#include "global.h" #include "task.h" #include "pokemon.h" #include "party_menu.h" #include "pokeball.h" #include "bg.h" #include "data.h" #include "palette.h" #include "util.h" #include "m4a.h" #include "link.h" #include "sound.h" #include "event_data.h" #include "item.h" #include "item_menu.h" #include "text.h" #include "strings.h" #include "string_util.h" #include "window.h" #include "battle.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_message.h" #include "reshow_battle_screen.h" #include "constants/songs.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/pokemon.h" #include "constants/trainers.h" struct Unk_84790E8 { u8 unk_0; u8 unk_1; u16 unk_2; void (*unk_4)(void); }; struct PokedudeBattlePartyInfo { u8 side; u8 level; u16 species; u16 moves[4]; u8 nature; u8 gender; }; void PokedudeHandleGetMonData(void); void PokedudeHandleGetRawMonData(void); void PokedudeHandleSetMonData(void); void PokedudeHandleSetRawMonData(void); void PokedudeHandleLoadMonSprite(void); void PokedudeHandleSwitchInAnim(void); void PokedudeHandleReturnMonToBall(void); void PokedudeHandleDrawTrainerPic(void); void PokedudeHandleTrainerSlide(void); void PokedudeHandleTrainerSlideBack(void); void PokedudeHandleFaintAnimation(void); void PokedudeHandlePaletteFade(void); void PokedudeHandleSuccessBallThrowAnim(void); void PokedudeHandleBallThrowAnim(void); void PokedudeHandlePause(void); void PokedudeHandleMoveAnimation(void); void PokedudeHandlePrintString(void); void PokedudeHandlePrintSelectionString(void); void PokedudeHandleChooseAction(void); void PokedudeHandleUnknownYesNoBox(void); void PokedudeHandleChooseMove(void); void PokedudeHandleChooseItem(void); void PokedudeHandleChoosePokemon(void); void PokedudeHandleCmd23(void); void PokedudeHandleHealthBarUpdate(void); void PokedudeHandleExpUpdate(void); void PokedudeHandleStatusIconUpdate(void); void PokedudeHandleStatusAnimation(void); void PokedudeHandleStatusXor(void); void PokedudeHandleDataTransfer(void); void PokedudeHandleDMA3Transfer(void); void PokedudeHandlePlayBGM(void); void PokedudeHandleCmd32(void); void PokedudeHandleTwoReturnValues(void); void PokedudeHandleChosenMonReturnValue(void); void PokedudeHandleOneReturnValue(void); void PokedudeHandleOneReturnValue_Duplicate(void); void PokedudeHandleCmd37(void); void PokedudeHandleCmd38(void); void PokedudeHandleCmd39(void); void PokedudeHandleCmd40(void); void PokedudeHandleHitAnimation(void); void PokedudeHandleCmd42(void); void PokedudeHandlePlaySE(void); void PokedudeHandlePlayFanfare(void); void PokedudeHandleFaintingCry(void); void PokedudeHandleIntroSlide(void); void PokedudeHandleIntroTrainerBallThrow(void); void PokedudeHandleDrawPartyStatusSummary(void); void PokedudeHandleHidePartyStatusSummary(void); void PokedudeHandleEndBounceEffect(void); void PokedudeHandleSpriteInvisibility(void); void PokedudeHandleBattleAnimation(void); void PokedudeHandleLinkStandbyMsg(void); void PokedudeHandleResetActionMoveSelection(void); void PokedudeHandleCmd55(void); void PokedudeCmdEnd(void); void sub_8159BA8(void); void sub_8159D04(void); void PokedudeBufferExecCompleted(void); void sub_8159824(void); void PokedudeBufferRunCommand(void); bool8 sub_8159AB8(void); void sub_8159998(void); void WaitForMonSelection_PokedudeTmp(void); void CompleteWhenChoseItem_PokedudeTmp(void); void sub_81567B0(void); void Task_LaunchLvlUpAnim_PokedudeTmp(u8 taskId); void DestroyExpTaskAndCompleteOnInactiveTextPrinter_PokedudeTmp(u8 taskId); void CompleteOnInactiveTextPrinter2_PokedudeTmp(void); void Task_PrepareToGiveExpWithExpBar_PokedudeTmp(u8 taskId); void sub_8156B24(u8 taskId); void Task_UpdateLvlInHealthbox_PokedudeTmp(u8 taskId); u32 CopyPokedudeMonData(u8 monId, u8 *dst); void SetPokedudeMonData(u8 monId); void sub_8159478(u8 battlerId); void PokedudeDoMoveAnimation(void); void sub_81595EC(u8 taskId); u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT]; void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { PokedudeHandleGetMonData, PokedudeHandleGetRawMonData, PokedudeHandleSetMonData, PokedudeHandleSetRawMonData, PokedudeHandleLoadMonSprite, PokedudeHandleSwitchInAnim, PokedudeHandleReturnMonToBall, PokedudeHandleDrawTrainerPic, PokedudeHandleTrainerSlide, PokedudeHandleTrainerSlideBack, PokedudeHandleFaintAnimation, PokedudeHandlePaletteFade, PokedudeHandleSuccessBallThrowAnim, PokedudeHandleBallThrowAnim, PokedudeHandlePause, PokedudeHandleMoveAnimation, PokedudeHandlePrintString, PokedudeHandlePrintSelectionString, PokedudeHandleChooseAction, PokedudeHandleUnknownYesNoBox, PokedudeHandleChooseMove, PokedudeHandleChooseItem, PokedudeHandleChoosePokemon, PokedudeHandleCmd23, PokedudeHandleHealthBarUpdate, PokedudeHandleExpUpdate, PokedudeHandleStatusIconUpdate, PokedudeHandleStatusAnimation, PokedudeHandleStatusXor, PokedudeHandleDataTransfer, PokedudeHandleDMA3Transfer, PokedudeHandlePlayBGM, PokedudeHandleCmd32, PokedudeHandleTwoReturnValues, PokedudeHandleChosenMonReturnValue, PokedudeHandleOneReturnValue, PokedudeHandleOneReturnValue_Duplicate, PokedudeHandleCmd37, PokedudeHandleCmd38, PokedudeHandleCmd39, PokedudeHandleCmd40, PokedudeHandleHitAnimation, PokedudeHandleCmd42, PokedudeHandlePlaySE, PokedudeHandlePlayFanfare, PokedudeHandleFaintingCry, PokedudeHandleIntroSlide, PokedudeHandleIntroTrainerBallThrow, PokedudeHandleDrawPartyStatusSummary, PokedudeHandleHidePartyStatusSummary, PokedudeHandleEndBounceEffect, PokedudeHandleSpriteInvisibility, PokedudeHandleBattleAnimation, PokedudeHandleLinkStandbyMsg, PokedudeHandleResetActionMoveSelection, PokedudeHandleCmd55, PokedudeCmdEnd, }; // not used const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; const u8 gUnknown_8479008[][8] = { { 0, 0, 0, 0, 64, 0, 0, 0 }, { 4, 4, 0, 0, 0, 0, 0, 0 }, }; const u8 gUnknown_8479018[][8] = { { 0, 0, 0, 0, 64, 0, 0, 0 }, { 1, 0, 0, 0, 64, 0, 0, 0 }, { 0, 0, 0, 0, 64, 0, 0, 0 }, }; const u8 gUnknown_8479030[][8] = { { 0, 0, 0, 0, 64, 0, 0, 0 }, { 2, 0, 0, 0, 64, 0, 0, 0 }, { 0, 0, 0, 0, 64, 0, 0, 0 }, }; const u8 gUnknown_8479048[][8] = { { 0, 0, 0, 0, 64, 0, 0, 0 }, { 0, 0, 0, 0, 64, 0, 0, 0 }, { 1, 0, 0, 0, 64, 0, 0, 0 }, }; const u8 (*const gUnknown_8479060[])[8] = { gUnknown_8479008, gUnknown_8479018, gUnknown_8479030, gUnknown_8479048, }; const u8 gUnknown_8479070[][8] = { { 2, 2, 0, 0, 64, 0, 0, 0 }, { 255, 255, 0, 0, 0, 0, 0, 0 }, }; const u8 gUnknown_8479080[][8] = { { 2, 2, 0, 0, 64, 0, 0, 0 }, { 2, 0, 0, 0, 64, 0, 0, 0 }, { 2, 0, 0, 0, 64, 0, 0, 0 }, { 255, 255, 0, 0, 0, 0, 0, 0 }, }; const u8 gUnknown_84790A0[][8] = { { 2, 0, 0, 0, 64, 0, 0, 0 }, { 0, 0, 0, 0, 64, 0, 0, 0 }, { 0, 0, 0, 0, 64, 0, 0, 0 }, { 255, 255, 0, 0, 0, 0, 0, 0 }, }; const u8 gUnknown_84790C0[][8] = { { 0, 2, 0, 0, 64, 0, 0, 0 }, { 2, 2, 0, 0, 64, 0, 0, 0 }, { 255, 255, 0, 0, 0, 0, 0, 0 }, }; const u8 (*const gUnknown_84790D8[])[8] = { gUnknown_8479070, gUnknown_8479080, gUnknown_84790A0, gUnknown_84790C0, }; const struct Unk_84790E8 gUnknown_84790E8[] = { { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 1, .unk_2 = 4, .unk_4 = sub_8159BA8, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 0, .unk_2 = 13, .unk_4 = sub_8159BA8, }, }; const struct Unk_84790E8 gUnknown_8479108[] = { { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = NULL, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159D04, }, { .unk_0 = 21, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 1, .unk_2 = 4, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 0, .unk_2 = 13, .unk_4 = sub_8159BA8, }, }; const struct Unk_84790E8 gUnknown_8479130[] = { { .unk_0 = 16, .unk_1 = 1, .unk_2 = 4, .unk_4 = sub_8159BA8, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 22, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 1, .unk_2 = 4, .unk_4 = sub_8159BA8, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 20, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 0, .unk_2 = 13, .unk_4 = sub_8159BA8, }, }; const struct Unk_84790E8 gUnknown_8479168[] = { { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = NULL, }, { .unk_0 = 18, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 16, .unk_1 = 1, .unk_2 = 107, .unk_4 = sub_8159BA8, }, { .unk_0 = 21, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, { .unk_0 = 55, .unk_1 = 0, .unk_2 = 0, .unk_4 = sub_8159BA8, }, }; const struct Unk_84790E8 *const gUnknown_8479198[] = { gUnknown_84790E8, gUnknown_8479108, gUnknown_8479130, gUnknown_8479168, }; const u8 *const gUnknown_84791A8[] = { gUnknown_81C5F69, gUnknown_81C5FA7, gUnknown_81C5FDC, gUnknown_81C601C, }; const u8 *const gUnknown_84791B8[] = { gUnknown_81C60FA, gUnknown_81C60FA, gUnknown_81C615A, gUnknown_81C6196, gUnknown_81C61EA, }; const u8 *const gUnknown_84791CC[] = { gUnknown_81C6202, gUnknown_81C6301, gUnknown_81C63A9, gUnknown_81C63F9, gUnknown_81C6446, gUnknown_81C657A, gUnknown_81C6637, }; const u8 *const gUnknown_84791E8[] = { gUnknown_81C6645, gUnknown_81C6645, gUnknown_81C66CF, gUnknown_81C6787, gUnknown_81C684B, gUnknown_81C686C, }; const struct PokedudeBattlePartyInfo sParties_Battle[] = { { .side = 0, .level = 15, .species = SPECIES_RATTATA, .moves = {MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK}, .nature = NATURE_LONELY, .gender = MALE, }, { .side = 1, .level = 18, .species = SPECIES_PIDGEY, .moves = {MOVE_TACKLE, MOVE_SAND_ATTACK, MOVE_GUST, MOVE_QUICK_ATTACK}, .nature = NATURE_NAUGHTY, .gender = MALE, }, {0xFF} }; const struct PokedudeBattlePartyInfo sParties_Status[] = { { .side = 0, .level = 15, .species = SPECIES_RATTATA, .moves = {MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK}, .nature = NATURE_LONELY, .gender = MALE, }, { .side = 1, .level = 