#include "global.h" #include "gflib.h" #include "task.h" #include "party_menu.h" #include "pokeball.h" #include "data.h" #include "util.h" #include "m4a.h" #include "link.h" #include "event_data.h" #include "item_menu.h" #include "strings.h" #include "battle.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_message.h" #include "battle_string_ids.h" #include "reshow_battle_screen.h" #include "teachy_tv.h" #include "constants/songs.h" #include "constants/moves.h" #include "constants/pokemon.h" struct PokedudeTextScriptHeader { u8 btlcmd; u8 side; u16 stringid; void (*callback)(void); }; struct PokedudeBattlePartyInfo { u8 side; u8 level; u16 species; u16 moves[4]; u8 nature; u8 gender; }; static void PokedudeHandleGetMonData(void); static void PokedudeHandleGetRawMonData(void); static void PokedudeHandleSetMonData(void); static void PokedudeHandleSetRawMonData(void); static void PokedudeHandleLoadMonSprite(void); static void PokedudeHandleSwitchInAnim(void); static void PokedudeHandleReturnMonToBall(void); static void PokedudeHandleDrawTrainerPic(void); static void PokedudeHandleTrainerSlide(void); static void PokedudeHandleTrainerSlideBack(void); static void PokedudeHandleFaintAnimation(void); static void PokedudeHandlePaletteFade(void); static void PokedudeHandleSuccessBallThrowAnim(void); static void PokedudeHandleBallThrowAnim(void); static void PokedudeHandlePause(void); static void PokedudeHandleMoveAnimation(void); static void PokedudeHandlePrintString(void); static void PokedudeHandlePrintSelectionString(void); static void PokedudeHandleChooseAction(void); static void PokedudeHandleUnknownYesNoBox(void); static void PokedudeHandleChooseMove(void); static void PokedudeHandleChooseItem(void); static void PokedudeHandleChoosePokemon(void); static void PokedudeHandleCmd23(void); static void PokedudeHandleHealthBarUpdate(void); static void PokedudeHandleExpUpdate(void); static void PokedudeHandleStatusIconUpdate(void); static void PokedudeHandleStatusAnimation(void); static void PokedudeHandleStatusXor(void); static void PokedudeHandleDataTransfer(void); static void PokedudeHandleDMA3Transfer(void); static void PokedudeHandlePlayBGM(void); static void PokedudeHandleCmd32(void); static void PokedudeHandleTwoReturnValues(void); static void PokedudeHandleChosenMonReturnValue(void); static void PokedudeHandleOneReturnValue(void); static void PokedudeHandleOneReturnValue_Duplicate(void); static void PokedudeHandleCmd37(void); static void PokedudeHandleCmd38(void); static void PokedudeHandleCmd39(void); static void PokedudeHandleCmd40(void); static void PokedudeHandleHitAnimation(void); static void PokedudeHandleCmd42(void); static void PokedudeHandlePlaySE(void); static void PokedudeHandlePlayFanfare(void); static void PokedudeHandleFaintingCry(void); static void PokedudeHandleIntroSlide(void); static void PokedudeHandleIntroTrainerBallThrow(void); static void PokedudeHandleDrawPartyStatusSummary(void); static void PokedudeHandleHidePartyStatusSummary(void); static void PokedudeHandleEndBounceEffect(void); static void PokedudeHandleSpriteInvisibility(void); static void PokedudeHandleBattleAnimation(void); static void PokedudeHandleLinkStandbyMsg(void); static void PokedudeHandleResetActionMoveSelection(void); static void PokedudeHandleCmd55(void); static void PokedudeCmdEnd(void); static void PokedudeAction_PrintVoiceoverMessage(void); static void PokedudeAction_PrintMessageWithHealthboxPals(void); static void PokedudeBufferExecCompleted(void); static void PokedudeSimulateInputChooseAction(void); static void PokedudeBufferRunCommand(void); static bool8 HandlePokedudeVoiceoverEtc(void); static void PokedudeSimulateInputChooseMove(void); static void WaitForMonSelection(void); static void CompleteWhenChoseItem(void); static void Intro_WaitForShinyAnimAndHealthbox(void); static void Task_LaunchLvlUpAnim(u8 taskId); static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); static void CompleteOnInactiveTextPrinter2(void); static void Task_PrepareToGiveExpWithExpBar(u8 taskId); static void Task_GiveExpWithExpBar(u8 taskId); static void Task_UpdateLvlInHealthbox(u8 taskId); static u32 CopyPokedudeMonData(u8 monId, u8 *dst); static void SetPokedudeMonData(u8 monId); static void StartSendOutAnim(u8 battlerId); static void PokedudeDoMoveAnimation(void); static void Task_StartSendOutAnim(u8 taskId); static const u8 *GetPokedudeText(void); static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { PokedudeHandleGetMonData, PokedudeHandleGetRawMonData, PokedudeHandleSetMonData, PokedudeHandleSetRawMonData, PokedudeHandleLoadMonSprite, PokedudeHandleSwitchInAnim, PokedudeHandleReturnMonToBall, PokedudeHandleDrawTrainerPic, PokedudeHandleTrainerSlide, PokedudeHandleTrainerSlideBack, PokedudeHandleFaintAnimation, PokedudeHandlePaletteFade, PokedudeHandleSuccessBallThrowAnim, PokedudeHandleBallThrowAnim, PokedudeHandlePause, PokedudeHandleMoveAnimation, PokedudeHandlePrintString, PokedudeHandlePrintSelectionString, PokedudeHandleChooseAction, PokedudeHandleUnknownYesNoBox, PokedudeHandleChooseMove, PokedudeHandleChooseItem, PokedudeHandleChoosePokemon, PokedudeHandleCmd23, PokedudeHandleHealthBarUpdate, PokedudeHandleExpUpdate, PokedudeHandleStatusIconUpdate, PokedudeHandleStatusAnimation, PokedudeHandleStatusXor, PokedudeHandleDataTransfer, PokedudeHandleDMA3Transfer, PokedudeHandlePlayBGM, PokedudeHandleCmd32, PokedudeHandleTwoReturnValues, PokedudeHandleChosenMonReturnValue, PokedudeHandleOneReturnValue, PokedudeHandleOneReturnValue_Duplicate, PokedudeHandleCmd37, PokedudeHandleCmd38, PokedudeHandleCmd39, PokedudeHandleCmd40, PokedudeHandleHitAnimation, PokedudeHandleCmd42, PokedudeHandlePlaySE, PokedudeHandlePlayFanfare, PokedudeHandleFaintingCry, PokedudeHandleIntroSlide, PokedudeHandleIntroTrainerBallThrow, PokedudeHandleDrawPartyStatusSummary, PokedudeHandleHidePartyStatusSummary, PokedudeHandleEndBounceEffect, PokedudeHandleSpriteInvisibility, PokedudeHandleBattleAnimation, PokedudeHandleLinkStandbyMsg, PokedudeHandleResetActionMoveSelection, PokedudeHandleCmd55, PokedudeCmdEnd, }; // not used static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; #define pdHealthboxPal1 simulatedInputState[0] #define pdHealthboxPal2 simulatedInputState[1] #define pdScriptNum simulatedInputState[2] #define pdMessageNo simulatedInputState[3] static void PokedudeDummy(void) { } void SetControllerToPokedude(void) { gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; *(&gBattleStruct->pdScriptNum) = gSpecialVar_0x8004; gBattleStruct->pdMessageNo = 0; } static void PokedudeBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands)) { if (!HandlePokedudeVoiceoverEtc()) sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]](); } else { PokedudeBufferExecCompleted(); } } } static void HandleInputChooseAction(void) { PokedudeSimulateInputChooseAction(); } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PokedudeBufferExecCompleted(); } static void CompleteOnBattlerSpritePosX_0(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim) { TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); PokedudeBufferExecCompleted(); } } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(0)) PokedudeBufferExecCompleted(); } static void Pokedude_SetBattleEndCallbacks(void) { if (!gPaletteFade.active) { gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } } static void SwitchIn_HandleSoundAndEnd(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PokedudeBufferExecCompleted(); } } static void SwitchIn_CleanShinyAnimShowSubstitute(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd; } } static void SwitchIn_TryShinyAnimShowHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute; } } static void CompleteOnSpecialAnimDone(void) { if (!gDoingBattleAnim) PokedudeBufferExecCompleted(); } static void Intro_DelayAndEnd(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 255) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0; PokedudeBufferExecCompleted(); } } static void PokedudeHandleInputChooseMove(void) { PokedudeSimulateInputChooseMove(); } static void OpenPartyMenuToChooseMon(void) { if (!gPaletteFade.active) { gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; DestroyTask(gBattleControllerData[gActiveBattler]); FreeAllWindowBuffers(); Pokedude_OpenPartyMenuInBattle(); } } static void WaitForMonSelection(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gPartyMenuUseExitCallback == TRUE) BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder); else BtlController_EmitChosenMonReturnValue(1, 6, NULL); PokedudeBufferExecCompleted(); } } static void OpenBagAndChooseItem(void) { u8 callbackId; if (!gPaletteFade.active) { gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; ReshowBattleScreenDummy(); FreeAllWindowBuffers(); switch (gSpecialVar_0x8004) { case TTVSCR_STATUS: default: callbackId = ITEMMENULOCATION_TTVSCR_STATUS; break; case TTVSCR_CATCHING: callbackId = ITEMMENULOCATION_TTVSCR_CATCHING; break; } InitPokedudeBag(callbackId); } } static void CompleteWhenChoseItem(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); PokedudeBufferExecCompleted(); } } static void Intro_TryShinyAnimShowHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox; } } static void Intro_WaitForShinyAnimAndHealthbox(void) { bool32 r4 = FALSE; if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r4 = TRUE; if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; } } #define tExpTask_monId data[0] #define tExpTask_gainedExp data[1] #define tExpTask_battler data[2] #define tExpTask_frames data[10] static void Task_GiveExpToMon(u8 taskId) { u32 monId = (u8)gTasks[taskId].tExpTask_monId; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); u8 level = GetMonData(mon, MON_DATA_LEVEL); u32 currExp = GetMonData(mon, MON_DATA_EXP); u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= nextLvlExp) { u8 savedActiveBattler; SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; if (IsDoubleBattle() == TRUE && ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) gTasks[taskId].func = Task_LaunchLvlUpAnim; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } else { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } } else { gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; } } static void Task_PrepareToGiveExpWithExpBar(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; struct