#include "global.h" #include "gflib.h" #include "credits.h" #include "task.h" #include "overworld.h" #include "event_data.h" #include "new_menu_helpers.h" #include "decompress.h" #include "graphics.h" #include "strings.h" #include "trainer_pokemon_sprites.h" #include "menu.h" #include "field_weather.h" #include "quest_log.h" #include "constants/maps.h" #include "constants/field_weather.h" #if defined(FIRERED) #define TITLE_TEXT gString_PokemonFireRed_Staff #elif defined(LEAFGREEN) #define TITLE_TEXT gString_PokemonLeafGreen_Staff #endif enum CreditsSceneIdx { CREDITSSCENE_INIT_WIN0 = 0, CREDITSSCENE_SETUP_DARKEN_EFFECT, CREDITSSCENE_OPEN_WIN0, CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO, CREDITSSCENE_PRINT_TITLE_STAFF, CREDITSSCENE_WAIT_TITLE_STAFF, CREDITSSCENE_EXEC_CMD, CREDITSSCENE_PRINT_ADDPRINTER1, CREDITSSCENE_PRINT_ADDPRINTER2, CREDITSSCENE_PRINT_DELAY, CREDITSSCENE_MAPNEXT_DESTROYWINDOW, CREDITSSCENE_MAPNEXT_LOADMAP, CREDITSSCENE_MAP_LOADMAP_CREATESPRITES, CREDITSSCENE_MON_DESTROY_ASSETS, CREDITSSCENE_MON_SHOW, CREDITSSCENE_THEEND_DESTROY_ASSETS, CREDITSSCENE_THEEND_SHOW, CREDITSSCENE_WAITBUTTON, CREDITSSCENE_TERMINATE, }; enum CreditsScrCmd { CREDITSSCRCMD_PRINT = 0, CREDITSSCRCMD_MAPNEXT, CREDITSSCRCMD_MAP, CREDITSSCRCMD_MON, CREDITSSCRCMD_THEENDGFX, CREDITSSCRCMD_WAITBUTTON }; enum CreditsMon { CREDITSMON_CHARIZARD = 0, CREDITSMON_VENUSAUR, CREDITSMON_BLASTOISE, CREDITSMON_PIKACHU }; enum CreditsClosingText { CREDITSCLOSING_ALLRIGHTSRESERVED = 0, CREDITSCLOSING_THEEND }; enum CreditsString { CREDITS_STRING_DIRECTOR = 0, CREDITS_STRING_ART_DIRECTOR_BATTLE_DIRECTOR, CREDITS_STRING_PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, CREDITS_STRING_PROGRAMMERS, CREDITS_STRING_SYSTEM_PROGRAMMERS, CREDITS_STRING_GRAPHIC_DESIGNERS, CREDITS_STRING_GRAPHIC_DESIGNERS_2, CREDITS_STRING_MUSIC_COMPOSITION, CREDITS_STRING_SOUND_EFFECTS, CREDITS_STRING_GAME_DESIGNERS, CREDITS_STRING_GAME_DESIGNERS_2, CREDITS_STRING_GAME_SCENARIO, CREDITS_STRING_SCRIPT_DESIGNER_MAP_DESIGNER, CREDITS_STRING_PARAMETRIC_DESIGNERS, CREDITS_STRING_POKEDEX_TEXT, CREDITS_STRING_POKEMON_DESIGNERS, CREDITS_STRING_POKEMON_DESIGNERS_2, CREDITS_STRING_POKEMON_DESIGNERS_3, CREDITS_STRING_SUPPORTING_PROGRAMMERS, CREDITS_STRING_NCL_PRODUCT_TESTING, CREDITS_STRING_SPECIAL_THANKS, CREDITS_STRING_SPECIAL_THANKS_2, CREDITS_STRING_SPECIAL_THANKS_3, CREDITS_STRING_BRAILLE_CODE_CHECK, CREDITS_STRING_INFORMATION_SUPERVISORS, CREDITS_STRING_COORDINATORS, CREDITS_STRING_TASK_MANAGERS, CREDITS_STRING_PRODUCERS, CREDITS_STRING_EXECUTIVE_DIRECTOR, CREDITS_STRING_EXECUTIVE_PRODUCER, CREDITS_STRING_EXECUTIVE_PRODUCER_2, CREDITS_STRING_ENGLISH_VERSION_COORDINATORS, CREDITS_STRING_TRANSLATOR_TEXT_EDITOR, CREDITS_STRING_PROGRAMMERS_2, CREDITS_STRING_ENVIRONMENT_TOOL_PROGRAMMERS, CREDITS_STRING_NOA_PRODUCT_TESTING, CREDITS_STRING_BRAILLE_CODE_CHECK_2, CREDITS_STRING_BRAILLE_CODE_CHECK_3, CREDITS_STRING_SPECIAL_THANKS_4, CREDITS_STRING_SPECIAL_THANKS_5, CREDITS_STRING_BRAILLE_CODE_CHECK_4, CREDITS_STRING_GRAPHIC_DESIGNER, CREDITS_STRING_DUMMY }; enum CreditsMap { CREDITS_MAP_ROUTE23 = 0, CREDITS_MAP_VIRIDIAN_CITY, CREDITS_MAP_PEWTER_CITY, CREDITS_MAP_CERULEAN_CITY, CREDITS_MAP_ROUTE25, CREDITS_MAP_VERMILION_CITY, CREDITS_MAP_ROUTE10, CREDITS_MAP_CELADON_CITY, CREDITS_MAP_SAFFRON_CITY, CREDITS_MAP_ROUTE17, CREDITS_MAP_FUCHSIA_CITY, CREDITS_MAP_CINNABAR_ISLAND, CREDITS_MAP_ROUTE21_NORTH }; struct CreditsResources { u8 mainseqno; u8 subseqno; u8 taskId; u16 timer; u16 scrcmdidx; u8 canSpeedThrough; u8 whichMon; u8 windowId; bool8 windowIsActive; u16 creditsMonTimer; u16 unk_0E; u8 filler_10[12]; u8 ovwldseqno; u8 unk_1D; }; struct CreditsScrcmd { u8 cmd; u8 param; u16 duration; }; struct CreditsTextHeader { const u8 * unk_0; const u8 * unk_4; bool8 unk_8; }; struct CompressedGraphicsHeader { const u8 * tiles; const u8 * map; const u16 * palette; }; struct CreditsTaskData { u8 spriteMoveCmd; u8 playerSpriteId; u16 playerTilesTag; u16 field_04; u8 groundSpriteId; u16 groundTilesTag; u16 field_0A; }; static EWRAM_DATA struct CreditsResources * sCreditsMgr = NULL; EWRAM_DATA bool8 gHasHallOfFameRecords = FALSE; static void CB2_Credits(void); static s32 RollCredits(void); static bool32 DoCreditsMonScene(void); static bool32 DoCopyrightOrTheEndGfxScene(void); static void DestroyPlayerOrRivalSprite(void); static void LoadPlayerOrRivalSprite(u8 a0); static const struct BgTemplate sBgTemplates_MonSceneOrTheEnd[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 15, .screenSize = 0, .paletteMode = FALSE, .priority = 0, .baseTile = 0x0 }, { .bg = 1, .charBaseIndex = 2, .mapBaseIndex = 23, .screenSize = 0, .paletteMode = FALSE, .priority = 1, .baseTile = 0x0 }, { .bg = 2, .charBaseIndex = 3, .mapBaseIndex = 31, .screenSize = 1, .paletteMode = TRUE, .priority = 2, .baseTile = 0x0 } }; static const struct WindowTemplate sWindowTemplates_Charizard[] = { { .bg = 0x00, .tilemapLeft = 0x0b, .tilemapTop = 0x06, .width = 0x08, .height = 