#include "global.h" #include "gflib.h" #include "data.h" #include "decompress.h" #include "event_data.h" #include "event_object_movement.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_effect.h" #include "field_effect_scripts.h" #include "field_fadetransition.h" #include "field_player_avatar.h" #include "field_weather.h" #include "fieldmap.h" #include "help_system.h" #include "metatile_behavior.h" #include "overworld.h" #include "party_menu.h" #include "quest_log.h" #include "script.h" #include "special_field_anim.h" #include "task.h" #include "trainer_pokemon_sprites.h" #include "trig.h" #include "constants/metatile_behaviors.h" #include "constants/songs.h" #define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))} #define FIELD_EFFECT_COUNT 32 static u8 sFieldEffectActiveList[FIELD_EFFECT_COUNT]; void FieldEffectActiveListAdd(u8 fldeff); bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result); bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result); bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result); bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result); bool8 FieldEffectCmd_end(const u8 **script, u32 *result); bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result); bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result); bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result); void FieldEffectScript_LoadTiles(const u8 **script); void FieldEffectScript_LoadFadedPal(const u8 **script); void FieldEffectScript_LoadPal(const u8 **script); void FieldEffectScript_CallNative(const u8 **script, u32 *result); void FieldEffectFreeTilesIfUnused(u16 tilesTag); void FieldEffectFreePaletteIfUnused(u8 paletteNum); void Task_PokecenterHeal(u8 taskId); void SpriteCB_PokeballGlow(struct Sprite * sprite); void SpriteCB_PokecenterMonitor(struct Sprite * sprite); void SpriteCB_HallOfFameMonitor(struct Sprite * sprite); const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp"); const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal"); const u16 gUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp"); const u16 gUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal"); const u16 gUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp"); const u16 gUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal"); const u16 gUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp"); const u16 gUnknown_83CB5F0[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp"); const u16 gUnknown_83CB7F0[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal"); const u16 gUnknown_83CB810[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin"); const u16 gUnknown_83CBA90[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp"); const u16 gUnknown_83CBB10[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal"); const u16 gUnknown_83CBB30[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin"); const u16 gUnknown_83CBDB0[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp"); bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = { FieldEffectCmd_loadtiles, FieldEffectCmd_loadfadedpal, FieldEffectCmd_loadpal, FieldEffectCmd_callnative, FieldEffectCmd_end, FieldEffectCmd_loadgfx_callnative, FieldEffectCmd_loadtiles_callnative, FieldEffectCmd_loadfadedpal_callnative }; const struct OamData gNewGameOakOamAttributes = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(64x64), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(64x64), .tileNum = 0x000, .priority = 0, .paletteNum = 0x0, .affineParam = 0 }; const struct OamData gOamData_83CBE58 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(8x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(8x8), .tileNum = 0x000, .priority = 0, .paletteNum = 0x0, .affineParam = 0 }; const struct OamData gOamData_83CBE60 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0x000, .priority = 0, .paletteNum = 0x0, .affineParam = 0 }; const struct SpriteFrameImage gNewGameOakObjectSpriteFrames[] = { {sNewGameOakObjectSpriteTiles, 0x800} }; const struct SpritePalette gNewGameOakObjectPaletteInfo = { sNewGameOakObjectPals, 4102 }; const union AnimCmd gNewGameOakAnim[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; const union AnimCmd *const gNewGameOakAnimTable[] = { gNewGameOakAnim }; const struct SpriteTemplate gNewGameOakObjectTemplate = { .tileTag = 0xFFFF, .paletteTag = 4102, .oam = &gNewGameOakOamAttributes, .anims = gNewGameOakAnimTable, .images = gNewGameOakObjectSpriteFrames, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; const struct SpritePalette gUnknown_83CBE9C = { gUnknown_83CAFB0, 4103 }; const struct SpritePalette