#include "global.h" #include "gflib.h" #include "battle.h" #include "battle_anim.h" #include "battle_setup.h" #include "scanline_effect.h" #include "task.h" #include "trig.h" static EWRAM_DATA u16 sBgCnt = 0; extern const u8 gBattleAnimRegOffsBgCnt[]; extern const u8 gBattleIntroRegOffsBgCnt[]; static void BattleIntroSlide1(u8 taskId); static void BattleIntroSlide2(u8 taskId); static void BattleIntroSlide3(u8 taskId); static void BattleIntroSlideLink(u8 taskId); static const TaskFunc sBattleIntroSlideFuncs[] = { BattleIntroSlide1, // BATTLE_TERRAIN_GRASS BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS BattleIntroSlide2, // BATTLE_TERRAIN_SAND BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER BattleIntroSlide2, // BATTLE_TERRAIN_WATER BattleIntroSlide1, // BATTLE_TERRAIN_POND BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN BattleIntroSlide1, // BATTLE_TERRAIN_CAVE BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN }; void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value) { if (bgId < 4) { sBgCnt = GetGpuReg(gBattleAnimRegOffsBgCnt[bgId]); switch (attributeId) { case BG_ANIM_SCREEN_SIZE: ((struct BgCnt *)&sBgCnt)->screenSize = value; break; case BG_ANIM_AREA_OVERFLOW_MODE: ((struct BgCnt *)&sBgCnt)->areaOverflowMode = value; break; case BG_ANIM_MOSAIC: ((struct BgCnt *)&sBgCnt)->mosaic = value; break; case BG_ANIM_CHAR_BASE_BLOCK: ((struct BgCnt *)&sBgCnt)->charBaseBlock = value; break; case BG_ANIM_PRIORITY: ((struct BgCnt *)&sBgCnt)->priority = value; break; case BG_ANIM_PALETTES_MODE: ((struct BgCnt *)&sBgCnt)->palettes = value; break; case BG_ANIM_SCREEN_BASE_BLOCK: ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value; break; } SetGpuReg(gBattleAnimRegOffsBgCnt[bgId], sBgCnt); } } s32 GetAnimBgAttribute(u8 bgId, u8 attributeId) { u16 bgCnt; if (bgId < 4) { bgCnt = GetGpuReg(gBattleIntroRegOffsBgCnt[bgId]); switch (attributeId) { case BG_ANIM_SCREEN_SIZE: return ((struct BgCnt *)&bgCnt)->screenSize; case BG_ANIM_AREA_OVERFLOW_MODE: return ((struct BgCnt *)&bgCnt)->areaOverflowMode; case BG_ANIM_MOSAIC: return ((struct BgCnt *)&bgCnt)->mosaic; case BG_ANIM_CHAR_BASE_BLOCK: return ((struct BgCnt *)&bgCnt)->charBaseBlock; case BG_ANIM_PRIORITY: return ((struct BgCnt *)&bgCnt)->priority; case BG_ANIM_PALETTES_MODE: return ((struct BgCnt *)&bgCnt)->palettes; case BG_ANIM_SCREEN_BASE_BLOCK: return ((struct BgCnt *)&bgCnt)->screenBaseBlock; } } return 0; } void HandleIntroSlide(u8 terrain) { u8 taskId; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { taskId = CreateTask(BattleIntroSlideLink, 0); } else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY) { terrain = BATTLE_TERRAIN_UNDERWATER; taskId = CreateTask(BattleIntroSlide2, 0); } else { taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0); } gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = terrain; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; gTasks[taskId].data[5] = 0; gTasks[taskId].data[6] = 0; } void BattleIntroSlideEnd(u8 taskId) { DestroyTask(taskId); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); } static void BattleIntroSlide1(u8 taskId) { s32 i; gBattle_BG1_X += 6; switch (gTasks[taskId].data[0]) { case 0: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { gTasks[taskId].data[2] = 16; ++gTasks[taskId].data[0]; } else { gTasks[taskId].data[2] = 1; ++gTasks[taskId].data[0]; } break; case 1: if (--gTasks[taskId].data[2] == 0) { ++gTasks[taskId].data[0]; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); } break; case 2: gBattle_WIN0V -= 0xFF; if ((gBattle_WIN0V & 0xFF00) == 0x3000) { ++gTasks[taskId].data[0]; gTasks[taskId].data[2] = 240; gTasks[taskId].data[3] = 32; gIntroSlideFlags &= ~1; } break; case 3: if (gTasks[taskId].data[3]) { --gTasks[taskId].data[3]; } else { if (gTasks[taskId].data[1] == 1) { if (gBattle_BG1_Y != 0xFFB0) gBattle_BG1_Y -= 2; } else if (gBattle_BG1_Y != 0xFFC8) { gBattle_BG1_Y -= 1; } } if (gBattle_WIN0V & 0xFF00) gBattle_WIN0V -= 0x3FC; if (gTasks[taskId].data[2]) gTasks[taskId].data[2] -= 2; // Scanline settings have already been set in CB2_InitBattleInternal for (i = 0; i < 80; ++i) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; while (i < 160) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; if (!gTasks[taskId].data[2]) { gScanlineEffect.state = 3; ++gTasks[taskId].data[0]; CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); } break; case 4: BattleIntroSlideEnd(taskId); break; } } static void BattleIntroSlide2(u8 taskId) { s32 i; switch (gTasks[taskId].data[1]) { case 2: case 4: gBattle_BG1_X += 8; break; case 3: gBattle_BG1_X += 6; break; } if (gTasks[taskId].data[1] == 4) { gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8; if (gTasks[taskId].data[6] < 180) gTasks[taskId].data[6] += 4; else gTasks[taskId].data[6] += 6; if (gTasks[taskId].data[6] == 360) gTasks[taskId].data[6] = 0; } switch (gTasks[taskId].data[0]) { case 0: gTasks[taskId].data[4] = 16; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { gTasks[taskId].data[2] = 16; ++gTasks[taskId].data[0]; } else { gTasks[taskId].data[2] = 1; ++gTasks[taskId].data[0]; } break; case 1: if (--gTasks[taskId].data[2] == 0) { ++gTasks[taskId].data[0]; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); } break; case 2: gBattle_WIN0V -= 0xFF; if ((gBattle_WIN0V & 0xFF00) == 0x3000) { ++gTasks[taskId].data[0]; gTasks[taskId].data[2] = 240; gTasks[taskId].data[3] = 32; gTasks[taskId].data[5] = 1; gIntroSlideFlags &= ~1; } break; case 3: if (gTasks[taskId].data[3]) { if (--gTasks[taskId].data[3] == 0) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0)); SetGpuReg(REG_OFFSET_BLDY, 0); } } else if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0) { gTasks[taskId].data[4] += 0xFF; gTasks[taskId].data[5] = 4; } if (gBattle_WIN0V & 0xFF00) gBattle_WIN0V -= 0x3FC; if (gTasks[taskId].data[2]) gTasks[taskId].data[2] -= 2; // Scanline settings have already been set in CB2_InitBattleInternal() for (i = 0; i < 80; ++i) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; while (i < 160) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; if (!gTasks[taskId].data[2]) { gScanlineEffect.state = 3; ++gTasks[taskId].data[0]; CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); } break; case 4: BattleIntroSlideEnd(taskId); break; } if (gTasks[taskId].data[0] != 4) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); } static void BattleIntroSlide3(u8 taskId) { s32 i; gBattle_BG1_X += 8; switch (gTasks[taskId].data[0]) { case 0: SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8)); SetGpuReg(REG_OFFSET_BLDY, 0); gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8); if (gBattleTypeFlags & BATTLE_TYPE_LINK) { gTasks[taskId].data[2] = 16; ++gTasks[taskId].data[0]; } else { gTasks[taskId].data[2] = 1; ++gTasks[taskId].data[0]; } break; case 1: if (--gTasks[taskId].data[2] == 0) { ++gTasks[taskId].data[0]; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); } break; case 2: gBattle_WIN0V -= 0xFF; if ((gBattle_WIN0V & 0xFF00) == 0x3000) { ++gTasks[taskId].data[0]; gTasks[taskId].data[2] = 240; gTasks[taskId].data[3] = 32; gTasks[taskId].data[5] = 1; gIntroSlideFlags &= ~1; } break; case 3: if (gTasks[taskId].data[3]) { --gTasks[taskId].data[3]; } else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0) { gTasks[taskId].data[4] += 0xFF; gTasks[taskId].data[5] = 6; } if (gBattle_WIN0V & 0xFF00) gBattle_WIN0V -= 0x3FC; if (gTasks[taskId].data[2]) gTasks[taskId].data[2] -= 2; // Scanline settings have already been set in CB2_InitBattleInternal() for (i = 0; i < 80; ++i) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; while (i < 160) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; if (!gTasks[taskId].data[2]) { gScanlineEffect.state = 3; ++gTasks[taskId].data[0]; CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); } break; case 4: BattleIntroSlideEnd(taskId); break; } if (gTasks[taskId].data[0] != 4) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); } static void BattleIntroSlideLink(u8 taskId) { s32 i; if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4]) { u16 var0 = gBattle_BG1_X & 0x8000; if (var0 || gBattle_BG1_X < 80) { gBattle_BG1_X += 3; gBattle_BG2_X -= 3; } else { CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE); gTasks[taskId].data[4] = 1; } } switch (gTasks[taskId].data[0]) { case 0: gTasks[taskId].data[2] = 32; ++gTasks[taskId].data[0]; break; case 1: if (--gTasks[taskId].data[2] == 0) { ++gTasks[taskId].data[0]; gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit; gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2); } break; case 2: gBattle_WIN0V -= 0xFF; if ((gBattle_WIN0V & 0xFF00) == 0x3000) { ++gTasks[taskId].data[0]; gTasks[taskId].data[2] = 240; gTasks[taskId].data[3] = 32; gIntroSlideFlags &= ~1; } break; case 3: if (gBattle_WIN0V & 0xFF00) gBattle_WIN0V -= 0x3FC; if (gTasks[taskId].data[2]) gTasks[taskId].data[2] -= 2; // Scanline settings have already been set in CB2_InitBattleInternal() for (i = 0; i < 80; ++i) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; while (i < 160) gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; if (!gTasks[taskId].data[2]) { gScanlineEffect.state = 3; ++gTasks[taskId].data[0]; SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); } break; case 4: BattleIntroSlideEnd(taskId); break; } } void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset) { s32 i, j; u8 battler = GetBattlerAtPosition(battlerPosition); s32 offset = tilesOffset; CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tilesDest, BG_SCREEN_SIZE); LoadBgTiles(bgId, tilesDest, 0x1000, tilesOffset); for (i = y; i < y + 8; ++i) for (j = x; j < x + 8; ++j) tilemapDest[i * 32 + j] = offset++ | (palno << 12); LoadBgTilemap(bgId, tilemapDest, BG_SCREEN_SIZE, 0); } // not used static void sub_80BCFCC(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7) { s32 i, j, offset; DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE); offset = (arg5 >> 5) - (arg7 << 9); for (i = arg1; i < arg1 + 8; ++i) for (j = arg0; j < arg0 + 8; ++j) *((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset++ | (arg4 << 12); }