#include "global.h" #include "gflib.h" #include "field_fadetransition.h" #include "overworld.h" #include "fldeff.h" #include "field_weather.h" #include "map_preview_screen.h" #include "field_player_avatar.h" #include "task.h" #include "script.h" #include "cable_club.h" #include "fieldmap.h" #include "metatile_behavior.h" #include "quest_log.h" #include "link.h" #include "event_object_movement.h" #include "field_door.h" #include "field_effect.h" #include "field_screen_effect.h" #include "field_specials.h" #include "event_object_lock.h" #include "start_menu.h" #include "constants/songs.h" #include "constants/event_object_movement.h" #include "constants/event_objects.h" #include "constants/field_weather.h" static void sub_807DF4C(u8 a0); static void sub_807DFBC(u8 taskId); static void task_map_chg_seq_0807E20C(u8 taskId); static void task_map_chg_seq_0807E2CC(u8 taskId); static void Task_TeleportWarpIn(u8 taskId); static void Task_Teleport2Warp(u8 taskId); static void Task_TeleportWarp(u8 taskId); static void Task_DoorWarp(u8 taskId); static void Task_StairWarp(u8 taskId); static void sub_807EB64(u16, s16*, s16*); static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2); static void sub_807EAC4(s16, s16, s16*, s16*, s16*); static void sub_807EC34(u8 taskId); static void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *); static bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *); void palette_bg_faded_fill_white(void) { CpuFastFill16(RGB_WHITE, gPlttBufferFaded, 0x400); } void palette_bg_faded_fill_black(void) { CpuFastFill16(RGB_BLACK, gPlttBufferFaded, 0x400); } void WarpFadeInScreen(void) { switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case 0: palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 0); palette_bg_faded_fill_black(); break; case 1: palette_bg_faded_fill_white(); FadeScreen(FADE_FROM_WHITE, 0); palette_bg_faded_fill_white(); break; } } static void WarpFadeInScreenWithDelay(void) { switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case 0: palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 3); palette_bg_faded_fill_black(); break; case 1: palette_bg_faded_fill_white(); FadeScreen(FADE_FROM_WHITE, 3); palette_bg_faded_fill_white(); break; } } void FadeInFromBlack(void) { palette_bg_faded_fill_black(); FadeScreen(FADE_FROM_BLACK, 0); palette_bg_faded_fill_black(); } void WarpFadeOutScreen(void) { const struct MapHeader *header = GetDestinationWarpMapHeader(); if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE)) FadeScreen(FADE_TO_BLACK, 0); else { switch (MapTransitionIsEnter(GetCurrentMapType(), header->mapType)) { case FALSE: FadeScreen(FADE_TO_BLACK, 0); break; case TRUE: FadeScreen(FADE_TO_WHITE, 0); break; } } } static void sub_807DC70(void) // Unused { switch (MapTransitionIsEnter(GetCurrentMapType(), GetDestinationWarpMapHeader()->mapType)) { case FALSE: FadeScreen(FADE_TO_BLACK, 3); break; case TRUE: FadeScreen(FADE_TO_WHITE, 3); break; } } static void SetPlayerVisibility(bool8 visible) { SetPlayerInvisibility(!visible); } static void task0A_nop_for_a_while(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) DestroyTask(taskId); } void FieldCB_ContinueScriptUnionRoom(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(task0A_nop_for_a_while, 10); } static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { DestroyTask(taskId); EnableBothScriptContexts(); } } void FieldCB_ContinueScriptHandleMusic(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); } void FieldCB_ContinueScript(void) { ScriptContext2_Enable(); FadeInFromBlack(); CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); } static void task_mpl_807DD60(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[1] = CreateTask_ReestablishLinkInCableClubRoom(); task->data[0]++; break; case 1: if (gTasks[task->data[1]].isActive != TRUE) { WarpFadeInScreen(); task->data[0]++; } break; case 2: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { ScriptContext2_Disable(); DestroyTask(taskId); } break; } } void FieldCB_ReturnToFieldCableLink(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); palette_bg_faded_fill_black(); CreateTask(task_mpl_807DD60, 10); } static void