#include "global.h" #include "task.h" #include "field_player_avatar.h" #include "field_map_obj.h" #include "field_map_obj_helpers.h" #include "script_movement.h" #include "map_obj_80688E4.h" #include "event_data.h" #include "map_obj_lock.h" bool8 walkrun_is_standing_still(void) { if (gPlayerAvatar.running1 == 1) return FALSE; else return TRUE; } void sub_8069570(u8 taskId) { if (walkrun_is_standing_still()) { sub_805C270(); DestroyTask(taskId); } } bool8 sub_8069590(void) { if (FuncIsActiveTask(sub_8069570)) return FALSE; else { sub_805C780(); return TRUE; } } void ScriptFreezeMapObjects(void) { player_bitmagic(); CreateTask(sub_8069570, 80); } void sub_80695CC(u8 taskId) { struct Task * task = &gTasks[taskId]; if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE) { sub_805C270(); task->data[0] = 1; } if (task->data[1] == 0 && !gMapObjects[gSelectedEventObject].mapobj_bit_1) { FreezeMapObject(&gMapObjects[gSelectedEventObject]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } bool8 sub_8069648(void) { if (FuncIsActiveTask(sub_80695CC)) return FALSE; else { sub_805C780(); return TRUE; } } void LockSelectedMapObject(void) { u8 taskId; FreezeMapObjectsExceptOne(gSelectedEventObject); taskId = CreateTask(sub_80695CC, 80); if (!gMapObjects[gSelectedEventObject].mapobj_bit_1) { FreezeMapObject(&gMapObjects[gSelectedEventObject]); gTasks[taskId].data[1] = 1; } } void sub_80696C0(void) { u8 fieldObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[fieldObjectId]); sub_80974D8(); UnfreezeMapObjects(); } void sub_80696F0(void) { u8 fieldObjectId; if (gMapObjects[gSelectedEventObject].active) FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[gSelectedEventObject]); fieldObjectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[fieldObjectId]); sub_80974D8(); UnfreezeMapObjects(); } void sub_8069740(void) { FieldObjectFaceOppositeDirection(&gMapObjects[gSelectedEventObject], gSpecialVar_Facing); } void sub_8069768(void) { FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[gSelectedEventObject]); }