0x08, .paletteNum = 0x0a, .baseBlock = 0x0008 }, { .bg = 0x00, .tilemapLeft = 0x0a, .tilemapTop = 0x05, .width = 0x0a, .height = 0x0a, .paletteNum = 0x0a, .baseBlock = 0x0048 }, { .bg = 0x00, .tilemapLeft = 0x09, .tilemapTop = 0x03, .width = 0x0c, .height = 0x0d, .paletteNum = 0x0a, .baseBlock = 0x00ac }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sWindowTemplates_Venusaur[] = { { .bg = 0x00, .tilemapLeft = 0x0b, .tilemapTop = 0x06, .width = 0x08, .height = 0x08, .paletteNum = 0x0a, .baseBlock = 0x0008 }, { .bg = 0x00, .tilemapLeft = 0x0a, .tilemapTop = 0x05, .width = 0x0a, .height = 0x0a, .paletteNum = 0x0a, .baseBlock = 0x0048 }, { .bg = 0x00, .tilemapLeft = 0x09, .tilemapTop = 0x05, .width = 0x0c, .height = 0x0a, .paletteNum = 0x0a, .baseBlock = 0x00ac }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sWindowTemplates_Blastoise[] = { { .bg = 0x00, .tilemapLeft = 0x0b, .tilemapTop = 0x06, .width = 0x08, .height = 0x08, .paletteNum = 0x0a, .baseBlock = 0x0008 }, { .bg = 0x00, .tilemapLeft = 0x0a, .tilemapTop = 0x05, .width = 0x0a, .height = 0x0a, .paletteNum = 0x0a, .baseBlock = 0x0048 }, { .bg = 0x00, .tilemapLeft = 0x0a, .tilemapTop = 0x04, .width = 0x0a, .height = 0x0c, .paletteNum = 0x0a, .baseBlock = 0x00ac }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sWindowTemplates_Pikachu[] = { { .bg = 0x00, .tilemapLeft = 0x0b, .tilemapTop = 0x06, .width = 0x08, .height = 0x08, .paletteNum = 0x0a, .baseBlock = 0x0008 }, { .bg = 0x00, .tilemapLeft = 0x0a, .tilemapTop = 0x05, .width = 0x0a, .height = 0x0a, .paletteNum = 0x0a, .baseBlock = 0x0048 }, { .bg = 0x00, .tilemapLeft = 0x09, .tilemapTop = 0x04, .width = 0x0c, .height = 0x0c, .paletteNum = 0x0a, .baseBlock = 0x00ac }, DUMMY_WIN_TEMPLATE }; static const u16 sPalette_OneBlackThenAllWhite[] = INCBIN_U16("graphics/credits/unk_840C630.gbapal"); static const u32 sAffineCircleGfx[] = INCBIN_U32("graphics/credits/unk_840C650.8bpp.lz"); static const u32 sAffineCircleMap[] = INCBIN_U32("graphics/credits/unk_840CA54.bin.lz"); static const u32 sWindow1Map_Charizard[] = INCBIN_U32("graphics/credits/unk_840CB8C.bin.lz"); static const u32 sWindow2Map_Charizard[] = INCBIN_U32("graphics/credits/unk_840D228.bin.lz"); static const u32 sUnusedTilemap[] = INCBIN_U32("graphics/credits/unk_840DC0C.bin.lz"); static const u32 sWindow1Map_Venusaur[] = INCBIN_U32("graphics/credits/unk_840E158.bin.lz"); static const u32 sWindow2Map_Venusaur[] = INCBIN_U32("graphics/credits/unk_840E904.bin.lz"); static const u32 sWindow1Map_Blastoise[] = INCBIN_U32("graphics/credits/unk_840F240.bin.lz"); static const u32 sWindow2Map_Blastoise[] = INCBIN_U32("graphics/credits/unk_840F944.bin.lz"); static const u32 sWindow1Map_Pikachu[] = INCBIN_U32("graphics/credits/unk_8410198.bin.lz"); static const u32 sWindow2Map_Pikachu[] = INCBIN_U32("graphics/credits/unk_84105B4.bin.lz"); static const u32 filler_8410AFC = 0xF0; static const u16 sTheEndGfxPal[] = INCBIN_U16("graphics/credits/unk_8410B20.gbapal"); static const u8 sTheEndGfxTiles[] = INCBIN_U8("graphics/credits/unk_8410B20.4bpp.lz"); static const u8 sTheEndGfxMap[] = INCBIN_U8("graphics/credits/unk_8410B20.bin.lz"); static const struct CompressedGraphicsHeader sCopyrightOrTheEndGfxHeaders[] = { { .tiles = gCreditsAllRightsReservedGfxTiles, .map = gCreditsAllRightsReservedGfxMap, .palette = gCreditsAllRightsReservedGfxPal }, { .tiles = sTheEndGfxTiles, .map = sTheEndGfxMap, .palette = sTheEndGfxPal } }; #define CREDITS_PRINT(text, duration) { CREDITSSCRCMD_PRINT, CREDITS_STRING_##text, duration } #define CREDITS_MAPNEXT(map, duration) { CREDITSSCRCMD_MAPNEXT, CREDITS_MAP_##map, duration } #define CREDITS_MAP(map, duration) { CREDITSSCRCMD_MAP, CREDITS_MAP_##map, duration } #define CREDITS_MON(mon) { CREDITSSCRCMD_MON, CREDITSMON_##mon } #define CREDITS_THEENDGFX(idx, duration) { CREDITSSCRCMD_THEENDGFX, CREDITSCLOSING_##idx, duration } #define CREDITS_WAITBUTTON(time) { CREDITSSCRCMD_WAITBUTTON, .duration = time } static const struct CreditsScrcmd sCreditsScript[] = { CREDITS_MAPNEXT(ROUTE23, 16), CREDITS_PRINT(DIRECTOR, 300), CREDITS_PRINT(ART_DIRECTOR_BATTLE_DIRECTOR, 300), CREDITS_PRINT(PROGRAM_LEADER_PLANNING_LEADER_GRAPHIC_DESIGN_LEADER, 300), CREDITS_PRINT(DUMMY, 60), CREDITS_MAPNEXT(VIRIDIAN_CITY, 0), CREDITS_PRINT(PROGRAMMERS, 211), CREDITS_PRINT(SYSTEM_PROGRAMMERS, 211), CREDITS_PRINT(GRAPHIC_DESIGNERS, 211), CREDITS_MAPNEXT(PEWTER_CITY, 0), CREDITS_PRINT(GRAPHIC_DESIGNERS_2, 211), CREDITS_PRINT(MUSIC_COMPOSITION, 210), CREDITS_PRINT(SOUND_EFFECTS, 210), CREDITS_MON(CHARIZARD), CREDITS_MAP(CERULEAN_CITY, 16), CREDITS_PRINT(GAME_DESIGNERS, 211), CREDITS_PRINT(GAME_DESIGNERS_2, 210), CREDITS_PRINT(GAME_SCENARIO, 210), CREDITS_MAPNEXT(ROUTE25, 16), CREDITS_PRINT(SCRIPT_DESIGNER_MAP_DESIGNER, 211), CREDITS_PRINT(PARAMETRIC_DESIGNERS, 210), CREDITS_PRINT(POKEDEX_TEXT, 210), CREDITS_MAPNEXT(VERMILION_CITY, 16), CREDITS_PRINT(POKEMON_DESIGNERS, 211), CREDITS_PRINT(POKEMON_DESIGNERS_2, 210), CREDITS_PRINT(POKEMON_DESIGNERS_3, 