Task_ReturnToFieldRecordMixing(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: SetLinkStandbyCallback(); task->data[0]++; break; case 1: if (IsLinkTaskFinished()) { WarpFadeInScreen(); task->data[0]++; } break; case 2: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { StartSendingKeysToLink(); ScriptContext2_Disable(); DestroyTask(taskId); } break; } } void FieldCB_ReturnToFieldWirelessLink(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); palette_bg_faded_fill_black(); CreateTask(Task_ReturnToFieldRecordMixing, 10); } static void sub_807DE78(bool8 a0) { s16 x, y; u32 behavior; TaskFunc func; PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); if (MetatileBehavior_IsWarpDoor_2(behavior) == TRUE) { func = sub_807DFBC; switch (MapTransitionIsExit(GetLastUsedWarpMapType(), GetCurrentMapType())) { case 0: palette_bg_faded_fill_black(); break; case 1: palette_bg_faded_fill_white(); break; } } else { sub_807DF4C(a0); if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE) func = task_map_chg_seq_0807E20C; else if (MetatileBehavior_IsDirectionalStairWarp(behavior) == TRUE) { u8 tmp = gUnknown_2031DE0; func = task_map_chg_seq_0807E2CC; if (!tmp) func = sub_807EC34; } else func = task_map_chg_seq_0807E2CC; } gUnknown_2031DE0 = FALSE; CreateTask(func, 10); } static void sub_807DF4C(bool8 a0) { if (!a0) WarpFadeInScreen(); else FadeInFromBlack(); } void FieldCB_DefaultWarpExit(void) { Overworld_PlaySpecialMapMusic(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); sub_807DE78(FALSE); ScriptContext2_Enable(); } void FieldCB_WarpExitFadeFromBlack(void) { Overworld_PlaySpecialMapMusic(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); sub_807DE78(TRUE); ScriptContext2_Enable(); } static void FieldCB_TeleportWarpIn(void) { Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); QuestLog_DrawPreviouslyOnQuestHeaderIfInPlaybackMode(); PlaySE(SE_WARP_OUT); CreateTask(Task_TeleportWarpIn, 10); ScriptContext2_Enable(); } static void sub_807DFBC(u8 taskId) { struct Task * task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; if (task->data[0] == 0) task->data[0] = 5; switch (task->data[0]) { case 0: // Never reached SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); FieldSetDoorOpened(*x, *y); task->data[0] = 1; break; case 5: SetPlayerVisibility(0); FreezeObjectEvents(); DoOutwardBarnDoorWipe(); WarpFadeInScreenWithDelay(); task->data[0] = 6; break; case 6: task->data[15]++; if (task->data[15] == 25) { PlayerGetDestCoords(x, y); PlaySE(GetDoorSoundEffect(*x, *y)); FieldAnimateDoorOpen(*x, *y); task->data[0] = 7; } break; case 7: if (!FieldIsDoorAnimationRunning()) { PlayerGetDestCoords(&task->data[12], &task->data[13]); SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 8; } break; case 8: task->data[14]++; if (task->data[14] == 14) { FieldAnimateDoorClose(task->data[12], task->data[13]); task->data[0] = 9; } break; case 9: if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe)) { ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); task->data[0] = 4; } break; // Legacy RS case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[1] = FieldAnimateDoorClose(*x, *y); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) task->data[0] = 4; break; case 4: UnfreezeObjectEvents(); ScriptContext2_Disable(); DestroyTask(taskId); break; } } static void task_map_chg_seq_0807E20C(u8 taskId) { struct Task * task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; switch (task->data[0]) { case 0: SetPlayerVisibility(0); FreezeObjectEvents(); PlayerGetDestCoords(x, y); task->data[0] = 1; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { SetPlayerVisibility(TRUE); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection())); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[0] = 3; } break; case 3: UnfreezeObjectEvents(); ScriptContext2_Disable(); DestroyTask(taskId); break; } } static void task_map_chg_seq_0807E2CC(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: FreezeObjectEvents(); ScriptContext2_Enable(); gTasks[taskId].data[0]++; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished()) { UnfreezeObjectEvents(); ScriptContext2_Disable(); DestroyTask(taskId); } break; } } static