14, .species = SPECIES_ODDISH, .moves = {MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER}, .nature = NATURE_RASH, .gender = MALE, }, {0xFF} }; const struct PokedudeBattlePartyInfo sParties_Matchups[] = { { .side = 0, .level = 15, .species = SPECIES_POLIWAG, .moves = {MOVE_WATER_GUN, MOVE_HYPNOSIS, MOVE_BUBBLE}, .nature = NATURE_RASH, .gender = MALE, }, { .side = 0, .level = 15, .species = SPECIES_BUTTERFREE, .moves = {MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER}, .nature = NATURE_RASH, .gender = MALE, }, { .side = 1, .level = 14, .species = SPECIES_ODDISH, .moves = {MOVE_ABSORB, MOVE_SWEET_SCENT, MOVE_POISON_POWDER}, .nature = NATURE_RASH, .gender = MALE, }, {0xFF} }; const struct PokedudeBattlePartyInfo sParties_Catching[] = { { .side = 0, .level = 15, .species = SPECIES_BUTTERFREE, .moves = {MOVE_CONFUSION, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE}, .nature = NATURE_RASH, .gender = MALE, }, { .side = 1, .level = 11, .species = SPECIES_JIGGLYPUFF, .moves = {MOVE_SING, MOVE_DEFENSE_CURL, MOVE_POUND}, .nature = NATURE_CAREFUL, .gender = MALE, }, {0xFF} }; const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[] = { sParties_Battle, sParties_Status, sParties_Matchups, sParties_Catching, }; void nullsub_99(void) { } void SetControllerToPokedude(void) { gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; *(&gBattleStruct->field_96) = gSpecialVar_0x8004; gBattleStruct->field_97 = 0; } void PokedudeBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPokedudeBufferCommands)) { if (!sub_8159AB8()) sPokedudeBufferCommands[gBattleBufferA[gActiveBattler][0]](); } else { PokedudeBufferExecCompleted(); } } } void sub_8156140(void) { sub_8159824(); } void CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PokedudeBufferExecCompleted(); } void sub_8156184(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); PokedudeBufferExecCompleted(); } } } void CompleteOnInactiveTextPrinter_PokedudeTmp(void) { if (!IsTextPrinterActive(0)) PokedudeBufferExecCompleted(); } void sub_8156254(void) { if (!gPaletteFade.active) { gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } } void sub_8156294(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CreateTask(c3_0802FDF4, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PokedudeBufferExecCompleted(); } } void sub_81562F0(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = sub_8156294; } } void sub_81563A8(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) { DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); sub_804BD94(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_81562F0; } } void CompleteOnSpecialAnimDone_PokedudeTmp(void) { if (!gDoingBattleAnim) PokedudeBufferExecCompleted(); } void sub_815649C(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 255) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; PokedudeBufferExecCompleted(); } } void sub_81564E4(void) { sub_8159998(); } void OpenPartyMenuToChooseMon_PokedudeTmp(void) { if (!gPaletteFade.active) { gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection_PokedudeTmp; DestroyTask(gUnknown_3004FFC[gActiveBattler]); FreeAllWindowBuffers(); sub_8127968(); } } void WaitForMonSelection_PokedudeTmp(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { if (gUnknown_203B0C0 == 1) BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); else BtlController_EmitChosenMonReturnValue(1, 6, NULL); PokedudeBufferExecCompleted(); } } void OpenBagAndChooseItem_PokedudeTmp(void) { u8 callbackId; if (!gPaletteFade.active) { gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem_PokedudeTmp; nullsub_44(); FreeAllWindowBuffers(); switch (gSpecialVar_0x8004) { case 1: default: callbackId = 7; break; case 3: callbackId = 8; break; } sub_810B108(callbackId); } } void CompleteWhenChoseItem_PokedudeTmp(void) { if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); PokedudeBufferExecCompleted(); } } void sub_8156624(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); sub_804BD94(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); sub_804BD94(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_81567B0; } } void sub_81567B0(void) { bool32 r4 = FALSE; if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r4 = TRUE; if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_815649C; } } #define tExpTask_monId data[0] #define tExpTask_gainedExp data[1] #define tExpTask_battler data[2] #define tExpTask_frames data[10] void Task_GiveExpToMon_PokedudeTmp(u8 taskId) { u32 monId = (u8)gTasks[taskId].tExpTask_monId; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. { struct Pokemon *mon = &gPlayerParty[monId]; u16 species = GetMonData(mon, MON_DATA_SPECIES); u8 level = GetMonData(mon, MON_DATA_LEVEL); u32 currExp = GetMonData(mon, MON_DATA_EXP); u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= nextLvlExp) { u8 