210), CREDITS_MON(VENUSAUR), CREDITS_MAP(ROUTE10, 16), CREDITS_PRINT(SUPPORTING_PROGRAMMERS, 211), CREDITS_PRINT(NCL_PRODUCT_TESTING, 210), CREDITS_PRINT(SPECIAL_THANKS, 210), CREDITS_MAPNEXT(CELADON_CITY, 16), CREDITS_PRINT(SPECIAL_THANKS_2, 221), CREDITS_PRINT(SPECIAL_THANKS_3, 221), CREDITS_PRINT(BRAILLE_CODE_CHECK, 221), CREDITS_PRINT(INFORMATION_SUPERVISORS, 221), CREDITS_PRINT(DUMMY, 51), CREDITS_MAPNEXT(SAFFRON_CITY, 16), CREDITS_PRINT(COORDINATORS, 211), CREDITS_PRINT(TASK_MANAGERS, 210), CREDITS_PRINT(PRODUCERS, 210), CREDITS_MON(BLASTOISE), CREDITS_MAP(ROUTE17, 16), CREDITS_PRINT(EXECUTIVE_DIRECTOR, 331), CREDITS_PRINT(EXECUTIVE_PRODUCER, 331), CREDITS_PRINT(EXECUTIVE_PRODUCER_2, 331), CREDITS_MAPNEXT(FUCHSIA_CITY, 16), CREDITS_PRINT(ENGLISH_VERSION_COORDINATORS, 221), CREDITS_PRINT(TRANSLATOR_TEXT_EDITOR, 221), CREDITS_PRINT(PROGRAMMERS_2, 221), CREDITS_PRINT(ENVIRONMENT_TOOL_PROGRAMMERS, 221), CREDITS_PRINT(DUMMY, 52), CREDITS_MAPNEXT(CINNABAR_ISLAND, 16), CREDITS_PRINT(GRAPHIC_DESIGNER, 210), CREDITS_PRINT(NOA_PRODUCT_TESTING, 210), CREDITS_PRINT(BRAILLE_CODE_CHECK_2, 211), CREDITS_MON(PIKACHU), CREDITS_MAP(ROUTE21_NORTH, 16), CREDITS_PRINT(BRAILLE_CODE_CHECK_3, 221), CREDITS_PRINT(BRAILLE_CODE_CHECK_4, 221), CREDITS_PRINT(SPECIAL_THANKS_4, 221), CREDITS_PRINT(SPECIAL_THANKS_5, 221), CREDITS_PRINT(DUMMY, 52), CREDITS_THEENDGFX(ALLRIGHTSRESERVED, 224), CREDITS_THEENDGFX(THEEND, 240), CREDITS_WAITBUTTON(600) }; static const ALIGNED(4) u8 sTextColor_Unused[3] = {0, 1, 2}; static const ALIGNED(4) u8 sTextColor_Header[3] = {0, 5, 2}; static const ALIGNED(4) u8 sTextColor_Regular[3] = {0, 1, 2}; static const struct WindowTemplate sCreditsWindowTemplate = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 4, .width = 30, .height = 12, .paletteNum = 15, .baseBlock = 0x008 }; static const u16 sMalePlayerSpritePal[] = INCBIN_U16("graphics/credits/unk_8410E10.gbapal"); static const u32 sMalePlayerSpriteGfx[] = INCBIN_U32("graphics/credits/unk_8410E30.4bpp.lz"); static const u16 sFemalePlayerSpritePal[] = INCBIN_U16("graphics/credits/unk_8411BF8.gbapal"); static const u32 sFemalePlayerSpriteGfx[] = INCBIN_U32("graphics/credits/unk_8411C18.4bpp.lz"); static const u16 sRivalSpritePal[] = INCBIN_U16("graphics/credits/unk_84129A0.gbapal"); static const u32 sRivalSpriteGfx[] = INCBIN_U32("graphics/credits/unk_84129C0.4bpp.lz"); static const u16 sGroundSpritePal_Grass[] = INCBIN_U16("graphics/credits/unk_8413318.gbapal"); static const u32 sGroundSpriteGfx_Grass[] = INCBIN_U32("graphics/credits/unk_8413338.4bpp.lz"); static const u16 sGroundSpritePal_Dirt[] = INCBIN_U16("graphics/credits/unk_8413854.gbapal"); static const u32 sGroundSpriteGfx_Dirt[] = INCBIN_U32("graphics/credits/unk_8413874.4bpp.lz"); static const u16 sGroundSpritePal_City[] = INCBIN_U16("graphics/credits/unk_8413D98.gbapal"); static const u32 sGroundSpriteGfx_City[] = INCBIN_U32("graphics/credits/unk_8413DB8.4bpp.lz"); static const u16 sPlayerRivalSpriteParams[][3] = { { 0, 3, 1 }, { 0, 2, 0 }, { 0, 3, 0 }, { 1, 1, 2 }, { 0, 0, 3 } }; static const struct OamData sOamData_PlayerOrRival = { .affineMode = ST_OAM_AFFINE_OFF, .mosaic = FALSE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 0, .paletteNum = 15 }; const union AnimCmd sAnimCmds_PlayerOrRival[] = { ANIMCMD_FRAME(0x000, 8), ANIMCMD_FRAME(0x040, 8), ANIMCMD_FRAME(0x080, 8), ANIMCMD_FRAME(0x0C0, 8), ANIMCMD_FRAME(0x100, 8), ANIMCMD_FRAME(0x140, 8), ANIMCMD_JUMP(0) }; const union AnimCmd *const sAnimCmdTable_PlayerOrRival[] = { sAnimCmds_PlayerOrRival }; static const struct SpriteTemplate sPlayerOrRivalSpriteTemplate = { .oam = &sOamData_PlayerOrRival, .anims = sAnimCmdTable_PlayerOrRival, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct OamData sOamData_Ground = { .affineMode = ST_OAM_AFFINE_OFF, .mosaic = FALSE, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .size = ST_OAM_SIZE_3, .tileNum = 0x000, .priority = 0, .paletteNum = 14 }; const union AnimCmd sAnimCmds_GroundRunning[] = { ANIMCMD_FRAME(0x00, 8), ANIMCMD_FRAME(0x20, 8), ANIMCMD_FRAME(0x40, 8), ANIMCMD_FRAME(0x60, 8), ANIMCMD_FRAME(0x80, 8), ANIMCMD_FRAME(0xA0, 8), ANIMCMD_FRAME(0xC0, 8), ANIMCMD_FRAME(0xE0, 8), ANIMCMD_JUMP(0) }; const union AnimCmd sAnimCmds_GroundStatic[] = { ANIMCMD_FRAME(0x00, 8), ANIMCMD_JUMP(0) }; const union AnimCmd *const sAnimCmdTable_GroundRunning[] = { sAnimCmds_GroundRunning }; const union AnimCmd *const sAnimCmdTable_GroundStatic[] = { sAnimCmds_GroundStatic }; static const struct SpriteTemplate sGroundSpriteTemplate_Running = { .oam = &sOamData_Ground, .anims = sAnimCmdTable_GroundRunning, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate sGroundSpriteTemplate_Static = { .oam = &sOamData_Ground, .anims = sAnimCmdTable_GroundStatic, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct CreditsOverworldCmd sOverworldCmd_Route23[] = { CREDITSOVWLDLOADMAP(ROUTE23, 11, 107, 1), CREDITSOVWLDSCROLL(0, 1, 0x0500), // Scroll