static const union AnimCmd sAnimCmd_Red_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_FRAME(4, 24), ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnimCmd_Leaf_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_FRAME(4, 24), ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sAnimCmd_Pokedude_1[] = { ANIMCMD_FRAME(1, 24), ANIMCMD_FRAME(2, 9), ANIMCMD_FRAME(3, 24), ANIMCMD_FRAME(0, 9), ANIMCMD_END }; static const union AnimCmd sAnimCmd_OldMan_1[] = { ANIMCMD_FRAME(1, 24), ANIMCMD_FRAME(2, 9), ANIMCMD_FRAME(3, 24), ANIMCMD_FRAME(0, 9), ANIMCMD_END }; static const union AnimCmd sAnimCmd_RSBrendan_1[] = { ANIMCMD_FRAME(0, 24), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(2, 24), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(3, 50), ANIMCMD_END }; static const union AnimCmd sAnimCmd_RSMay_1[] = { ANIMCMD_FRAME(0, 24), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(2, 24), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(3, 50), ANIMCMD_END }; const union AnimCmd *const sBackAnims_Red[] = { sAnim_GeneralFrame0, sAnimCmd_Red_1 }; const union AnimCmd *const sBackAnims_Leaf[] = { sAnim_GeneralFrame0, sAnimCmd_Leaf_1 }; const union AnimCmd *const sBackAnims_Pokedude[] = { sAnim_GeneralFrame0, sAnimCmd_Pokedude_1 }; const union AnimCmd *const sBackAnims_OldMan[] = { sAnim_GeneralFrame0, sAnimCmd_OldMan_1 }; const union AnimCmd *const sBackAnims_RSBrendan[] = { sAnim_GeneralFrame3, sAnimCmd_RSBrendan_1 }; const union AnimCmd *const sBackAnims_RSMay[] = { sAnim_GeneralFrame3, sAnimCmd_RSMay_1 }; const union AnimCmd *const *const gTrainerBackAnimsPtrTable[] = { sBackAnims_Red, sBackAnims_Leaf, sBackAnims_RSBrendan, sBackAnims_RSMay, sBackAnims_Pokedude, sBackAnims_OldMan };