Pokemon *mon = &gPlayerParty[monIndex]; u8 level = GetMonData(mon, MON_DATA_LEVEL); u16 species = GetMonData(mon, MON_DATA_SPECIES); u32 exp = GetMonData(mon, MON_DATA_EXP); u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; u32 expToNextLvl; exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = Task_GiveExpWithExpBar; } static void Task_GiveExpWithExpBar(u8 taskId) { if (gTasks[taskId].tExpTask_frames < 13) { ++gTasks[taskId].tExpTask_frames; } else { u8 monId = gTasks[taskId].tExpTask_monId; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 newExpPoints; newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); if (newExpPoints == -1) // The bar has been filled with given exp points. { u8 level; s32 currExp; u16 species; s32 expOnNextLvl; m4aSongNumStop(SE_EXP); level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= expOnNextLvl) { u8 savedActiveBattler; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; gTasks[taskId].func = Task_LaunchLvlUpAnim; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } } } } static void Task_LaunchLvlUpAnim(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; u8 monIndex = gTasks[taskId].tExpTask_monId; if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) battlerId ^= BIT_FLANK; InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); gTasks[taskId].func = Task_UpdateLvlInHealthbox; } static void Task_UpdateLvlInHealthbox(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) { u8 monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; } } static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; u8 battlerId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value battlerId = gTasks[taskId].tExpTask_battler; gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; DestroyTask(taskId); } static void FreeMonSpriteAfterFaintAnim(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } else { if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PokedudeBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter2(void) { if (!IsTextPrinterActive(0)) PokedudeBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; PokedudeBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; ++gSprites[spriteId].data[1]; } } static void DoSwitchOutAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy2(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PokedudeBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) PokedudeBufferExecCompleted(); } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PokedudeBufferExecCompleted(); } static void PokedudeBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } // not used static void CompleteOnFinishedStatusAnimation2(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PokedudeBufferExecCompleted(); } static void PokedudeHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) size += CopyPokedudeMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(1, size, monData); PokedudeBufferExecCompleted(); } static u32 CopyPokedudeMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[monId]; else mon = &gEnemyParty[monId]; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(mon, MON_DATA_SPECIES); battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM); for (size = 0; size < MAX_MON_MOVES; ++size) { battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(mon, MON_DATA_EXP); battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV); battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(mon, MON_DATA_STATUS); battleMon.level = GetMonData(mon, MON_DATA_LEVEL); battleMon.hp = GetMonData(mon, MON_DATA_HP); battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP); battleMon.attack = GetMonData(mon, MON_DATA_ATK); battleMon.defense = GetMonData(mon, MON_DATA_DEF); battleMon.speed = GetMonData(mon, MON_DATA_SPEED); battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK); battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF); battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG); battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(mon, MON_DATA_OT_ID); GetMonData(mon, MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); ++size) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(mon, MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(mon, MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) { moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); src = (u8 *)(&moveData); for (size = 0; size < sizeof(moveData); ++size) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) dst[size] = GetMonData(mon, MON_DATA_PP1 + size); dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES); ++size; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(mon, MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(mon, MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(mon, MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_IV); dst[1] = GetMonData(mon, MON_DATA_ATK_IV); dst[2] = GetMonData(mon, MON_DATA_DEF_IV); dst[3] = GetMonData(mon, MON_DATA_SPEED_IV); dst[4] = GetMonData(mon, MON_DATA_SPATK_IV); dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(mon, MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(mon, MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(mon, MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(mon, MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(mon, MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(mon, MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(mon, MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(mon, MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(mon, MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(mon, MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(mon, MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(mon, MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(mon, MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void PokedudeHandleGetRawMonData(void) { PlayerHandleGetRawMonData(); } static void PokedudeHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) SetPokedudeMonData(i); monToCheck >>= 1; } } PokedudeBufferExecCompleted(); } static void SetPokedudeMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[monId]; else mon = &gEnemyParty[monId]; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species); SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(mon, MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(mon, MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(mon, MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(mon, MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(mon, MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(mon, MON_DATA_SPDEF_IV, &iv); SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1); SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level); SetMonData(mon, MON_DATA_HP, &battlePokemon->hp); SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack); SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense); SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed); SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } static void PokedudeHandleSetRawMonData(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleLoadMonSprite(void) { u32 y; u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); y = GetBattlerSpriteDefault_Y(gActiveBattler); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), y, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0; PokedudeBufferExecCompleted(); } static void PokedudeHandleSwitchInAnim(void) { ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); gActionSelectionCursor[gActiveBattler] = 0; gMoveSelectionCursor[gActiveBattler] = 0; StartSendOutAnim(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox; } static void PokedudeHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } static void PokedudeHandleDrawTrainerPic(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; } else { u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK; DecompressTrainerFrontPic(tranerPicid, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; } gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void PokedudeHandleTrainerSlide(void) { DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; } static void PokedudeHandleTrainerSlideBack(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER); gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim; } else { PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; } gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim; } } } static void PokedudeHandlePaletteFade(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PokedudeHandleBallThrowAnim(void) { u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; } static void PokedudeHandlePause(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { PokedudeBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation; } } static void PokedudeDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { SetBattlerSpriteAffineMode(0); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { SetBattlerSpriteAffineMode(1); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PokedudeBufferExecCompleted(); } break; } } static void PokedudeHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); if (BattleStringShouldBeColored(*stringId)) BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); else BattlePutTextOnWindow(gDisplayedStringBattle, 0); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; } static void PokedudeHandlePrintSelectionString(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PokedudeHandlePrintString(); else PokedudeBufferExecCompleted(); } static void HandleChooseActionAfterDma3(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } static void PokedudeHandleChooseAction(void) { s32 i; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; BattlePutTextOnWindow(gText_EmptyString3, 0); BattlePutTextOnWindow(gText_BattleMenu, 2); for (i = 0; i < MAX_MON_MOVES; ++i) ActionSelectionDestroyCursorAt((u8)i); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); BattlePutTextOnWindow(gDisplayedStringBattle, 1); } else { gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } static void PokedudeHandleUnknownYesNoBox(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleChooseMoveAfterDma3(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 320; gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove; } } static void PokedudeHandleChooseMove(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { InitMoveSelectionsVarsAndStrings(); gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleChooseMoveAfterDma3; } else { gBattlerControllerFuncs[gActiveBattler] = PokedudeHandleInputChooseMove; } } static void PokedudeHandleChooseItem(void) { s32 i; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; ++i) gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][i + 1]; } static void PokedudeHandleChoosePokemon(void) { s32 i; gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF); gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; for (i = 0; i < 3; ++i) gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i]; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; gBattlerInMenuId = gActiveBattler; } static void PokedudeHandleCmd23(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleHealthBarUpdate(void) { s16 hpVal; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); u32 curHP = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void PokedudeHandleExpUpdate(void) { u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) { PokedudeBufferExecCompleted(); } else { s16 expPointsToGive; u8 taskId; LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); taskId = CreateTask(Task_GiveExpToMon, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_battler = gActiveBattler; gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy; } } static void PokedudeHandleStatusIconUpdate(void) { if (!IsBattleSEPlaying(gActiveBattler)) { u8 battlerId; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PokedudeHandleStatusAnimation(void) { if (!IsBattleSEPlaying(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void PokedudeHandleStatusXor(void) { struct Pokemon *mon; u8 val; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; SetMonData(mon, MON_DATA_STATUS, &val); PokedudeBufferExecCompleted(); } static void PokedudeHandleDataTransfer(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleDMA3Transfer(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandlePlayBGM(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd32(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleTwoReturnValues(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleChosenMonReturnValue(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleOneReturnValue(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleOneReturnValue_Duplicate(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd37(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd38(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd39(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd40(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { PokedudeBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void PokedudeHandleCmd42(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandlePlaySE(void) { PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PokedudeBufferExecCompleted(); } static void PokedudeHandlePlayFanfare(void) { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PokedudeBufferExecCompleted(); } static void PokedudeHandleFaintingCry(void) { struct Pokemon *mon; u16 species; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; species = GetMonData(mon, MON_DATA_SPECIES); PlayCry1(species, 25); PokedudeBufferExecCompleted(); } static void PokedudeHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; PokedudeBufferExecCompleted(); } static void PokedudeHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(Task_StartSendOutAnim, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1; gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy; } static void StartSendOutAnim(u8 battlerId) { u16 species; gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteSubpriority(battlerId)); gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } static void Task_StartSendOutAnim(u8 taskId) { if (gTasks[taskId].data[1] < 31) { ++gTasks[taskId].data[1]; } else { u8 savedActiveBattler = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; StartSendOutAnim(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox; gActiveBattler = savedActiveBattler; DestroyTask(taskId); } } static void PokedudeHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { PokedudeBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE; gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); PokedudeBufferExecCompleted(); } } static void PokedudeHandleHidePartyStatusSummary(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleEndBounceEffect(void) { EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); PokedudeBufferExecCompleted(); } static void PokedudeHandleSpriteInvisibility(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleBattleAnimation(void) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) PokedudeBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; } static void PokedudeHandleLinkStandbyMsg(void) { switch (gBattleBufferA[gActiveBattler][1]) { case 0: case 1: EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); break; case 2: break; } PokedudeBufferExecCompleted(); } static void