savedActiveBattler; SetMonData(mon, MON_DATA_EXP, &nextLvlExp); CalculateMonStats(mon); gainedExp -= nextLvlExp - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; if (IsDoubleBattle() == TRUE && ((u16)monId == gBattlerPartyIndexes[battlerId] || (u16)monId == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) gTasks[taskId].func = Task_LaunchLvlUpAnim_PokedudeTmp; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_PokedudeTmp; } else { currExp += gainedExp; SetMonData(mon, MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_PokedudeTmp; DestroyTask(taskId); } } else { gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar_PokedudeTmp; } } void Task_PrepareToGiveExpWithExpBar_PokedudeTmp(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; struct Pokemon *mon = &gPlayerParty[monIndex]; u8 level = GetMonData(mon, MON_DATA_LEVEL); u16 species = GetMonData(mon, MON_DATA_SPECIES); u32 exp = GetMonData(mon, MON_DATA_EXP); u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; u32 expToNextLvl; exp -= currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); PlaySE(SE_EXP); gTasks[taskId].func = sub_8156B24; } void sub_8156B24(u8 taskId) { if (gTasks[taskId].tExpTask_frames < 13) { ++gTasks[taskId].tExpTask_frames; } else { u8 monId = gTasks[taskId].tExpTask_monId; s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; u8 battlerId = gTasks[taskId].tExpTask_battler; s16 newExpPoints; newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); if (newExpPoints == -1) // The bar has been filled with given exp points. { u8 level; s32 currExp; u16 species; s32 expOnNextLvl; m4aSongNumStop(SE_EXP); level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; if (currExp + gainedExp >= expOnNextLvl) { u8 savedActiveBattler; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); CalculateMonStats(&gPlayerParty[monId]); gainedExp -= expOnNextLvl - currExp; savedActiveBattler = gActiveBattler; gActiveBattler = battlerId; BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); gActiveBattler = savedActiveBattler; gTasks[taskId].func = Task_LaunchLvlUpAnim_PokedudeTmp; } else { currExp += gainedExp; SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_PokedudeTmp; DestroyTask(taskId); } } } } void Task_LaunchLvlUpAnim_PokedudeTmp(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; u8 monIndex = gTasks[taskId].tExpTask_monId; if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) battlerId ^= BIT_FLANK; InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); gTasks[taskId].func = Task_UpdateLvlInHealthbox_PokedudeTmp; } void Task_UpdateLvlInHealthbox_PokedudeTmp(u8 taskId) { u8 battlerId = gTasks[taskId].tExpTask_battler; if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) { u8 monIndex = gTasks[taskId].tExpTask_monId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); else UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_PokedudeTmp; } } void DestroyExpTaskAndCompleteOnInactiveTextPrinter_PokedudeTmp(u8 taskId) { u8 monIndex = gTasks[taskId].tExpTask_monId; u8 battlerId; GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value battlerId = gTasks[taskId].tExpTask_battler; gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_PokedudeTmp; DestroyTask(taskId); } void sub_8156DCC(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } else { if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } } void CompleteOnHealthbarDone_PokedudeTmp(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PokedudeBufferExecCompleted(); } } void CompleteOnInactiveTextPrinter2_PokedudeTmp(void) { if (!IsTextPrinterActive(0)) PokedudeBufferExecCompleted(); } void DoHitAnimBlinkSpriteEffect_PokedudeTmp(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; PokedudeBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; ++gSprites[spriteId].data[1]; } } void sub_8156F7C(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } void CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) PokedudeBufferExecCompleted(); } void CompleteOnFinishedBattleAnimation_PokedudeTmp(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) PokedudeBufferExecCompleted(); } void CompleteOnFinishedStatusAnimation_PokedudeTmp(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PokedudeBufferExecCompleted(); } void PokedudeBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } // not used void CompleteOnFinishedStatusAnimation2_PokedudeTmp(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) PokedudeBufferExecCompleted(); } void PokedudeHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += CopyPokedudeMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) size += CopyPokedudeMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(1, size, monData); PokedudeBufferExecCompleted(); } u32 CopyPokedudeMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[monId]; else mon = &gEnemyParty[monId]; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(mon, MON_DATA_SPECIES); battleMon.item = GetMonData(mon, MON_DATA_HELD_ITEM); for (size = 0; size < MAX_MON_MOVES; ++size) { battleMon.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(mon, MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(mon, MON_DATA_EXP); battleMon.hpIV = GetMonData(mon, MON_DATA_HP_IV); battleMon.attackIV = GetMonData(mon, MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(mon, MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(mon, MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(mon, MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(mon, MON_DATA_STATUS); battleMon.level = GetMonData(mon, MON_DATA_LEVEL); battleMon.hp = GetMonData(mon, MON_DATA_HP); battleMon.maxHP = GetMonData(mon, MON_DATA_MAX_HP); battleMon.attack = GetMonData(mon, MON_DATA_ATK); battleMon.defense = GetMonData(mon, MON_DATA_DEF); battleMon.speed = GetMonData(mon, MON_DATA_SPEED); battleMon.spAttack = GetMonData(mon, MON_DATA_SPATK); battleMon.spDefense = GetMonData(mon, MON_DATA_SPDEF); battleMon.isEgg = GetMonData(mon, MON_DATA_IS_EGG); battleMon.abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(mon, MON_DATA_OT_ID); GetMonData(mon, MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(mon, MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); ++size) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(mon, MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(mon, MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) { moveData.moves[size] = GetMonData(mon, MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(mon, MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); src = (u8 *)(&moveData); for (size = 0; size < sizeof(moveData); ++size) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < MAX_MON_MOVES; ++size) dst[size] = GetMonData(mon, MON_DATA_PP1 + size); dst[size] = GetMonData(mon, MON_DATA_PP_BONUSES); ++size; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(mon, MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(mon, MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(mon, MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(mon, MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(mon, MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_IV); dst[1] = GetMonData(mon, MON_DATA_ATK_IV); dst[2] = GetMonData(mon, MON_DATA_DEF_IV); dst[3] = GetMonData(mon, MON_DATA_SPEED_IV); dst[4] = GetMonData(mon, MON_DATA_SPATK_IV); dst[5] = GetMonData(mon, MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(mon, MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(mon, MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(mon, MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(mon, MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(mon, MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(mon, MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(mon, MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(mon, MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(mon, MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(mon, MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(mon, MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(mon, MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(mon, MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(mon, MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(mon, MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } void PokedudeHandleGetRawMonData(void) { PlayerHandleGetRawMonData(); } void PokedudeHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetPokedudeMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; ++i) { if (monToCheck & 1) SetPokedudeMonData(i); monToCheck >>= 1; } } PokedudeBufferExecCompleted(); } void SetPokedudeMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[monId]; else mon = &gEnemyParty[monId]; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(mon, MON_DATA_SPECIES, &battlePokemon->species); SetMonData(mon, MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(mon, MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(mon, MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(mon, MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(mon, MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(mon, MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(mon, MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(mon, MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(mon, MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(mon, MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(mon, MON_DATA_SPDEF_IV, &iv); SetMonData(mon, MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(mon, MON_DATA_STATUS, &battlePokemon->status