// All graphics in this file go completely unused. const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz"); const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz"); const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz"); const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz"); const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz"); const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz"); const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz"); const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz"); const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz"); const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz"); const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz"); const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz"); const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz"); const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz");