.include "constants/gba_constants.inc" .include "constants/misc_constants.inc" .include "constants/version.inc" .syntax unified .global Start .text .arm _start: @ 8000000 b start_vector .include "asm/rom_header.inc" @ 80000C0 .word 0 .global GPIOPortData GPIOPortData: @ 80000C4 .hword 0 .global GPIOPortDirection GPIOPortDirection: @ 80000C6 .hword 0 .global GPIOPortReadEnable GPIOPortReadEnable: @ 80000C8 .hword 0 .space 6 @ 80000D0 .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF @ 8000100 .global CartIdent CartIdent: .4byte GAME_VERSION .4byte GAME_LANGUAGE .game_name: .ifdef FIRERED .ascii "pokemon red version" .else .ifdef LEAFGREEN .ascii "pokemon green version" .endif .endif .space .game_name+0x20-. .4byte gMonFrontPicTable .4byte gMonBackPicTable .4byte gMonPaletteTable .4byte gMonShinyPaletteTable .4byte gMonIconTable .4byte gMonIconPaletteIndices .4byte gMonIconPaletteTable .4byte gSpeciesNames .4byte gMoveNames .4byte gDecorations .4byte 0xEE0 @ offsetof(struct SaveBlock1, flags) .4byte 0x1000 @ offsetof(struct SaveBlock1, vars) .4byte 0x18 @ offsetof(struct SaveBlock2, pokedex) .4byte 0x5F8 @ offsetof(struct SaveBlock1, seen1) .4byte 0x3A18 @ offsetof(struct SaveBlock1, seen2) .4byte 0x3C .4byte 0x838 .4byte 0x839 .4byte 0x182 .byte 7, 10, 10, 10, 12, 12, 6, 12 .byte 6, 16, 18, 12, 15, 11, 1, 8 .byte 12 .align 2, 0 .4byte 0xF24 @ sizeof(struct SaveBlock2) /* 88 */ .4byte 0x3D68 @ sizeof(struct SaveBlock1) .4byte 0x34 @ offsetof(struct SaveBlock1, playerPartyCount) .4byte 0x38 @ offsetof(struct SaveBlock1, playerParty) .4byte 9 @ offsetof(struct SaveBlock2, specialSaveWarp) .4byte 0xA @ offsetof(struct SaveBlock2, playerTrainerId) .4byte 0 @ offsetof(struct SaveBlock2, playerName) .4byte 8 @ offsetof(struct SaveBlock2, playerGender) .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD)) .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD)) .4byte 0x30BB @ offsetof(struct SaveBlock1, externalEventFlags) .4byte 0x30A7 @ offsetof(struct SaveBlock1, externalEventData) .byte 0 .align 2, 0 .4byte gBaseStats .4byte gAbilityNames .4byte gAbilityDescriptionPointers .4byte gItems .4byte gBattleMoves .4byte gBallSpriteSheets .4byte gBallSpritePalettes .4byte 0xA8 @ offsetof(struct SaveBlock2,gcnLinkFlags) .4byte 0x82C @ FLAG_SYS_GAME_CLEAR .4byte 0x83B @ FLAG_SYS_RIBBON_GET .4byte 0x3A0D1E2A .4byte 0x1E2B .4byte 0x298 @ offsetof(struct SaveBlock1, pcItems) // maybe all items were in a struct together? .4byte 0x309C @ offsetof(struct SaveBlock1, giftRibbons) .4byte 0x30EC @ offsetof(struct SaveBlock1, enigmaBerry) .4byte 0x34 @ size of SaveBlock1 map header reconstruction data? .4byte 0 .4byte 0xFFFFFFFF .arm .align 2, 0 .global start_vector start_vector: mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_usr ldr r1, =INTR_VECTOR adr r0, intr_main str r0, [r1] ldr r1, =AgbMain mov lr, pc bx r1 b start_vector .align 2, 0 sp_usr: .word IWRAM_END - 0x1C0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .align 2, 0 .global intr_main intr_main: mov r3, #REG_BASE add r3, r3, #OFFSET_REG_IE ldr r2, [r3] ldrh r1, [r3, #REG_IME - REG_IE] mrs r0, spsr stmdb sp!, {r0-r3,lr} mov r0, #0 strh r0, [r3, #REG_IME - REG_IE] and r1, r2, r2, lsr #16 mov r12, #0 ands r0, r1, #INTR_FLAG_VCOUNT bne jump_intr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, #REG_IME - REG_IE] ands r0, r1, #INTR_FLAG_SERIAL bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER3 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_HBLANK bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_VBLANK bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER0 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER1 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER2 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA0 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA1 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA2 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA3 bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_KEYPAD bne jump_intr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_GAMEPAK strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE] loop: bne loop @ spin jump_intr: strh r0, [r3, #REG_IF - REG_IE] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, #INTR_FLAG_TIMER0 lsl r0, r1, r0 orr r0, r0, #INTR_FLAG_GAMEPAK orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, #0] mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmdb sp!, {lr} adr lr, intr_return bx r0 intr_return: ldmia sp!, {lr} mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, #0] strh r1, [r3, #REG_IME - REG_IE] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.