#include "global.h" #include "gflib.h" #include "overworld.h" #include "script.h" #include "new_menu_helpers.h" #include "quest_log.h" #include "fieldmap.h" struct ConnectionFlags { u8 south:1; u8 north:1; u8 west:1; u8 east:1; }; static void InitMapLayoutData(struct MapHeader *); static void InitBackupMapLayoutData(u16 *, u16, u16); static void InitBackupMapLayoutConnections(struct MapHeader *); static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32); static void LoadSavedMapView(void); static struct MapConnection *GetIncomingConnection(u8, s32, s32); static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, struct MapConnection *); static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32); static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8); #define MapGridGetBorderTileAt(x, y) ({ \ u16 block; \ s32 xprime; \ s32 yprime; \ \ const struct MapLayout *mapLayout = gMapHeader.mapLayout; \ \ xprime = x - 7; \ xprime += 8 * mapLayout->borderWidth; \ xprime %= mapLayout->borderWidth; \ \ yprime = y - 7; \ yprime += 8 * mapLayout->borderHeight; \ yprime %= mapLayout->borderHeight; \ \ block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | METATILE_COLLISION_MASK; \ }) #define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize) #define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : MapGridGetBorderTileAt(x, y)) struct BackupMapLayout VMap; EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {}; EWRAM_DATA struct MapHeader gMapHeader = {}; EWRAM_DATA struct Camera gCamera = {}; static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {}; EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE; static const struct ConnectionFlags sDummyConnectionFlags = {}; static const u32 sMetatileAttrMasks[METATILE_ATTRIBUTE_COUNT] = { [METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff, [METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00, [METATILE_ATTRIBUTE_2] = 0x0003c000, [METATILE_ATTRIBUTE_3] = 0x00fc0000, [METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000, [METATILE_ATTRIBUTE_5] = 0x18000000, [METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000, [METATILE_ATTRIBUTE_7] = 0x80000000 }; static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = { [METATILE_ATTRIBUTE_BEHAVIOR] = 0, [METATILE_ATTRIBUTE_TERRAIN] = 9, [METATILE_ATTRIBUTE_2] = 14, [METATILE_ATTRIBUTE_3] = 18, [METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 24, [METATILE_ATTRIBUTE_5] = 27, [METATILE_ATTRIBUTE_LAYER_TYPE] = 29, [METATILE_ATTRIBUTE_7] = 31 }; const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); } void InitMap(void) { InitMapLayoutData(&gMapHeader); RunOnLoadMapScript(); } void InitMapFromSavedGame(void) { InitMapLayoutData(&gMapHeader); LoadSavedMapView(); RunOnLoadMapScript(); } static void InitMapLayoutData(struct MapHeader * mapHeader) { const struct MapLayout * mapLayout = mapHeader->mapLayout; CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); VMap.map = gBackupMapData; VMap.Xsize = mapLayout->width + 15; VMap.Ysize = mapLayout->height + 14; AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158); InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height); InitBackupMapLayoutConnections(mapHeader); } static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height) { s32 y; u16 *dest = VMap.map; dest += VMap.Xsize * 7 + 7; for (y = 0; y < height; y++) { CpuCopy16(map, dest, width * sizeof(u16)); dest += width + 15; map += width; } } static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) { s32 count; struct MapConnection *connection; s32 i; gMapConnectionFlags = sDummyConnectionFlags; /* * This null pointer check is new to FireRed. It was kept in * Emerald, with the above struct assignment moved to after * this check. */ if (mapHeader->connections) { count = mapHeader->connections->count; connection = mapHeader->connections->connections; for (i = 0; i < count; i++, connection++) { struct MapHeader const *cMap = GetMapHeaderFromConnection(connection); u32 offset = connection->offset; switch (connection->direction) { case CONNECTION_SOUTH: FillSouthConnection(mapHeader, cMap, offset); gMapConnectionFlags.south = TRUE; break; case CONNECTION_NORTH: FillNorthConnection(mapHeader, cMap, offset); gMapConnectionFlags.north = TRUE; break; case CONNECTION_WEST: FillWestConnection(mapHeader, cMap, offset); gMapConnectionFlags.west = TRUE; break; case CONNECTION_EAST: FillEastConnection(mapHeader, cMap, offset); gMapConnectionFlags.east = TRUE; break; } } } } static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height) { s32 i; u16 *src; u16 *dest; s32 mapWidth; mapWidth = connectedMapHeader->mapLayout->width; src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2]; dest = &VMap.map[VMap.Xsize * y + x]; for (i = 0; i < height; i++) { CpuCopy16(src, dest, width * 2); dest += VMap.Xsize; src += mapWidth; } } static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x, y; s32 x2; s32 width; s32 cWidth; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; x = offset + 7; y = mapHeader->mapLayout->height + 7; if (x < 0) { x2 = -x; x += cWidth; if (x < VMap.Xsize) width = x; else width = VMap.Xsize; x = 0; } else { x2 = 0; if (x + cWidth < VMap.Xsize) width = cWidth; else width = VMap.Xsize - x; } FillConnection( x, y, connectedMapHeader, x2, /*y2*/ 0, width, /*height*/ 7); } } static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x; s32 x2, y2; s32 width; s32 cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; x = offset + 7; y2 = cHeight - 7; if (x < 0) { x2 = -x; x += cWidth; if (x < VMap.Xsize) width = x; else width = VMap.Xsize; x = 0; } else { x2 = 0; if (x + cWidth < VMap.Xsize) width = cWidth; else width = VMap.Xsize - x; } FillConnection( x, /*y*/ 0, connectedMapHeader, x2, y2, width, /*height*/ 7); } } static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 y; s32 x2, y2; s32 height; s32 cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; y = offset + 7; x2 = cWidth - 7; if (y < 0) { y2 = -y; if (y + cHeight < VMap.Ysize) height = y + cHeight; else height = VMap.Ysize; y = 0; } else { y2 = 0; if (y + cHeight < VMap.Ysize) height = cHeight; else height = VMap.Ysize - y; } FillConnection( /*x*/ 0, y, connectedMapHeader, x2, y2, /*width*/ 7, height); } } static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { s32 x, y; s32 y2; s32 height; s32 cHeight; if (connectedMapHeader) { cHeight = connectedMapHeader->mapLayout->height; x = mapHeader->mapLayout->width + 7; y = offset + 7; if (y < 0) { y2 = -y; if (y + cHeight < VMap.Ysize) height = y + cHeight; else height = VMap.Ysize; y = 0; } else { y2 = 0; if (y + cHeight < VMap.Ysize) height = cHeight; else height = VMap.Ysize - y; } FillConnection( x, y, connectedMapHeader, /*x2*/ 0, y2, /*width*/ 8, height); } } u8 MapGridGetZCoordAt(s32 x, s32 y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return 0; return block >> METATILE_ELEVATION_SHIFT; } u8 MapGridIsImpassableAt(s32 x, s32 y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return TRUE; return (block & METATILE_COLLISION_MASK) >> METATILE_COLLISION_SHIFT; } u32 MapGridGetMetatileIdAt(s32 x, s32 y) { u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) return MapGridGetBorderTileAt(x, y) & METATILE_ID_MASK; return block & METATILE_ID_MASK; } u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType) { if (attributeType >= METATILE_ATTRIBUTE_COUNT) return attributes; return (attributes & sMetatileAttrMasks[attributeType]) >> sMetatileAttrShifts[attributeType]; } u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType) { u16 metatileId = MapGridGetMetatileIdAt(x, y); return GetAttributeByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attributeType); } u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y) { return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_BEHAVIOR); } u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y) { return MapGridGetMetatileAttributeAt(x, y, METATILE_ATTRIBUTE_LAYER_TYPE); } void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile) { s32 i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + y * VMap.Xsize; VMap.map[i] = (VMap.map[i] & METATILE_ELEVATION_MASK) | (metatile & ~METATILE_ELEVATION_MASK); } } void MapGridSetMetatileEntryAt(s32 x, s32 y, u16 metatile) { s32 i; if (AreCoordsWithinMapGridBounds(x, y)) { i = x + VMap.Xsize * y; VMap.map[i] = metatile; } } void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 impassable) { if (AreCoordsWithinMapGridBounds(x, y)) { if (impassable) VMap.map[x + VMap.Xsize * y] |= METATILE_COLLISION_MASK; else VMap.map[x + VMap.Xsize * y] &= ~METATILE_COLLISION_MASK; } } static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attributeType) { u32 * attributes; if (metatile < NUM_METATILES_IN_PRIMARY) { attributes = mapLayout->primaryTileset->metatileAttributes; return ExtractMetatileAttribute(attributes[metatile], attributeType); } else if (metatile < NUM_METATILES_TOTAL) { attributes = mapLayout->secondaryTileset->metatileAttributes; return ExtractMetatileAttribute(attributes[metatile - NUM_METATILES_IN_PRIMARY], attributeType); } else { return 0xFF; } } void SaveMapView(void) { s32 i, j; s32 x, y; u16 *mapView; s32 width; mapView = gSaveBlock2Ptr->mapView; width = VMap.Xsize; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + 14; i++) { for (j = x; j < x + 15; j++) *mapView++ = gBackupMapData[width * i + j]; } } static bool32 SavedMapViewIsEmpty(void) { u16 i; u32 marker = 0; #ifndef UBFIX // BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100. for (i = 0; i < 0x200; i++) marker |= gSaveBlock2Ptr->mapView[i]; #else for (i = 0; i < NELEMS(gSaveBlock2Ptr->mapView); i++) marker |= gSaveBlock2Ptr->mapView[i]; #endif if (marker == 0) return TRUE; else return FALSE; } static void ClearSavedMapView(void) { CpuFill16(0, gSaveBlock2Ptr->mapView, sizeof(gSaveBlock2Ptr->mapView)); } static void LoadSavedMapView(void) { s32 i, j; s32 x, y; u16 *mapView; s32 width; mapView = gSaveBlock2Ptr->mapView; if (!SavedMapViewIsEmpty()) { width = VMap.Xsize; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + 14; i++) { for (j = x; j < x + 15; j++) { gBackupMapData[j + width * i] = *mapView; mapView++; } } ClearSavedMapView(); } } static void MoveMapViewToBackup(u8 direction) { s32 width; u16 *mapView; s32 x0, y0; s32 x2, y2; u16 *src, *dest; s32 srci, desti; s32 r9, r8; s32 x, y; s32 i, j; mapView = gSaveBlock2Ptr->mapView; width = VMap.Xsize; r9 = 0; r8 = 0; x0 = gSaveBlock1Ptr->pos.x; y0 = gSaveBlock1Ptr->pos.y; x2 = 15; y2 = 14; switch (direction) { case CONNECTION_NORTH: y0 += 1; y2 = 13; break; case CONNECTION_SOUTH: r8 = 1; y2 = 13; break; case CONNECTION_WEST: x0 += 1; x2 = 14; break; case CONNECTION_EAST: r9 = 1; x2 = 14; break; } for (y = 0; y < y2; y++) { i = 0; j = 0; for (x = 0; x < x2; x++) { desti = width * (y + y0); srci = (y + r8) * 15 + r9; src = &mapView[srci + i]; dest = &gBackupMapData[x0 + desti + j]; *dest = *src; i++; j++; } } ClearSavedMapView(); } s32 GetMapBorderIdAt(s32 x, s32 y) { if (MapGridGetTileAt(x, y) == METATILE_ID_UNDEFINED) return CONNECTION_INVALID; if (x >= VMap.Xsize - 8) { if (!gMapConnectionFlags.east) return CONNECTION_INVALID; return CONNECTION_EAST; } if (x < 7) { if (!gMapConnectionFlags.west) return CONNECTION_INVALID; return CONNECTION_WEST; } if (y >= VMap.Ysize - 7) { if (!gMapConnectionFlags.south) return CONNECTION_INVALID; return CONNECTION_SOUTH; } if (y < 7) { if (!gMapConnectionFlags.north) return CONNECTION_INVALID; return CONNECTION_NORTH; } return CONNECTION_NONE; } static s32 GetPostCameraMoveMapBorderId(s32 x, s32 y) { return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + 7 + x, gSaveBlock1Ptr->pos.y + 7 + y); } bool32 CanCameraMoveInDirection(s32 direction) { s32 x, y; x = gSaveBlock1Ptr->pos.x + 7 + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + 7 + gDirectionToVectors[direction].y; if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID) return FALSE; return TRUE; } static void SetPositionFromConnection(struct MapConnection *connection, int direction, s32 x, s32 y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_EAST: gSaveBlock1Ptr->pos.x = -x; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_WEST: gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_SOUTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = -y; break; case CONNECTION_NORTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height; break; } } bool8 CameraMove(s32 x, s32 y) { s32 direction; struct MapConnection *connection; s32 old_x, old_y; gCamera.active = FALSE; direction = GetPostCameraMoveMapBorderId(x, y); if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID) { gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; } else { SaveMapView(); old_x = gSaveBlock1Ptr->pos.x; old_y = gSaveBlock1Ptr->pos.y; connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); SetPositionFromConnection(connection, direction, x, y); LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum); gCamera.active = TRUE; gCamera.x = old_x - gSaveBlock1Ptr->pos.x; gCamera.y = old_y - gSaveBlock1Ptr->pos.y; gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; MoveMapViewToBackup(direction); } return gCamera.active; } struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y) { s32 count; struct MapConnection *connection; const struct MapConnections *connections = gMapHeader.connections; s32 i; #ifdef UBFIX // UB: Multiple possible null dereferences if (connections == NULL || connections->connections == NULL) return NULL; #endif count = connections->count; connection = connections->connections; for (i = 0; i < count; i++, connection++) { if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE) return connection; } return NULL; } static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, struct MapConnection *connection) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); } return FALSE; } static bool8 IsCoordInIncomingConnectingMap(s32 coord, s32 srcMax, s32 destMax, s32 offset) { s32 offset2 = max(offset, 0); if (destMax + offset < srcMax) srcMax = destMax + offset; if (offset2 <= coord && coord <= srcMax) return TRUE; return FALSE; } static bool32 IsCoordInConnectingMap(s32 coord, s32 max) { if (coord >= 0 && coord < max) return TRUE; return FALSE; } static s32 IsPosInConnectingMap(struct MapConnection *connection, s32 x, s32 y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); switch (connection->direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width); case CONNECTION_WEST: case CONNECTION_EAST: return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height); } return FALSE; } struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y) { s32 count; struct MapConnection *connection; s32 i; u8 direction; if (!gMapHeader.connections) { return NULL; } else { count = gMapHeader.connections->count; connection = gMapHeader.connections->connections; for (i = 0; i < count; i++, connection++) { direction = connection->direction; if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE) || (direction == CONNECTION_NORTH && y > 6) || (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + 7) || (direction == CONNECTION_WEST && x > 6) || (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + 7)) { continue; } if (IsPosInConnectingMap(connection, x - 7, y - 7) == TRUE) return connection; } } return NULL; } void SetCameraFocusCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x - 7; gSaveBlock1Ptr->pos.y = y - 7; } void GetCameraFocusCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x + 7; *y = gSaveBlock1Ptr->pos.y + 7; } // Unused static void SetCameraCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x; gSaveBlock1Ptr->pos.y = y; } void GetCameraCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x; *y = gSaveBlock1Ptr->pos.y; } static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndCopyTileDataToVram2(2, tileset->tiles, numTiles * 32, offset, 0); } } static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndLoadBgGfxUsingHeap2(2, tileset->tiles, numTiles * 32, offset, 0); } } static void Fieldmap_ApplyGlobalTintToPaletteEntries(u16 offset, u16 size) { switch (gGlobalFieldTintMode) { case QL_TINT_NONE: return; case QL_TINT_GRAYSCALE: TintPalette_GrayScale(gPlttBufferUnfaded + offset, size); break; case QL_TINT_SEPIA: TintPalette_SepiaTone(gPlttBufferUnfaded + offset, size); break; case QL_TINT_BACKUP_GRAYSCALE: QuestLog_BackUpPalette(offset, size); TintPalette_GrayScale(gPlttBufferUnfaded + offset, size); break; default: return; } CpuCopy16(gPlttBufferUnfaded + offset, gPlttBufferFaded + offset, size * sizeof(u16)); } void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count) { switch (gGlobalFieldTintMode) { case QL_TINT_NONE: return; case QL_TINT_GRAYSCALE: TintPalette_GrayScale(gPlttBufferUnfaded + slot * 16, count * 16); break; case QL_TINT_SEPIA: TintPalette_SepiaTone(gPlttBufferUnfaded + slot * 16, count * 16); break; case QL_TINT_BACKUP_GRAYSCALE: QuestLog_BackUpPalette(slot * 16, count * 16); TintPalette_GrayScale(gPlttBufferUnfaded + slot * 16, count * 16); break; default: return; } CpuFastCopy(gPlttBufferUnfaded + slot * 16, gPlttBufferFaded + slot * 16, count * 16 * sizeof(u16)); } static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size) { u16 black = RGB_BLACK; if (tileset) { if (tileset->isSecondary == FALSE) { LoadPalette(&black, destOffset, 2); LoadPalette(((u16*)tileset->palettes) + 1, destOffset + 1, size - 2); Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1); } else if (tileset->isSecondary == TRUE) { LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size); Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset, size >> 1); } else { LoadCompressedPalette((u32*)tileset->palettes, destOffset, size); Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset, size >> 1); } } } void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout) { CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); } void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout) { CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout *mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } static void LoadPrimaryTilesetPalette(const struct MapLayout *mapLayout) { LoadTilesetPalette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2); } void LoadSecondaryTilesetPalette(const struct MapLayout *mapLayout) { LoadTilesetPalette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2); } void CopyMapTilesetsToVram(struct MapLayout const *mapLayout) { if (mapLayout) { CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } } void LoadMapTilesetPalettes(struct MapLayout const *mapLayout) { if (mapLayout) { LoadPrimaryTilesetPalette(mapLayout); LoadSecondaryTilesetPalette(mapLayout); } }