gUnknown_83CBEA4 = { gUnknown_83CB3D0, 4112 }; const struct OamData gOamData_83CBEAC = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = FALSE, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(32x16), .tileNum = 0x000, .priority = 0, .paletteNum = 0x0, .affineParam = 0 }; const struct SpriteFrameImage gUnknown_83CBEB4[] = { {gUnknown_83CAF90, 0x20} }; const struct SpriteFrameImage gUnknown_83CBEBC[] = { {gUnknown_83CAFD0 + 0x000, 0x100}, {gUnknown_83CAFD0 + 0x080, 0x100}, {gUnknown_83CAFD0 + 0x100, 0x100}, {gUnknown_83CAFD0 + 0x180, 0x100} }; const struct SpriteFrameImage gUnknown_83CBEDC[] = { {gUnknown_83CB3F0 + 0x00, 0x80}, {gUnknown_83CB3F0 + 0x40, 0x80}, {gUnknown_83CB3F0 + 0x80, 0x80}, {gUnknown_83CB3F0 + 0xC0, 0x80} }; const struct Subsprite gUnknown_83CBEFC[] = { { .x = -12, .y = -8, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 0, .priority = 2 }, { .x = 4, .y = -8, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 2, .priority = 2 }, { .x = -12, .y = 0, .shape = SPRITE_SHAPE(16x8), .size = SPRITE_SIZE(16x8), .tileOffset = 3, .priority = 2 }, { .x = 4, .y = 0, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), .tileOffset = 5, .priority = 2 } }; const struct SubspriteTable gUnknown_83CBF0C = subsprite_table(gUnknown_83CBEFC); const struct Subsprite gUnknown_83CBF14[] = { { .x = -32, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 0, .priority = 2 }, { .x = 0, .y = -8, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 4, .priority = 2 }, { .x = -32, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 8, .priority = 2 }, { .x = 0, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), .tileOffset = 12, .priority = 2 } }; const struct SubspriteTable gUnknown_83CBF24 = subsprite_table(gUnknown_83CBF14); const union AnimCmd gUnknown_83CBF2C[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0) }; const union AnimCmd gUnknown_83CBF34[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(2, 5), ANIMCMD_FRAME(3, 7), ANIMCMD_FRAME(2, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_LOOP(3), ANIMCMD_END }; const union AnimCmd *const gUnknown_83CBF54[] = { gUnknown_83CBF2C, gUnknown_83CBF34 }; const union AnimCmd gUnknown_83CBF5C[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(2, 8), ANIMCMD_LOOP(2), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END }; const union AnimCmd *const gUnknown_83CBF84[] = { gUnknown_83CBF5C }; const struct SpriteTemplate gUnknown_83CBF88 = { .tileTag = 65535, .paletteTag = 4103, .oam = &gOamData_83CBE58, .anims = gUnknown_83CBF54, .images = gUnknown_83CBEB4, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokeballGlow }; const struct SpriteTemplate gUnknown_83CBFA0 = { .tileTag = 65535, .paletteTag = 4103, .oam = &gOamData_83CBEAC, .anims = gUnknown_83CBF54, .images = gUnknown_83CBEBC, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokecenterMonitor }; const struct SpriteTemplate gUnknown_83CBFB8 = { .tileTag = 65535, .paletteTag = 4112, .oam = &gOamData_83CBE60, .anims = gUnknown_83CBF84, .images = gUnknown_83CBEDC, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HallOfFameMonitor }; u32 FieldEffectStart(u8 fldeff) { const u8 *script; u32 result; FieldEffectActiveListAdd(fldeff); script = gFieldEffectScriptPointers[fldeff]; while (sFldEffScrcmdTable[*script](&script, &result)) ; return result; } bool8 FieldEffectCmd_loadtiles(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadTiles(script); return TRUE; } bool8 FieldEffectCmd_loadfadedpal(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadFadedPal(script); return TRUE; } bool8 FieldEffectCmd_loadpal(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadPal(script); return TRUE; } bool8 FieldEffectCmd_callnative(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_CallNative(script, result); return TRUE; } bool8 FieldEffectCmd_end(const u8 **script, u32 *result) { return FALSE; } bool8 FieldEffectCmd_loadgfx_callnative(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadTiles(script); FieldEffectScript_LoadFadedPal(script); FieldEffectScript_CallNative(script, result); return TRUE; } bool8 FieldEffectCmd_loadtiles_callnative(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadTiles(script); FieldEffectScript_CallNative(script, result); return TRUE; } bool8 FieldEffectCmd_loadfadedpal_callnative(const u8 **script, u32 *result) { (*script)++; FieldEffectScript_LoadFadedPal(script); FieldEffectScript_CallNative(script, result); return TRUE; } u32 FieldEffectScript_ReadWord(const u8 **script) { return T2_READ_32(*script); } void FieldEffectScript_LoadTiles(const u8 **script) { const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script); if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF) LoadSpriteSheet(spriteSheet); *script += sizeof(u32); } void sub_8083598(u8 paletteIdx) { switch (gUnknown_2036E28) { case 0: return; case 1: TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); break; case 2: TintPalette_SepiaTone(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); break; case 3: sub_8111F38((paletteIdx + 16) * 16, 0x10); TintPalette_GrayScale(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], 0x10); break; default: return; } CpuFastCopy(&gPlttBufferUnfaded[(paletteIdx + 16) * 16], &gPlttBufferFaded[(paletteIdx + 16) * 16], 0x20); } void FieldEffectScript_LoadFadedPal(const u8 **script) { const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script); u8 idx = IndexOfSpritePaletteTag(spritePalette->tag); LoadSpritePalette(spritePalette); if (idx == 0xFF) sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag)); sub_807AA8C(IndexOfSpritePaletteTag(spritePalette->tag)); *script += sizeof(u32); } void FieldEffectScript_LoadPal(const u8 **script) { const struct SpritePalette * spritePalette = (const struct SpritePalette * )FieldEffectScript_ReadWord(script); u8 idx = IndexOfSpritePaletteTag(spritePalette->tag); LoadSpritePalette(spritePalette); if (idx != 0xFF) sub_8083598(IndexOfSpritePaletteTag(spritePalette->tag)); *script += sizeof(u32); } void FieldEffectScript_CallNative(const u8 **script, u32 *result) { u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script); *result = func(); *script += sizeof(u32); } void FieldEffectFreeGraphicsResources(struct Sprite * sprite) { u16 tileStart = sprite->sheetTileStart; u8 paletteNum = sprite->oam.paletteNum; DestroySprite(sprite); FieldEffectFreeTilesIfUnused(tileStart); FieldEffectFreePaletteIfUnused(paletteNum); } void FieldEffectStop(struct Sprite * sprite, u8 fldeff) { FieldEffectFreeGraphicsResources(sprite); FieldEffectActiveListRemove(fldeff); } void FieldEffectFreeTilesIfUnused(u16 tileStart) { u8 i; u16 tileTag = GetSpriteTileTagByTileStart(tileStart); if (tileTag == 0xFFFF) return; for (i = 0; i < MAX_SPRITES; i++) { if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart) return; } FreeSpriteTilesByTag(tileTag); } void FieldEffectFreePaletteIfUnused(u8 paletteNum) { u8 i; u16 paletteTag = GetSpritePaletteTagByPaletteNum(paletteNum); if (paletteTag == 0xFFFF) return; for (i = 0; i < MAX_SPRITES; i++) { if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum) return; } FreeSpritePaletteByTag(paletteTag); } void FieldEffectActiveListClear(void) { u8 i; for (i = 0; i < FIELD_EFFECT_COUNT; i++) { sFieldEffectActiveList[i] = 0xFF; } } void FieldEffectActiveListAdd(u8 fldeff) { u8 i; for (i = 0; i < FIELD_EFFECT_COUNT; i++) { if (sFieldEffectActiveList[i] == 0xFF) { sFieldEffectActiveList[i] = fldeff; return; } } } void FieldEffectActiveListRemove(u8 fldeff) { u8 i; for (i = 0; i < FIELD_EFFECT_COUNT; i++) { if (sFieldEffectActiveList[i] == fldeff) { sFieldEffectActiveList[i] = 0xFF; return; } } } bool8 FieldEffectActiveListContains(u8 fldeff) { u8 i; for (i = 0; i < FIELD_EFFECT_COUNT; i++) { if (sFieldEffectActiveList[i] == fldeff) { return TRUE; } } return FALSE; } u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer) { struct SpriteTemplate spriteTemplate; LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer); LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer); spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag; spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag; spriteTemplate.oam = &gNewGameOakOamAttributes; spriteTemplate.anims = gDummySpriteAnimTable; spriteTemplate.images = NULL; spriteTemplate.affineAnims = gDummySpriteAffineAnimTable; spriteTemplate.callback = SpriteCallbackDummy; return CreateSprite(&spriteTemplate, x, y, subpriority); } void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest) { LZDecompressVram(gTrainerFrontPicTable[gender].data, dest); LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20); } u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority) { LoadSpritePalette(&gNewGameOakObjectPaletteInfo); return CreateSprite(&gNewGameOakObjectTemplate, x, y, subpriority); } u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) { u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, TRUE, x, y, 0, gMonPaletteTable[species].tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10); if (spriteId == 0xFFFF) return MAX_SPRITES; else return spriteId; } u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority) { const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g); u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); if (spriteId == 0xFFFF) return MAX_SPRITES; else return spriteId; } void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId) { ResetPreservedPalettesInWeather(); if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF) { FreeOamMatrix(sprite->oam.matrixNum); } FreeAndDestroyMonPicSprite(spriteId); } // r, g, b are between 0 and 16 void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) { int curRed; int curGreen; int curBlue; u16 outPal; outPal = gPlttBufferUnfaded[i]; curRed = outPal & 0x1f; curGreen = (outPal & (0x1f << 5)) >> 5; curBlue = (outPal & (0x1f << 10)) >> 10; curRed += (((0x1f - curRed) * r) >> 4); curGreen += (((0x1f - curGreen) * g) >> 4); curBlue += (((0x1f - curBlue) * b) >> 4); outPal = curRed; outPal |= curGreen << 5; outPal |= curBlue << 10; gPlttBufferFaded[i] = outPal; } // r, g, b are between 0 and 16 void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) { int curRed; int curGreen; int curBlue; u16 outPal; outPal = gPlttBufferUnfaded[i]; curRed = outPal & 0x1f; curGreen = (outPal & (0x1f << 5)) >> 5; curBlue = (outPal & (0x1f << 10)) >> 10; curRed -= ((curRed * r) >> 4); curGreen -= ((curGreen * g) >> 4); curBlue -= ((curBlue * b) >> 4); outPal = curRed; outPal |= curGreen << 5; outPal |= curBlue << 10; gPlttBufferFaded[i] = outPal; } void PokecenterHealEffect_0(struct Task * task); void PokecenterHealEffect_1(struct Task * task); void PokecenterHealEffect_2(struct Task * task); void PokecenterHealEffect_3(struct Task * task); void HallOfFameRecordEffect_0(struct Task * task); void HallOfFameRecordEffect_1(struct Task * task); void HallOfFameRecordEffect_2(struct Task * task); void HallOfFameRecordEffect_3(struct Task * task); void Task_HallOfFameRecord(u8 taskId); u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare); void SpriteCB_PokeballGlowEffect(struct Sprite * sprite); void PokeballGlowEffect_0(struct Sprite * sprite); void PokeballGlowEffect_1(struct Sprite * sprite); void PokeballGlowEffect_2(struct Sprite * sprite); void PokeballGlowEffect_3(struct Sprite * sprite); void PokeballGlowEffect_4(struct Sprite * sprite); void PokeballGlowEffect_5(struct Sprite * sprite); void PokeballGlowEffect_6(struct Sprite * sprite); void PokeballGlowEffect_7(struct Sprite * sprite); u8 PokecenterHealEffectHelper(s32 x, s32 y); void HallOfFameRecordEffectHelper(s32 x, s32 y); void (*const sPokecenterHealTaskCBTable[])(struct Task * ) = { PokecenterHealEffect_0, PokecenterHealEffect_1, PokecenterHealEffect_2, PokecenterHealEffect_3 }; void (*const sHallOfFameRecordTaskCBTable[])(struct Task * ) = { HallOfFameRecordEffect_0, HallOfFameRecordEffect_1, HallOfFameRecordEffect_2, HallOfFameRecordEffect_3 }; void (*const sPokeballGlowSpriteCBTable[])(struct Sprite * ) = { PokeballGlowEffect_0, PokeballGlowEffect_1, PokeballGlowEffect_2, PokeballGlowEffect_3, PokeballGlowEffect_4, PokeballGlowEffect_5, PokeballGlowEffect_6, PokeballGlowEffect_7 }; bool8 FldEff_PokecenterHeal(void) { u8 nPokemon; struct Task * task; nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)]; task->data[1] = nPokemon; task->data[2] = 0x5d; task->data[3] = 0x24; task->data[4] = 0x80; task->data[5] = 0x18; return FALSE; } void Task_PokecenterHeal(u8 taskId) { struct Task * task = &gTasks[taskId]; sPokecenterHealTaskCBTable[task->data[0]](task); } void PokecenterHealEffect_0(struct Task * task) { task->data[0]++; task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], TRUE); task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]); } void PokecenterHealEffect_1(struct Task * task) { if (gSprites[task->data[6]].data[0] > 1) { gSprites[task->data[7]].data[0]++; task->data[0]++; } } void PokecenterHealEffect_2(struct Task * task) { if (gSprites[task->data[6]].data[0] > 4) { task->data[0]++; } } void PokecenterHealEffect_3(struct Task * task) { if (gSprites[task->data[6]].data[0] > 6) { DestroySprite(&gSprites[task->data[6]]); FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL); DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal)); } } bool8 FldEff_HallOfFameRecord(void) { u8 nPokemon; struct Task * task; nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)]; task->data[1] = nPokemon; task->data[2] = 0x75; task->data[3] = 0x3C; return FALSE; } void Task_HallOfFameRecord(u8 taskId) { struct Task * task; task = &gTasks[taskId]; sHallOfFameRecordTaskCBTable[task->data[0]](task); } void HallOfFameRecordEffect_0(struct Task * task) { u8 taskId; task->data[0]++; task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], FALSE); } void HallOfFameRecordEffect_1(struct