#include "global.h" #include "gflib.h" #include "battle_anim.h" #include "berry.h" #include "berry_crush.h" #include "berry_pouch.h" #include "berry_powder.h" #include "decompress.h" #include "digit_obj_util.h" #include "dynamic_placeholder_text_util.h" #include "graphics.h" #include "item.h" #include "item_menu.h" #include "item_menu_icons.h" #include "link.h" #include "link_rfu.h" #include "math_util.h" #include "menu.h" #include "minigame_countdown.h" #include "new_menu_helpers.h" #include "overworld.h" #include "random.h" #include "save.h" #include "scanline_effect.h" #include "script.h" #include "strings.h" #include "task.h" #include "text_window.h" #include "trig.h" #include "constants/songs.h" #include "constants/items.h" #define TAG_COUNTDOWN 0x1000 enum { BCTEXT_AREYOUREADY, BCTEXT_WAITFOROTHERS, BCTEXT_GAINEDPOWDER, BCTEXT_RECORDINGRESULTS, BCTEXT_ASKPLAYAGAIN, BCTEXT_CANCEL_NOBERRIES, BCTEXT_CANCEL_DROPPEDOUT, BCTEXT_TIMEUP, BCTEXT_COMMSTANDBY, }; enum { BCCMD_BeginNormalPaletteFade = 1, BCCMD_WaitPaletteFade, BCCMD_PrintMessage, BCCMD_InitGfx, BCCMD_TeardownGfx, BCCMD_SignalReadyToBegin, BCCMD_AskPickBerry, BCCMD_GoToBerryPouch, BCCMD_WaitForOthersToPickBerries, BCCMD_DropBerriesIntoCrusher, BCCMD_DropLid, BCCMD_Countdown, BCCMD_PlayGame_Master, BCCMD_PlayGame_Slave, BCCMD_FinishGame, BCCMD_HandleTimeUp, BCCMD_TabulateResults, BCCMD_ShowResults, BCCMD_SaveTheGame, BCCMD_AskPlayAgain, BCCMD_CommunicatePlayAgainResponses, BCCMD_FadeOutToPlayAgain, BCCMD_PlayAgainFailureMessage, BCCMD_GracefulExit, BCCMD_Quit, }; struct BerryCrushGame_Player { u8 unk0[PLAYER_NAME_LENGTH + 1 + 4]; u16 unkC; u16 unkE; u16 unk10; u16 unk12; u16 unk14; u16 unk16; u16 unk18; u16 unk1A; u8 unk1B; u8 unk1C; }; struct BerryCrushGame_4E { u16 unk0; u16 unk2; u8 unk4_0:1; u8 unk4_1:1; u8 unk4_2:1; u8 unk4_3:5; s8 unk5; u16 unk6; u16 unk8; u16 unkA; u16 unkC; }; struct BerryCrushGame_40 { s16 unk0; s16 unk2; s16 unk4; s16 unk6; s16 unk8; s16 unkA; s16 unkC; s16 unkE; }; struct BerryCrushGame_5C { u16 unk00; u8 unk02_0:1; u8 unk02_1:1; u8 pushedAButton:1; u8 unk02_3:5; s8 unk03; u16 unk04; u16 unk06; u16 unk08; u16 unk0A; }; struct BerryCrushGame_68 { u32 unk00; u16 unk04; u16 unk06; u16 unk08; u16 unk0A; // 0: Number of A presses // 1: Neatness u16 stats[2][5]; u8 unk20[2][8]; }; struct BerryCrushPlayerSeatCoords { u8 unk0; u8 unk1; u8 unk2; s16 unk4; s16 unk6; s16 unk8; s16 unkA; }; struct BerryCrushGame_138 { u8 animBerryIdx; u8 unk1; u8 unk2; u8 unk3; s16 minutes; s16 secondsInt; s16 secondsFrac; const struct BerryCrushPlayerSeatCoords *seatCoords[5]; struct Sprite *coreSprite; struct Sprite *impactSprites[5]; struct Sprite *berrySprites[5]; struct Sprite *sparkleSprites[11]; struct Sprite *timerSprites[2]; u8 unk80; u8 filler81; u8 unk82; u8 unk83[5]; u16 bgBuffers[4][0x800]; }; struct BerryCrushGame { MainCallback savedCallback; u32 (*cmdCallback)(struct BerryCrushGame *, u8 *); u8 localId; u8 playerCount; u8 mainTask; u8 textSpeed; u8 cmdState; u8 unkD; u8 nextCmd; u8 afterPalFadeCmd; u16 unk10; u16 gameState; u16 unk14; u16 pressingSpeed; s16 unk18; s16 unk1A; s32 powder; s32 unk20; u8 unk24; u8 unk25_0:1; u8 unk25_1:1; u8 unk25_2:1; u8 unk25_3:1; u8 unk25_4:1; u8 unk25_5:3; u16 unk26; u16 timer; s16 depth; s16 vibration; s16 unk2E; s16 unk30; s16 unk32; s16 unk34; u8 commandParams[0xC]; u16 sendCmd[6]; u16 recvCmd[7]; struct BerryCrushGame_5C localState; struct BerryCrushGame_68 unk68; struct BerryCrushGame_Player unk98[5]; struct BerryCrushGame_138 spritesManager; }; static EWRAM_DATA struct BerryCrushGame *sBerryCrushGamePtr = NULL; static void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game); static void CB2_ReturnToBerryCrushGameFromBerryPouch(void); static void VBlankCB_BerryCrush(void); static void CB2_BerryCrush(void); static void Task_RunBerryCrushGame(u8 taskId); static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, u8 *params); static u32 BerryCrushCommand_Quit(struct BerryCrushGame * game, u8 *params); static void sub_814D4D8(struct BerryCrushGame * game); static void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd); static void FramesToMinSec(struct BerryCrushGame_138 * arg0, u16 arg1); static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string); static void PrintBerryCrushResultWindow(struct BerryCrushGame * sp0C, u8 sp10, u8 sp14, u8 r3); static void sub_814E32C(struct BerryCrushGame * r8); static void Task_ShowBerryCrushRankings(u8 r4); static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * r4, u16 r1); static void sub_814EB38(struct BerryCrushGame * r5); static void sub_814EBB0(struct BerryCrushGame * r6); static void sub_814EC80(struct BerryCrushGame * r6); static void sub_814ECE0(struct BerryCrushGame * r6); static void sub_814EF10(struct BerryCrushGame * r5); static void SpriteCB_BerryCrushImpact(struct Sprite * sprite); static void sub_814EFFC(struct Sprite * sprite); static void sub_814F044(struct Sprite * sprite); static void sub_814F0D8(struct Sprite * sprite); struct BerryCrushGame *GetBerryCrushGame(void); void StartBerryCrush(MainCallback callback); u32 ExitBerryCrushWithCallback(MainCallback callback); void CB2_BerryCrush_GoToBerryPouch(void); void BerryCrush_SetVBlankCallback(void); void BerryCrush_UnsetVBlankCallback(void); void BerryCrush_UpdateSav2Records(void); void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params); void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette); int sub_814D9CC(struct BerryCrushGame *arg0); int BerryCrush_InitBgs(void); int BerryCrush_TeardownBgs(void); void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1); void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1); void sub_814DC5C(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1); bool32 sub_814DE50(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1); bool32 sub_814E644(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1); void sub_814E80C(struct BerryCrushGame *arg0); void sub_814DA04(struct BerryCrushGame *arg0); void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *arg0); void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite); void ShowBerryCrushRankings(void); static const u8 gUnknown_846E2E0[] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}; static const u8 gUnknown_846E2E8[] = {0x00, 0x01, 0x02, 0x03, 0x05, 0x00, 0x00, 0x00}; static const s8 gUnknown_846E2F0[][7] = { {0x04, 0x01, 0x00, 0xff, 0x00, 0x00, 0x00}, {0x04, 0x02, 0x00, 0xff, 0x00, 0x00, 0x00}, {0x04, 0x02, 0x00, 0xfe, 0x00, 0x00, 0x00}, {0x06, 0x03, 0x01, 0xff, 0xfd, 0xff, 0x00}, {0x06, 0x04, 0x01, 0xfe, 0xfc, 0xfe, 0x00}, }; ALIGNED(4) const u8 gUnknown_846E314[][4] = { {0x03, 0x02, 0x01, 0x00}, {0x03, 0x03, 0x01, 0x00}, {0x03, 0x03, 0x02, 0x00}, {0x03, 0x04, 0x02, 0x00}, {0x03, 0x05, 0x03, 0x00} }; static const u8 *const sBerryCrushMessages[] = { gText_BerryCrush_AreYouReady, gText_BerryCrush_WaitForOthersToChooseBerry, gText_BerryCrush_GainedXUnitsOfPowder, gText_BerryCrush_RecordingGameResults, gText_BerryCrush_WantToPlayAgain, gText_BerryCrush_NoBerries, gText_BerryCrush_MemberDroppedOut, gText_BerryCrush_TimeUp, gText_BerryCrush_CommunicationStandby }; static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * berryCrushGame, u8 *params) = { NULL, BerryCrushCommand_BeginNormalPaletteFade, BerryCrushCommand_WaitPaletteFade, BerryCrushCommand_PrintMessage, BerryCrushCommand_InitGfx, BerryCrushCommand_TeardownGfx, BerryCrushCommand_SignalReadyToBegin, BerryCrushCommand_AskPickBerry, BerryCrushCommand_GoToBerryPouch, BerryCrushCommand_WaitForOthersToPickBerries, BerryCrushCommand_DropBerriesIntoCrusher, BerryCrushCommand_DropLid, BerryCrushCommand_Countdown, BerryCrushCommand_PlayGame_Master, BerryCrushCommand_PlayGame_Slave, BerryCrushCommand_FinishGame, BerryCrushCommand_HandleTimeUp, BerryCrushCommand_TabulateResults, BerryCrushCommand_ShowResults, BerryCrushCommand_SaveTheGame, BerryCrushCommand_AskPlayAgain, BerryCrushCommand_CommunicatePlayAgainResponses, BerryCrushCommand_FadeOutToPlayAgain, BerryCrushCommand_PlayAgainFailureMessage, BerryCrushCommand_GracefulExit, BerryCrushCommand_Quit }; static const u8 gUnknown_846E3B4[][4] = { {0x02, 0x04, 0x06, 0x07}, {0x03, 0x05, 0x08, 0x0b}, {0x03, 0x07, 0x0b, 0x0f}, {0x04, 0x08, 0x0c, 0x11} }; static const u8 gUnknown_846E3C4[] = {5, 7, 9, 12}; static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F}; static const struct BgTemplate sBgTemplates[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 15, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0x0000 }, { .bg = 1, .charBaseIndex = 0, .mapBaseIndex = 13, .screenSize = 2, .paletteMode = 0, .priority = 1, .baseTile = 0x0000 }, { .bg = 2, .charBaseIndex = 0, .mapBaseIndex = 12, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0x0000 }, { .bg = 3, .charBaseIndex = 0, .mapBaseIndex = 11, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0x0000 } }; static const u8 sBerryCrushTextColorTable[][3] = { { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY }, { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }, { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED }, { TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE }, { TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN }, { TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED } }; static const struct WindowTemplate sWindowTemplate_BerryCrushRankings = { .bg = 0, .tilemapLeft = 3, .tilemapTop = 4, .width = 24, .height = 13, .paletteNum = 0xF, .baseBlock = 0x001 }; static const struct WindowTemplate gUnknown_846E3F8[] = { { .