void Task_TeleportWarpIn(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: FreezeObjectEvents(); ScriptContext2_Enable(); StartTeleportInPlayerAnim(); gTasks[taskId].data[0]++; break; case 1: if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE) { UnfreezeObjectEvents(); ScriptContext2_Disable(); DestroyTask(taskId); } break; } } static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { DestroyTask(taskId); CreateTask(Task_StartMenuHandleInput, 80); } } void FadeTransition_FadeInOnReturnToStartMenu(void) { FadeInFromBlack(); CreateTask(Task_WaitFadeAndCreateStartMenuTask, 80); ScriptContext2_Enable(); } bool8 FieldCB_ReturnToFieldOpenStartMenu(void) { SetUpReturnToStartMenu(); return FALSE; } static void Task_SafariZoneRanOutOfBalls(u8 taskId) { if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { ScriptContext2_Disable(); DestroyTask(taskId); ClearPlayerHeldMovementAndUnfreezeObjectEvents(); } } void FieldCB_SafariZoneRanOutOfBalls(void) { ScriptContext2_Enable(); Overworld_PlaySpecialMapMusic(); FadeInFromBlack(); CreateTask(Task_SafariZoneRanOutOfBalls, 10); } static bool32 WaitWarpFadeOutScreen(void) { return gPaletteFade.active; } bool32 FieldFadeTransitionBackgroundEffectIsFinished(void) { if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning()) return TRUE; else return FALSE; } void DoWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); PlaySE(SE_EXIT); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_Teleport2Warp, 10); } void DoDiveWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_Teleport2Warp, 10); } void DoStairWarp(u16 metatileBehavior, u16 delay) { u8 taskId = CreateTask(Task_StairWarp, 10); gTasks[taskId].data[1] = metatileBehavior; gTasks[taskId].data[15] = delay; Task_StairWarp(taskId); } void DoDoorWarp(void) { ScriptContext2_Enable(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_DoorWarp, 10); } void DoTeleport2Warp(void) { ScriptContext2_Enable(); CreateTask(Task_Teleport2Warp, 10); gFieldCallback = FieldCB_TeleportWarpIn; } void DoUnionRoomWarp(void) { ScriptContext2_Enable(); gFieldCallback = FieldCB_DefaultWarpExit; CreateTask(Task_TeleportWarp, 10); } void DoFallWarp(void) { DoDiveWarp(); gFieldCallback = FieldCB_FallWarpExit; } void DoEscalatorWarp(u8 metatileBehavior) { ScriptContext2_Enable(); StartEscalatorWarp(metatileBehavior, 10); } void DoLavaridgeGymB1FWarp(void) { ScriptContext2_Enable(); StartLavaridgeGymB1FWarp(10); } void DoLavaridgeGym1FWarp(void) { ScriptContext2_Enable(); StartLavaridgeGym1FWarp(10); } void DoTeleportWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); CreateTask(Task_TeleportWarp, 10); gFieldCallback = FieldCB_TeleportWarpIn; } void sub_807E5C4(void) { ScriptContext2_Enable(); WarpFadeOutScreen(); CreateTask(Task_Teleport2Warp, 10); gFieldCallback = nullsub_60; } static void Task_CableClubWarp(u8 taskId) { struct Task * task = &gTasks[taskId]; switch (task->data[0]) { case 0: ScriptContext2_Enable(); task->data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 2: WarpIntoMap(); SetMainCallback2(CB2_ReturnToFieldCableClub); DestroyTask(taskId); break; } } void DoCableClubWarp(void) { ScriptContext2_Enable(); TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlaySE(SE_EXIT); CreateTask(Task_CableClubWarp, 10); } static void Task_ReturnFromLinkRoomWarp(u8 taskId) { s16 * data = gTasks[taskId].data; switch (data[0]) { case 0: ClearLinkCallback_2(); FadeScreen(FADE_TO_BLACK, 0); TryFadeOutOldMapMusic(); PlaySE(SE_EXIT); data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) { SetCloseLinkCallback(); data[0]++; } break; case 2: if (!gReceivedRemoteLinkPlayers) { WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); } break; } } void ReturnFromLinkRoom(void) { CreateTask(Task_ReturnFromLinkRoomWarp, 10); } static void Task_Teleport2Warp(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeObjectEvents(); ScriptContext2_Enable(); task->data[0]++; break; case 1: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 2: WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void Task_TeleportWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeObjectEvents(); ScriptContext2_Enable(); PlaySE(SE_WARP_IN); StartTeleportWarpOutPlayerAnim(); task->data[0]++; break; case 