#include "global.h" #include "gflib.h" #include "bg_regs.h" #include "cable_club.h" #include "credits.h" #include "event_data.h" #include "event_object_movement.h" #include "event_scripts.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_effect.h" #include "field_fadetransition.h" #include "field_message_box.h" #include "field_player_avatar.h" #include "field_screen_effect.h" #include "field_specials.h" #include "field_tasks.h" #include "field_weather.h" #include "fieldmap.h" #include "fldeff.h" #include "heal_location.h" #include "help_system.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" #include "m4a.h" #include "map_name_popup.h" #include "map_preview_screen.h" #include "metatile_behavior.h" #include "money.h" #include "new_game.h" #include "new_menu_helpers.h" #include "overworld.h" #include "play_time.h" #include "quest_log.h" #include "quest_log_objects.h" #include "random.h" #include "renewable_hidden_items.h" #include "roamer.h" #include "safari_zone.h" #include "save_location.h" #include "scanline_effect.h" #include "script.h" #include "script_pokemon_util.h" #include "start_menu.h" #include "tileset_anims.h" #include "trainer_pokemon_sprites.h" #include "vs_seeker.h" #include "wild_encounter.h" #include "constants/maps.h" #include "constants/region_map_sections.h" #include "constants/songs.h" #define PLAYER_TRADING_STATE_IDLE 0x80 #define PLAYER_TRADING_STATE_BUSY 0x81 #define PLAYER_TRADING_STATE_UNK_2 0x82 #define PLAYER_TRADING_STATE_EXITING_ROOM 0x83 #define FACING_NONE 0 #define FACING_UP 1 #define FACING_DOWN 2 #define FACING_LEFT 3 #define FACING_RIGHT 4 #define FACING_FORCED_UP 7 #define FACING_FORCED_DOWN 8 #define FACING_FORCED_LEFT 9 #define FACING_FORCED_RIGHT 10 typedef u16 (*KeyInterCB)(u32 key); struct InitialPlayerAvatarState { u8 transitionFlags; u8 direction; bool8 unk2; }; struct TradeRoomPlayer { u8 playerId; bool8 isLocalPlayer; u8 c; u8 facing; struct MapPosition pos; u16 field_C; }; EWRAM_DATA struct WarpData gLastUsedWarp = {}; static EWRAM_DATA struct WarpData sWarpDestination = {}; static EWRAM_DATA struct WarpData sFixedDiveWarp = {}; static EWRAM_DATA struct WarpData sFixedHoleWarp = {}; // File boundary perhaps? static EWRAM_DATA struct InitialPlayerAvatarState sInitialPlayerAvatarState = {}; // File boundary perhaps? EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE; static EWRAM_DATA u16 sAmbientCrySpecies = SPECIES_NONE; static EWRAM_DATA bool8 sIsAmbientCryWaterMon = FALSE; // File boundary perhaps? ALIGNED(4) EWRAM_DATA bool8 gUnknown_2031DE0 = FALSE; static EWRAM_DATA const struct CreditsOverworldCmd *sCreditsOverworld_Script = NULL; static EWRAM_DATA s16 sCreditsOverworld_CmdLength = 0; static EWRAM_DATA s16 sCreditsOverworld_CmdIndex = 0; // File boundary perhaps? EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {}; u16 *gBGTilemapBuffers1; u16 *gBGTilemapBuffers2; u16 *gBGTilemapBuffers3; void (*gFieldCallback)(void); bool8 (*gFieldCallback2)(void); u16 gHeldKeyCodeToSend; u8 gLocalLinkPlayerId; u8 gFieldLinkPlayerCount; static u8 sPlayerTradingStates[4]; static KeyInterCB sPlayerKeyInterceptCallback; static bool8 sReceivingFromLink; static u8 sRfuKeepAliveTimer; static u8 CountBadgesForOverworldWhiteOutLossCalculation(void); static void Overworld_ResetStateAfterWhitingOut(void); static void Overworld_SetWhiteoutRespawnPoint(void); static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType); static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType); static u16 GetCenterScreenMetatileBehavior(void); static void SetDefaultFlashLevel(void); static void Overworld_TryMapConnectionMusicTransition(void); static void ChooseAmbientCrySpecies(void); static void CB2_Overworld(void); static void CB2_LoadMap2(void); static void c2_80567AC(void); static void CB2_ReturnToFieldLocal(void); static void CB2_ReturnToFieldLink(void); static void FieldClearVBlankHBlankCallbacks(void); static void SetFieldVBlankCallback(void); static void VBlankCB_Field(void); static bool32 map_loading_iteration_3(u8 *state); static bool32 sub_8056CD8(u8 *state); static bool32 map_loading_iteration_2_link(u8 *state); static void do_load_map_stuff_loop(u8 *state); static void MoveSaveBlocks_ResetHeap_(void); static void sub_8056E80(void); static void sub_8056F08(void); static void InitOverworldGraphicsRegisters(void); static void ResumeMap(bool32 a0); static void sub_8057074(void); static void mli4_mapscripts_and_other(void); static void ReloadObjectsAndRunReturnToFieldMapScript(void); static void sub_8057114(void); static void SetCameraToTrackGuestPlayer(void); static void SetCameraToTrackGuestPlayer_2(void); static void sub_8057178(void); static void sub_80571A8(void); static void CreateLinkPlayerSprites(void); static void CB2_LoadMapForQLPlayback(void); static void DoLoadMap_QLPlayback(u8 *state); static bool32 LoadMap_QLPlayback(u8 *state); static bool32 SetUpScrollSceneForCredits(u8 *state, u8 unused); static bool8 MapLdr_Credits(void); static void