Task * task) { if (gSprites[task->data[6]].data[0] > 1) { HallOfFameRecordEffectHelper(0x78, 0x19); task->data[15]++; // was this ever initialized? is this ever used? task->data[0]++; } } void HallOfFameRecordEffect_2(struct Task * task) { if (gSprites[task->data[6]].data[0] > 4) { task->data[0]++; } } void HallOfFameRecordEffect_3(struct Task * task) { if (gSprites[task->data[6]].data[0] > 6) { DestroySprite(&gSprites[task->data[6]]); FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD); DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord)); } } u8 CreatePokeballGlowSprite(s16 duration, s16 x, s16 y, bool16 fanfare) { u8 spriteId; struct Sprite * sprite; spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect); sprite = &gSprites[spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; sprite->subpriority = 0xFF; sprite->data[5] = fanfare; sprite->data[6] = duration; sprite->data[7] = spriteId; return spriteId; } void SpriteCB_PokeballGlowEffect(struct Sprite * sprite) { sPokeballGlowSpriteCBTable[sprite->data[0]](sprite); } const struct Coords16 gUnknown_83CC010[] = { {0, 0}, {6, 0}, {0, 4}, {6, 4}, {0, 8}, {6, 8} }; const u8 gUnknown_83CC028[] = {16, 12, 8, 0}; const u8 gUnknown_83CC02C[] = {16, 12, 8, 0}; const u8 gUnknown_83CC030[] = { 0, 0, 0, 0}; void PokeballGlowEffect_0(struct Sprite * sprite) { u8 endSpriteId; if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) { sprite->data[1] = 25; endSpriteId = CreateSpriteAtEnd(&gUnknown_83CBF88, gUnknown_83CC010[sprite->data[2]].x + sprite->pos2.x, gUnknown_83CC010[sprite->data[2]].y + sprite->pos2.y, 0xFF); gSprites[endSpriteId].oam.priority = 2; gSprites[endSpriteId].data[0] = sprite->data[7]; sprite->data[2]++; sprite->data[6]--; PlaySE(SE_BOWA); } if (sprite->data[6] == 0) { sprite->data[1] = 32; sprite->data[0]++; } } void PokeballGlowEffect_1(struct Sprite * sprite) { if ((--sprite->data[1]) == 0) { sprite->data[0]++; sprite->data[1] = 8; sprite->data[2] = 0; sprite->data[3] = 0; if (sprite->data[5]) { PlayFanfare(MUS_ME_ASA); } } } void PokeballGlowEffect_2(struct Sprite * sprite) { u8 phase; if ((--sprite->data[1]) == 0) { sprite->data[1] = 8; sprite->data[2]++; sprite->data[2] &= 3; if (sprite->data[2] == 0) { sprite->data[3]++; } } phase = (sprite->data[2] + 3) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); phase = (sprite->data[2] + 2) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); phase = (sprite->data[2] + 1) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); phase = sprite->data[2]; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); if (sprite->data[3] > 2) { sprite->data[0]++; sprite->data[1] = 8; sprite->data[2] = 0; } } void PokeballGlowEffect_3(struct Sprite * sprite) { u8 phase; if ((--sprite->data[1]) == 0) { sprite->data[1] = 8; sprite->data[2]++; sprite->data[2] &= 3; if (sprite->data[2] == 3) { sprite->data[0]++; sprite->data[1] = 30; } } phase = sprite->data[2]; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_83CC028[phase], gUnknown_83CC02C[phase], gUnknown_83CC030[phase]); } void PokeballGlowEffect_4(struct Sprite * sprite) { if ((--sprite->data[1]) == 0) { sprite->data[0]++; } } void PokeballGlowEffect_5(struct Sprite * sprite) { sprite->data[0]++; } void PokeballGlowEffect_6(struct Sprite * sprite) { if (sprite->data[5] == 0 || IsFanfareTaskInactive()) { sprite->data[0]++; } } void PokeballGlowEffect_7(struct Sprite * sprite) { } void SpriteCB_PokeballGlow(struct Sprite * sprite) { if (gSprites[sprite->data[0]].data[0] > 4) FieldEffectFreeGraphicsResources(sprite); } u8 PokecenterHealEffectHelper(s32 x, s32 y) { u8 spriteId; struct Sprite * sprite; spriteId = CreateSpriteAtEnd(&gUnknown_83CBFA0, x, y, 0); sprite = &gSprites[spriteId]; sprite->oam.priority = 2; sprite->invisible = TRUE; return spriteId; } void SpriteCB_PokecenterMonitor(struct Sprite * sprite) { if (sprite->data[0] != 0) { sprite->data[0] = 0; sprite->invisible = FALSE; StartSpriteAnim(sprite, 1); } if (sprite->animEnded) FieldEffectFreeGraphicsResources(sprite); } void HallOfFameRecordEffectHelper(s32 x, s32 y) { CreateSpriteAtEnd(&gUnknown_83CBFB8, x, y, 0); } void SpriteCB_HallOfFameMonitor(struct Sprite * sprite) { if (sprite->animEnded) FieldEffectFreeGraphicsResources(sprite); } void FieldCallback_Fly(void); void Task_FlyOut(u8 taskId); void FieldCallback_FlyArrive(void); void Task_FlyIn(u8 taskId); void ReturnToFieldFromFlyMapSelect(void) { SetMainCallback2(CB2_ReturnToField); gFieldCallback = FieldCallback_Fly; } void FieldCallback_Fly(void) { FadeInFromBlack(); CreateTask(Task_FlyOut, 0); ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; } void Task_FlyOut(u8 taskId) { struct Task * task; task = &gTasks[taskId]; if (task->data[0] == 0) { if (!IsWeatherNotFadingIn()) return; gFieldEffectArguments[0] = GetCursorSelectionMonId(); if ((int)gFieldEffectArguments[0] >= PARTY_SIZE) gFieldEffectArguments[0] = 0; FieldEffectStart(FLDEFF_USE_FLY); task->data[0]++; } if (!FieldEffectActiveListContains(FLDEFF_USE_FLY)) { Overworld_ResetStateAfterFly(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); gFieldCallback = FieldCallback_FlyArrive; DestroyTask(taskId); } } void FieldCallback_FlyArrive(void) { Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(Task_FlyIn, 0); gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) { ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST); } ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; } void Task_FlyIn(u8 taskId) { struct Task * task; task = &gTasks[taskId]; if (task->data[0] == 0) { if (gPaletteFade.active) { return; } FieldEffectStart(FLDEFF_FLY_IN); task->data[0]++; } if (!FieldEffectActiveListContains(FLDEFF_FLY_IN)) { ScriptContext2_Disable(); UnfreezeObjectEvents(); DestroyTask(taskId); } } void Task_FallWarpFieldEffect(u8 taskId); bool8 FallWarpEffect_1(struct Task * task); bool8 FallWarpEffect_2(struct Task * task); bool8 FallWarpEffect_3(struct Task * task); bool8 FallWarpEffect_4(struct Task * task); bool8 FallWarpEffect_5(struct Task * task); bool8 FallWarpEffect_6(struct Task * task); bool8 FallWarpEffect_7(struct Task * task); bool8 (*const sFallWarpEffectCBPtrs[])(struct Task * task) = { FallWarpEffect_1, FallWarpEffect_2, FallWarpEffect_3, FallWarpEffect_4, FallWarpEffect_5, FallWarpEffect_6, FallWarpEffect_7 }; void FieldCB_FallWarpExit(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_maplights(); sub_8111CF0(); ScriptContext2_Enable(); FreezeObjectEvents(); CreateTask(Task_FallWarpFieldEffect, 0); gFieldCallback = NULL; } void Task_FallWarpFieldEffect(u8 taskId) { struct Task * task = &gTasks[taskId]; while (sFallWarpEffectCBPtrs[task->data[0]](task)) ; } bool8 FallWarpEffect_1(struct Task * task) { struct ObjectEvent * playerObject; struct Sprite * playerSprite; playerObject = &gObjectEvents[gPlayerAvatar.objectEventId]; playerSprite = &gSprites[gPlayerAvatar.spriteId]; CameraObjectReset2(); gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; gPlayerAvatar.preventStep = TRUE; ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); task->data[4] = playerSprite->subspriteMode; playerObject->fixedPriority = 1; playerSprite->oam.priority = 1; playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; task->data[0]++; return TRUE; } bool8 FallWarpEffect_2(struct Task * task) { if (IsWeatherNotFadingIn()) { task->data[0]++; } return FALSE; } bool8 FallWarpEffect_3(struct Task * task) { struct Sprite * sprite; s16 centerToCornerVecY; sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); task->data[1] = 1; task->data[2] = 0; gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; PlaySE(SE_RU_HYUU); task->data[0]++; return FALSE; } bool8 FallWarpEffect_4(struct Task * task) { struct ObjectEvent * objectEvent; struct Sprite * sprite; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.y += task->data[1]; if (task->data[1] < 8) { task->data[2] += task->data[1]; if (task->data[2] & 0xf) { task->data[1] <<= 1; } } if (task->data[3] == 0 && sprite->pos2.y >= -16) { task->data[3]++; objectEvent->fixedPriority = 0; sprite->subspriteMode = task->data[4]; objectEvent->triggerGroundEffectsOnMove = 1; } if (sprite->pos2.y >= 0) { PlaySE(SE_W070); objectEvent->triggerGroundEffectsOnStop = 1; objectEvent->landingJump = 1; sprite->pos2.y = 0; task->data[0]++; } return FALSE; } bool8 FallWarpEffect_5(struct Task * task) { task->data[0]++; task->data[1] = 4; task->data[2] = 0; SetCameraPanningCallback(NULL); return TRUE; } bool8 FallWarpEffect_6(struct Task * task) { SetCameraPanning(0, task->data[1]); task->data[1] = -task->data[1]; task->data[2]++; if ((task->data[2] & 3) == 0) { task->data[1] >>= 1; } if (task->data[1] == 0) { task->data[0]++; } return FALSE; } bool8 FallWarpEffect_7(struct Task * task) { s16 x, y; gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); CameraObjectReset1(); UnfreezeObjectEvents(); InstallCameraPanAheadCallback(); PlayerGetDestCoords(&x, &y); // Seafoam Islands if (sub_8055B38(MapGridGetMetatileBehaviorAt(x, y)) == TRUE) { VarSet(VAR_TEMP_1, 1); SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_SURFING); HelpSystem_SetSomeVariable2(22); } DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect)); return FALSE; } void Task_EscalatorWarpFieldEffect(u8 