1); SetMonData(mon, MON_DATA_LEVEL, &battlePokemon->level); SetMonData(mon, MON_DATA_HP, &battlePokemon->hp); SetMonData(mon, MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(mon, MON_DATA_ATK, &battlePokemon->attack); SetMonData(mon, MON_DATA_DEF, &battlePokemon->defense); SetMonData(mon, MON_DATA_SPEED, &battlePokemon->speed); SetMonData(mon, MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(mon, MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(mon, MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(mon, MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < MAX_MON_MOVES; ++i) { SetMonData(mon, MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(mon, MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(mon, MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(mon, MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(mon, MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(mon, MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(mon, MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(mon, MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(mon, MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(mon, MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(mon, MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(mon, MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(mon, MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(mon, MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(mon, MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(mon, MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(mon, MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(mon, MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(mon, MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(mon, MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(mon, MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(mon, MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(mon, MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(mon, MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(mon, MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(mon, MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(mon, MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(mon, MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(mon, MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(mon, MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(mon, MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(mon, MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(mon, MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(mon, MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(mon, MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(mon, MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(mon, MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(mon, MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(mon, MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(mon, MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(mon, MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(mon, MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(mon, MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(mon, MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(mon, MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(mon, MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(mon, MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(mon, MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(mon, MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(mon, MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(mon, MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); } void PokedudeHandleSetRawMonData(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleLoadMonSprite(void) { u32 y; u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); y = GetBattlerSpriteDefault_Y(gActiveBattler); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), y, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = sub_8156184; PokedudeBufferExecCompleted(); } void PokedudeHandleSwitchInAnim(void) { ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); gActionSelectionCursor[gActiveBattler] = 0; gMoveSelectionCursor[gActiveBattler] = 0; sub_8159478(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_81563A8; } void PokedudeHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); gBattlerControllerFuncs[gActiveBattler] = sub_8156F7C; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); PokedudeBufferExecCompleted(); } } void PokedudeHandleDrawTrainerPic(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { DecompressTrainerBackPalette(4, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[4].