down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_ViridianCity[] = { CREDITSOVWLDLOADMAP(VIRIDIAN_CITY, 30, 34, 1), CREDITSOVWLDSCROLL(0, -1, 0x0500), // Scroll up CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_PewterCity[] = { CREDITSOVWLDLOADMAP(PEWTER_CITY, 20, 26, 1), CREDITSOVWLDSCROLL(0, -1, 0x0500), // Scroll up CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_CeruleanCity[] = { CREDITSOVWLDLOADMAP(CERULEAN_CITY, 8, 6, 1), CREDITSOVWLDSCROLL(1, 1, 0x0500), // Scroll right and down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_Route25[] = { CREDITSOVWLDLOADMAP(ROUTE25, 25, 6, 1), CREDITSOVWLDSCROLL(1, 0, 0x0500), // Scroll right CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_VermilionCity[] = { CREDITSOVWLDLOADMAP(VERMILION_CITY, 9, 7, 1), CREDITSOVWLDSCROLL(1, 1, 0x0500), // Scroll right and down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_Route10[] = { CREDITSOVWLDLOADMAP(ROUTE10, 11, 68, 1), CREDITSOVWLDSCROLL(0, 1, 0x0500), // Scroll down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_CeladonCity[] = { CREDITSOVWLDLOADMAP(CELADON_CITY, 48, 16, 1), CREDITSOVWLDSCROLL(-1, 0, 0x0500), // Scroll left CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_SaffronCity[] = { CREDITSOVWLDLOADMAP(SAFFRON_CITY, 39, 5, 1), CREDITSOVWLDSCROLL(0, 1, 0x0500), // Scroll down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_Route17[] = { CREDITSOVWLDLOADMAP(ROUTE17, 7, 43, 1), CREDITSOVWLDSCROLL(0, 1, 0x0500), // Scroll down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_FuchsiaCity[] = { CREDITSOVWLDLOADMAP(FUCHSIA_CITY, 28, 5, 1), CREDITSOVWLDSCROLL(0, 1, 0x0500), // Scroll down CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_CinnabarIsland[] = { CREDITSOVWLDLOADMAP(CINNABAR_ISLAND, 13, 17, 1), CREDITSOVWLDSCROLL(0, -1, 0x0500), // Scroll up CREDITSOVWLDEND }; static const struct CreditsOverworldCmd sOverworldCmd_Route21[] = { CREDITSOVWLDLOADMAP(ROUTE21_NORTH, 8, 20, 1), CREDITSOVWLDSCROLL(0, -1, 0x0500), // Scroll up CREDITSOVWLDEND, }; static const struct CreditsOverworldCmd *const sOverworldMapScenes[] = { sOverworldCmd_Route23, sOverworldCmd_ViridianCity, sOverworldCmd_PewterCity, sOverworldCmd_CeruleanCity, sOverworldCmd_Route25, sOverworldCmd_VermilionCity, sOverworldCmd_Route10, sOverworldCmd_CeladonCity, sOverworldCmd_SaffronCity, sOverworldCmd_Route17, sOverworldCmd_FuchsiaCity, sOverworldCmd_CinnabarIsland, sOverworldCmd_Route21 }; static const struct CreditsTextHeader sCreditsTexts[] = { { gCreditsString_Director, gCreditsString_Junichi_Masuda, FALSE }, { gCreditsString_Art_Director_Battle_Director, gCreditsString_Ken_Sugimori_Shigeki_Morimoto, FALSE }, { gCreditsString_Program_Leader_Planning_Leader_Graphic_Design_Leader, gCreditsString_Tetsuya_Watanabe_Koji_Nishino_Takao_Unno, FALSE }, { gCreditsString_Programmers, gCreditsString_Hiroyuki_Nakamura_Masao_Taya_Satoshi_Nohara_Miyuki_Iwasawa_Daisuke_Goto, FALSE }, { gCreditsString_System_Programmers, gCreditsString_Tetsuya_Watanabe_Akito_Mori_Hisashi_Sogabe_Sousuke_Tamada, TRUE }, { gCreditsString_Graphic_Designers, gCreditsString_Takao_Unno_Asuka_Iwashita_Kanako_Eo_Hiroki_Fuchino, TRUE }, { gCreditsString_Graphic_Designers_2, gCreditsString_Ken_Sugimori_Hironobu_Yoshida, TRUE }, { gCreditsString_Music_Composition, gCreditsString_Go_Ichinose_Junichi_Masuda, TRUE }, { gCreditsString_Sound_Effects, gCreditsString_Go_Ichinose, FALSE }, { gCreditsString_Game_Designers, gCreditsString_Junichi_Masuda_Koji_Nishino_Tetsuji_Ohta, FALSE }, { gCreditsString_Game_Designers_2, gCreditsString_Hitomi_Sato_Shigeru_Ohmori_Tadashi_Takahashi, FALSE }, { gCreditsString_Game_Scenario, gCreditsString_Hitomi_Sato_Satoshi_Tajiri, TRUE }, { gCreditsString_Script_Designer_Map_Designer, gCreditsString_Satoshi_Nohara_Shigeru_Ohmori, FALSE }, { gCreditsString_Parametric_Designers, gCreditsString_Koji_Nishino_Tetsuji_Ohta_Shigeki_Morimoto, FALSE }, { gCreditsString_POKeDEX_Text, gCreditsString_Kenji_Matsushima, FALSE }, { gCreditsString_POKeMON_Designers, gCreditsString_Ken_Sugimori_Motofumi_Fujiwara_Shigeki_Morimoto_Hironobu_Yoshida, TRUE }, { gCreditsString_POKeMON_Designers_2, gCreditsString_Satoshi_Ohta_Asuka_Iwashita_Takao_Unno_Kanako_Eo_Aimi_Tomita, FALSE }, { gCreditsString_POKeMON_Designers_3, gCreditsString_Atsuko_Nishida_Muneo_Saito_Rena_Yoshikawa_Jun_Okutani, TRUE }, { gCreditsString_Supporting_Programmers, gCreditsString_Teruyuki_Yoshioka_Takao_Nakano_Satoshi_Mitsuhara_Daisuke_Hoshino, FALSE }, { gCreditsString_NCL_Product_Testing, gCreditsString_NCL_Super_Mario_Club, FALSE }, { gCreditsString_Special_Thanks, gCreditsString_Hiro_Nakamura_Hiroyuki_Uesugi_Teruki_Murakawa_Kazuya_Suyama, FALSE }, { gCreditsString_Special_Thanks_2, gCreditsString_Kenji_Tominaga_Kenjiro_Ito_Tomotaka_Komura_Michiko_Takizawa, FALSE }, { gCreditsString_Special_Thanks_3, gCreditsString_Makiko_Takada_Mikiko_Ohashi_Shusaku_Egami_Takanao_Kondo_Rui_Kawaguchi, FALSE }, { gCreditsString_Braille_Code_Check, gCreditsString_Japan_Braille_Library, FALSE }, { gCreditsString_Information_Supervisors, gCreditsString_Hiroki_Enomoto_Kazuyuki_Terada_Yuri_Sakurai_Yumi_Funasaka_Naoko_Yanase, FALSE }, { gCreditsString_Coordinators, gCreditsString_Azusa_Tajima_Akira_Kinashi_Kazuki_Yoshihara_Retsuji_Nomoto, FALSE }, { gCreditsString_Task_Managers, gCreditsString_Hitoshi_Yamagami_Gakuji_Nomoto, TRUE }, { gCreditsString_Producers, gCreditsString_Hiroyuki_Jinnai_Takehiro_Izushi_Hiroaki_Tsuru, FALSE }, { gCreditsString_Executive_Director, gCreditsString_Satoshi_Tajiri, FALSE }, { gCreditsString_Executive_Producer, gCreditsString_Satoru_Iwata, FALSE }, { gCreditsString_Executive_Producer_2, gCreditsString_Tsunekaz_Ishihara, FALSE }, { gCreditsString_English_Version_Coordinators, gCreditsString_Hiro_Nakamura_Seth_McMahill, FALSE }, { gCreditsString_Translator_Text_Editor, gCreditsString_Nob_Ogasawara_Teresa_Lillygren, FALSE }, { gCreditsString_Programmers_2, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Yuichiro_Ito_Akira_Kinashi, FALSE }, { gCreditsString_Environment_Tool_Programmers, gCreditsString_Teruki_Murakawa_Souichi_Yamamoto_Kimiko_Nakamichi, TRUE }, { gCreditsString_NOA_Product_Testing, gCreditsString_Thomas_Hertzog_Kathy_Huguenard_Mika_Kurosawa, TRUE }, { gCreditsString_Braille_Code_Check_2, gCreditsString_National_Federation_of_the_Blind_Patricia_A_Maurer_Japan_Braille_Library_European_Blind_Union, TRUE }, { gCreditsString_Braille_Code_Check_3, gCreditsString_National_Information_Library_Service_Margaret_Campion, TRUE }, { gCreditsString_Special_Thanks_4, gCreditsString_Takehiro_Izushi_Motoyasu_Tojima_Hitoshi_Yamagami_Hiroyuki_Uesugi, FALSE }, { gCreditsString_Special_Thanks_5, gCreditsString_Nicola_Pratt_Barlow_Shellie_Dow_Anthony_Howitt_Naoko_Saeki_Kyoko_Onishi, FALSE }, { gCreditsString_Braille_Code_Check_4, gCreditsString_The_Royal_New_Zealand_Foundation_of_the_Blind_Greg_Moran, FALSE }, { gCreditsString_Graphic_Designer, gCreditsString_Akira_Kinashi, FALSE }, { gString_Dummy, gString_Dummy, FALSE } }; void DoCredits(void) { sCreditsMgr = AllocZeroed(sizeof(*sCreditsMgr)); ResetTasks(); sCreditsMgr->taskId = 0xFF; sCreditsMgr->unk_1D = 0; ResetSpriteData(); SetMainCallback2(CB2_Credits); } static void CB2_Credits(void) { switch (RollCredits()) { case 0: RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); break; case 1: if (sCreditsMgr->unk_1D & 1) { Overworld_CreditsMainCB(); } else { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } sCreditsMgr->unk_1D++; break; case 2: FlagClear(FLAG_DONT_SHOW_MAP_NAME_POPUP); gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_OFF; Free(sCreditsMgr); SoftReset(RESET_ALL); // noreturn } } static void SwitchWin1OffWin0On(void) { ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_WININ, 0x1F3F); SetGpuReg(REG_OFFSET_WINOUT, 0x000E); } static void InitBgDarkenEffect(void) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4)); SetGpuReg(REG_OFFSET_BLDY, 10); } static void CreateCreditsWindow(void) { sCreditsMgr->windowId = AddWindow(&sCreditsWindowTemplate); FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); PutWindowTilemap(sCreditsMgr->windowId); CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_BOTH); sCreditsMgr->windowIsActive = TRUE; } static void DestroyCreditsWindow(void) { if (sCreditsMgr->windowIsActive) { RemoveWindow(sCreditsMgr->windowId); CleanupOverworldWindowsAndTilemaps(); sCreditsMgr->windowIsActive = FALSE; } } static bool32 DoOverworldMapScrollScene(UNUSED u8 unused) { switch (sCreditsMgr->subseqno) { case 0: FlagSet(FLAG_DONT_SHOW_MAP_NAME_POPUP); gDisableMapMusicChangeOnMapLoad = MUSIC_DISABLE_KEEP; sCreditsMgr->ovwldseqno = 0; sCreditsMgr->subseqno++; // fallthrough case 1: if (!Overworld_DoScrollSceneForCredits(&sCreditsMgr->ovwldseqno, sOverworldMapScenes[sCreditsMgr->whichMon], QL_TINT_NONE)) return FALSE; CreateCreditsWindow(); SetGpuReg(REG_OFFSET_WIN0H, 0xF0); SetGpuReg(REG_OFFSET_WIN0V, 0x247C); SwitchWin1OffWin0On(); InitBgDarkenEffect(); Menu_LoadStdPalAt(0xF0); gPlttBufferUnfaded[0xFF] = RGB_BLACK; gPlttBufferFaded[0xFF] = RGB_BLACK; return TRUE; default: return FALSE; } } static s32 RollCredits(void) { u16 win0v[8]; switch (sCreditsMgr->mainseqno) { case CREDITSSCENE_INIT_WIN0: SwitchWin1OffWin0On(); SetGpuReg(REG_OFFSET_WIN0H, 0xF0); SetGpuReg(REG_OFFSET_WIN0V, 0x4F51); sCreditsMgr->mainseqno = CREDITSSCENE_SETUP_DARKEN_EFFECT; return 0; case CREDITSSCENE_SETUP_DARKEN_EFFECT: InitBgDarkenEffect(); CreateCreditsWindow(); Menu_LoadStdPalAt(0xF0); gPlttBufferUnfaded[0xFF] = RGB_BLACK; gPlttBufferFaded[0xFF] = RGB_BLACK; sCreditsMgr->mainseqno = CREDITSSCENE_OPEN_WIN0; return 0; case CREDITSSCENE_OPEN_WIN0: win0v[0] = GetGpuReg(REG_OFFSET_WIN0V) >> 8; win0v[1] = GetGpuReg(REG_OFFSET_WIN0V) & 0xFF; if (win0v[0] == 0x24) { sCreditsMgr->timer = 0; sCreditsMgr->mainseqno = CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO; } else { win0v[0]--; win0v[1]++; SetGpuReg(REG_OFFSET_WIN0V, (win0v[0] << 