taskId); bool8 EscalatorWarpEffect_1(struct Task * task); bool8 EscalatorWarpEffect_2(struct Task * task); bool8 EscalatorWarpEffect_3(struct Task * task); bool8 EscalatorWarpEffect_4(struct Task * task); bool8 EscalatorWarpEffect_5(struct Task * task); bool8 EscalatorWarpEffect_6(struct Task * task); void Escalator_AnimatePlayerGoingDown(struct Task * task); void Escalator_AnimatePlayerGoingUp(struct Task * task); void Escalator_BeginFadeOutToNewMap(void); void Escalator_TransitionToWarpInEffect(void); void FieldCB_EscalatorWarpIn(void); void Task_EscalatorWarpInFieldEffect(u8 taskId); bool8 EscalatorWarpInEffect_1(struct Task * task); bool8 EscalatorWarpInEffect_2(struct Task * task); bool8 EscalatorWarpInEffect_3(struct Task * task); bool8 EscalatorWarpInEffect_4(struct Task * task); bool8 EscalatorWarpInEffect_5(struct Task * task); bool8 EscalatorWarpInEffect_6(struct Task * task); bool8 EscalatorWarpInEffect_7(struct Task * task); bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = { EscalatorWarpEffect_1, EscalatorWarpEffect_2, EscalatorWarpEffect_3, EscalatorWarpEffect_4, EscalatorWarpEffect_5, EscalatorWarpEffect_6 }; bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = { EscalatorWarpInEffect_1, EscalatorWarpInEffect_2, EscalatorWarpInEffect_3, EscalatorWarpInEffect_4, EscalatorWarpInEffect_5, EscalatorWarpInEffect_6, EscalatorWarpInEffect_7 }; void StartEscalatorWarp(u8 metatileBehavior, u8 priority) { u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority); gTasks[taskId].data[1] = 0; if (metatileBehavior == MB_UP_ESCALATOR) gTasks[taskId].data[1] = 1; } void Task_EscalatorWarpFieldEffect(u8 taskId) { struct Task * task = &gTasks[taskId]; while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task)) ; } bool8 EscalatorWarpEffect_1(struct Task * task) { FreezeObjectEvents(); CameraObjectReset2(); StartEscalator(task->data[1]); sub_81128BC(1); task->data[0]++; return FALSE; } bool8 EscalatorWarpEffect_2(struct Task * task) { struct ObjectEvent * objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); task->data[0]++; task->data[2] = 0; task->data[3] = 0; if ((u8)task->data[1] == 0) { task->data[0] = 4; } PlaySE(SE_ESUKA); } return FALSE; } bool8 EscalatorWarpEffect_3(struct Task * task) { Escalator_AnimatePlayerGoingDown(task); if (task->data[2] > 3) { Escalator_BeginFadeOutToNewMap(); task->data[0]++; } return FALSE; } bool8 EscalatorWarpEffect_4(struct Task * task) { Escalator_AnimatePlayerGoingDown(task); Escalator_TransitionToWarpInEffect(); return FALSE; } bool8 EscalatorWarpEffect_5(struct Task * task) { Escalator_AnimatePlayerGoingUp(task); if (task->data[2] > 3) { Escalator_BeginFadeOutToNewMap(); task->data[0]++; } return FALSE; } bool8 EscalatorWarpEffect_6(struct Task * task) { Escalator_AnimatePlayerGoingUp(task); Escalator_TransitionToWarpInEffect(); return FALSE; } void Escalator_AnimatePlayerGoingDown(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[2]); sprite->pos2.y = Sin(0x94, task->data[2]); task->data[3]++; if (task->data[3] & 1) { task->data[2]++; } } void Escalator_AnimatePlayerGoingUp(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[2]); sprite->pos2.y = Sin(0x76, task->data[2]); task->data[3]++; if (task->data[3] & 1) { task->data[2]++; } } void Escalator_BeginFadeOutToNewMap(void) { TryFadeOutOldMapMusic(); WarpFadeOutScreen(); } void Escalator_TransitionToWarpInEffect(void) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { StopEscalator(); WarpIntoMap(); gFieldCallback = FieldCB_EscalatorWarpIn; SetMainCallback2(CB2_LoadMap); DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect)); } } void FieldCB_EscalatorWarpIn(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_maplights(); sub_8111CF0(); ScriptContext2_Enable(); FreezeObjectEvents(); CreateTask(Task_EscalatorWarpInFieldEffect, 0); gFieldCallback = NULL; } void Task_EscalatorWarpInFieldEffect(u8 taskId) { struct Task * task = &gTasks[taskId]; while (sEscalatorWarpInFieldEffectFuncs[task->data[0]](task)) ; } bool8 EscalatorWarpInEffect_1(struct Task *task) { struct ObjectEvent *objectEvent; s16 x; s16 y; u8 behavior; CameraObjectReset2(); objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST)); PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); task->data[0]++; task->data[1] = 16; if (behavior == MB_DOWN_ESCALATOR) { behavior = 1; task->data[0] = 3; } else { behavior = 0; } StartEscalator(behavior); return TRUE; } bool8 EscalatorWarpInEffect_2(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[1]); sprite->pos2.y = Sin(0x94, task->data[1]); task->data[0]++; return FALSE; } bool8 