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; } else { u32 tranerPicid = TRAINER_PIC_PROFESSOR_OAK; DecompressTrainerFrontPic(tranerPicid, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(tranerPicid, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; } gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp; } void PokedudeHandleTrainerSlide(void) { DecompressTrainerBackPalette(4, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[4].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp; } void PokedudeHandleTrainerSlideBack(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; } else { PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; } gBattlerControllerFuncs[gActiveBattler] = sub_8156DCC; } } } void PokedudeHandlePaletteFade(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone_PokedudeTmp; } void PokedudeHandleBallThrowAnim(void) { u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW); gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone_PokedudeTmp; } void PokedudeHandlePause(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { PokedudeBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = PokedudeDoMoveAnimation; } } void PokedudeDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_8035450(0); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { sub_8035450(1); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PokedudeBufferExecCompleted(); } break; } } void PokedudeHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); if (sub_80D89B0(*stringId)) BattlePutTextOnWindow(gDisplayedStringBattle, 64); else BattlePutTextOnWindow(gDisplayedStringBattle, 0); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter_PokedudeTmp; } void PokedudeHandlePrintSelectionString(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PokedudeHandlePrintString(); else PokedudeBufferExecCompleted(); } void sub_8158B20(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; gBattlerControllerFuncs[gActiveBattler] = sub_8156140; } } void PokedudeHandleChooseAction(void) { s32 i; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { gBattlerControllerFuncs[gActiveBattler] = sub_8158B20; BattlePutTextOnWindow(gUnknown_83FDA4C, 0); BattlePutTextOnWindow(gUnknown_83FE725, 2); for (i = 0; i < MAX_MON_MOVES; ++i) ActionSelectionDestroyCursorAt((u8)i); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); BattlePutTextOnWindow(gDisplayedStringBattle, 1); } else { gBattlerControllerFuncs[gActiveBattler] = sub_8156140; } } void PokedudeHandleUnknownYesNoBox(void) { PokedudeBufferExecCompleted(); } void sub_8158C04(void) { if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; gBattle_BG0_Y = 320; gBattlerControllerFuncs[gActiveBattler] = sub_81564E4; } } void PokedudeHandleChooseMove(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { InitMoveSelectionsVarsAndStrings(); gBattlerControllerFuncs[gActiveBattler] = sub_8158C04; } else { gBattlerControllerFuncs[gActiveBattler] = sub_81564E4; } } void PokedudeHandleChooseItem(void) { s32 i; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem_PokedudeTmp; gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; ++i) gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][i + 1]; } void PokedudeHandleChoosePokemon(void) { s32 i; gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; for (i = 0; i < 3; ++i) gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon_PokedudeTmp; gBattlerInMenuId = gActiveBattler; } void PokedudeHandleCmd23(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleHealthBarUpdate(void) { s16 hpVal; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); u32 curHP = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(mon, MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone_PokedudeTmp; } void PokedudeHandleExpUpdate(void) { u8 monId = gBattleBufferA[gActiveBattler][1]; if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) { PokedudeBufferExecCompleted(); } else { s16 expPointsToGive; u8 taskId; LoadBattleBarGfx(1); GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); taskId = CreateTask(Task_GiveExpToMon_PokedudeTmp, 10); gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_battler = gActiveBattler; gBattlerControllerFuncs[gActiveBattler] = nullsub_99; } } void PokedudeHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBattler)) { u8 battlerId; struct Pokemon *mon; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = FALSE; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation_PokedudeTmp; } } void PokedudeHandleStatusAnimation(void) { if (!mplay_80342A4(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation_PokedudeTmp; } } void PokedudeHandleStatusXor(void) { struct Pokemon *mon; u8 val; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; val = GetMonData(mon, MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1]; SetMonData(mon, MON_DATA_STATUS, &val); PokedudeBufferExecCompleted(); } void