PokedudeHandleResetActionMoveSelection(void) { PokedudeBufferExecCompleted(); } static void PokedudeHandleCmd55(void) { gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(FAST_FADE_OUT_TO_BLACK); PokedudeBufferExecCompleted(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) gBattlerControllerFuncs[gActiveBattler] = Pokedude_SetBattleEndCallbacks; } static void PokedudeCmdEnd(void) { } // Script handlers struct PokedudeInputScript { // 0-3 for selection, 4 to repeat action, 255 to repeat move u8 cursorPos[MAX_BATTLERS_COUNT]; u8 delay[MAX_BATTLERS_COUNT]; }; static const struct PokedudeInputScript sInputScripts_ChooseAction_Battle[] = { { .cursorPos = {0, 0}, .delay = {64, 0} }, { .cursorPos = {4, 4}, .delay = {0, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseAction_Status[] = { { .cursorPos = {0, 0}, .delay = {64, 0} }, { .cursorPos = {1, 0}, .delay = {64, 0} }, { .cursorPos = {0, 0}, .delay = {64, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseAction_Matchups[] = { { .cursorPos = {0, 0}, .delay = {64, 0} }, { .cursorPos = {2, 0}, .delay = {64, 0} }, { .cursorPos = {0, 0}, .delay = {64, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseAction_Catching[] = { { .cursorPos = {0, 0}, .delay = {64, 0} }, { .cursorPos = {0, 0}, .delay = {64, 0} }, { .cursorPos = {1, 0}, .delay = {64, 0} }, }; static const struct PokedudeInputScript *const sInputScripts_ChooseAction[] = { [TTVSCR_BATTLE] = sInputScripts_ChooseAction_Battle, [TTVSCR_STATUS] = sInputScripts_ChooseAction_Status, [TTVSCR_MATCHUPS] = sInputScripts_ChooseAction_Matchups, [TTVSCR_CATCHING] = sInputScripts_ChooseAction_Catching, }; static const struct PokedudeInputScript sInputScripts_ChooseMove_Battle[] = { { .cursorPos = { 2, 2}, .delay = { 64, 0} }, { .cursorPos = {255, 255}, .delay = { 0, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseMove_Status[] = { { .cursorPos = { 2, 2}, .delay = { 64, 0} }, { .cursorPos = { 2, 0}, .delay = { 64, 0} }, { .cursorPos = { 2, 0}, .delay = { 64, 0} }, { .cursorPos = {255, 255}, .delay = { 0, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseMove_Matchups[] = { { .cursorPos = { 2, 0}, .delay = { 64, 0} }, { .cursorPos = { 0, 0}, .delay = { 64, 0} }, { .cursorPos = { 0, 0}, .delay = { 64, 0} }, { .cursorPos = {255, 255}, .delay = { 0, 0} }, }; static const struct PokedudeInputScript sInputScripts_ChooseMove_Catching[] = { { .cursorPos = { 0, 2}, .delay = { 64, 0} }, { .cursorPos = { 2, 2}, .delay = { 64, 0} }, { .cursorPos = {255, 255}, .delay = { 0, 0} }, }; static const struct PokedudeInputScript *const sInputScripts_ChooseMove[] = { [TTVSCR_BATTLE] = sInputScripts_ChooseMove_Battle, [TTVSCR_STATUS] = sInputScripts_ChooseMove_Status, [TTVSCR_MATCHUPS] = sInputScripts_ChooseMove_Matchups, [TTVSCR_CATCHING] = sInputScripts_ChooseMove_Catching, }; static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Battle[] = { { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_OPPONENT, .stringid = STRINGID_USEDMOVE, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_PLAYER, .stringid = STRINGID_PKMNGAINEDEXP, .callback = PokedudeAction_PrintVoiceoverMessage, }, }; static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Status[] = { { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = NULL, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintMessageWithHealthboxPals, }, { .btlcmd = CONTROLLER_OPENBAG, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_OPPONENT, .stringid = STRINGID_USEDMOVE, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_PLAYER, .stringid = STRINGID_PKMNGAINEDEXP, .callback = PokedudeAction_PrintVoiceoverMessage, }, }; static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Matchups[] = { { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_OPPONENT, .stringid = STRINGID_USEDMOVE, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEPOKEMON, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_OPPONENT, .stringid = STRINGID_USEDMOVE, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEMOVE, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_PLAYER, .stringid = STRINGID_PKMNGAINEDEXP, .callback = PokedudeAction_PrintVoiceoverMessage, }, }; static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Catching[] = { { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = NULL, }, { .btlcmd = CONTROLLER_CHOOSEACTION, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_PRINTSTRING, .side = B_SIDE_OPPONENT, .stringid = STRINGID_PKMNFASTASLEEP, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_OPENBAG, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, { .btlcmd = CONTROLLER_55, .side = B_SIDE_PLAYER, .callback = PokedudeAction_PrintVoiceoverMessage, }, }; static const struct PokedudeTextScriptHeader *const sPokedudeTextScripts[] = { [TTVSCR_BATTLE] = sPokedudeTextScripts_Battle, [TTVSCR_STATUS] = sPokedudeTextScripts_Status, [TTVSCR_MATCHUPS] = sPokedudeTextScripts_Matchups, [TTVSCR_CATCHING] = sPokedudeTextScripts_Catching, }; static const u8 *const sPokedudeTexts_Battle[] = { Pokedude_Text_SpeedierBattlerGoesFirst, Pokedude_Text_MyRattataFasterThanPidgey, Pokedude_Text_BattlersTakeTurnsAttacking, Pokedude_Text_MyRattataWonGetsEXP, }; static