CameraCB_CreditsPan(struct CameraObject * camera); static void Task_OvwldCredits_FadeOut(u8 taskId); static void Task_OvwldCredits_WaitFade(u8 taskId); static void CB1_UpdateLinkState(void); static void ResetAllMultiplayerState(void); static void ClearAllPlayerKeys(void); static void SetKeyInterceptCallback(KeyInterCB callback); static void ResetAllTradingStates(void); static void UpdateAllLinkPlayers(u16 *linkKeys, s32 selfId); static void UpdateHeldKeyCode(u16 interceptedKeys); static u32 GetLinkSendQueueLength(void); static u16 GetDirectionForDpadKey(u16 key); static void SetPlayerFacingDirection(u8 linkPlayerId, u8 setFacing); static void ResetPlayerHeldKeys(u16 *linkKeys); static u16 KeyInterCB_SelfIdle(u32 linkPlayerId); static u16 KeyInterCB_DeferToEventScript(u32 linkPlayerId); static u16 KeyInterCB_DeferToRecvQueue(u32 linkPlayerId); static u16 KeyInterCB_DeferToSendQueue(u32 linkPlayerId); static void LoadTradeRoomPlayer(s32 i, s32 selfId, struct TradeRoomPlayer * trainer); static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer * player); static const u8 *TryGetTileEventScript(struct TradeRoomPlayer * player); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer * player); static bool32 sub_8057FEC(struct TradeRoomPlayer * player); static bool32 sub_8058004(struct TradeRoomPlayer * player); static u16 GetDirectionForEventScript(const u8 *script); static void sub_80581BC(void); static void CreateConfirmLeaveTradeRoomPrompt(void); static void InitLinkRoomStartMenuScript(void); static void InitMenuBasedScript(const u8 *script); static void sub_80581DC(const u8 *script); static void RunTerminateLinkScript(void); static void SpawnLinkPlayerObjectEvent(u8 i, s16 x, s16 y, u8 gender); static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); static u8 GetLinkPlayerElevation(u8 linkPlayerId); static u8 GetLinkPlayerIdAt(s16 x, s16 y); static void CreateLinkPlayerSprite(u8 i, u8 version); static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *, struct ObjectEvent *); static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *, struct ObjectEvent *); static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing); static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y); static void SpriteCB_LinkPlayer(struct Sprite * sprite); extern const struct MapLayout * gMapLayouts[]; extern const struct MapHeader *const *gMapGroups[]; // Routines related to game state on warping in static const u8 sWhiteOutMoneyLossMultipliers[] = { 2, 4, 6, 9, 12, 16, 20, 25, 30 }; static const u16 sWhiteOutMoneyLossBadgeFlagIDs[] = { FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET, FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET }; static void DoWhiteOut(void) { ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd); RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss()); HealPlayerParty(); Overworld_ResetStateAfterWhitingOut(); Overworld_SetWhiteoutRespawnPoint(); WarpIntoMap(); } u32 ComputeWhiteOutMoneyLoss(void) { u8 nbadges = CountBadgesForOverworldWhiteOutLossCalculation(); u8 toplevel = GetPlayerPartyHighestLevel(); u32 losings = toplevel * 4 * sWhiteOutMoneyLossMultipliers[nbadges]; u32 money = GetMoney(&gSaveBlock1Ptr->money); if (losings > money) losings = money; return losings; } void OverworldWhiteOutGetMoneyLoss(void) { u32 losings = ComputeWhiteOutMoneyLoss(); ConvertIntToDecimalStringN(gStringVar1, losings, STR_CONV_MODE_LEFT_ALIGN, CountDigits(losings)); } static u8 CountBadgesForOverworldWhiteOutLossCalculation(void) { int i; u8 nbadges = 0; for (i = 0; i < NELEMS(sWhiteOutMoneyLossBadgeFlagIDs); i++) { if (FlagGet(sWhiteOutMoneyLossBadgeFlagIDs[i])) nbadges++; } return nbadges; } void Overworld_ResetStateAfterFly(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_SYS_QL_DEPARTED); VarSet(VAR_QL_ENTRANCE, 0); } void Overworld_ResetStateAfterTeleport(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_SYS_QL_DEPARTED); VarSet(VAR_QL_ENTRANCE, 0); } void Overworld_ResetStateAfterDigEscRope(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_SYS_QL_DEPARTED); VarSet(VAR_QL_ENTRANCE, 0); } static void Overworld_ResetStateAfterWhitingOut(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_SYS_QL_DEPARTED); VarSet(VAR_QL_ENTRANCE, 0); } static void Overworld_ResetStateOnContinue(void) { FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); ChooseAmbientCrySpecies(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); } // Routines related to game stats void ResetGameStats(void) { int i; for (i = 0; i < NUM_GAME_STATS; i++) { gSaveBlock1Ptr->gameStats[i] = 0; } } void IncrementGameStat(u8 statId) { u32 statVal; if (statId >= NUM_USED_GAME_STATS) return; statVal = GetGameStat(statId); if (statVal < 0xFFFFFF) statVal++; else statVal = 0xFFFFFF; SetGameStat(statId, statVal); } u32 GetGameStat(u8 statId) { if (statId >= NUM_USED_GAME_STATS) return 0; else return gSaveBlock1Ptr->gameStats[statId] ^ gSaveBlock2Ptr->encryptionKey; } void SetGameStat(u8 