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 9, .height = 2, .paletteNum = 0x8, .baseBlock = 0x3ed }, { .bg = 0, .tilemapLeft = 0, .tilemapTop = 3, .width = 9, .height = 2, .paletteNum = 0x8, .baseBlock = 0x3db }, { .bg = 0, .tilemapLeft = 0, .tilemapTop = 6, .width = 9, .height = 2, .paletteNum = 0x8, .baseBlock = 0x3c9 }, { .bg = 0, .tilemapLeft = 21, .tilemapTop = 3, .width = 9, .height = 2, .paletteNum = 0x8, .baseBlock = 0x3b7 }, { .bg = 0, .tilemapLeft = 21, .tilemapTop = 6, .width = 9, .height = 2, .paletteNum = 0x8, .baseBlock = 0x3a5 }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate gUnknown_846E428[] = { { .bg = 0, .tilemapLeft = 4, .tilemapTop = 2, .width = 22, .height = 16, .paletteNum = 0xF, .baseBlock = 0x001 }, { .bg = 0, .tilemapLeft = 4, .tilemapTop = 2, .width = 22, .height = 16, .paletteNum = 0xF, .baseBlock = 0x001 }, { .bg = 0, .tilemapLeft = 3, .tilemapTop = 2, .width = 24, .height = 16, .paletteNum = 0xF, .baseBlock = 0x001 }, DUMMY_WIN_TEMPLATE }; static const u8 gUnknown_846E448[][4] = { { 6, 8, 9, 11 }, { 12, 14, 15, 16} }; static const u32 sPressingSpeedConversionTable[] = { // Decimal point is vertically aligned with the pixel // directly between the >< below. 50000000, // 50 25000000, // 25 12500000, // 12.5 6250000, // 6.25 3125000, // 3.125 1562500, // 1.5625 781250, // 0.78125 390625 // 0.390625 }; static const u16 sBerryCrushCorePal[] = INCBIN_U16("graphics/link_games/unk_846E4D0.gbapal"); static const u16 sBerryCrushImpactAndSparklesPal[] = INCBIN_U16("graphics/link_games/unk_846E7FC.gbapal"); static const u16 sBerryCrushTImerPal[] = INCBIN_U16("graphics/link_games/unk_846ECC4.gbapal"); static const u32 sBerryCrushCoreTiles[] = INCBIN_U32("graphics/link_games/unk_846E4D0.4bpp.lz"); static const u32 sBerryCrushImpactTiles[] = INCBIN_U32("graphics/link_games/unk_846E7FC.4bpp.lz"); static const u32 sBerryCrushPowderSparklesTiles[] = INCBIN_U32("graphics/link_games/unk_846EB78.4bpp.lz"); static const u32 sBerryCrushTimerTiles[] = INCBIN_U32("graphics/link_games/unk_846ECC4.4bpp.lz"); static const u32 gBerryCrushGrinderTopTilemap[] = INCBIN_U32("graphics/link_games/unk_846ED90.bin.lz"); static const u32 gBerryCrushContainerCapTilemap[] = INCBIN_U32("graphics/link_games/unk_846EEC0.bin.lz"); static const u32 gBerryCrushBackgroundTilemap[] = INCBIN_U32("graphics/link_games/unk_846F058.bin.lz"); static const u8 gUnknown_846F280[][5] = { {1, 3}, {0, 1, 3}, {1, 3, 2, 4}, {0, 1, 3, 2, 4} }; static const struct BerryCrushPlayerSeatCoords gUnknown_846F294[] = { {0, 0, 0, 0, -16, 0, 0}, {1, 0, 3, -28, -4, -24, 16}, {2, 0, 6, -16, 20, -8, 16}, {3, 20, 3, 28, -4, 32, -8}, {4, 20, 6, 16, 20, 16, -8} }; static const s8 gUnknown_846F2D0[][2] = { { 0, 0}, {-1, 0}, { 1, 1} }; static const s8 gUnknown_846F2D6[][2] = { { 0, 0}, {-16, -4}, { 16, -4}, { -8, -2}, { 8, -2}, {-24, -8}, { 24, -8}, {-32, -12}, { 32, -12}, {-40, -16}, { 40, -16} }; static const u16 sPlayerBerrySpriteTags[] = { 5, 6, 7, 8, 9 }; static const struct CompressedSpriteSheet sSpriteSheets[] = { {sBerryCrushCoreTiles, 0x0800, 1}, {sBerryCrushImpactTiles, 0x0e00, 2}, {sBerryCrushPowderSparklesTiles, 0x0700, 3}, {sBerryCrushTimerTiles, 0x02c0, 4}, {} }; static const struct SpritePalette sSpritePals[] = { {sBerryCrushCorePal, 1}, {sBerryCrushImpactAndSparklesPal, 2}, {sBerryCrushTImerPal, 4}, {} }; static const union AnimCmd gUnknown_846F340[] = { ANIMCMD_FRAME(0x00, 0), ANIMCMD_END }; static const union AnimCmd gUnknown_846F348[] = { ANIMCMD_FRAME(0x00, 4), ANIMCMD_FRAME(0x10, 4), ANIMCMD_FRAME(0x20, 4), ANIMCMD_END }; static const union AnimCmd gUnknown_846F358[] = { ANIMCMD_FRAME(0x30, 2), ANIMCMD_FRAME(0x40, 2), ANIMCMD_FRAME(0x50, 2), ANIMCMD_FRAME(0x60, 2), ANIMCMD_END }; static const union AnimCmd gUnknown_846F36C[] = { ANIMCMD_FRAME(0x00, 2), ANIMCMD_FRAME(0x04, 2), ANIMCMD_FRAME(0x08, 2), ANIMCMD_FRAME(0x0c, 2), ANIMCMD_FRAME(0x10, 2), ANIMCMD_FRAME(0x14, 2), ANIMCMD_JUMP(0) }; static const union AnimCmd gUnknown_846F388[] = { ANIMCMD_FRAME(0x18, 4), ANIMCMD_FRAME(0x1c, 4), ANIMCMD_FRAME(0x20, 4), ANIMCMD_FRAME(0x24, 4), ANIMCMD_FRAME(0x28, 4), ANIMCMD_FRAME(0x2c, 4), ANIMCMD_FRAME(0x30, 4), ANIMCMD_FRAME(0x34, 4), ANIMCMD_JUMP(0) }; static const union AnimCmd gUnknown_846F3AC[] = { ANIMCMD_FRAME(0x14, 0), ANIMCMD_END }; static const union AnimCmd gUnknown_846F3B4[] = { ANIMCMD_FRAME(0x00, 0), ANIMCMD_END }; static const union AffineAnimCmd gUnknown_846F3BC[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_FRAME(0, 0, 2, 1), AFFINEANIMCMD_JUMP(1) }; static const union AffineAnimCmd gUnknown_846F3D4[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_FRAME(0, 0, -2, 1), AFFINEANIMCMD_JUMP(1) }; static const union AnimCmd *const sAnimTable_BerryCrushCore[] = { gUnknown_846F340 }; static const union AnimCmd *const sAnimTable_BerryCrushImpact[] = { gUnknown_846F348, gUnknown_846F358 }; static const union AnimCmd *const sAnimTable_BerryCrushPowderSparkles[] = { gUnknown_846F36C, gUnknown_846F388 }; static const union AnimCmd *const sAnimTable_BerryCrushTimer[] = { gUnknown_846F3AC }; static const union AnimCmd *const gUnknown_846F404[] = { gUnknown_846F3B4 }; static const union AffineAnimCmd *const gUnknown_846F408[] = { gUnknown_846F3BC, gUnknown_846F3D4 }; static const struct SpriteTemplate sSpriteTemplate_BerryCrushCore = { .tileTag = 1, .paletteTag = 1, .oam = &gOamData_AffineOff_ObjNormal_64x64, .anims = sAnimTable_BerryCrushCore, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_BerryCrushImpact = { .tileTag = 2, .paletteTag = 2, .oam = &gOamData_AffineOff_ObjNormal_32x32, .anims = sAnimTable_BerryCrushImpact, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_BerryCrushImpact }; static const struct SpriteTemplate sSpriteTemplate_BerryCrushPowderSparkles = { .tileTag = 3, .paletteTag = 2, .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = sAnimTable_BerryCrushPowderSparkles, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_BerryCrushTimer = { .tileTag = 4, .paletteTag = 4, .oam = &gOamData_AffineOff_ObjNormal_8x16, .anims = sAnimTable_BerryCrushTimer, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sSpriteTemplate_PlayerBerry = { .tileTag = 5, .paletteTag = 5, .oam = &gOamData_AffineDouble_ObjNormal_32x32, .anims = gUnknown_846F404, .affineAnims = gUnknown_846F408, .callback = SpriteCallbackDummy }; static const struct DigitObjUtilTemplate sDigitObjTemplates[] = { { .strConvMode = 1, .shape = SPRITE_SHAPE(8x16), .size = SPRITE_SIZE(8x16), .priority = 0, .oamCount = 2, .xDelta = 8, .x = 156, .y = 0, .spriteSheet = {.compressed = &sSpriteSheets[3]}, .spritePal = &sSpritePals[2], }, { .strConvMode = 0, .shape = SPRITE_SHAPE(8x16), .size = SPRITE_SIZE(8x16), .priority = 0, .oamCount = 2, .xDelta = 8, .x = 180, .y = 0, .spriteSheet = {.compressed = &sSpriteSheets[3]}, .spritePal = &sSpritePals[2], }, { .strConvMode = 0, .shape = SPRITE_SHAPE(8x16), .size = SPRITE_SIZE(8x16), .priority = 0, .oamCount = 2, .xDelta = 8, .x = 204, .y = 0, .spriteSheet = {.compressed = &sSpriteSheets[3]}, .spritePal = &sSpritePals[2], } }; static const u8 *const sBCRankingHeaders[] = { gText_SpaceTimes, gText_XDotY, gText_StrVar1Berry, gText_NeatnessRankings, gText_CooperativeRankings, gText_PressingPowerRankings }; struct BerryCrushGame *GetBerryCrushGame(void) { return sBerryCrushGamePtr; } u32 ExitBerryCrushWithCallback(MainCallback callback) { if (sBerryCrushGamePtr == NULL) return 2; if (callback == NULL) callback = sBerryCrushGamePtr->savedCallback; DestroyTask(sBerryCrushGamePtr->mainTask); FREE_AND_SET_NULL(sBerryCrushGamePtr); SetMainCallback2(callback); if (callback == CB2_ReturnToField) { PlayNewMapMusic(MUS_POKE_CENTER); SetMainCallback1(CB1_Overworld); } return 0; } void StartBerryCrush(MainCallback callback) { u8 playerCount = 0; u8 multiplayerId; if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0) { SetMainCallback2(callback); Rfu.linkman_param[0] = 0; Rfu.linkman_param[1] = 0; Rfu.errorState = 1; return; } playerCount = GetLinkPlayerCount(); multiplayerId = GetMultiplayerId(); if (playerCount < 2 || multiplayerId >= playerCount) { SetMainCallback2(callback); Rfu.linkman_param[0] = 0; Rfu.linkman_param[1] = 0; Rfu.errorState = 1; return; } sBerryCrushGamePtr = AllocZeroed(sizeof(struct BerryCrushGame)); if (!sBerryCrushGamePtr) { SetMainCallback2(callback); Rfu.linkman_param[0] = 0; Rfu.linkman_param[1] = 0; Rfu.errorState = 1; return; } sBerryCrushGamePtr->savedCallback = callback; sBerryCrushGamePtr->localId = multiplayerId; sBerryCrushGamePtr->playerCount = playerCount; BerryCrush_InitPlayerNamesAndTextSpeed(sBerryCrushGamePtr); sBerryCrushGamePtr->gameState = 1; sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade; sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_SignalReadyToBegin; BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, TRUE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK); BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams); SetMainCallback2(CB2_BerryCrush); sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8); } static void CB2_ReturnToBerryCrushGameFromBerryPouch(void) { if (gSpecialVar_ItemId < FIRST_BERRY_INDEX || gSpecialVar_ItemId > LAST_BERRY_INDEX + 1) gSpecialVar_ItemId = FIRST_BERRY_INDEX; else RemoveBagItem(gSpecialVar_ItemId, 1); sBerryCrushGamePtr->unk98[sBerryCrushGamePtr->localId].unkC = gSpecialVar_ItemId - FIRST_BERRY_INDEX; sBerryCrushGamePtr->nextCmd = BCCMD_BeginNormalPaletteFade; sBerryCrushGamePtr->afterPalFadeCmd = BCCMD_WaitForOthersToPickBerries; BerryCrush_SetPaletteFadeParams(sBerryCrushGamePtr->commandParams, FALSE, 0xFFFFFFFF, 0, 16, 0, RGB_BLACK); BerryCrush_RunOrScheduleCommand(BCCMD_InitGfx, 1, sBerryCrushGamePtr->commandParams); sBerryCrushGamePtr->mainTask = CreateTask(Task_RunBerryCrushGame, 8); SetMainCallback2(CB2_BerryCrush); } void CB2_BerryCrush_GoToBerryPouch(void) { DestroyTask(sBerryCrushGamePtr->mainTask); InitBerryPouch(BERRYPOUCH_FROMBERRYCRUSH, CB2_ReturnToBerryCrushGameFromBerryPouch, FALSE); } void BerryCrush_SetVBlankCallback(void) { SetVBlankCallback(VBlankCB_BerryCrush); } void BerryCrush_UnsetVBlankCallback(void) { SetVBlankCallback(NULL); } void BerryCrush_UpdateSav2Records(void) { u32 var0, var1; var0 = sBerryCrushGamePtr->unk68.unk04; var0 <<= 8; var0 = MathUtil_Div32(var0, 60 << 8); var1 = sBerryCrushGamePtr->unk68.unk0A; var1 <<= 8; var1 = MathUtil_Div32(var1, var0) & 0xFFFF; sBerryCrushGamePtr->pressingSpeed = var1; switch (sBerryCrushGamePtr->playerCount) { case 2: if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[0]) { sBerryCrushGamePtr->unk25_1 = 1; gSaveBlock2Ptr->berryCrush.berryCrushResults[0] = sBerryCrushGamePtr->pressingSpeed; } break; case 3: if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[1]) { sBerryCrushGamePtr->unk25_1 = 1; gSaveBlock2Ptr->berryCrush.berryCrushResults[1] = sBerryCrushGamePtr->pressingSpeed; } break; case 4: if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[2]) { sBerryCrushGamePtr->unk25_1 = 1; gSaveBlock2Ptr->berryCrush.berryCrushResults[2] = sBerryCrushGamePtr->pressingSpeed; } break; case 5: if (sBerryCrushGamePtr->pressingSpeed > gSaveBlock2Ptr->berryCrush.berryCrushResults[3]) { sBerryCrushGamePtr->unk25_1 = 1; gSaveBlock2Ptr->berryCrush.berryCrushResults[3] = sBerryCrushGamePtr->pressingSpeed; } break; } sBerryCrushGamePtr->powder = sBerryCrushGamePtr->unk68.unk00; if (GiveBerryPowder(sBerryCrushGamePtr->powder)) return; sBerryCrushGamePtr->unk25_0 = 1; } static void VBlankCB_BerryCrush(void) { TransferPlttBuffer(); LoadOam(); ProcessSpriteCopyRequests(); } static void CB2_BerryCrush(void) { RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); } static void Task_RunBerryCrushGame(u8 taskId) { if (sBerryCrushGamePtr->cmdCallback != NULL) sBerryCrushGamePtr->cmdCallback(sBerryCrushGamePtr, sBerryCrushGamePtr->commandParams); sub_814D9CC(sBerryCrushGamePtr); } void BerryCrush_InitPlayerNamesAndTextSpeed(struct BerryCrushGame *game) { u8 i; for (i = 0; i < game->playerCount; i++) { StringCopy(game->unk98[i].unk0, gLinkPlayers[i].name); game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS; } for (; i < 5; i++) { memset(game->unk98[i].unk0, 1, PLAYER_NAME_LENGTH); game->unk98[i].unk0[PLAYER_NAME_LENGTH] = EOS; } switch (gSaveBlock2Ptr->optionsTextSpeed) { case OPTIONS_TEXT_SPEED_SLOW: game->textSpeed = 8; break; case OPTIONS_TEXT_SPEED_MID: game->textSpeed = 4; break; case OPTIONS_TEXT_SPEED_FAST: game->textSpeed = 1; break; } } void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params) { struct BerryCrushGame * game = GetBerryCrushGame(); if (command >= NELEMS(sBerryCrushCommands)) command = 0; switch (runMode) { case 0: // Call now and set followup to game->nextCmd if (command != 0) sBerryCrushCommands[command](game, params); if (game->nextCmd >= NELEMS(sBerryCrushCommands)) game->nextCmd = 0; game->cmdCallback = sBerryCrushCommands[game->nextCmd]; break; case 1: // Schedule for next frame game->cmdCallback = sBerryCrushCommands[command]; break; } } static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame * game, u8 *params) { // params points to packed values: // bytes 0-3: selectedPals (bitfield) // byte 4: delay // byte 5: startY // byte 6: stopY // bytes 7-8: fade color // byte 9: if TRUE, communicate on fade complete u16 color; u32 selectedPals[2]; selectedPals[0] = (u32)params[0]; selectedPals[1] = (u32)params[1]; selectedPals[1] <<= 8; selectedPals[0] |= selectedPals[1]; selectedPals[1] = (u32)params[2]; selectedPals[1] <<= 16; selectedPals[0] |= selectedPals[1]; selectedPals[1] = (u32)params[3]; selectedPals[1] <<= 24; selectedPals[0] |= selectedPals[1]; params[0] = params[9]; color = params[8]; color <<= 8; color |= params[7]; gPaletteFade.bufferTransferDisabled = FALSE; BeginNormalPaletteFade(selectedPals[0], params[4], params[5], params[6], color); UpdatePaletteFade(); game->nextCmd = BCCMD_WaitPaletteFade; return 0; } static u32 BerryCrushCommand_WaitPaletteFade(struct BerryCrushGame * game, u8 *params) { switch (game->cmdState) { case 0: if (UpdatePaletteFade()) return 0; if(params[0] != 0) ++game->cmdState; else game->cmdState = 3; return 0; case 1: LinkRfu_SetRfuFuncToSend6600(); ++game->cmdState; return 0; case 2: if (IsLinkTaskFinished()) { ++game->cmdState; return 0; } return 0; case 3: BerryCrush_RunOrScheduleCommand(game->afterPalFadeCmd, 1, NULL); game->cmdState = 0; return 0; default: ++game->cmdState; return 0; } } static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *params) { u16 waitKeys; waitKeys = params[3]; waitKeys <<= 8; waitKeys |= params[2] << 0; switch (game->cmdState) { case 0: DrawDialogueFrame(0, FALSE); if (params[1] & 2) { StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[params[0]]); AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY); } else { AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY); } CopyWindowToVram(0, COPYWIN_BOTH); break; case 1: if (!IsTextPrinterActive(0)) { if (waitKeys == 0) ++game->cmdState; break; } return 0; case 2: if (!(waitKeys & gMain.newKeys)) return 0; break; case 3: if (params[1] & 1) ClearDialogWindowAndFrame(0, TRUE); BerryCrush_RunOrScheduleCommand(game->nextCmd, 1, NULL); game->cmdState = params[4]; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_InitGfx(struct BerryCrushGame * game, UNUSED u8 *params) { if (BerryCrush_InitBgs() != 0) BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams); return 0; } static u32 BerryCrushCommand_TeardownGfx(struct BerryCrushGame * game, UNUSED u8 *params) { if (BerryCrush_TeardownBgs() != 0) BerryCrush_RunOrScheduleCommand(game->nextCmd, 0, game->commandParams); return 0; } static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (IsLinkTaskFinished()) { PlayNewMapMusic(MUS_GAME_CORNER); BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL); game->gameState = 3; game->cmdState = 0; } return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_AskPickBerry(struct BerryCrushGame * game, u8 *params) { switch (game->cmdState) { default: ++game->cmdState; break; case 0: sub_814D4D8(game); BerryCrush_SetShowMessageParams(params, BCTEXT_AREYOUREADY, 1, 0, BCCMD_BeginNormalPaletteFade); game->nextCmd = BCCMD_AskPickBerry; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); break; case 1: game->nextCmd = BCCMD_GoToBerryPouch; BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL); game->cmdState = 2; break; } return 0; } static u32 BerryCrushCommand_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *params) { game->cmdCallback = NULL; SetMainCallback2(CB2_BerryCrush_GoToBerryPouch); return 0; } static u32 BerryCrushCommand_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *params) { u8 i; switch (game->cmdState) { case 0: BerryCrush_SetShowMessageParams(params, BCTEXT_WAITFOROTHERS, 0, 0, BCCMD_BeginNormalPaletteFade); game->nextCmd = BCCMD_WaitForOthersToPickBerries; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); return 0; case 1: LinkRfu_SetRfuFuncToSend6600(); break; case 2: if (!IsLinkTaskFinished()) return 0; memset(game->sendCmd, 0, sizeof(game->sendCmd)); game->sendCmd[0] = game->unk98[game->localId].unkC; SendBlock(0, game->sendCmd, 2); break; case 3: if (!IsLinkTaskFinished()) return 0; game->unk10 = 0; break; case 4: if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2]) return 0; for (i = 0; i < game->playerCount; ++i) { game->unk98[i].unkC = gBlockRecvBuffer[i][0]; if (game->unk98[i].unkC > 0xB0) game->unk98[i].unkC = 0; game->unk18 += gBerryCrushStats[game->unk98[i].unkC].unk0; game->powder += gBerryCrushStats[game->unk98[i].unkC].powder; } game->unk10 = 0; ResetBlockReceivedFlags(); game->unk20 = MathUtil_Div32(game->unk18 << 8, 0x2000); break; case 5: ClearDialogWindowAndFrame(0, TRUE); BerryCrush_RunOrScheduleCommand(BCCMD_DropBerriesIntoCrusher, 1, NULL); game->gameState = 4; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: BerryCrush_CreateBerrySprites(game, &game->spritesManager); LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (!IsLinkTaskFinished()) return 0; game->spritesManager.animBerryIdx = 0; game->spritesManager.unk1 = 0; game->spritesManager.unk2 = 0; game->spritesManager.unk3 = 0; break; case 2: game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher; game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->affineAnimPaused = FALSE; PlaySE(SE_BALL_THROW); break; case 3: if (game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher) return 0; game->spritesManager.berrySprites[game->spritesManager.animBerryIdx] = NULL; ++game->spritesManager.animBerryIdx; LinkRfu_SetRfuFuncToSend6600(); break; case 4: if (!IsLinkTaskFinished()) return 0; if (game->spritesManager.animBerryIdx < game->playerCount) { game->cmdState = 2; return 0; } game->spritesManager.animBerryIdx = 0; break; case 5: BerryCrushFreeBerrySpriteGfx(game, &game->spritesManager); LinkRfu_SetRfuFuncToSend6600(); break; case 6: if (!IsLinkTaskFinished()) return 0; PlaySE(SE_FALL); BerryCrush_RunOrScheduleCommand(BCCMD_DropLid, 1, NULL); game->gameState = 5; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: game->depth += 4; if (game->depth < 0) return 0; game->depth = 0; game->spritesManager.unk1 = 4; game->spritesManager.animBerryIdx = 0; game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0]; PlaySE(SE_M_STRENGTH); break; case 1: game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx]; SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration); ++game->spritesManager.animBerryIdx; if (game->spritesManager.animBerryIdx < game->spritesManager.unk2) return 0; if (game->spritesManager.unk1 == 0) break; --game->spritesManager.unk1; game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0]; game->spritesManager.animBerryIdx = 0; return 0; case 2: game->vibration = 0; SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); LinkRfu_SetRfuFuncToSend6600(); break; case 3: if (!IsLinkTaskFinished()) return 0; BerryCrush_RunOrScheduleCommand(BCCMD_Countdown, 1, NULL); game->gameState = 6; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_Countdown(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game-> cmdState) { case 0: LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (!IsLinkTaskFinished()) return 0; StartMinigameCountdown(TAG_COUNTDOWN, TAG_COUNTDOWN, 120, 80, 0); break; case 2: if (IsMinigameCountdownRunning()) return 0; LinkRfu_SetRfuFuncToSend6600(); break; case 3: if (!IsLinkTaskFinished()) return 0; game->spritesManager.animBerryIdx = 0; game->spritesManager.unk1 = 0; game->spritesManager.unk2 = 0; game->spritesManager.unk3 = 0; game->unk10 = 0; if (game->localId == 0) BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Master, 1, NULL); else BerryCrush_RunOrScheduleCommand(BCCMD_PlayGame_Slave, 1, NULL); game->gameState = 7; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static void BerryCrush_ProcessGamePartnerInput(struct BerryCrushGame * game) { u8 numPressedA = 0; u16 r3; u16 *curRecvCmd; u8 i = 0; s32 r2_ = 0; s32 r0; for (i = 0; i < game->playerCount; ++i) { curRecvCmd = gRecvCmds[i]; if ((curRecvCmd[0] & 0xFF00) == 0x2F00 && curRecvCmd[1] == 2) { if ((u8)curRecvCmd[2] & 4) // pushedAButton { game->localState.unk02_3 |= gUnknown_846E2E0[i]; game->unk98[i].unk1C = 1; ++game->unk98[i].unk16; ++numPressedA; r3 = game->timer - game->unk98[i].unkE; if (r3 >= game->unk98[i].unk12 - 1 && r3 <= game->unk98[i].unk12 + 1) { ++game->unk98[i].unk10; game->unk98[i].unk12 = r3; if (game->unk98[i].unk10 > game->unk98[i].unk14) game->unk98[i].unk14 = game->unk98[i].unk10; } else { game->unk98[i].unk10 = 0; game->unk98[i].unk12 = r3; } game->unk98[i].unkE = game->timer; if (++game->unk98[i].unk1B > 2) game->unk98[i].unk1B = 0; } else { game->unk98[i].unk1C = 0; } } } if (numPressedA > 1) { for (i = 0; i < game->playerCount; ++i) { if (game->unk98[i].unk1C != 0) { game->unk98[i].unk1C |= 2; ++game->unk98[i].unk18; } } } if (numPressedA != 0) { game->unk2E += numPressedA; numPressedA += gUnknown_846E2E8[numPressedA - 1]; game->unk34 += numPressedA; game->unk1A += numPressedA; r0 = game->unk18; r2_ = game->unk1A; if (r0 - r2_ > 0) { r2_ <<= 8; r2_ = MathUtil_Div32(r2_, game->unk20); r2_ >>= 8; game->unk24 = r2_; } else { game->unk24 = 32; game->localState.unk02_0 = 1; } } } static void BerryCrush_BuildLocalState(struct BerryCrushGame * game) { u8 count = 0; u16 r1 = 0; u8 i = 0; for (i = 0; i < game->playerCount; ++i) { if (game->unk98[i].unk1C != 0) { ++count; r1 = game->unk98[i].unk1B + 1; if (game->unk98[i].unk1C & 2) r1 |= 4; r1 <<= 3 * i; game->localState.unk08 |= r1; } } game->localState.unk04 = game->unk24; if (count == 0) { if (game->spritesManager.unk3 != 0) ++game->spritesManager.animBerryIdx; } else if (game->spritesManager.unk3 != 0) { if (count != game->spritesManager.unk1) { game->spritesManager.unk1 = count - 1; game->spritesManager.unk2 = gUnknown_846E314[count - 1][0]; } else { ++game->spritesManager.animBerryIdx; } } else { game->spritesManager.animBerryIdx = 0; game->spritesManager.unk1 = count - 1; game->spritesManager.unk2 = gUnknown_846E314[count - 1][0]; game->spritesManager.unk3 = 1; } if (game->spritesManager.unk3 != 0) { if (game->spritesManager.animBerryIdx >= game->spritesManager.unk2) { game->spritesManager.animBerryIdx = 0; game->spritesManager.unk1 = 0; game->spritesManager.unk2 = 0; game->spritesManager.unk3 = 0; r1 = 0; } else { r1 = gUnknown_846E314[game->spritesManager.unk1][game->spritesManager.animBerryIdx + 1]; } game->localState.unk03 = r1; } else { game->localState.unk03 = 0; } game->localState.unk06 = game->unk26; } static void BerryCrush_HandlePlayerInput(struct BerryCrushGame * game) { if (JOY_NEW(A_BUTTON)) game->localState.pushedAButton = TRUE; if (JOY_HELD(A_BUTTON)) { if (game->unk98[game->localId].unk1A < game->timer) ++game->unk98[game->localId].unk1A; } if (game->localId != 0 && !game->localState.pushedAButton) return; game->localState.unk00 = 2; if (game->timer % 30 == 0) { if (game->unk2E > gUnknown_846E3C4[game->playerCount - 2]) { ++game->unk30; game->unk25_4 = 1; } else { game->unk25_4 = 0; } game->unk2E = 0; ++game->unk32; } if (game->timer % 15 == 0) { if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][0]) game->unk25_5 = 0; else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][1]) game->unk25_5 = 1; else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][2]) game->unk34 = 2; // typo since game->unk34 will be reset? else if (game->unk34 < gUnknown_846E3B4[game->playerCount - 2][3]) game->unk34 = 3; // typo since game->unk34 will be reset? else game->unk25_5 = 4; game->unk34 = 0; } else { ++game->unk10; if (game->unk10 > 60) { if (game->unk10 > 70) { sub_80FBA44(); game->unk10 = 0; } else if (game->localState.unk02_3 == 0) { sub_80FBA44(); game->unk10 = 0; } } } if (game->timer >= 36000) game->localState.unk02_0 = 1; game->localState.unk02_1 = game->unk25_4; game->localState.unk0A = game->unk25_5; memcpy(&game->sendCmd, &game->localState, sizeof(game->sendCmd)); RfuPrepareSend0x2f00(game->sendCmd); } static void BerryCrush_UpdateGameState(struct BerryCrushGame * game) { u8 i = 0; struct BerryCrushGame_4E * r4_ = NULL; for (i = 0; i < game->playerCount; ++i) game->unk98[i].unk1C = 0; if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00 || gRecvCmds[0][1] != 2) { game->unk25_2 = 0; return; } memcpy(game->recvCmd, gRecvCmds[0], 14); r4_ = (struct BerryCrushGame_4E *)&game->recvCmd; game->depth = r4_->unk6; game->vibration = r4_->unk5; game->timer = r4_->unk8; sub_814DC5C(game, &game->spritesManager); if (r4_->unk4_0) game->unk25_3 = 1; } static u32 BerryCrushCommand_PlayGame_Master(struct BerryCrushGame * game, UNUSED u8 *params) { memset(&game->localState, 0, sizeof(game->localState)); memset(&game->recvCmd, 0, sizeof(game->recvCmd)); BerryCrush_UpdateGameState(game); SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration); if (game->unk25_3) { if (game->timer >= 36000) { game->timer = 36000; BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL); } else { BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL); } game->unk10 = 0; game->cmdState = 0; return 0; } else { ++game->unk26; BerryCrush_ProcessGamePartnerInput(game); BerryCrush_BuildLocalState(game); BerryCrush_HandlePlayerInput(game); return 0; } } static u32 BerryCrushCommand_PlayGame_Slave(struct BerryCrushGame * game, UNUSED u8 *params) { memset(&game->localState, 0, sizeof(game->localState)); memset(&game->recvCmd, 0, sizeof(game->recvCmd)); BerryCrush_UpdateGameState(game); SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration); if (game->unk25_3) { if (game->timer >= 36000) { game->timer = 36000; BerryCrush_RunOrScheduleCommand(BCCMD_HandleTimeUp, 1, NULL); } else { BerryCrush_RunOrScheduleCommand(BCCMD_FinishGame, 1, NULL); } game->unk10 = 0; game->cmdState = 0; return 0; } else { BerryCrush_HandlePlayerInput(game); return 0; } } static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: game->gameState = 8; PlaySE(SE_M_STRENGTH); BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0)); game->spritesManager.animBerryIdx = 2; break; case 1: if (--game->spritesManager.animBerryIdx != 255) return 0; BlendPalettes(0xFFFFFFFF, 0, RGB(31, 31, 0)); game->spritesManager.unk1 = 4; game->spritesManager.animBerryIdx = 0; game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0]; break; case 2: game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx]; SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration); SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration); if (++game->spritesManager.animBerryIdx < game->spritesManager.unk2) return 0; if (game->spritesManager.unk1 != 0) { --game->spritesManager.unk1; game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0]; game->spritesManager.animBerryIdx = 0; return 0; } break; case 3: game->vibration = 0; SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); break; case 4: if (!sub_814DE50(game, &game->spritesManager)) return 0; LinkRfu_SetRfuFuncToSend6600(); game->unk10 = 0; break; case 5: if (!IsLinkTaskFinished()) return 0; BerryCrush_RunOrScheduleCommand(BCCMD_TabulateResults, 1, NULL); game->unk10 = 0; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *params) { switch (game->cmdState) { case 0: game->gameState = 9; PlaySE(SE_FAILURE); BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0)); game->spritesManager.animBerryIdx = 4; break; case 1: if (--game->spritesManager.animBerryIdx != 255) return 0; BlendPalettes(0xFFFFFFFF, 0, RGB(31, 0, 0)); game->spritesManager.animBerryIdx = 0; break; case 2: if (!sub_814DE50(game, &game->spritesManager)) return 0; LinkRfu_SetRfuFuncToSend6600(); game->unk10 = 0; SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); break; case 3: if (!IsLinkTaskFinished()) return 0; ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6); BerryCrush_SetShowMessageParams(params, BCTEXT_TIMEUP, 1, 0, 0); game->nextCmd = BCCMD_SaveTheGame; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); game->unk10 = 0; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *params) { u8 i, j, r3; s32 r2; s32 r4; u16 r6; switch (game->cmdState) { case 0: memset(game->sendCmd, 0, 2 * sizeof(u16)); if (game->unk98[game->localId].unk1A > game->timer) game->unk98[game->localId].unk1A = game->timer; game->sendCmd[0] = game->unk98[game->localId].unk1A; SendBlock(0, game->sendCmd, 2); break; case 1: if (!IsLinkTaskFinished()) return 0; game->unk10 = 0; break; case 2: if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2]) return 0; for (i = 0; i < game->playerCount; ++i) game->unk98[i].unk1A = gBlockRecvBuffer[i][0]; game->unk10 = 0; game->sendCmd[0] = 0; ResetBlockReceivedFlags(); if (game->localId == 0) game->cmdState = 3; else game->cmdState = 6; return 0; case 3: memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68)); game->unk68.unk04 = game->timer; game->unk68.unk06 = game->unk18 / (game->timer / 60); // (unk30 * 50 / unk32) + 50 r2 = MathUtil_Mul32(game->unk30 << 8, 50 << 8); r2 = MathUtil_Div32(r2, game->unk32 << 8) + (50 << 8); r2 >>= 8; game->unk68.unk08 = r2 & 0x7F; // powder + playerCount * (r2 / 100) r2 <<= 8; r2 = MathUtil_Div32(r2, 100 << 8); r4 = (game->powder * game->playerCount) << 8; r4 = MathUtil_Mul32(r4, r2); game->unk68.unk00 = r4 >> 8; game->unk68.unk20[0][7] = Random() % 3; for (i = 0; i < game->playerCount; ++i) { game->unk68.unk20[0][i] = i; game->unk68.unk20[1][i] = i; game->unk68.stats[0][i] = game->unk98[i].unk16; game->unk68.unk0A += game->unk68.stats[0][i]; switch (game->unk68.unk20[0][7]) { case 0: if (game->unk98[i].unk16 != 0) { r2 = game->unk98[i].unk14; r2 <<= 8; r2 = MathUtil_Mul32(r2, 0x6400); r4 = game->unk98[i].unk16; r4 <<= 8; r4 = MathUtil_Div32(r2, r4); } else { r4 = 0; } break; case 1: if (game->unk98[i].unk16 != 0) { r2 = game->unk98[i].unk18; r2 <<= 8; r2 = MathUtil_Mul32(r2, 0x6400); r4 = game->unk98[i].unk16; r4 <<= 8; r4 = MathUtil_Div32(r2, r4); } else { r4 = 0; } break; case 2: if (game->unk98[i].unk16 == 0) { r4 = 0; } else if (game->unk98[i].unk1A >= game->timer) { r4 = 0x6400; } else { r2 = game->unk98[i].unk1A; r2 <<= 8; r2 = MathUtil_Mul32(r2, 0x6400); r4 = game->timer; r4 <<= 8; r4 = MathUtil_Div32(r2, r4); } break; } r4 >>= 4; game->unk68.stats[1][i] = r4; } break; case 4: for (i = 0; i < game->playerCount - 1; ++i) { for (j = game->playerCount - 1; j > i; --j) { if (game->unk68.stats[0][j - 1] < game->unk68.stats[0][j]) { r6 = game->unk68.stats[0][j]; game->unk68.stats[0][j] = game->unk68.stats[0][j - 1]; game->unk68.stats[0][j - 1] = r6; r3 = game->unk68.unk20[0][j]; game->unk68.unk20[0][j] = game->unk68.unk20[0][j - 1]; game->unk68.unk20[0][j - 1] = r3; } if (game->unk68.stats[1][j - 1] < game->unk68.stats[1][j]) { r6 = game->unk68.stats[1][j]; game->unk68.stats[1][j] = game->unk68.stats[1][j - 1]; game->unk68.stats[1][j - 1] = r6; r3 = game->unk68.unk20[1][j]; game->unk68.unk20[1][j] = game->unk68.unk20[1][j - 1]; game->unk68.unk20[1][j - 1] = r3; } } } SendBlock(0, &game->unk68, sizeof(struct BerryCrushGame_68)); break; case 5: if (!IsLinkTaskFinished()) return 0; game->unk10 = 0; break; case 6: if (GetBlockReceivedStatus() != 1) return 0; memset(&game->unk68, 0, sizeof(struct BerryCrushGame_68)); memcpy(&game->unk68, gBlockRecvBuffer, sizeof(struct BerryCrushGame_68)); ResetBlockReceivedFlags(); game->unk10 = 0; break; case 7: BerryCrush_UpdateSav2Records(); BerryCrush_RunOrScheduleCommand(BCCMD_ShowResults, 1, NULL); game->gameState = 11; game->cmdState = 0; game->unk24 = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_ShowResults(struct BerryCrushGame * game, u8 *params) { switch (game->cmdState) { case 0: if (!sub_814E644(game, &game->spritesManager)) return 0; break; case 1: CopyBgTilemapBufferToVram(0); game->spritesManager.animBerryIdx = 30; break; case 2: if (game->spritesManager.animBerryIdx != 0) { --game->spritesManager.animBerryIdx; return 0; } if (!JOY_NEW(A_BUTTON)) return 0; PlaySE(SE_SELECT); sub_814E80C(game); break; case 3: if (game->gameState <= 12) { ++game->gameState; game->cmdState = 0; return 0; } break; case 4: ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6); ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6); BerryCrush_SetShowMessageParams(params, BCTEXT_GAINEDPOWDER, 3, 0, 0); game->nextCmd = BCCMD_SaveTheGame; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_SaveTheGame(struct BerryCrushGame * game, u8 *params) { switch (game->cmdState) { case 0: if (game->timer >= 36000) BerryCrush_HideTimerSprites(&game->spritesManager); BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, BCCMD_BeginNormalPaletteFade); game->nextCmd = BCCMD_SaveTheGame; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); game->cmdState = 0; return 0; case 1: LinkRfu_SetRfuFuncToSend6600(); break; case 2: if (!IsLinkTaskFinished()) return 0; DrawDialogueFrame(0, FALSE); AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3); CopyWindowToVram(0, COPYWIN_BOTH); CreateTask(Task_SaveGame_UpdatedLinkRecords, 0); break; case 3: if (FuncIsActiveTask(Task_SaveGame_UpdatedLinkRecords)) return 0; break; case 4: BerryCrush_RunOrScheduleCommand(BCCMD_AskPlayAgain, 1, NULL); game->gameState = 15; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_AskPlayAgain(struct BerryCrushGame * game, u8 *params) { s8 r4 = 0; switch (game->cmdState) { case 0: BerryCrush_SetShowMessageParams(params, BCTEXT_ASKPLAYAGAIN, 0, 0, BCCMD_BeginNormalPaletteFade); game->nextCmd = BCCMD_AskPlayAgain; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); game->cmdState = 0; // dunno what it's doing because it's already in case 0 return 0; case 1: DisplayYesNoMenuDefaultYes(); break; case 2: r4 = Menu_ProcessInputNoWrapClearOnChoose(); if (r4 != -2) { memset(game->sendCmd, 0, sizeof(game->sendCmd)); if (r4 == 0) { if (CheckHasAtLeastOneBerry()) game->unk14 = 0; else game->unk14 = 3; } else { game->unk14 = 1; } ClearDialogWindowAndFrame(0, TRUE); BerryCrush_SetShowMessageParams(params, BCTEXT_COMMSTANDBY, 0, 0, 0); game->nextCmd = BCCMD_CommunicatePlayAgainResponses; BerryCrush_RunOrScheduleCommand(BCCMD_PrintMessage, 1, NULL); game->cmdState = 0; } return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *params) { u8 i = 0; switch (game->cmdState) { case 0: LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (!IsLinkTaskFinished()) return 0; game->sendCmd[0] = game->unk14; game->recvCmd[0] = 0; SendBlock(0, game->sendCmd, sizeof(u16)); break; case 2: if (!IsLinkTaskFinished()) return 0; game->unk10 = 0; break; case 3: if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2]) return 