const u8 *const sPokedudeTexts_Status[] = { Pokedude_Text_UhOhRattataPoisoned, Pokedude_Text_UhOhRattataPoisoned, Pokedude_Text_HealStatusRightAway, Pokedude_Text_UsingItemTakesTurn, Pokedude_Text_YayWeManagedToWin, }; static const u8 *const sPokedudeTexts_TypeMatchup[] = { Pokedude_Text_WaterNotVeryEffectiveAgainstGrass, Pokedude_Text_GrassEffectiveAgainstWater, Pokedude_Text_LetsTryShiftingMons, Pokedude_Text_ShiftingUsesTurn, Pokedude_Text_ButterfreeDoubleResistsGrass, Pokedude_Text_ButterfreeGoodAgainstOddish, Pokedude_Text_YeahWeWon, }; static const u8 *const sPokedudeTexts_Catching[] = { Pokedude_Text_WeakenMonBeforeCatching, Pokedude_Text_WeakenMonBeforeCatching, Pokedude_Text_BestIfTargetStatused, Pokedude_Text_CantDoubleUpOnStatus, Pokedude_Text_LetMeThrowBall, Pokedude_Text_PickBestKindOfBall, }; static const struct PokedudeBattlePartyInfo sParties_Battle[] = { { .side = B_SIDE_PLAYER, .level = 15, .species = SPECIES_RATTATA, .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK }, .nature = NATURE_LONELY, .gender = MALE, }, { .side = B_SIDE_OPPONENT, .level = 18, .species = SPECIES_PIDGEY, .moves = { MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK }, .nature = NATURE_NAUGHTY, .gender = MALE, }, {0xFF} }; static const struct PokedudeBattlePartyInfo sParties_Status[] = { { .side = B_SIDE_PLAYER, .level = 15, .species = SPECIES_RATTATA, .moves = { MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK }, .nature = NATURE_LONELY, .gender = MALE, }, { .side = B_SIDE_OPPONENT, .level = 14, .species = SPECIES_ODDISH, .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER }, .nature = NATURE_RASH, .gender = MALE, }, {0xFF} }; static const struct PokedudeBattlePartyInfo sParties_Matchups[] = { { .side = B_SIDE_PLAYER, .level = 15, .species = SPECIES_POLIWAG, .moves = { MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE }, .nature = NATURE_RASH, .gender = MALE, }, { .side = B_SIDE_PLAYER, .level = 15, .species = SPECIES_BUTTERFREE, .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER }, .nature = NATURE_RASH, .gender = MALE, }, { .side = B_SIDE_OPPONENT, .level = 14, .species = SPECIES_ODDISH, .moves = { MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER }, .nature = NATURE_RASH, .gender = MALE, }, {0xFF} }; static const struct PokedudeBattlePartyInfo sParties_Catching[] = { { .side = B_SIDE_PLAYER, .level = 15, .species = SPECIES_BUTTERFREE, .moves = { MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE }, .nature = NATURE_RASH, .gender = MALE, }, { .side = B_SIDE_OPPONENT, .level = 11, .species = SPECIES_JIGGLYPUFF, .moves = { MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND }, .nature = NATURE_CAREFUL, .gender = MALE, }, {0xFF} }; static const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] = { [TTVSCR_BATTLE] = sParties_Battle, [TTVSCR_STATUS] = sParties_Status, [TTVSCR_MATCHUPS] = sParties_Matchups, [TTVSCR_CATCHING] = sParties_Catching, }; struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT]; static void PokedudeSimulateInputChooseAction(void) { const struct PokedudeInputScript *script_p = sInputScripts_ChooseAction[gBattleStruct->pdScriptNum]; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); } if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PlaySE(SE_SELECT); gPokedudeBattlerStates[gActiveBattler]->timer = 0; switch (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler]) { case 0: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); break; case 1: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); break; case 2: BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); break; case 3: BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; } PokedudeBufferExecCompleted(); ++gPokedudeBattlerStates[gActiveBattler]->action_idx; if (script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler] == 4) gPokedudeBattlerStates[gActiveBattler]->action_idx = 0; } else { if (gActionSelectionCursor[gActiveBattler] != script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler] && script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer) { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->action_idx].cursorPos[gActiveBattler]; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } ++gPokedudeBattlerStates[gActiveBattler]->timer; } } static void PokedudeSimulateInputChooseMove(void) { const struct PokedudeInputScript *script_p = sInputScripts_ChooseMove[gBattleStruct->pdScriptNum]; if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] == gPokedudeBattlerStates[gActiveBattler]->timer) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PlaySE(SE_SELECT); gPokedudeBattlerStates[gActiveBattler]->timer = 0; BtlController_EmitTwoReturnValues(1, B_ACTION_EXEC_SCRIPT, script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] | ((gActiveBattler ^ BIT_SIDE) << 8)); PokedudeBufferExecCompleted(); ++gPokedudeBattlerStates[gActiveBattler]->move_idx; if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] == 255) gPokedudeBattlerStates[gActiveBattler]->move_idx = 0; } else { if (script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler] != gMoveSelectionCursor[gActiveBattler] && script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].delay[gActiveBattler] / 2 == gPokedudeBattlerStates[gActiveBattler]->timer) { PlaySE(SE_SELECT); MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]); gMoveSelectionCursor[gActiveBattler] = script_p[gPokedudeBattlerStates[gActiveBattler]->move_idx].cursorPos[gActiveBattler]; MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); } ++gPokedudeBattlerStates[gActiveBattler]->timer; } } static bool8 HandlePokedudeVoiceoverEtc(void) { const struct PokedudeTextScriptHeader *header_p = sPokedudeTextScripts[gBattleStruct->pdScriptNum]; const u16 * bstringid_p = (const u16 *)&gBattleBufferA[gActiveBattler][2]; if (gBattleBufferA[gActiveBattler][0] != header_p[gBattleStruct->pdMessageNo].btlcmd) return FALSE; if (gActiveBattler != header_p[gBattleStruct->pdMessageNo].side) return FALSE; if (gBattleBufferA[gActiveBattler][0] == CONTROLLER_PRINTSTRING && header_p[gBattleStruct->pdMessageNo].stringid != *bstringid_p) return FALSE; if (header_p[gBattleStruct->pdMessageNo].callback == NULL) { gBattleStruct->pdMessageNo++; return FALSE; } gBattlerControllerFuncs[gActiveBattler] = header_p[gBattleStruct->pdMessageNo].callback; gPokedudeBattlerStates[gActiveBattler]->timer = 0; gPokedudeBattlerStates[gActiveBattler]->msg_idx = header_p[gBattleStruct->pdMessageNo].stringid; gBattleStruct->pdMessageNo++; return TRUE; } static void ReturnFromPokedudeAction(void) { gPokedudeBattlerStates[gActiveBattler]->timer = 0; gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; } static void PokedudeAction_PrintVoiceoverMessage(void) { switch (gPokedudeBattlerStates[gActiveBattler]->timer) { case 0: if (!gPaletteFade.active) { BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 1: if (!gPaletteFade.active) { gPokedudeBattlerStates[gActiveBattler]->saved_bg0y = gBattle_BG0_Y; BtlCtrl_DrawVoiceoverMessageFrame(); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 2: gBattle_BG0_Y = 0; BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText()); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gPokedudeBattlerStates[gActiveBattler]->timer; break; case 3: if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 4: if (!gPaletteFade.active) { if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP) { BattleStopLowHpSound(); PlayBGM(MUS_VICTORY_WILD); } gBattle_BG0_Y = gPokedudeBattlerStates[gActiveBattler]->saved_bg0y; BtlCtrl_RemoveVoiceoverMessageFrame(); ReturnFromPokedudeAction(); } break; } } static void PokedudeAction_PrintMessageWithHealthboxPals(void) { switch (gPokedudeBattlerStates[gActiveBattler]->timer) { case 0: if (!gPaletteFade.active) { DoLoadHealthboxPalsForLevelUp(&gBattleStruct->pdHealthboxPal2, &gBattleStruct->pdHealthboxPal1, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)); BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 1: if (!gPaletteFade.active) { u32 mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16; ++mask; // It's possible that this is influenced by other functions, as --mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed. BeginNormalPaletteFade(mask, 4, 8, 0, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 2: if (!gPaletteFade.active) { BtlCtrl_DrawVoiceoverMessageFrame(); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 3: BattleStringExpandPlaceholdersToDisplayedString(GetPokedudeText()); BattlePutTextOnWindow(gDisplayedStringBattle, 24); ++gPokedudeBattlerStates[gActiveBattler]->timer; break; case 4: if (!IsTextPrinterActive(24) && JOY_NEW(A_BUTTON)) { u32 mask; PlaySE(SE_SELECT); mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16; ++mask; --mask; BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 5: if (!gPaletteFade.active) { BeginNormalPaletteFade(0xFFFFFF7F, 4, 8, 0, RGB_BLACK); ++gPokedudeBattlerStates[gActiveBattler]->timer; } break; case 6: if (!gPaletteFade.active) { if (gPokedudeBattlerStates[gActiveBattler]->msg_idx == STRINGID_PKMNGAINEDEXP) { BattleStopLowHpSound(); PlayBGM(MUS_VICTORY_WILD); } DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)); BtlCtrl_RemoveVoiceoverMessageFrame(); ReturnFromPokedudeAction(); } break; } } static const u8 *GetPokedudeText(void) { switch (gBattleStruct->pdScriptNum) { case TTVSCR_BATTLE: default: return sPokedudeTexts_Battle[gBattleStruct->pdMessageNo - 1]; case TTVSCR_STATUS: return sPokedudeTexts_Status[gBattleStruct->pdMessageNo - 1]; case TTVSCR_MATCHUPS: return sPokedudeTexts_TypeMatchup[gBattleStruct->pdMessageNo - 1]; case TTVSCR_CATCHING: return sPokedudeTexts_Catching[gBattleStruct->pdMessageNo - 1]; } } void InitPokedudePartyAndOpponent(void) { s32 i, j; struct Pokemon *mon; s32 myIdx = 0; s32 opIdx = 0; const struct PokedudeBattlePartyInfo *data; gBattleTypeFlags = BATTLE_TYPE_POKEDUDE; ZeroPlayerPartyMons(); ZeroEnemyPartyMons(); data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004]; i = 0; do { if (data[i].side == B_SIDE_PLAYER) mon = &gPlayerParty[myIdx++]; else mon = &gEnemyParty[opIdx++]; CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0); for (j = 0; j < 4; ++j) SetMonMoveSlot(mon, data[i].moves[j], j); } while (data[++i].side != 0xFF); }