleted(); } break; } } void PrintOakText_InflictingDamageIsKey(void) { PrintOakTextWithMainBgDarkened(gText_InflictingDamageIsKey, 1); } static void PrintOakText_LoweringStats(void) { PrintOakTextWithMainBgDarkened(gText_LoweringStats, 64); } void PrintOakText_OakNoRunningFromATrainer(void) { PrintOakTextWithMainBgDarkened(gText_OakNoRunningFromATrainer, 1); } static void PrintOakText_WinEarnsPrizeMoney(void) { PrintOakTextWithMainBgDarkened(gText_WinEarnsPrizeMoney, 64); } void PrintOakText_HowDisappointing(void) { PrintOakTextWithMainBgDarkened(gText_HowDissapointing, 64); } static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay) { // If delay is 0, it's treated as 256. switch (gBattleStruct->simulatedInputState[0]) { case 0: if (!IsTextPrinterActive(0)) { gBattleStruct->simulatedInputState[3] = delay; ++gBattleStruct->simulatedInputState[0]; } break; case 1: if (--gBattleStruct->simulatedInputState[3] == 0) { BeginNormalPaletteFade(0xFFFFFF7E, 4, 0, 8, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 2: if (!gPaletteFade.active) { BtlCtrl_DrawVoiceoverMessageFrame(); ++gBattleStruct->simulatedInputState[0]; } break; case 3: BattleStringExpandPlaceholdersToDisplayedString(text); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gBattleStruct->simulatedInputState[0]; break; case 4: if (!IsTextPrinterActive(24)) { BeginNormalPaletteFade(0xFFFFFF7E, 4, 8, 0, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 5: if (!gPaletteFade.active) { BtlCtrl_RemoveVoiceoverMessageFrame(); if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) OakOldManBufferExecCompleted(); else OpponentBufferExecCompleted(); gBattleCommunication[MSG_DISPLAY] = 0; gBattleStruct->simulatedInputState[0] = 0; } break; } } static void PrintOakText_KeepAnEyeOnHP(void) { u32 mask; switch (gBattleStruct->simulatedInputState[0]) { case 0: if (!gPaletteFade.active) { DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], gActiveBattler); BeginNormalPaletteFade(0xFFFFFF7E, 4, 0, 8, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 1: if (!gPaletteFade.active) { mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16; BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 2: if (!gPaletteFade.active) { BtlCtrl_DrawVoiceoverMessageFrame(); ++gBattleStruct->simulatedInputState[0]; } break; case 3: BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gBattleStruct->simulatedInputState[0]; break; case 4: if (!IsTextPrinterActive(24)) { mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16; BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 5: if (!gPaletteFade.active) { BeginNormalPaletteFade(0xFFFFFF7E, 4, 8, 0, RGB_BLACK); ++gBattleStruct->simulatedInputState[0]; } break; case 6: if (!gPaletteFade.active) { BtlCtrl_RemoveVoiceoverMessageFrame(); BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); OakOldManBufferExecCompleted(); gBattleStruct->simulatedInputState[0] = 0; } break; } } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); OakOldManBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter2(void) { if (!IsTextPrinterActive(0)) OakOldManBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; OakOldManBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; ++gSprites[spriteId].data[1]; } } static void DoSwitchOutAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OakOldManBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy2(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OakOldManBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) OakOldManBufferExecCompleted(); } static void OakOldManBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) OakOldManBufferExecCompleted(); } static void OakOldManHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) size += CopyOakOldManMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(1, size, monData); OakOldManBufferExecCompleted(); } static u32 CopyOakOldManMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < MAX_MON_MOVES; ++size) { battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); ++size) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) { moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); src = (u8 *)(&moveData); for (size = 0; size < sizeof(moveData); ++size) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); ++size; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void OakOldManHandleGetRawMonData(void) { PlayerHandleGetRawMonData(); } static void OakOldManHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) SetOakOldManMonData(i); monToCheck >>= 1; } } OakOldManBufferExecCompleted(); } static void SetOakOldManMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void OakOldManHandleSetRawMonData(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleLoadMonSprite(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleSwitchInAnim(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); OakOldManBufferExecCompleted(); } } static void OakOldManHandleDrawTrainerPic(void) { if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80, 30); } else { DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80, 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void OakOldManHandleTrainerSlide(void) { if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80, 30); } else { DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80, 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; } static void OakOldManHandleTrainerSlideBack(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER); gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim; } } } static void OakOldManHandlePaletteFade(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void OakOldManHandleBallThrowAnim(void) { u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void OakOldManHandlePause(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { OakOldManBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = OakOldManDoMoveAnimation; } } static void OakOldManDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; OakOldManBufferExecCompleted(); } break; } } static void OakOldManHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1) { OakOldManBufferExecCompleted(); } else { BufferStringBattle(*stringId); if (BattleStringShouldBeColored(*stringId)) BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); else BattlePutTextOnWindow(gDisplayedStringBattle, 0); if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { switch (*stringId) { case STRINGID_PKMNSSTATCHANGED4: if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG)) { BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG); gBattlerControllerFuncs[gActiveBattler] = PrintOakText_LoweringStats; return; } break; case STRINGID_PLAYERGOTMONEY: gBattlerControllerFuncs[gActiveBattler] = PrintOakText_WinEarnsPrizeMoney; return; case STRINGID_TRAINER1WINTEXT: gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing; return; case STRINGID_DONTLEAVEBIRCH: gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer; return; } } gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } } static void OakOldManHandlePrintSelectionString(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) OakOldManHandlePrintString(); else OakOldManBufferExecCompleted(); } static void HandleChooseActionAfterDma3(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; else gBattlerControllerFuncs[gActiveBattler] = SimulateInputChooseAction; } } static void OakOldManHandleChooseAction(void) { s32 i; gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; BattlePutTextOnWindow(gText_EmptyString3, 0); BattlePutTextOnWindow(gText_BattleMenu, 2); for (i = 0; i < MAX_MON_MOVES; ++i) ActionSelectionDestroyCursorAt((u8)i); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); else BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo); BattlePutTextOnWindow(gDisplayedStringBattle, 1); } static void OakOldManHandleUnknownYesNoBox(void) { OakOldManBufferExecCompleted(); } static void OakHandleChooseMove_WaitDma3(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 320; gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove; } } static void OakOldManHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { InitMoveSelectionsVarsAndStrings(); gBattlerControllerFuncs[gActiveBattler] = OakHandleChooseMove_WaitDma3; } else { switch (gBattleStruct->simulatedInputState[1]) { case 0: InitMoveSelectionsVarsAndStrings(); ++gBattleStruct->simulatedInputState[1]; gBattleStruct->simulatedInputState[3] = 80; // fall through case 1: if (--gBattleStruct->simulatedInputState[3] == 0) { PlaySE(SE_SELECT); BtlController_EmitTwoReturnValues(1, 10, 0x100); OakOldManBufferExecCompleted(); } break; } } } static void OakOldManHandleChooseItem(void) { s32 i; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; ++i) gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1]; } static void OakOldManHandleChoosePokemon(void) { s32 i; gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF); gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; for (i = 0; i < 3; ++i) gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i]; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; gBattlerInMenuId = gActiveBattler; } static void OakOldManHandleCmd23(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void OakOldManHandleExpUpdate(void) { u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) { OakOldManBufferExecCompleted(); } else { s16 expPointsToGive; u8 taskId; LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); taskId = CreateTask(Task_GiveExpToMon, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_battler = gActiveBattler; gBattlerControllerFuncs[gActiveBattler] = OakOldManDummy; } } static void OakOldManHandleStatusIconUpdate(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleStatusAnimation(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleStatusXor(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleDataTransfer(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleDMA3Transfer(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandlePlayBGM(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd32(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleTwoReturnValues(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleChosenMonReturnValue(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleOneReturnValue(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleOneReturnValue_Duplicate(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd37(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd38(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd39(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd40(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { OakOldManBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void OakOldManHandleCmd42(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandlePlaySE(void) { PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); OakOldManBufferExecCompleted(); } static void OakOldManHandlePlayFanfare(void) { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); OakOldManBufferExecCompleted(); } static void OakOldManHandleFaintingCry(void) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry1(species, 25); OakOldManBufferExecCompleted(); } static void OakOldManHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; OakOldManBufferExecCompleted(); } static void OakOldManHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(Task_StartSendOutAnim, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1; gBattlerControllerFuncs[gActiveBattler] = PlayerDummy; } else { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; OakOldManBufferExecCompleted(); } } static void StartSendOutAnim(u8 battlerId) { u16 species; gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteSubpriority(battlerId)); gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void Task_StartSendOutAnim(u8 taskId) { if (gTasks[taskId].data[1] < 31) { ++gTasks[taskId].data[1]; } else { u8 savedActiveBattler = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox; gActiveBattler = savedActiveBattler; DestroyTask(taskId); } } static void OakOldManHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { OakOldManBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE; gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); OakOldManBufferExecCompleted(); } } static void OakOldManHandleHidePartyStatusSummary(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleEndBounceEffect(void) { EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); OakOldManBufferExecCompleted(); } static void OakOldManHandleSpriteInvisibility(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleBattleAnimation(void) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) OakOldManBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } static void OakOldManHandleLinkStandbyMsg(void) { switch (gBattleBufferA[gActiveBattler][1]) { case 0: case 1: EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); break; case 2: break; } OakOldManBufferExecCompleted(); } static void OakOldManHandleResetActionMoveSelection(void) { OakOldManBufferExecCompleted(); } static void OakOldManHandleCmd55(void) { gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); OakOldManBufferExecCompleted(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) gBattlerControllerFuncs[gActiveBattler] = OakOldManSetBattleEndCallbacks; } static void OakOldManCmdEnd(void) { } bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask) { return gBattleStruct->simulatedInputState[2] & mask; } void BtlCtrl_OakOldMan_SetState2Flag(u8 mask) { gBattleStruct->simulatedInputState[2] |= mask; } void BtlCtrl_DrawVoiceoverMessageFrame(void) { u32 width = 0x1A; u32 pal = 7; FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal); FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal); FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal); FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal); FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal); FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal); FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal); FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal); FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal); } void BtlCtrl_RemoveVoiceoverMessageFrame(void) { u32 pal = 0; u32 width = 0x1A; u32 height; FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal); height = 4; FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal); FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal); FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal); FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal); FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal); FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal); FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal); FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal); FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal); }