statId, u32 statVal) { if (statId >= NUM_USED_GAME_STATS) return; gSaveBlock1Ptr->gameStats[statId] = statVal ^ gSaveBlock2Ptr->encryptionKey; } void ApplyNewEncryptionKeyToGameStats(u32 newKey) { u8 i; for (i = 0; i < NUM_GAME_STATS; i++) { ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey); } } // Routines related to object events static void LoadObjEventTemplatesFromHeader(void) { u8 i, j; for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++) { if (gMapHeader.events->objectEvents[i].inConnection == 0xFF) { // load "in_connection" object from the connecting map u8 localId = gMapHeader.events->objectEvents[i].elevation; u8 mapNum = gMapHeader.events->objectEvents[i].trainerType; u8 mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId; const struct MapHeader * connectionMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); gSaveBlock1Ptr->objectEventTemplates[j] = connectionMap->events->objectEvents[localId - 1]; gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId; gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x; gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y; gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId; gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum; gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup; gSaveBlock1Ptr->objectEventTemplates[j].inConnection = 0xFF; j++; } else { gSaveBlock1Ptr->objectEventTemplates[j] = gMapHeader.events->objectEvents[i]; j++; } } } static void LoadSaveblockObjEventScripts(void) { int i; const struct ObjectEventTemplate * src = gMapHeader.events->objectEvents; struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { savObjTemplates[i].script = src[i].script; } } void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y) { int i; struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { if (savObjTemplates[i].localId == localId) { savObjTemplates[i].x = x; savObjTemplates[i].y = y; break; } } } void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType) { s32 i; struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i]; if (objectEventTemplate->localId == localId) { objectEventTemplate->movementType = movementType; return; } } } // Routines related to the map layout static void mapdata_load_assets_to_gpu_and_full_redraw(void) { move_tilemap_camera_to_upper_left_corner(); CopyMapTilesetsToVram(gMapHeader.mapLayout); LoadMapTilesetPalettes(gMapHeader.mapLayout); DrawWholeMapView(); InitTilesetAnimations(); } static const struct MapLayout *GetMapLayout(void) { u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId; if (mapLayoutId) return gMapLayouts[mapLayoutId - 1]; return NULL; } // Routines related to warps static const struct WarpData sDummyWarpData = { .mapGroup = MAP_GROUP(UNDEFINED), .mapNum = MAP_NUM(UNDEFINED), .warpId = 0xFF, .x = -1, .y = -1 }; static void ApplyCurrentWarp(void) { gLastUsedWarp = gSaveBlock1Ptr->location; gSaveBlock1Ptr->location = sWarpDestination; sFixedDiveWarp = sDummyWarpData; sFixedHoleWarp = sDummyWarpData; } static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { warp->mapGroup = mapGroup; warp->mapNum = mapNum; warp->warpId = warpId; warp->x = x; warp->y = y; } static bool32 IsDummyWarp(struct WarpData *warp) { if (warp->mapGroup != (s8)MAP_GROUP(UNDEFINED)) return FALSE; else if (warp->mapNum != (s8)MAP_NUM(UNDEFINED)) return FALSE; else if (warp->warpId != -1) return FALSE; else if (warp->x != -1) return FALSE; else if (warp->y != -1) return FALSE; else return TRUE; } struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum) { return gMapGroups[mapGroup][mapNum]; } struct MapHeader const *const GetDestinationWarpMapHeader(void) { return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); } static void LoadCurrentMapData(void) { gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } static void LoadSaveblockMapHeader(void) { gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gMapHeader.mapLayout = GetMapLayout(); } static void SetPlayerCoordsFromWarp(void) { if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount) { gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x; gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y; } else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0) { gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x; gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y; } else { gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2; gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2; } } void WarpIntoMap(void) { ApplyCurrentWarp(); LoadCurrentMapData(); SetPlayerCoordsFromWarp(); } void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpDestination(mapGroup, mapNum, warpId, -1, -1); } void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); } void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToDynamicWarp(u8 unusedWarpId) { sWarpDestination = gSaveBlock1Ptr->dynamicWarp; } void SetWarpDestinationToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y); } void