#include "global.h" #include "gflib.h" #include "task.h" #include "constants/songs.h" static void Task_FieldPoisonEffect(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: data[1] += 1; if (data[1] > 4) data[0]++; break; case 1: data[1] -= 1; if (data[1] == 0) data[0]++; break; case 2: DestroyTask(taskId); return; } AdjustBgMosaic((u8)(((u8)data[1] << 4) | (u8)data[1]), BG_MOSAIC_SET); } void FldEffPoison_Start(void) { PlaySE(SE_FIELD_POISON); CreateTask(Task_FieldPoisonEffect, 80); } bool32 FldEffPoison_IsActive(void) { return FuncIsActiveTask(Task_FieldPoisonEffect); }