8) + win0v[1]); } return 0; case CREDITSSCENE_LOAD_PLAYER_SPRITE_AT_INDIGO: if (sCreditsMgr->timer) { sCreditsMgr->timer--; return 0; } LoadPlayerOrRivalSprite(0); sCreditsMgr->timer = 100; sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_TITLE_STAFF; return 0; case CREDITSSCENE_PRINT_TITLE_STAFF: if (sCreditsMgr->timer) { sCreditsMgr->timer--; return 0; } sCreditsMgr->timer = 360; AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 0x08, 0x29, 1, 2, sTextColor_Header, 0, TITLE_TEXT); sCreditsMgr->mainseqno = CREDITSSCENE_WAIT_TITLE_STAFF; return 0; case CREDITSSCENE_WAIT_TITLE_STAFF: if (sCreditsMgr->timer) { sCreditsMgr->timer--; return 0; } DestroyCreditsWindow(); sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; sCreditsMgr->timer = 0; sCreditsMgr->scrcmdidx = 0; return 0; case CREDITSSCENE_EXEC_CMD: if (sCreditsMgr->timer != 0) { sCreditsMgr->timer--; return sCreditsMgr->canSpeedThrough; } switch (sCreditsScript[sCreditsMgr->scrcmdidx].cmd) { case CREDITSSCRCMD_PRINT: BeginNormalPaletteFade(0x00008000, 0, 0, 16, RGB_BLACK); sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER1; FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0)); return sCreditsMgr->canSpeedThrough; case CREDITSSCRCMD_MAPNEXT: sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_DESTROYWINDOW; sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; FadeSelectedPals(1, 0, 0x3FFFFFFF); break; case CREDITSSCRCMD_MAP: sCreditsMgr->mainseqno = CREDITSSCENE_MAP_LOADMAP_CREATESPRITES; sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; break; case CREDITSSCRCMD_MON: sCreditsMgr->mainseqno = CREDITSSCENE_MON_DESTROY_ASSETS; sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; FadeScreen(FADE_TO_BLACK, 0); break; case CREDITSSCRCMD_THEENDGFX: sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_DESTROY_ASSETS; sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param; BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 16, RGB_BLACK); break; case CREDITSSCRCMD_WAITBUTTON: sCreditsMgr->mainseqno = CREDITSSCENE_WAITBUTTON; break; } sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; sCreditsMgr->scrcmdidx++; return 0; case CREDITSSCENE_PRINT_ADDPRINTER1: if (gPaletteFade.active) return sCreditsMgr->canSpeedThrough; win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_8; // unused AddTextPrinterParameterized4(sCreditsMgr->windowId, 1, 2, 6, 0, 0, sTextColor_Header, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_0); sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_ADDPRINTER2; return sCreditsMgr->canSpeedThrough; case CREDITSSCENE_PRINT_ADDPRINTER2: win0v[0] = sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_8; AddTextPrinterParameterized4(sCreditsMgr->windowId, 2, 8, 6, 0, 0, sTextColor_Regular, -1, sCreditsTexts[sCreditsScript[sCreditsMgr->scrcmdidx].param].unk_4); sCreditsMgr->mainseqno = CREDITSSCENE_PRINT_DELAY; return sCreditsMgr->canSpeedThrough; case CREDITSSCENE_PRINT_DELAY: CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_GFX); sCreditsMgr->timer = sCreditsScript[sCreditsMgr->scrcmdidx].duration; sCreditsMgr->scrcmdidx++; BeginNormalPaletteFade(0x00008000, 0, 16, 0, RGB_BLACK); sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; return sCreditsMgr->canSpeedThrough; case CREDITSSCENE_MAPNEXT_DESTROYWINDOW: if (!gPaletteFade.active) { DestroyCreditsWindow(); sCreditsMgr->subseqno = 0; sCreditsMgr->mainseqno = CREDITSSCENE_MAPNEXT_LOADMAP; } return 0; case CREDITSSCENE_MAPNEXT_LOADMAP: if (DoOverworldMapScrollScene(sCreditsMgr->whichMon)) { sCreditsMgr->canSpeedThrough = 1; sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; } return 0; case CREDITSSCENE_MAP_LOADMAP_CREATESPRITES: if (!gPaletteFade.active) { DestroyCreditsWindow(); sCreditsMgr->subseqno = 0; while (!DoOverworldMapScrollScene(sCreditsMgr->whichMon)) {} switch (sCreditsMgr->whichMon) { case 3: default: win0v[0] = 1; break; case 6: win0v[0] = 2; break; case 9: win0v[0] = 3; break; case 12: win0v[0] = 4; break; } LoadPlayerOrRivalSprite(win0v[0]); sCreditsMgr->canSpeedThrough = 1; sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; } return 0; case CREDITSSCENE_MON_DESTROY_ASSETS: if (!gPaletteFade.active) { DestroyPlayerOrRivalSprite(); DestroyCreditsWindow(); sCreditsMgr->subseqno = 0; sCreditsMgr->canSpeedThrough = 0; sCreditsMgr->mainseqno = CREDITSSCENE_MON_SHOW; } return 0; case CREDITSSCENE_MON_SHOW: if (DoCreditsMonScene()) { sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; } return 0; case CREDITSSCENE_THEEND_DESTROY_ASSETS: if (!gPaletteFade.active) { DestroyCreditsWindow(); sCreditsMgr->subseqno = 0; sCreditsMgr->canSpeedThrough = 0; sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_SHOW; } return 0; case CREDITSSCENE_THEEND_SHOW: if (DoCopyrightOrTheEndGfxScene()) { sCreditsMgr->mainseqno = CREDITSSCENE_EXEC_CMD; } return 0; case CREDITSSCENE_WAITBUTTON: if (JOY_NEW(A_BUTTON)) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; return 0; } if (sCreditsMgr->timer) { sCreditsMgr->timer--; } else { sCreditsMgr->mainseqno = CREDITSSCENE_TERMINATE; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE); } return 0; case CREDITSSCENE_TERMINATE: if (!gPaletteFade.active) DestroyCreditsWindow(); break; } return 2; } static void VBlankCB(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void LoadCreditsMonPic(u8 whichMon) { switch (whichMon) { case CREDITSMON_CHARIZARD: InitWindows(sWindowTemplates_Charizard); FillWindowPixelBuffer(0, PIXEL_FILL(0)); LoadMonPicInWindow(SPECIES_CHARIZARD, 8, 0, TRUE, 10, 0); CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Charizard, 0, 0); CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Charizard, 0, 0); break; case CREDITSMON_VENUSAUR: InitWindows(sWindowTemplates_Venusaur); FillWindowPixelBuffer(0, PIXEL_FILL(0)); LoadMonPicInWindow(SPECIES_VENUSAUR, 8, 0, TRUE, 10, 0); CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Venusaur, 0, 0); CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Venusaur, 0, 0); break; case CREDITSMON_BLASTOISE: InitWindows(sWindowTemplates_Blastoise); FillWindowPixelBuffer(0, PIXEL_FILL(0)); LoadMonPicInWindow(SPECIES_BLASTOISE, 8, 0, TRUE, 10, 0); CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Blastoise, 0, 0); CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Blastoise, 0, 0); break; case CREDITSMON_PIKACHU: InitWindows(sWindowTemplates_Pikachu); FillWindowPixelBuffer(0, PIXEL_FILL(0)); LoadMonPicInWindow(SPECIES_PIKACHU, 8, 0, TRUE, 10, 0); CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Pikachu, 0, 0); CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Pikachu, 0, 0); break; } CopyWindowToVram(0, COPYWIN_GFX); CopyWindowToVram(1, COPYWIN_GFX); CopyWindowToVram(2, COPYWIN_GFX); } static u16 GetCreditsMonSpecies(u8 whichMon) { switch (whichMon) { case CREDITSMON_CHARIZARD: return SPECIES_CHARIZARD; case CREDITSMON_VENUSAUR: return SPECIES_VENUSAUR; case CREDITSMON_BLASTOISE: return SPECIES_BLASTOISE; case CREDITSMON_PIKACHU: return SPECIES_PIKACHU; default: return SPECIES_NONE; } } static bool32 DoCreditsMonScene(void) { switch (sCreditsMgr->subseqno) { case 0: SetVBlankCallback(NULL); SetHBlankCallback(NULL); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); ResetPaletteFade(); ResetSpriteData(); ResetTasks(); ResetBgsAndClearDma3BusyFlags(1); InitBgsFromTemplates(1, sBgTemplates_MonSceneOrTheEnd, NELEMS(sBgTemplates_MonSceneOrTheEnd)); SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE)); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); sCreditsMgr->creditsMonTimer = 0; sCreditsMgr->unk_0E = 0; SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxTiles, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleGfx, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(1, gCreditsPokeballBgGfxMap, 0x500, 0, 1); DecompressAndLoadBgGfxUsingHeap(2, sAffineCircleMap, 0x400, 0, 1); LoadPalette(gCreditsMonBackdropPals[sCreditsMgr->whichMon], 0, 0x20); LoadPalette(sPalette_OneBlackThenAllWhite, 0xF0, 0x20); LoadCreditsMonPic(sCreditsMgr->whichMon); SetVBlankCallback(VBlankCB); EnableInterrupts(INTR_FLAG_VBLANK); sCreditsMgr->subseqno++; break; case 1: FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, PIXEL_FILL(1)); PutWindowTilemap(0); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(0); sCreditsMgr->subseqno++; break; case 2: ShowBg(2); ShowBg(0); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); sCreditsMgr->creditsMonTimer = 40; sCreditsMgr->subseqno++; break; case 3: if (sCreditsMgr->creditsMonTimer != 0) sCreditsMgr->creditsMonTimer--; else sCreditsMgr->subseqno++; break; case 4: if (!gPaletteFade.active) { sCreditsMgr->creditsMonTimer = 8; sCreditsMgr->unk_0E = 1; sCreditsMgr->subseqno++; } break; case 5: if (sCreditsMgr->creditsMonTimer != 0) sCreditsMgr->creditsMonTimer--; else { if (sCreditsMgr->unk_0E < 3) { PutWindowTilemap(sCreditsMgr->unk_0E); CopyBgTilemapBufferToVram(0); sCreditsMgr->creditsMonTimer = 4; sCreditsMgr->unk_0E++; } else sCreditsMgr->subseqno++; } break; case 6: if (sCreditsMgr->creditsMonTimer < 256) { sCreditsMgr->creditsMonTimer += 16; SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, sCreditsMgr->creditsMonTimer, sCreditsMgr->creditsMonTimer, 0); } else { SetBgAffine(2, 0x8000, 0x8000, 0x78, 0x50, 0x100, 0x100, 0); sCreditsMgr->creditsMonTimer = 32; sCreditsMgr->subseqno++; } break; case 7: if (sCreditsMgr->creditsMonTimer != 0) sCreditsMgr->creditsMonTimer--; else { HideBg(2); ShowBg(1); PlayCry2(GetCreditsMonSpecies(sCreditsMgr->whichMon), 0, 125, 10); sCreditsMgr->creditsMonTimer = 128; sCreditsMgr->subseqno++; } break; case 8: if (sCreditsMgr->creditsMonTimer != 0) sCreditsMgr->creditsMonTimer--; else { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); sCreditsMgr->subseqno++; } break; case 9: if (!gPaletteFade.active) { FreeAllWindowBuffers(); Free(GetBgTilemapBuffer(0)); sCreditsMgr->subseqno = 0; return TRUE; } break; } return FALSE; } static bool32 