SetWarpDestinationToLastHealLocation(void) { sWarpDestination = gSaveBlock1Ptr->lastHealLocation; } static void Overworld_SetWhiteoutRespawnPoint(void) { SetWhiteoutRespawnWarpAndHealerNpc(&sWarpDestination); } void SetLastHealLocationWarp(u8 healLocationId) { const struct HealLocation *healLocation = GetHealLocation(healLocationId); if (healLocation) SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); } void UpdateEscapeWarp(s16 x, s16 y) { u8 currMapType = GetCurrentMapType(); u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); u8 delta; if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VIRIDIAN_FOREST) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VIRIDIAN_FOREST))) { delta = GetPlayerFacingDirection() != DIR_SOUTH; SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 7 + delta); } } void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToEscapeWarp(void) { sWarpDestination = gSaveBlock1Ptr->escapeWarp; } void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y); } static void SetWarpDestinationToDiveWarp(void) { sWarpDestination = sFixedDiveWarp; } void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) { if (IsDummyWarp(&sFixedHoleWarp) == TRUE) sWarpDestination = gLastUsedWarp; else SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y); } static void SetWarpDestinationToContinueGameWarp(void) { sWarpDestination = gSaveBlock1Ptr->continueGameWarp; } static void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y); } void SetContinueGameWarpToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y); } void SetContinueGameWarpToDynamicWarp(int unused) { gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp; } static const struct MapConnection * GetMapConnection(u8 dir) { s32 i; s32 count = gMapHeader.connections->count; const struct MapConnection *connection = gMapHeader.connections->connections; if (connection == NULL) return NULL; for(i = 0; i < count; i++, connection++) if (connection->direction == dir) return connection; return NULL; } static bool8 SetDiveWarp(u8 dir, u16 x, u16 y) { const struct MapConnection *connection = GetMapConnection(dir); if (connection != NULL) { SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y); } else { RunOnDiveWarpMapScript(); if (IsDummyWarp(&sFixedDiveWarp)) return FALSE; SetWarpDestinationToDiveWarp(); } return TRUE; } bool8 SetDiveWarpEmerge(u16 x, u16 y) { return SetDiveWarp(CONNECTION_EMERGE, x, y); } bool8 SetDiveWarpDive(u16 x, u16 y) { return SetDiveWarp(CONNECTION_DIVE, x, y); } // Map loaders void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) { int paletteIndex; SetWarpDestination(mapGroup, mapNum, -1, -1, -1); Overworld_TryMapConnectionMusicTransition(); ApplyCurrentWarp(); LoadCurrentMapData(); LoadObjEventTemplatesFromHeader(); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); MapResetTrainerRematches(mapGroup, mapNum); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); TryRegenerateRenewableHiddenItems(); InitMap(); CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout); LoadSecondaryTilesetPalette(gMapHeader.mapLayout); for (paletteIndex = 7; paletteIndex < 13; paletteIndex++) ApplyWeatherGammaShiftToPal(paletteIndex); InitSecondaryTilesetAnimation(); UpdateLocationHistoryForRoamer(); RoamerMove(); sub_8110920(); DoCurrentWeather(); ResetFieldTasksArgs(); RunOnResumeMapScript(); if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId) ShowMapNamePopup(TRUE); } static void mli0_load_map(bool32 a1) { bool8 isOutdoors; LoadCurrentMapData(); LoadObjEventTemplatesFromHeader(); isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); MapResetTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); if (isOutdoors) FlagClear(FLAG_SYS_FLASH_ACTIVE); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); TryRegenerateRenewableHiddenItems(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); sub_8110920(); InitMap(); } static void sub_80559A8(void) { bool8 isOutdoors; LoadCurrentMapData(); LoadObjEventTemplatesFromHeader(); isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); TrySetMapSaveWarpStatus(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); SetDefaultFlashLevel(); sub_8110920(); sub_8111708(); LoadSaveblockMapHeader(); InitMap(); } // Routines related to the initial player avatar state void ResetInitialPlayerAvatarState(void) { sInitialPlayerAvatarState.direction = DIR_SOUTH; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.unk2 = FALSE; } static void SetInitialPlayerAvatarStateWithDirection(u8 dirn) { sInitialPlayerAvatarState.direction = dirn; sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.unk2 = TRUE; } void StoreInitialPlayerAvatarState(void) { sInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; else sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; sInitialPlayerAvatarState.unk2 = FALSE; } struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) { struct InitialPlayerAvatarState playerStruct; u8 mapType = GetCurrentMapType(); u16 metatileBehavior = GetCenterScreenMetatileBehavior(); u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType); playerStruct.transitionFlags = transitionFlags; playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); playerStruct.unk2 = FALSE; sInitialPlayerAvatarState = playerStruct; return &sInitialPlayerAvatarState; } static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) { if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE)) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (mapType == MAP_TYPE_UNDERWATER) return PLAYER_AVATAR_FLAG_UNDERWATER; else if (sub_8055B38(metatileBehavior) == TRUE) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (MetatileBehavior_IsSurfable(metatileBehavior) == TRUE) return PLAYER_AVATAR_FLAG_SURFING; else if (Overworld_IsBikingAllowed() != TRUE) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE) return PLAYER_AVATAR_FLAG_MACH_BIKE; else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE) return PLAYER_AVATAR_FLAG_ON_FOOT; else return PLAYER_AVATAR_FLAG_ACRO_BIKE; } bool8 sub_8055B38(u16 metatileBehavior) { if (MetatileBehavior_IsSurfable(metatileBehavior) != TRUE) return FALSE; if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B3F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B3F)) || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B4F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B4F))) return TRUE; return FALSE; } static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType) { if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE) return DIR_EAST; else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE) return DIR_EAST; else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE) return DIR_WEST; else if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior) == TRUE || MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) == TRUE) return DIR_WEST; else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior) == TRUE || MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior) == TRUE) return DIR_EAST; else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING) || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER )) return playerStruct->direction; else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE) return playerStruct->direction; else if (playerStruct->unk2) return playerStruct->direction; else return DIR_SOUTH; } static u16 GetCenterScreenMetatileBehavior(void) { return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7); } // Routines related to flash level and map perms bool32 Overworld_IsBikingAllowed(void) { if (!gMapHeader.bikingAllowed) return FALSE; else return TRUE; } static void SetDefaultFlashLevel(void) { if (!gMapHeader.cave) gSaveBlock1Ptr->flashLevel = 0; else if (FlagGet(FLAG_SYS_FLASH_ACTIVE)) gSaveBlock1Ptr->flashLevel = 0; else gSaveBlock1Ptr->flashLevel = gMaxFlashLevel; } void Overworld_SetFlashLevel(s32 flashLevel) { if (flashLevel < 0 || flashLevel > gMaxFlashLevel) flashLevel = 0; gSaveBlock1Ptr->flashLevel = flashLevel; } u8 Overworld_GetFlashLevel(void) { return gSaveBlock1Ptr->flashLevel; } void SetCurrentMapLayout(u16 mapLayoutId) { gSaveBlock1Ptr->mapLayoutId = mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } void Overworld_SetWarpDestinationFromWarp(struct WarpData * warp) { sWarpDestination = *warp; } // Routines related to map music static u16 GetLocationMusic(struct WarpData * warp) { return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music; } static u16 GetCurrLocationDefaultMusic(void) { u16 music; music = GetLocationMusic(&gSaveBlock1Ptr->location); return music; } static u16 GetWarpDestinationMusic(void) { u16 music = GetLocationMusic(&sWarpDestination); return music; } void Overworld_ResetMapMusic(void) { ResetMapMusic(); } void Overworld_PlaySpecialMapMusic(void) { u16 music; s16 x, y; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(POKEMON_LEAGUE_CHAMPIONS_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(POKEMON_LEAGUE_CHAMPIONS_ROOM)) { PlayerGetDestCoords(&x, &y); if (y - 7 < 11 && gMPlayInfo_BGM.songHeader == &mus_victory_gym_leader) { FadeInBGM(4); return; } } music = GetCurrLocationDefaultMusic(); if (gSaveBlock1Ptr->savedMusic) music = gSaveBlock1Ptr->savedMusic; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && Overworld_MusicCanOverrideMapMusic(MUS_SURF)) music = MUS_SURF; if (music != GetCurrentMapMusic()) PlayNewMapMusic(music); } void Overworld_SetSavedMusic(u16 songNum) { gSaveBlock1Ptr->savedMusic = songNum; } void Overworld_ClearSavedMusic(void) { gSaveBlock1Ptr->savedMusic = 0; } static void Overworld_TryMapConnectionMusicTransition(void) { u16 newMusic; u16 currentMusic; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE) { newMusic = GetWarpDestinationMusic(); currentMusic = GetCurrentMapMusic(); if (currentMusic == MUS_SURF) return; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && Overworld_MusicCanOverrideMapMusic(MUS_SURF)) newMusic = MUS_SURF; if (newMusic != currentMusic) { if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) FadeOutAndFadeInNewMapMusic(newMusic, 4, 4); else FadeOutAndPlayNewMapMusic(newMusic, 8); } } } void Overworld_ChangeMusicToDefault(void) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != GetCurrLocationDefaultMusic()) FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8); } void Overworld_ChangeMusicTo(u16 newMusic) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != newMusic) FadeOutAndPlayNewMapMusic(newMusic, 8); } static u8 GetMapMusicFadeoutSpeed(void) { const struct MapHeader *mapHeader = GetDestinationWarpMapHeader(); if (IsMapTypeIndoors(mapHeader->mapType) == TRUE) return 2; else return 4; } void TryFadeOutOldMapMusic(void) { u16 warpMusic = GetWarpDestinationMusic(); if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic()) { FadeOutMapMusic(GetMapMusicFadeoutSpeed()); } } bool8 BGMusicStopped(void) { return IsNotWaitingForBGMStop(); } void Overworld_FadeOutMapMusic(void) { FadeOutMapMusic(4); } static void PlayAmbientCry(void) { s16 x, y; s8 pan; s8 volume; PlayerGetDestCoords(&x, &y); if (sIsAmbientCryWaterMon == TRUE && !MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y))) return; pan = (Random() % 88) + 212; volume = (Random() % 30) + 50; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } PlayCry2(sAmbientCrySpecies, pan, volume, 1); } void UpdateAmbientCry(s16 *state, u16 *delayCounter) { u8 i, monsCount, divBy; switch (*state) { case 0: if (sAmbientCrySpecies == SPECIES_NONE) *state = 4; else *state = 1; break; case 1: *delayCounter = (Random() % 2400) + 1200; *state = 3; break; case 2: *delayCounter = (Random() % 1200) + 1200; *state = 3; break; case 3: (*delayCounter)--; if (*delayCounter == 0) { PlayAmbientCry(); *state = 2; } break; case 4: break; } } static void ChooseAmbientCrySpecies(void) { sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon); } bool32 Overworld_MusicCanOverrideMapMusic(u16 music) { if (music == MUS_CYCLING || music == MUS_SURF) { if (gMapHeader.regionMapSectionId == MAPSEC_KANTO_VICTORY_ROAD || gMapHeader.regionMapSectionId == MAPSEC_ROUTE_23 || gMapHeader.regionMapSectionId == MAPSEC_INDIGO_PLATEAU) return FALSE; } return TRUE; } u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum) { return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType; } static u8 GetMapTypeByWarpData(struct WarpData *warp) { return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum); } u8 GetCurrentMapType(void) { return GetMapTypeByWarpData(&gSaveBlock1Ptr->location); } u8 GetLastUsedWarpMapType(void) { return GetMapTypeByWarpData(&gLastUsedWarp); } u8 GetLastUsedWarpMapSectionId(void) { return Overworld_GetMapHeaderByGroupAndId(gLastUsedWarp.mapGroup, gLastUsedWarp.mapNum)->regionMapSectionId; } bool8 IsMapTypeOutdoors(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN || mapType == MAP_TYPE_UNDERWATER || mapType == MAP_TYPE_CITY || mapType == MAP_TYPE_OCEAN_ROUTE) return TRUE; else return FALSE; } bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN || mapType == MAP_TYPE_OCEAN_ROUTE || mapType == MAP_TYPE_CITY) return TRUE; else return FALSE; } bool8 IsMapTypeIndoors(u8 mapType) { if (mapType == MAP_TYPE_INDOOR || mapType == MAP_TYPE_SECRET_BASE) return TRUE; else return FALSE; } static u8 GetSavedWarpRegionMapSectionId(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId; } u8 GetCurrentRegionMapSectionId(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId; } u8 GetCurrentMapBattleScene(void) { return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType; } static const int sUnusedData[] = { 1200, 3600, 1200, 2400, 50, 80, -44, 44 }; const struct UCoords32 gDirectionToVectors[] = { { 0u, 0u}, { 0u, 1u}, { 0u, -1u}, {-1u, 0u}, { 1u, 0u}, {-1u, 1u}, { 1u, 1u}, {-1u, -1u}, { 1u, -1u}, }; static const struct BgTemplate sOverworldBgTemplates[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0x000 }, { .bg = 1, .charBaseIndex = 0, .mapBaseIndex = 29, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0x000 }, { .bg = 2, .charBaseIndex = 0, .mapBaseIndex = 28, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0x000 }, { .bg = 3, .charBaseIndex = 0, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0x000 } }; static void InitOverworldBgs(void) { MoveSaveBlocks_ResetHeap_(); sub_8056E80(); ResetBgsAndClearDma3BusyFlags(FALSE); InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates)); SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE); SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE); SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE); gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE); SetBgTilemapBuffer(1, gBGTilemapBuffers2); SetBgTilemapBuffer(2, gBGTilemapBuffers1); SetBgTilemapBuffer(3, gBGTilemapBuffers3); InitStandardTextBoxWindows(); InitTextBoxGfxAndPrinters(); InitFieldMessageBox(); } static void