#include "global.h" #include "heal_location.h" #include "event_data.h" #include "constants/vars.h" #include "constants/maps.h" #include "constants/spawn_points.h" void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx); // This array defines the fly points for unlocked spawns. static const struct HealLocation sSpawnPoints[] = { [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08}, [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b}, [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a}, [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14}, [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06}, [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07}, [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c}, [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20}, [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c}, [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07}, [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY), MAP_NUM(SAFFRON_CITY), 0x18, 0x27}, [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06}, [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15}, [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06}, [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08}, [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c}, [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15}, [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07}, [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04}, [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c}, }; // This array defines the map where you actually respawn when you black out, // based on where you last checkpointed. // This is either the player's house or a Pokémon Center. // The data are u16 instead of u8 for reasons unknown. const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = { [SPAWN_PALLET_TOWN - 1] = {MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F), MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)}, [SPAWN_VIRIDIAN_CITY - 1] = {MAP_GROUP(VIRIDIAN_CITY_POKEMON_CENTER_1F), MAP_NUM(VIRIDIAN_CITY_POKEMON_CENTER_1F)}, [SPAWN_PEWTER_CITY - 1] = {MAP_GROUP(PEWTER_CITY_POKEMON_CENTER_1F), MAP_NUM(PEWTER_CITY_POKEMON_CENTER_1F)}, [SPAWN_CERULEAN_CITY - 1] = {MAP_GROUP(CERULEAN_CITY_POKEMON_CENTER_1F), MAP_NUM(CERULEAN_CITY_POKEMON_CENTER_1F)}, [SPAWN_LAVENDER_TOWN - 1] = {MAP_GROUP(LAVENDER_TOWN_POKEMON_CENTER_1F), MAP_NUM(LAVENDER_TOWN_POKEMON_CENTER_1F)}, [SPAWN_VERMILION_CITY - 1] = {MAP_GROUP(VERMILION_CITY_POKEMON_CENTER_1F), MAP_NUM(VERMILION_CITY_POKEMON_CENTER_1F)}, [SPAWN_CELADON_CITY - 1] = {MAP_GROUP(CELADON_CITY_POKEMON_CENTER_1F), MAP_NUM(CELADON_CITY_POKEMON_CENTER_1F)}, [SPAWN_FUCHSIA_CITY - 1] = {MAP_GROUP(FUCHSIA_CITY_POKEMON_CENTER_1F), MAP_NUM(FUCHSIA_CITY_POKEMON_CENTER_1F)}, [SPAWN_CINNABAR_ISLAND - 1] = {MAP_GROUP(CINNABAR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(CINNABAR_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_INDIGO_PLATEAU - 1] = {MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F), MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)}, [SPAWN_SAFFRON_CITY - 1] = {MAP_GROUP(SAFFRON_CITY_POKEMON_CENTER_1F), MAP_NUM(SAFFRON_CITY_POKEMON_CENTER_1F)}, [SPAWN_ROUTE4 - 1] = {MAP_GROUP(ROUTE4_POKEMON_CENTER_1F), MAP_NUM(ROUTE4_POKEMON_CENTER_1F)}, [SPAWN_ROUTE10 - 1] = {MAP_GROUP(ROUTE10_POKEMON_CENTER_1F), MAP_NUM(ROUTE10_POKEMON_CENTER_1F)}, [SPAWN_ONE_ISLAND - 1] = {MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_TWO_ISLAND - 1] = {MAP_GROUP(TWO_ISLAND_POKEMON_CENTER_1F), MAP_NUM(TWO_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_THREE_ISLAND - 1] = {MAP_GROUP(THREE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(THREE_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_FOUR_ISLAND - 1] = {MAP_GROUP(FOUR_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FOUR_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_FIVE_ISLAND - 1] = {MAP_GROUP(FIVE_ISLAND_POKEMON_CENTER_1F), MAP_NUM(FIVE_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_SEVEN_ISLAND - 1] = {MAP_GROUP(SEVEN_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SEVEN_ISLAND_POKEMON_CENTER_1F)}, [SPAWN_SIX_ISLAND - 1] = {MAP_GROUP(SIX_ISLAND_POKEMON_CENTER_1F), MAP_NUM(SIX_ISLAND_POKEMON_CENTER_1F)} }; // When you respawn, your character scurries back to either their house // or a Pokémon Center, and hands their fainted Pokémon to their mother // or the Nurse for healing. // This array defines the index of the NPC on the map defined above // with whom your character interacts in this cutscene. static const u8 sBlackoutRespawnHealerNpcIds[] = { [SPAWN_PALLET_TOWN - 1] = 1, [SPAWN_VIRIDIAN_CITY - 1] = 1, [SPAWN_PEWTER_CITY - 1] = 3, [SPAWN_CERULEAN_CITY - 1] = 1, [SPAWN_LAVENDER_TOWN - 1] = 1, [SPAWN_VERMILION_CITY - 1] = 1, [SPAWN_CELADON_CITY - 1] = 1, [SPAWN_FUCHSIA_CITY - 1] = 1, [SPAWN_CINNABAR_ISLAND - 1] = 1, [SPAWN_INDIGO_PLATEAU - 1] = 2, [SPAWN_SAFFRON_CITY - 1] = 1, [SPAWN_ROUTE4 - 1] = 1, [SPAWN_ROUTE10 - 1] = 1, [SPAWN_ONE_ISLAND - 1] = 1, [SPAWN_TWO_ISLAND - 1] = 1, [SPAWN_THREE_ISLAND - 1] = 1, [SPAWN_FOUR_ISLAND - 1] = 1, [SPAWN_FIVE_ISLAND - 1] = 1, [SPAWN_SEVEN_ISLAND - 1] = 1, [SPAWN_SIX_ISLAND - 1] = 1 }; u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum) { u32 i; for (i = 0; i < NELEMS(sSpawnPoints); i++) { if (sSpawnPoints[i].group == mapGroup && sSpawnPoints[i].map == mapNum) { return i + 1; } } return 0; } const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum) { u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum); if (i == 0) return NULL; return &sSpawnPoints[i - 1]; } const struct HealLocation * GetHealLocationPointer(u32 idx) { if (idx == 0) return NULL; if (idx > NELEMS(sSpawnPoints)) return NULL; return &sSpawnPoints[idx - 1]; } void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp) { u32 healLocationIdx; if (VarGet(VAR_MAP_SCENE_TRAINER_TOWER) == 1) { if (!gSaveBlock1Ptr->unkArray[gSaveBlock1Ptr->unkArrayIdx].unkA_2) VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0); gSpecialVar_LastTalked = 1; warp->x = 4; warp->y = 11; warp->mapGroup = MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY); warp->mapNum = MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY); warp->warpId = 0xFF; } else { healLocationIdx = GetHealLocationIndexFromMapGroupAndNum(gSaveBlock1Ptr->lastHealLocation.mapGroup, gSaveBlock1Ptr->lastHealLocation.mapNum); warp->mapGroup = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0]; warp->mapNum = sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1]; warp->warpId = 0xFF; if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(PALLET_TOWN_PLAYERS_HOUSE_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(PALLET_TOWN_PLAYERS_HOUSE_1F)) { warp->x = 8; warp->y = 5; } else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(INDIGO_PLATEAU_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(INDIGO_PLATEAU_POKEMON_CENTER_1F)) { warp->x = 13; warp->y = 12; } else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(ONE_ISLAND_POKEMON_CENTER_1F) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(ONE_ISLAND_POKEMON_CENTER_1F)) { warp->x = 5; warp->y = 4; } else if (sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][0] == MAP_GROUP(SEVEN_ISLAND_TRAINER_TOWER_LOBBY) && sBlackoutRespawnHealCenterMapIdxs[healLocationIdx - 1][1] == MAP_NUM(SEVEN_ISLAND_TRAINER_TOWER_LOBBY)) { warp->x = 4; warp->y = 11; VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0); } else { warp->x = 7; warp->y = 4; } SetBlackoutRespawnHealerNpcAsLastTalked(healLocationIdx); } } void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx) { gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1]; }