1: if (!WaitTeleportWarpOutPlayerAnim()) { WarpFadeOutScreen(); task->data[0]++; } break; case 2: if (!WaitWarpFadeOutScreen() && BGMusicStopped()) task->data[0]++; break; case 3: WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void Task_DoorWarp(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 * xp = &task->data[2]; s16 * yp = &task->data[3]; switch (task->data[0]) { case 0: FreezeObjectEvents(); PlayerGetDestCoords(xp, yp); PlaySE(GetDoorSoundEffect(*xp, *yp - 1)); task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1); task->data[0] = 1; break; case 1: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]); SetPlayerVisibility(FALSE); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { task->data[0] = 4; } break; case 4: TryFadeOutOldMapMusic(); WarpFadeOutScreen(); PlayRainStoppingSoundEffect(); task->data[0] = 0; task->func = Task_Teleport2Warp; break; case 5: TryFadeOutOldMapMusic(); PlayRainStoppingSoundEffect(); task->data[0] = 0; task->func = Task_Teleport2Warp; break; } } static void Task_StairWarp(u8 taskId) { s16 * data = gTasks[taskId].data; struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; switch (data[0]) { case 0: ScriptContext2_Enable(); FreezeObjectEvents(); CameraObjectReset2(); data[0]++; break; case 1: if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) { if (data[15] != 0) data[15]--; else { TryFadeOutOldMapMusic(); PlayRainStoppingSoundEffect(); playerSpr->oam.priority = 1; sub_807EB64(data[1], &data[2], &data[3]); PlaySE(SE_EXIT); data[0]++; } } break; case 2: sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]); data[15]++; if (data[15] >= 12) { WarpFadeOutScreen(); data[0]++; } break; case 3: sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]); if (!WaitWarpFadeOutScreen() && BGMusicStopped()) data[0]++; break; default: gFieldCallback = FieldCB_DefaultWarpExit; WarpIntoMap(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) { struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId]; struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; if (a1 > 0 || *a4 > 6) *a3 += a1; *a2 += a0; (*a4)++; playerSpr->x2 = *a2 >> 5; playerSpr->y2 = *a3 >> 5; if (playerObj->heldMovementFinished) { ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); } } static void sub_807EB64(u16 a0, s16 *a1, s16 *a2) { ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); sub_807EBBC(a0, a1, a2); } static void sub_807EBBC(u8 a0, s16 *a1, s16 *a2) { if (MetatileBehavior_IsDirectionalUpRightStairWarp(a0)) { *a1 = 16; *a2 = -10; } else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(a0)) { *a1 = -17; *a2 = -10; } else if (MetatileBehavior_IsDirectionalDownRightStairWarp(a0)) { *a1 = 17; *a2 = 3; } else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(a0)) { *a1 = -17; *a2 = 3; } else { *a1 = 0; *a2 = 0; } } static void sub_807EC34(u8 taskId) { s16 * data = gTasks[taskId].data; switch (data[0]) { default: if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE) { CameraObjectReset1(); ScriptContext2_Disable(); DestroyTask(taskId); } break; case 0: Overworld_PlaySpecialMapMusic(); WarpFadeInScreen(); ScriptContext2_Enable(); sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]); data[0]++; break; case 1: if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5])) data[0]++; break; } } static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) { s16 x, y; u8 behavior; s32 r1; struct Sprite *sprite; PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); if (MetatileBehavior_IsDirectionalDownRightStairWarp(behavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(behavior)) r1 = 3; else r1 = 4; ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1)); sub_807EBBC(behavior, a0, a1); *a2 = *a0 * 16; *a3 = *a1 * 16; *a4 = 16; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = *a2 >> 5; sprite->y2 = *a3 >> 5; *a0 *= -1; *a1 *= -1; } static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; if (*a4 != 0) { *a2 += *a0; *a3 += *a1; sprite->x2 = *a2 >> 5; sprite->y2 = *a3 >> 5; (*a4)--; return TRUE; } else { sprite->x2 = 0; sprite->y2 = 0; return FALSE; } }