InitOverworldBgs_NoResetHeap(void) { ResetBgsAndClearDma3BusyFlags(FALSE); InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates)); SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE); SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE); SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE); gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE); gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE); SetBgTilemapBuffer(1, gBGTilemapBuffers2); SetBgTilemapBuffer(2, gBGTilemapBuffers1); SetBgTilemapBuffer(3, gBGTilemapBuffers3); InitStandardTextBoxWindows(); InitTextBoxGfxAndPrinters(); InitFieldMessageBox(); } void CleanupOverworldWindowsAndTilemaps(void) { FreeAllOverworldWindowBuffers(); Free(gBGTilemapBuffers3); Free(gBGTilemapBuffers1); Free(gBGTilemapBuffers2); } static void ResetSafariZoneFlag_(void) { ResetSafariZoneFlag(); } bool32 IsUpdateLinkStateCBActive(void) { if (gMain.callback1 == CB1_UpdateLinkState) return TRUE; else return FALSE; } static void DoCB1_Overworld(u16 newKeys, u16 heldKeys) { struct FieldInput fieldInput; sub_8112B3C(); UpdatePlayerAvatarTransitionState(); FieldClearPlayerInput(&fieldInput); FieldGetPlayerInput(&fieldInput, newKeys, heldKeys); FieldInput_HandleCancelSignpost(&fieldInput); if (!ScriptContext2_IsEnabled()) { if (ProcessPlayerFieldInput(&fieldInput) == TRUE) { if (gQuestLogPlaybackState == 2) sub_81127F8(&gInputToStoreInQuestLogMaybe); ScriptContext2_Enable(); DismissMapNamePopup(); } else { player_step(fieldInput.dpadDirection, newKeys, heldKeys); } } RunQuestLogCB(); } static void DoCB1_Overworld_QuestLogPlayback(void) { struct FieldInput fieldInput; sub_8112B3C(); UpdatePlayerAvatarTransitionState(); sub_8111C68(); FieldClearPlayerInput(&fieldInput); fieldInput = gQuestLogFieldInput; FieldInput_HandleCancelSignpost(&fieldInput); if (!ScriptContext2_IsEnabled()) { if (ProcessPlayerFieldInput(&fieldInput) == TRUE) { ScriptContext2_Enable(); DismissMapNamePopup(); } else { RunQuestLogCB(); } } else if (QuestLogScenePlaybackIsEnding() == TRUE) { RunQuestLogCB(); } FieldClearPlayerInput(&gQuestLogFieldInput); } void CB1_Overworld(void) { if (gMain.callback2 == CB2_Overworld) { if (sub_8112CAC() == 1 || gQuestLogState == QL_STATE_PLAYBACK) DoCB1_Overworld_QuestLogPlayback(); else DoCB1_Overworld(gMain.newKeys, gMain.heldKeys); } } static void OverworldBasic(void) { ScriptContext2_RunScript(); RunTasks(); AnimateSprites(); CameraUpdate(); sub_8115798(); UpdateCameraPanning(); BuildOamBuffer(); UpdatePaletteFade(); UpdateTilesetAnimations(); DoScheduledBgTilemapCopiesToVram(); } // This CB2 is used when starting void CB2_OverworldBasic(void) { OverworldBasic(); } static void CB2_Overworld(void) { bool32 fading = !!gPaletteFade.active; if (fading) SetVBlankCallback(NULL); OverworldBasic(); if (fading) SetFieldVBlankCallback(); } void SetMainCallback1(MainCallback cb) { gMain.callback1 = cb; } static bool8 map_post_load_hook_exec(void) { if (gFieldCallback2) { if (!gFieldCallback2()) { return FALSE; } else { gFieldCallback2 = NULL; gFieldCallback = NULL; } } else { if (gFieldCallback) gFieldCallback(); else FieldCB_DefaultWarpExit(); gFieldCallback = NULL; } return TRUE; } void CB2_NewGame(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); NewGameInitData(); ResetInitialPlayerAvatarState(); PlayTimeCounter_Start(); ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback = FieldCB_WarpExitFadeFromBlack; gFieldCallback2 = NULL; do_load_map_stuff_loop(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } void CB2_WhiteOut(void) { u8 val; if (++gMain.state >= 120) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); DoWhiteOut(); SetInitialPlayerAvatarStateWithDirection(DIR_NORTH); ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback = FieldCB_RushInjuredPokemonToCenter; val = 0; do_load_map_stuff_loop(&val); QuestLog_CutRecording(); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } } void CB2_LoadMap(void) { FieldClearVBlankHBlankCallbacks(); ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); SetMainCallback2(CB2_DoChangeMap); gMain.savedCallback = CB2_LoadMap2; } static void CB2_LoadMap2(void) { do_load_map_stuff_loop(&gMain.state); if (QuestLog_ShouldEndSceneOnMapChange() == TRUE) { QuestLog_AdvancePlayhead_(); } else { SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } } void CB2_ReturnToFieldCableClub(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_ReturnToFieldWirelessLink; SetMainCallback2(c2_80567AC); } static void c2_80567AC(void) { if (map_loading_iteration_3(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback1(CB1_UpdateLinkState); ResetAllMultiplayerState(); SetMainCallback2(CB2_Overworld); } } void CB2_ReturnToField(void) { if (IsUpdateLinkStateCBActive() == TRUE) { SetMainCallback2(CB2_ReturnToFieldLink); } else { FieldClearVBlankHBlankCallbacks(); SetMainCallback2(CB2_ReturnToFieldLocal); } } static void CB2_ReturnToFieldLocal(void) { if (sub_8056CD8(&gMain.state)) { SetFieldVBlankCallback(); SetMainCallback2(CB2_Overworld); } } static void CB2_ReturnToFieldLink(void) { if (!Overworld_LinkRecvQueueLengthMoreThan2() && map_loading_iteration_2_link(&gMain.state)) SetMainCallback2(CB2_Overworld); } void