DoCopyrightOrTheEndGfxScene(void) { switch (sCreditsMgr->subseqno) { case 0: SetVBlankCallback(NULL); SetHBlankCallback(NULL); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); ResetPaletteFade(); ResetSpriteData(); ResetTasks(); ResetBgsAndClearDma3BusyFlags(1); InitBgsFromTemplates(0, sBgTemplates_MonSceneOrTheEnd, 1); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].tiles, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(0, sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].map, 0x800, 0, 1); LoadPalette(sCopyrightOrTheEndGfxHeaders[sCreditsMgr->whichMon].palette, 0x00, 0x200); SetVBlankCallback(VBlankCB); EnableInterrupts(INTR_FLAG_VBLANK); sCreditsMgr->subseqno++; break; case 1: CopyBgTilemapBufferToVram(0); sCreditsMgr->subseqno++; break; case 2: ShowBg(0); if (sCreditsMgr->whichMon != 0) BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0, RGB_BLACK); else BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); sCreditsMgr->subseqno++; break; case 3: if (!gPaletteFade.active) { sCreditsMgr->subseqno = 0; return TRUE; } break; } return FALSE; } static void Task_MovePlayerAndGroundSprites(u8 taskId) { struct CreditsTaskData * data = (void *)gTasks[taskId].data; switch (data->spriteMoveCmd) { case 0: break; case 1: if (gSprites[data->playerSpriteId].x != 0xD0) { gSprites[data->playerSpriteId].x--; gSprites[data->groundSpriteId].x--; } else { data->spriteMoveCmd = 0; } break; case 2: if (sCreditsMgr->unk_1D & 1) { if (gSprites[data->playerSpriteId].y != 0x50) { gSprites[data->playerSpriteId].y--; gSprites[data->groundSpriteId].y--; } else { data->spriteMoveCmd = 0; } } break; case 3: if (sCreditsMgr->mainseqno == 15) { gSprites[data->playerSpriteId].x--; gSprites[data->groundSpriteId].x--; } break; } } static void DestroyPlayerOrRivalSprite(void) { if (sCreditsMgr->taskId != 0xFF) { struct CreditsTaskData * data = (void *)gTasks[sCreditsMgr->taskId].data; FreeSpriteTilesByTag(data->playerTilesTag); DestroySprite(&gSprites[data->playerSpriteId]); FreeSpriteTilesByTag(data->groundTilesTag); DestroySprite(&gSprites[data->groundSpriteId]); DestroyTask(sCreditsMgr->taskId); sCreditsMgr->taskId = 0xFF; } } static void LoadPlayerOrRivalSprite(u8 whichScene) { u8 taskId; struct CreditsTaskData * data; s32 x, y; struct SpriteTemplate sprTemplate; struct CompressedSpriteSheet sprSheet; if (sCreditsMgr->taskId == 0xFF) { taskId = CreateTask(Task_MovePlayerAndGroundSprites, 0); data = (void *)gTasks[taskId].data; sCreditsMgr->taskId = taskId; switch (sPlayerRivalSpriteParams[whichScene][2]) { default: case 0: x = 0xd0; y = 0x50; break; case 1: x = 0x110; y = 0x50; break; case 2: x = 0xd0; y = 0xa0; break; } data->spriteMoveCmd = sPlayerRivalSpriteParams[whichScene][2]; data->playerTilesTag = 0x2000; data->field_04 = 0xFFFF; switch (sPlayerRivalSpriteParams[whichScene][0]) { case 0: // Player if (gSaveBlock2Ptr->playerGender == MALE) { sprSheet.data = sMalePlayerSpriteGfx; sprSheet.size = 0x3000; sprSheet.tag = data->playerTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sMalePlayerSpritePal, 0x1F0, 0x20); } else { sprSheet.data = sFemalePlayerSpriteGfx; sprSheet.size = 0x3000; sprSheet.tag = data->playerTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sFemalePlayerSpritePal, 0x1F0, 0x20); } break; case 1: // Rival sprSheet.data = sRivalSpriteGfx; sprSheet.size = 0x3000; sprSheet.tag = data->playerTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sRivalSpritePal, 0x1F0, 0x20); break; } sprTemplate = sPlayerOrRivalSpriteTemplate; sprTemplate.tileTag = data->playerTilesTag; data->playerSpriteId = CreateSprite(&sprTemplate, x, y, 0); gSprites[data->playerSpriteId].oam.paletteNum = 0xF; gSprites[data->playerSpriteId].subpriority = 0; data->groundTilesTag = 0x2001; data->field_0A = 0xFFFF; switch (sPlayerRivalSpriteParams[whichScene][1]) { case 0: sprSheet.data = sGroundSpriteGfx_Grass; sprSheet.size = 0x3000; sprSheet.tag = data->groundTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); sprTemplate = sGroundSpriteTemplate_Running; break; case 1: sprSheet.data = sGroundSpriteGfx_Grass; sprSheet.size = 0x3000; sprSheet.tag = data->groundTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sGroundSpritePal_Grass, 0x1E0, 0x20); sprTemplate = sGroundSpriteTemplate_Static; break; case 2: sprSheet.data = sGroundSpriteGfx_Dirt; sprSheet.size = 0x3000; sprSheet.tag = data->groundTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sGroundSpritePal_Dirt, 0x1E0, 0x20); sprTemplate = sGroundSpriteTemplate_Running; break; case 3: sprSheet.data = sGroundSpriteGfx_City; sprSheet.size = 0x3000; sprSheet.tag = data->groundTilesTag; LoadCompressedSpriteSheet(&sprSheet); LoadPalette(sGroundSpritePal_City, 0x1E0, 0x20); sprTemplate = sGroundSpriteTemplate_Running; break; } sprTemplate.tileTag = data->groundTilesTag; data->groundSpriteId = CreateSprite(&sprTemplate, x, y + 0x26, 0); gSprites[data->groundSpriteId].oam.paletteNum = 0xE; gSprites[data->groundSpriteId].subpriority = 1; } }