#include "global.h" #include "blend_palette.h" #include "palette.h" void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor) { u16 i; for (i = 0; i < numEntries; i++) { u16 index = i + palOffset; struct PlttData *data1 = (struct PlttData *)&gPlttBufferUnfaded[index]; s8 r = data1->r; s8 g = data1->g; s8 b = data1->b; struct PlttData *data2 = (struct PlttData *)&blendColor; gPlttBufferFaded[index] = ((r + (((data2->r - r) * coeff) >> 4)) << 0) | ((g + (((data2->g - g) * coeff) >> 4)) << 5) | ((b + (((data2->b - b) * coeff) >> 4)) << 10); } } void sub_8045314(u16 * palbuff, u16 blend_pal, u32 coefficient, s32 size) { if (coefficient == 16) { while (--size != -1) { *palbuff++ = blend_pal; } } else { u16 r = (blend_pal >> 0) & 0x1F; u16 g = (blend_pal >> 5) & 0x1F; u16 b = (blend_pal >> 10) & 0x1F; while (--size != -1) { u16 r2 = (*palbuff >> 0) & 0x1F; u16 g2 = (*palbuff >> 5) & 0x1F; u16 b2 = (*palbuff >> 10) & 0x1F; *palbuff++ = ((r2 + (((r - r2) * coefficient) >> 4)) << 0) | ((g2 + (((g - g2) * coefficient) >> 4)) << 5) | ((b2 + (((b - b2) * coefficient) >> 4)) << 10); } } }