0; for (; i < game->playerCount; ++i) game->recvCmd[0] += gBlockRecvBuffer[i][0]; if (game->recvCmd[0] != 0) BerryCrush_RunOrScheduleCommand(BCCMD_PlayAgainFailureMessage, 1, NULL); else BerryCrush_RunOrScheduleCommand(BCCMD_FadeOutToPlayAgain, 1, NULL); ResetBlockReceivedFlags(); game->sendCmd[0] = 0; game->recvCmd[0] = 0; game->unk10 = 0; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_FadeOutToPlayAgain(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: BeginNormalPaletteFade(0xFFFFFFFF, 1, 0, 0x10, RGB_BLACK); UpdatePaletteFade(); break; case 1: if (UpdatePaletteFade()) return 0; break; case 2: ClearDialogWindowAndFrame(0, TRUE); sub_814DA04(game); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); UpdatePaletteFade(); break; case 3: if (UpdatePaletteFade()) return 0; BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL); game->gameState = 3; game->cmdState = 0; return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_PlayAgainFailureMessage(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: DrawDialogueFrame(0, FALSE); if (game->unk14 == 3) AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_NOBERRIES], game->textSpeed, NULL, 2, 1, 3); else AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[BCTEXT_CANCEL_DROPPEDOUT], game->textSpeed, NULL, 2, 1, 3); CopyWindowToVram(0, COPYWIN_BOTH); break; case 1: if (IsTextPrinterActive(0)) return 0; game->spritesManager.animBerryIdx = 120; break; case 2: if (game->spritesManager.animBerryIdx != 0) --game->spritesManager.animBerryIdx; else { BerryCrush_RunOrScheduleCommand(BCCMD_GracefulExit, 1, NULL); game->cmdState = 0; } return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u8 *params) { switch (game->cmdState) { case 0: LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (!IsLinkTaskFinished()) return 0; SetCloseLinkCallback(); break; case 2: if (gReceivedRemoteLinkPlayers) return 0; game->nextCmd = BCCMD_Quit; BerryCrush_RunOrScheduleCommand(BCCMD_TeardownGfx, 1, NULL); game->cmdState = 2; // ??? return 0; } ++game->cmdState; return 0; } static u32 BerryCrushCommand_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *params) { ExitBerryCrushWithCallback(NULL); return 0; } static void sub_814D4D8(struct BerryCrushGame * game) { u8 r5 = 0; IncrementGameStat(GAME_STAT_BERRY_CRUSH_POINTS); game->unkD = 0; game->unk10 = 0; game->gameState = 2; game->unk14 = 0; game->powder = 0; game->unk18 = 0; game->unk1A = 0; game->unk20 = 0; game->unk24 = 0; game->unk25_0 = 0; game->unk25_1 = 0; game->unk25_2 = 0; game->unk25_3 = FALSE; game->unk25_4 = 0; game->unk25_5 = 0; game->unk26 = 0; game->timer = 0; game->unk2E = 0; game->unk32 = -1; game->unk30 = 0; game->unk34 = 0; for (; r5 < 5; ++r5) { game->unk98[r5].unkC = -1; game->unk98[r5].unkE = 0; game->unk98[r5].unk10 = 0; game->unk98[r5].unk12 = 1; game->unk98[r5].unk14 = 0; game->unk98[r5].unk16 = 0; game->unk98[r5].unk18 = 0; game->unk98[r5].unk1A = 0; game->unk98[r5].unk1B = 0; game->unk98[r5].unk1C = 0; } } void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette) { params[0] = ((u8 *)&selectedPals)[0]; params[1] = ((u8 *)&selectedPals)[1]; params[2] = ((u8 *)&selectedPals)[2]; params[3] = ((u8 *)&selectedPals)[3]; params[4] = delay; params[5] = startY; params[6] = targetY; params[7] = ((u8 *)&palette)[0]; params[8] = ((u8 *)&palette)[1]; params[9] = communicateAfter; } void BerryCrush_SetShowMessageParams(u8 *params, u8 stringId, u8 flags, u16 waitKeys, u8 followupCmd) { params[0] = stringId; params[1] = flags; params[2] = ((u8 *)&waitKeys)[0]; params[3] = ((u8 *)&waitKeys)[1]; params[4] = followupCmd; } int BerryCrush_InitBgs(void) { struct BerryCrushGame * game = GetBerryCrushGame(); if (game == NULL) return -1; switch (game->cmdState) { case 0: SetVBlankCallback(NULL); SetHBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, 0); ScanlineEffect_Stop(); ResetTempTileDataBuffers(); break; case 1: CpuFill16(0, (void *)OAM, OAM_SIZE); gReservedSpritePaletteCount = 0; DigitObjUtil_Init(3); break; case 2: ResetPaletteFade(); ResetSpriteData(); FreeAllSpritePalettes(); break; case 3: ResetBgsAndClearDma3BusyFlags(FALSE); InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates)); SetBgTilemapBuffer(1, game->spritesManager.bgBuffers[0]); SetBgTilemapBuffer(2, game->spritesManager.bgBuffers[2]); SetBgTilemapBuffer(3, game->spritesManager.bgBuffers[3]); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); break; case 4: FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32); FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 64); FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32); FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32); break; case 5: CopyBgTilemapBufferToVram(0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(3); DecompressAndCopyTileDataToVram(1, gUnknown_8EAFFC0, 0, 0, 0); break; case 6: if (FreeTempTileDataBuffersIfPossible()) return 0; InitStandardTextBoxWindows(); ResetBg0(); sub_814EB38(game); sub_814EBB0(game); gPaletteFade.bufferTransferDisabled = TRUE; break; case 7: LoadPalette(gUnknown_8EAFEA0, 0, 0x180); CopyToBgTilemapBuffer(1, gBerryCrushGrinderTopTilemap, 0, 0); CopyToBgTilemapBuffer(2, gBerryCrushContainerCapTilemap, 0, 0); CopyToBgTilemapBuffer(3, gBerryCrushBackgroundTilemap, 0, 0); sub_814EC80(game); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(3); break; case 8: LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); sub_814ECE0(game); SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); break; case 9: gPaletteFade.bufferTransferDisabled = FALSE; BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); BerryCrush_SetVBlankCallback(); game->cmdState = 0; return 1; } game->cmdState++; return 0; } int BerryCrush_TeardownBgs(void) { struct BerryCrushGame * var0 = GetBerryCrushGame(); if (!var0) return -1; switch (var0->cmdState) { case 0: LinkRfu_SetRfuFuncToSend6600(); break; case 1: if (!IsLinkTaskFinished()) return 0; // fall through. The original author forgot to use "break" here // because this will call BeginNormalPaletteFade() twice. case 2: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); UpdatePaletteFade(); break; case 3: if (UpdatePaletteFade()) return 0; break; case 4: FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32); FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 32); FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32); FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32); CopyBgTilemapBufferToVram(0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(3); break; case 5: FreeAllWindowBuffers(); HideBg(0); UnsetBgTilemapBuffer(0); HideBg(1); UnsetBgTilemapBuffer(1); HideBg(2); UnsetBgTilemapBuffer(2); HideBg(3); UnsetBgTilemapBuffer(3); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); break; case 6: DestroyWirelessStatusIndicatorSprite(); sub_814EF10(var0); DigitObjUtil_Teardown(); break; case 7: var0->cmdState = 0; return 1; } var0->cmdState++; return 0; } int sub_814D9CC(struct BerryCrushGame * game) { gSpriteCoordOffsetY = game->depth + game->vibration; SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY); if (game->gameState == 7) { BerryCrush_PrintTimeOnSprites(&game->spritesManager, game->timer); } return 0; } void sub_814DA04(struct BerryCrushGame * game) { game->depth = -104; game->vibration = 0; gSpriteCoordOffsetX = 0; gSpriteCoordOffsetY = -104; } void BerryCrush_CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGame_138 * spritesManager) { u8 i; u8 spriteId; s16 var0, var1; s16 *data; int var3; s16 var5; u32 var6; for (i = 0; i < game->playerCount; i++) { spriteId = AddItemIconObjectWithCustomObjectTemplate( &sSpriteTemplate_PlayerBerry, sPlayerBerrySpriteTags[i], sPlayerBerrySpriteTags[i], game->unk98[i].unkC + FIRST_BERRY_INDEX); spritesManager->berrySprites[i] = &gSprites[spriteId]; spritesManager->berrySprites[i]->oam.priority = 3; spritesManager->berrySprites[i]->affineAnimPaused = TRUE; spritesManager->berrySprites[i]->pos1.x = spritesManager->seatCoords[i]->unk8 + 120; spritesManager->berrySprites[i]->pos1.y = -16; data = spritesManager->berrySprites[i]->data; var5 = 512; data[1] = var5; data[2] = 32; data[7] = 112; var0 = spritesManager->seatCoords[i]->unkA - spritesManager->seatCoords[i]->unk8; var3 = var0; if (var0 < 0) var3 += 3; data[6] = var3 >> 2; var0 *= 128; var6 = var5 + 32; var6 = var6 / 2; var1 = MathUtil_Div16Shift(7, 0x3F80, var6); data[0] = (u16)spritesManager->berrySprites[i]->pos1.x * 128; data[3] = MathUtil_Div16Shift(7, var0, var1); var1 = MathUtil_Mul16Shift(7, var1, 85); data[4] = 0; data[5] = MathUtil_Div16Shift(7, 0x3F80, var1); data[7] |= 0x8000; if (spritesManager->seatCoords[i]->unk8 < 0) StartSpriteAffineAnim(spritesManager->berrySprites[i], 1); } } void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite) { s16 *data = sprite->data; data[1] += data[2]; sprite->pos2.y += data[1] >> 8; if (data[7] & 0x8000) { sprite->data[0] += data[3]; data[4] += data[5]; sprite->pos2.x = Sin(data[4] >> 7, data[6]); if ((data[7] & 0x8000) && (data[4] >> 