PokedudeHandleDataTransfer(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleDMA3Transfer(void) { PokedudeBufferExecCompleted(); } void PokedudeHandlePlayBGM(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd32(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleTwoReturnValues(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleChosenMonReturnValue(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleOneReturnValue(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleOneReturnValue_Duplicate(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd37(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd38(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd39(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd40(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { PokedudeBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect_PokedudeTmp; } } void PokedudeHandleCmd42(void) { PokedudeBufferExecCompleted(); } void PokedudeHandlePlaySE(void) { PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PokedudeBufferExecCompleted(); } void PokedudeHandlePlayFanfare(void) { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); PokedudeBufferExecCompleted(); } void PokedudeHandleFaintingCry(void) { struct Pokemon *mon; u16 species; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]; else mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; species = GetMonData(mon, MON_DATA_SPECIES); PlayCry1(species, 25); PokedudeBufferExecCompleted(); } void PokedudeHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; PokedudeBufferExecCompleted(); } void PokedudeHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_81595EC, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_99; } void sub_8159478(u8 battlerId) { u16 species; gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); } void sub_81595EC(u8 taskId) { if (gTasks[taskId].data[1] < 31) { ++gTasks[taskId].data[1]; } else { u8 savedActiveBattler = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8159478(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_8156624; gActiveBattler = savedActiveBattler; DestroyTask(taskId); } } void PokedudeHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { PokedudeBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE; gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); PokedudeBufferExecCompleted(); } } void PokedudeHandleHidePartyStatusSummary(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleEndBounceEffect(void) { EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); PokedudeBufferExecCompleted(); } void PokedudeHandleSpriteInvisibility(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleBattleAnimation(void) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) PokedudeBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation_PokedudeTmp; } void PokedudeHandleLinkStandbyMsg(void) { switch (gBattleBufferA[gActiveBattler][1]) { case 0: case 1: EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_MON); break; case 2: break; } PokedudeBufferExecCompleted(); } void PokedudeHandleResetActionMoveSelection(void) { PokedudeBufferExecCompleted(); } void PokedudeHandleCmd55(void) { gBattleOutcome = gBattleBufferA[gActiveBattler][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); PokedudeBufferExecCompleted(); if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) gBattlerControllerFuncs[gActiveBattler] = sub_8156254; } void PokedudeCmdEnd(void) { } void sub_8159824(void) { const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->field_96]; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); } if (*(r7[gUnknown_3005EE0[gActiveBattler][0]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2]) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) PlaySE(SE_SELECT); gUnknown_3005EE0[gActiveBattler][2] = 0; switch (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]) { case 0: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); break; case 1: BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); break; case 2: BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); break; case 3: BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); break; } PokedudeBufferExecCompleted(); ++gUnknown_3005EE0[gActiveBattler][0]; if (r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] == 4) gUnknown_3005EE0[gActiveBattler][0] = 0; } else { if (gActionSelectionCursor[gActiveBattler] != r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler] && r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler + 4] / 2 == gUnknown_3005EE0[gActiveBattler][2]) { PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); gActionSelectionCursor[gActiveBattler] = r7[gUnknown_3005EE0[gActiveBattler][0]][gActiveBattler]; ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); } ++gUnknown_3005EE0[gActiveBattler][2]; } }