EscalatorWarpInEffect_3(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x84, task->data[1]); sprite->pos2.y = Sin(0x94, task->data[1]); task->data[2]++; if (task->data[2] & 1) { task->data[1]--; } if (task->data[1] == 0) { sprite->pos2.x = 0; sprite->pos2.y = 0; task->data[0] = 5; } return FALSE; } bool8 EscalatorWarpInEffect_4(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[1]); sprite->pos2.y = Sin(0x76, task->data[1]); task->data[0]++; return FALSE; } bool8 EscalatorWarpInEffect_5(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.x = Cos(0x7c, task->data[1]); sprite->pos2.y = Sin(0x76, task->data[1]); task->data[2]++; if (task->data[2] & 1) { task->data[1]--; } if (task->data[1] == 0) { sprite->pos2.x = 0; sprite->pos2.y = 0; task->data[0]++; } return FALSE; } bool8 EscalatorWarpInEffect_6(struct Task *task) { if (IsEscalatorMoving()) { return FALSE; } StopEscalator(); task->data[0]++; return TRUE; } bool8 EscalatorWarpInEffect_7(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { CameraObjectReset1(); ScriptContext2_Disable(); UnfreezeObjectEvents(); ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST)); DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpInFieldEffect)); sub_81128BC(2); } return FALSE; } void Task_UseWaterfall(u8 taskId); bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj); bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj); bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj); bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj); bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj); bool8 (*const sUseWaterfallFieldEffectFuncs[])(struct Task * task, struct ObjectEvent * playerObj) = { waterfall_0_setup, waterfall_1_do_anim_probably, waterfall_2_wait_anim_finish_probably, waterfall_3_move_player_probably, waterfall_4_wait_player_move_probably }; u32 FldEff_UseWaterfall(void) { u8 taskId = CreateTask(Task_UseWaterfall, 0xFF); gTasks[taskId].data[1] = gFieldEffectArguments[0]; Task_UseWaterfall(taskId); return 0; } void Task_UseWaterfall(u8 taskId) { while (sUseWaterfallFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId])) ; } bool8 waterfall_0_setup(struct Task * task, struct ObjectEvent * playerObj) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; task->data[0]++; return FALSE; } bool8 waterfall_1_do_anim_probably(struct Task * task, struct ObjectEvent * playerObj) { ScriptContext2_Enable(); if (!ObjectEventIsMovementOverridden(playerObj)) { ObjectEventClearHeldMovementIfFinished(playerObj); gFieldEffectArguments[0] = task->data[1]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; } return FALSE; } bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct ObjectEvent * playerObj) { if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) return FALSE; task->data[0]++; return TRUE; } bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj) { ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH)); task->data[0]++; return FALSE; } bool8 waterfall_4_wait_player_move_probably(struct Task * task, struct ObjectEvent * playerObj) { if (!ObjectEventClearHeldMovementIfFinished(playerObj)) return FALSE; if (MetatileBehavior_IsWaterfall(playerObj->mapobj_unk_1E)) { task->data[0] = 3; return TRUE; } ScriptContext2_Disable(); gPlayerAvatar.preventStep = FALSE; DestroyTask(FindTaskIdByFunc(Task_UseWaterfall)); FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL); return FALSE; } void Task_Dive(u8 taskId); bool8 dive_1_lock(struct Task * task); bool8 dive_2_unknown(struct Task * task); bool8 dive_3_unknown(struct Task * task); bool8 (*const sDiveFieldEffectFuncPtrs[])(struct Task * task) = { dive_1_lock, dive_2_unknown, dive_3_unknown }; u32 FldEff_UseDive(void) { u8 taskId = CreateTask(Task_Dive, 0xFF); gTasks[taskId].data[15] = gFieldEffectArguments[0]; gTasks[taskId].data[14] = gFieldEffectArguments[1]; Task_Dive(taskId); return 0; } void Task_Dive(u8 taskId) { while (sDiveFieldEffectFuncPtrs[gTasks[taskId].data[0]](&gTasks[taskId])) ; } bool8 dive_1_lock(struct Task * task) { gPlayerAvatar.preventStep = TRUE; task->data[0]++; return FALSE; } bool8 dive_2_unknown(struct Task * task) { ScriptContext2_Enable(); gFieldEffectArguments[0] = task->data[15]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; return FALSE; } bool8 dive_3_unknown(struct Task * task) { struct MapPosition pos; PlayerGetDestCoords(&pos.x, &pos.y); if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { dive_warp(&pos, gObjectEvents[gPlayerAvatar.objectEventId].mapobj_unk_1E); DestroyTask(FindTaskIdByFunc(Task_Dive)); FieldEffectActiveListRemove(FLDEFF_USE_DIVE); } return FALSE; }