7) > 126) { sprite->pos2.x = 0; data[7] &= 0x7FFF; } } sprite->pos1.x = data[0] >> 7; if (sprite->pos1.y + sprite->pos2.y >= (data[7] & 0x7FFF)) { sprite->callback = SpriteCallbackDummy; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * arg0, UNUSED struct BerryCrushGame_138 * arg1) { u8 i; for (i = 0; i < arg0->playerCount; i++) { FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]); FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]); } } void sub_814DC5C(struct BerryCrushGame * game, struct BerryCrushGame_138 * manager) { u8 sp4; struct BerryCrushGame_4E * var4E; u8 i; u16 var, var2; sp4 = 0; var4E = (struct BerryCrushGame_4E *)&game->recvCmd; for (i = 0; i < game->playerCount; i++) { var = var4E->unkA >> (i * 3); var &= 7; if (var) { sp4++; if (var & 0x4) StartSpriteAnim(manager->impactSprites[i], 1); else StartSpriteAnim(manager->impactSprites[i], 0); manager->impactSprites[i]->invisible = FALSE; manager->impactSprites[i]->animPaused = FALSE; manager->impactSprites[i]->pos2.x = gUnknown_846F2D0[(var % 4) - 1][0]; manager->impactSprites[i]->pos2.y = gUnknown_846F2D0[(var % 4) - 1][1]; } } if (sp4 == 0) { game->unk25_2 = 0; } else { var = (u8)(game->timer % 3); var2 = var; for (i = 0; i < var4E->unkC * 2 + 3; i++) { if (manager->sparkleSprites[i]->invisible) { manager->sparkleSprites[i]->callback = sub_814F0D8; manager->sparkleSprites[i]->pos1.x = gUnknown_846F2D6[i][0] + 120; manager->sparkleSprites[i]->pos1.y = gUnknown_846F2D6[i][1] + 136 - (var * 4); manager->sparkleSprites[i]->pos2.x = gUnknown_846F2D6[i][0] + (gUnknown_846F2D6[i][0] / (var2 * 4)); manager->sparkleSprites[i]->pos2.y = gUnknown_846F2D6[i][1]; if (var4E->unk4_1) StartSpriteAnim(manager->sparkleSprites[i], 1); else StartSpriteAnim(manager->sparkleSprites[i], 0); var++; if (var > 3) var = 0; } } if (game->unk25_2) { game->unk25_2 = 0; } else { if (sp4 == 1) PlaySE(SE_MUD_BALL); else PlaySE(SE_BREAKABLE_DOOR); game->unk25_2 = 1; } } } bool32 sub_814DE50(struct BerryCrushGame * arg0, struct BerryCrushGame_138 * arg1) { u8 i; for (i = 0; i < arg0->playerCount; i++) { if (!arg1->impactSprites[i]->invisible) return FALSE; } for (i = 0; i < 11; i++) { if (!arg1->sparkleSprites[i]->invisible) return FALSE; } if (arg0->vibration != 0) arg0->vibration = 0; return TRUE; } static void FramesToMinSec(struct BerryCrushGame_138 * manager, u16 frames) { u8 i = 0; u32 fractionalFrames = 0; s16 r3 = 0; manager->minutes = frames / 3600; manager->secondsInt = (frames % 3600) / 60; r3 = MathUtil_Mul16((frames % 60) << 8, 4); for (i = 0; i < 8; i++) { if ((r3 >> (7 - i)) & 1) fractionalFrames += sPressingSpeedConversionTable[i]; } manager->secondsFrac = fractionalFrames / 1000000; } static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string) { left = (left * 4) - (GetStringWidth(2, string, -1) / 2u); AddTextPrinterParameterized3(windowId, 2, left, 0, sBerryCrushTextColorTable[colorId], 0, string); } static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command, u8 x, u8 y) { u8 i = 0; u8 linkPlayerId = 0; u8 linkIdToPrint = 0; u8 j; s32 score; u8 realX; struct BerryCrushGame_68 * bcPlayers = &game->unk68; s32 realX2; for (; i < game->playerCount; i++) { DynamicPlaceholderTextUtil_Reset(); switch (command) { case 0: // Number of presses linkPlayerId = bcPlayers->unk20[command][i]; if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1]) linkIdToPrint = i; ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i], STR_CONV_MODE_RIGHT_ALIGN, 4); realX = x - GetStringWidth(2, sBCRankingHeaders[command], -1) - 4; AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX, y + 14 * i, sBerryCrushTextColorTable[0], 0, sBCRankingHeaders[command]); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX - 24, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar1); break; case 1: // Neatness linkPlayerId = bcPlayers->unk20[command][i]; if (i != 0 && bcPlayers->stats[command][i] != bcPlayers->stats[command][i - 1]) linkIdToPrint = i; ConvertIntToDecimalStringN(gStringVar1, bcPlayers->stats[command][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3); score = 0; realX = bcPlayers->stats[command][i] & 15; for (j = 0; j < 4; j++) { if ((realX >> (3 - j)) & 1) score += sPressingSpeedConversionTable[j]; } realX = score / 1000000u; ConvertIntToDecimalStringN(gStringVar2, realX, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); realX2 = x - 4; AddTextPrinterParameterized3(game->spritesManager.unk82, 2, realX2 - GetStringWidth(2, gStringVar4, 0), y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); break; case 2: // Berry names linkPlayerId = i; linkIdToPrint = i; j = game->unk98[i].unkC; if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2) j = 0; StringCopy(gStringVar1, gBerries[j].name); StringExpandPlaceholders(gStringVar4, sBCRankingHeaders[command]); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x - GetStringWidth(2, gStringVar4, -1) - 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); break; } if (linkPlayerId == game->localId) StringCopy(gStringVar3, gText_1_ClrLtGryShdwBlk_Dynamic0); else StringCopy(gStringVar3, gText_1_Dynamic0); gStringVar3[0] = linkIdToPrint + CHAR_1; DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->unk98[linkPlayerId].unk0); DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 4, y + 14 * i, sBerryCrushTextColorTable[0], 0, gStringVar4); } } static void sub_814E32C(struct BerryCrushGame * game) { u8 i = 0; u8 x = 0; u32 score = 0; struct BerryCrushGame_68 *players = &game->unk68; u8 y = GetWindowAttribute(game->spritesManager.unk82, WINDOW_HEIGHT) * 8 - 42; FramesToMinSec(&game->spritesManager, players->unk04); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_TimeColon); x = 190 - (u8)GetStringWidth(2, gText_SpaceSec, 0); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceSec); x -= 32; ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, game->spritesManager.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_XDotY2); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); x -= (u8)GetStringWidth(2, gText_SpaceMin, 0) + 3; AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gText_SpaceMin); x -= 9; ConvertIntToDecimalStringN(gStringVar1, game->spritesManager.minutes, STR_CONV_MODE_LEADING_ZEROS, 1); StringExpandPlaceholders(gStringVar4, gText_StrVar1); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); y += 14; AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_PressingSpeed); x = 190 - (u8)GetStringWidth(2, gText_TimesPerSec, 0); AddTextPrinterParameterized3(game->spritesManager.unk82, 3, x, y, sBerryCrushTextColorTable[0], 0, gText_TimesPerSec); for (i = 0; i < 8; ++i) if (((u8)game->pressingSpeed >> (7 - i)) & 1) score += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_XDotY3); x -= 38; if (game->unk25_1) AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[5], 0, gStringVar4); else AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); y += 14; AddTextPrinterParameterized3(game->spritesManager.unk82, 2, 2, y, sBerryCrushTextColorTable[0], 0, gText_Silkiness); ConvertIntToDecimalStringN(gStringVar1, players->unk08, STR_CONV_MODE_RIGHT_ALIGN, 3); StringExpandPlaceholders(gStringVar4, gText_Var1Percent); x = 190 - (u8)GetStringWidth(2, gStringVar4, 0); AddTextPrinterParameterized3(game->spritesManager.unk82, 2, x, y, sBerryCrushTextColorTable[0], 0, gStringVar4); } bool32 sub_814E644(struct BerryCrushGame * game, struct BerryCrushGame_138 * spriteManager) { u8 playerCountMinus2; struct WindowTemplate template; switch (spriteManager->unk80) { case 0: playerCountMinus2 = game->playerCount - 2; BerryCrush_HideTimerSprites(spriteManager); memcpy(&template, &gUnknown_846E428[game->gameState - 11], sizeof(struct WindowTemplate)); if (game->gameState == 13) template.height = gUnknown_846E448[1][playerCountMinus2]; else template.height = gUnknown_846E448[0][playerCountMinus2]; spriteManager->unk82 = AddWindow(&template); break; case 1: PutWindowTilemap(spriteManager->unk82); FillWindowPixelBuffer(spriteManager->unk82, PIXEL_FILL(0)); break; case 2: TextWindow_SetStdFrame0_WithPal(spriteManager->unk82, 0x21D, 0xD0); DrawStdFrameWithCustomTileAndPalette(spriteManager->unk82, FALSE, 541, 13); break; case 3: playerCountMinus2 = game->playerCount - 2; switch (game->gameState) { case 11: PrintTextCentered(spriteManager->unk82, 22, 3, gText_PressesRankings); PrintBerryCrushResultWindow(game, 0, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14); spriteManager->unk80 = 5; return FALSE; case 12: PrintTextCentered(spriteManager->unk82, 22, 4, sBCRankingHeaders[game->unk68.unk20[0][7] + 3]); PrintBerryCrushResultWindow(game, 1, 0xB0, 8 * gUnknown_846E448[0][playerCountMinus2] - game->playerCount * 14); spriteManager->unk80 = 5; return FALSE; case 13: PrintTextCentered(spriteManager->unk82, 24, 3, gText_CrushingResults); PrintBerryCrushResultWindow(game, 2, 0xC0, 0x10); break; } break; case 4: sub_814E32C(game); break; case 5: CopyWindowToVram(spriteManager->unk82, COPYWIN_BOTH); spriteManager->unk80 = 0; return TRUE; } ++spriteManager->unk80; return FALSE; } void sub_814E80C(struct BerryCrushGame * game) { ClearStdWindowAndFrameToTransparent(game->spritesManager.unk82, 1); RemoveWindow(game->spritesManager.unk82); sub_814EBB0(game); } static void Task_ShowBerryCrushRankings(u8 taskId) { u8 i = 0, j, xPos, yPos; u32 score = 0; s16 *data = gTasks[taskId].data; u8 *str; switch (data[0]) { case 0: data[1] = AddWindow(&sWindowTemplate_BerryCrushRankings); PutWindowTilemap(data[1]); FillWindowPixelBuffer(data[1], PIXEL_FILL(0)); TextWindow_SetStdFrame0_WithPal(data[1], 0x21D, 0xD0); DrawStdFrameWithCustomTileAndPalette(data[1], 0, 0x21D, 0xD); break; case 1: xPos = 96 - GetStringWidth(2, gText_BerryCrush2, -1) / 2u; AddTextPrinterParameterized3( data[1], 2, xPos, 2, sBerryCrushTextColorTable[3], 0, gText_BerryCrush2 ); xPos = 96 - GetStringWidth(2, gText_PressingSpeedRankings, -1) / 2u; AddTextPrinterParameterized3( data[1], 2, xPos, 18, sBerryCrushTextColorTable[3], 0, gText_PressingSpeedRankings ); yPos = 42; for (i = 0; i < 4; ++i) { ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1); StringExpandPlaceholders(gStringVar4, gText_Var1Players); AddTextPrinterParameterized3( data[1], 2, 4, yPos, sBerryCrushTextColorTable[0], 0, gStringVar4 ); for (j = 0; j < 8; ++j) { if (((data[i + 2] & 0xFF) >> (7 - j)) & 1) score += sPressingSpeedConversionTable[j]; } ConvertIntToDecimalStringN(gStringVar1, (u16)data[i + 2] >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2); str = StringExpandPlaceholders(gStringVar4, gText_XDotY3); *str++ = CHAR_SPACE; StringCopy(str, gText_TimesPerSec); xPos = 192 - (u8)GetStringWidth(3, gStringVar4, 0); AddTextPrinterParameterized3( data[1], 3, xPos, yPos, sBerryCrushTextColorTable[0], 0, gStringVar4 ); yPos += 14; score = 0; } CopyWindowToVram(data[1], COPYWIN_BOTH); break; case 2: if (gMain.newKeys & (A_BUTTON | B_BUTTON)) break; else return; case 3: ClearStdWindowAndFrameToTransparent(data[1], 1); ClearWindowTilemap(data[1]); RemoveWindow(data[1]); DestroyTask(taskId); EnableBothScriptContexts(); ScriptContext2_Disable(); data[0] = 0; return; } ++data[0]; } void ShowBerryCrushRankings(void) { u8 taskId; ScriptContext2_Enable(); taskId = CreateTask(Task_ShowBerryCrushRankings, 0); gTasks[taskId].data[2] = gSaveBlock2Ptr->berryCrush.berryCrushResults[0]; gTasks[taskId].data[3] = gSaveBlock2Ptr->berryCrush.berryCrushResults[1]; gTasks[taskId].data[4] = gSaveBlock2Ptr->berryCrush.berryCrushResults[2]; gTasks[taskId].data[5] = gSaveBlock2Ptr->berryCrush.berryCrushResults[3]; } static void BerryCrush_PrintTimeOnSprites(struct BerryCrushGame_138 * manager, u16 frames) { FramesToMinSec(manager, frames); DigitObjUtil_PrintNumOn(0, manager->minutes); DigitObjUtil_PrintNumOn(1, manager->secondsInt); DigitObjUtil_PrintNumOn(2, manager->secondsFrac); } void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 * manager) { manager->timerSprites[0]->invisible = TRUE; manager->timerSprites[1]->invisible = TRUE; DigitObjUtil_HideOrShow(2, 1); DigitObjUtil_HideOrShow(1, 1); DigitObjUtil_HideOrShow(0, 1); } static void sub_814EB38(struct BerryCrushGame * game) { u8 i; for (i = 0; i < game->playerCount; ++i) { game->spritesManager.seatCoords[i] = &gUnknown_846F294[gUnknown_846F280[game->playerCount - 2][i]]; game->spritesManager.unk83[i] = AddWindow(&gUnknown_846E3F8[game->spritesManager.seatCoords[i]->unk0]); PutWindowTilemap(game->spritesManager.unk83[i]); FillWindowPixelBuffer(game->spritesManager.unk83[i], PIXEL_FILL(0)); } } static void sub_814EBB0(struct BerryCrushGame * game) { u8 i; for (i = 0; i < game->playerCount; ++i) { PutWindowTilemap(game->spritesManager.unk83[i]); if (i == game->localId) { AddTextPrinterParameterized4( game->spritesManager.unk83[i], 2, 36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u, 1, 0, 0, sBerryCrushTextColorTable[1], 0, game->unk98[i].unk0 ); } else { AddTextPrinterParameterized4( game->spritesManager.unk83[i], 2, 36 - GetStringWidth(2, game->unk98[i].unk0, 0) / 2u, 1, 0, 0, sBerryCrushTextColorTable[2], 0, game->unk98[i].unk0 ); } CopyWindowToVram(game->spritesManager.unk83[i], COPYWIN_BOTH); } CopyBgTilemapBufferToVram(0); } static void sub_814EC80(struct BerryCrushGame * game) { u8 i = 0; u8 *r4; LZ77UnCompWram(gUnknown_8EB0ADC, gDecompressionBuffer); for (r4 = gDecompressionBuffer; i < game->playerCount; ++i) { CopyToBgTilemapBufferRect( 3, &r4[game->spritesManager.seatCoords[i]->unk0 * 40], game->spritesManager.seatCoords[i]->unk1, game->spritesManager.seatCoords[i]->unk2, 10, 2 ); } CopyBgTilemapBufferToVram(3); } static void sub_814ECE0(struct BerryCrushGame * game) { u8 i = 0; u8 spriteId; game->depth = -104; game->vibration = 0; gSpriteCoordOffsetX = 0; gSpriteCoordOffsetY = -104; for (; i < 4; ++i) LoadCompressedSpriteSheet(&sSpriteSheets[i]); LoadSpritePalettes(sSpritePals); spriteId = CreateSprite(&sSpriteTemplate_BerryCrushCore, 120, 88, 5); game->spritesManager.coreSprite = &gSprites[spriteId]; game->spritesManager.coreSprite->oam.priority = 3; game->spritesManager.coreSprite->coordOffsetEnabled = TRUE; game->spritesManager.coreSprite->animPaused = TRUE; for (i = 0; i < game->playerCount; ++i) { spriteId = CreateSprite( &sSpriteTemplate_BerryCrushImpact, game->spritesManager.seatCoords[i]->unk4 + 120, game->spritesManager.seatCoords[i]->unk6 + 32, 0 ); game->spritesManager.impactSprites[i] = &gSprites[spriteId]; game->spritesManager.impactSprites[i]->oam.priority = 1; game->spritesManager.impactSprites[i]->invisible = TRUE; game->spritesManager.impactSprites[i]->coordOffsetEnabled = TRUE; game->spritesManager.impactSprites[i]->animPaused = TRUE; } for (i = 0; i < NELEMS(game->spritesManager.sparkleSprites); ++i) { spriteId = CreateSprite( &sSpriteTemplate_BerryCrushPowderSparkles, gUnknown_846F2D6[i][0] + 120, gUnknown_846F2D6[i][1] + 136, 6 ); game->spritesManager.sparkleSprites[i] = &gSprites[spriteId]; game->spritesManager.sparkleSprites[i]->oam.priority = 3; game->spritesManager.sparkleSprites[i]->invisible = TRUE; game->spritesManager.sparkleSprites[i]->animPaused = TRUE; game->spritesManager.sparkleSprites[i]->data[0] = i; } for (i = 0; i < NELEMS(game->spritesManager.timerSprites); ++i) { spriteId = CreateSprite( &sSpriteTemplate_BerryCrushTimer, 24 * i + 176, 8, 0 ); game->spritesManager.timerSprites[i] = &gSprites[spriteId]; game->spritesManager.timerSprites[i]->oam.priority = 0; game->spritesManager.timerSprites[i]->invisible = FALSE; game->spritesManager.timerSprites[i]->animPaused = FALSE; } DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]); DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]); DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]); if (game->gameState == 1) BerryCrush_HideTimerSprites(&game->spritesManager); } static void sub_814EF10(struct BerryCrushGame * r5) { u8 r4 = 0; FreeSpriteTilesByTag(4); FreeSpriteTilesByTag(3); FreeSpriteTilesByTag(2); FreeSpriteTilesByTag(1); FreeSpritePaletteByTag(4); FreeSpritePaletteByTag(2); FreeSpritePaletteByTag(1); for (; r4 < NELEMS(r5->spritesManager.timerSprites); ++r4) DestroySprite(r5->spritesManager.timerSprites[r4]); DigitObjUtil_DeletePrinter(2); DigitObjUtil_DeletePrinter(1); DigitObjUtil_DeletePrinter(0); for (r4 = 0; r4 < NELEMS(r5->spritesManager.sparkleSprites); ++r4) DestroySprite(r5->spritesManager.sparkleSprites[r4]); for (r4 = 0; r4 < r5->playerCount; ++r4) DestroySprite(r5->spritesManager.impactSprites[r4]); if (r5->spritesManager.coreSprite->inUse) DestroySprite(r5->spritesManager.coreSprite); } static void SpriteCB_BerryCrushImpact(struct Sprite * sprite) { if (sprite->animEnded) { sprite->invisible = TRUE; sprite->animPaused = TRUE; } } static void sub_814EFFC(struct Sprite * sprite) { u8 r1 = 0; SpriteCallback r5 = SpriteCallbackDummy; for (; r1 < NELEMS(sprite->data); ++r1) sprite->data[r1] = 0; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->invisible = TRUE; sprite->animPaused = TRUE; sprite->callback = r5; } static void sub_814F044(struct Sprite * sprite) { s16 *r4 = sprite->data; r4[1] += r4[2]; sprite->pos2.y += r4[1] >> 8; if (r4[7] & 0x8000) { sprite->data[0] += r4[3]; r4[4] += r4[5]; sprite->pos2.x = Sin(r4[4] >> 7, r4[6]); if (r4[7] & 0x8000 && r4[4] >> 7 > 126) { sprite->pos2.x = 0; r4[7] &= 0x7FFF; } } sprite->pos1.x = r4[0] >> 7; if (sprite->pos1.y + sprite->pos2.y > (r4[7] & 0x7FFF)) sprite->callback = sub_814EFFC; } static void sub_814F0D8(struct Sprite * sprite) { s16 *r7 = sprite->data; s16 r4, r5; s32 r2; u32 r8 = 0; r2 = 640; r7[1] = r2; r7[2] = 32; r7[7] = 168; r4 = sprite->pos2.x * 128; r5 = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (r2 + 32) >> 1); sprite->data[0] = sprite->pos1.x << 7; r7[3] = MathUtil_Div16Shift(7, r4, r5); r2 = MathUtil_Mul16Shift(7, r5, 85); r7[4] = r8; r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2); r7[6] = sprite->pos2.x / 4; r7[7] |= 0x8000; sprite->pos2.y = r8; sprite->pos2.x = r8; sprite->callback = sub_814F044; sprite->animPaused = FALSE; sprite->invisible = FALSE; }