CB2_ReturnToFieldFromMultiplayer(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); SetMainCallback1(CB1_UpdateLinkState); ResetAllMultiplayerState(); if (gWirelessCommType != 0) gFieldCallback = FieldCB_ReturnToFieldWirelessLink; else gFieldCallback = FieldCB_ReturnToFieldCableLink; ScriptContext1_Init(); ScriptContext2_Disable(); CB2_ReturnToField(); } void CB2_ReturnToFieldWithOpenMenu(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback2 = FieldCB_ReturnToFieldOpenStartMenu; CB2_ReturnToField(); } void CB2_ReturnToFieldContinueScript(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_ContinueScript; CB2_ReturnToField(); } void CB2_ReturnToFieldContinueScriptPlayMapMusic(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_ContinueScriptHandleMusic; CB2_ReturnToField(); } void CB2_ReturnToFieldFromDiploma(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_WarpExitFadeFromBlack; CB2_ReturnToField(); } static void FieldCB_ShowMapNameOnContinue(void) { if (gMapHeader.showMapName == TRUE) ShowMapNamePopup(FALSE); FieldCB_WarpExitFadeFromBlack(); } void CB2_ContinueSavedGame(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); ResetSafariZoneFlag_(); LoadSaveblockMapHeader(); LoadSaveblockObjEventScripts(); UnfreezeObjectEvents(); Overworld_ResetStateOnContinue(); InitMapFromSavedGame(); PlayTimeCounter_Start(); ScriptContext1_Init(); ScriptContext2_Disable(); gFieldCallback2 = NULL; gUnknown_2031DE0 = TRUE; if (UseContinueGameWarp() == TRUE) { ClearContinueGameWarpStatus(); SetWarpDestinationToContinueGameWarp(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); } else { gFieldCallback = FieldCB_ShowMapNameOnContinue; SetMainCallback1(CB1_Overworld); CB2_ReturnToField(); } } static void FieldClearVBlankHBlankCallbacks(void) { if (UsedPokemonCenterWarp() == TRUE) CloseLink(); if (gWirelessCommType != 0) { EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); DisableInterrupts(INTR_FLAG_HBLANK); } else { DisableInterrupts(INTR_FLAG_HBLANK); EnableInterrupts(INTR_FLAG_VBLANK); } SetVBlankCallback(NULL); SetHBlankCallback(NULL); } static void SetFieldVBlankCallback(void) { SetVBlankCallback(VBlankCB_Field); } static void VBlankCB_Field(void) { LoadOam(); ProcessSpriteCopyRequests(); ScanlineEffect_InitHBlankDmaTransfer(); FieldUpdateBgTilemapScroll(); TransferPlttBuffer(); TransferTilesetAnimsBuffer(); } static void InitCurrentFlashLevelScanlineEffect(void) { u8 flashLevel = Overworld_GetFlashLevel(); if (flashLevel != 0) { WriteFlashScanlineEffectBuffer(flashLevel); ScanlineEffect_SetParams((struct ScanlineEffectParams){ .dmaDest = ®_WIN0H, .dmaControl = (2 >> 1) | ((DMA_16BIT | DMA_DEST_RELOAD | DMA_SRC_INC | DMA_REPEAT | DMA_START_HBLANK | DMA_ENABLE) << 16), .initState = 1, .unused9 = 0 }); } } static bool32 map_loading_iteration_3(u8 *state) { switch (*state) { case 0: InitOverworldBgs(); ScriptContext1_Init(); ScriptContext2_Disable(); (*state)++; break; case 1: mli0_load_map(TRUE); (*state)++; break; case 2: ResumeMap(TRUE); (*state)++; break; case 3: sub_8057178(); sub_8057074(); sub_80571A8(); SetCameraToTrackGuestPlayer(); SetHelpContextForMap(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); (*state)++; break; case 5: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 6: CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 8: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; case 9: DrawWholeMapView(); (*state)++; break; case 10: InitTilesetAnimations(); (*state)++; break; case 11: if (gWirelessCommType != 0) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } (*state)++; break; case 12: if (map_post_load_hook_exec()) (*state)++; break; case 13: return TRUE; } return FALSE; } static bool32 load_map_stuff(u8 *state, bool32 a1) { switch (*state) { case 0: InitOverworldBgs(); FieldClearVBlankHBlankCallbacks(); mli0_load_map(a1); (*state)++; break; case 1: QuestLog_InitPalettesBackup(); (*state)++; break; case 2: ResumeMap(a1); (*state)++; break; case 3: if (QuestLog_ShouldEndSceneOnMapChange() == TRUE) return TRUE; (*state)++; break; case 4: mli4_mapscripts_and_other(); sub_8057114(); if (gQuestLogState != QL_STATE_PLAYBACK) { QuestLog_CheckDepartingIndoorsMap(); QuestLog_TryRecordDepartedLocation(); } SetHelpContextForMap(); (*state)++; break; case 5: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); (*state)++; break; case 6: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 7: CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 8: CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 9: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; case 10: DrawWholeMapView(); (*state)++; break; case 11: InitTilesetAnimations(); (*state)++; break; case 12: if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId && MapHasPreviewScreen_HandleQLState2(gMapHeader.regionMapSectionId, MPS_TYPE_FOREST) == TRUE) { MapPreview_LoadGfx(gMapHeader.regionMapSectionId); MapPreview_StartForestTransition(gMapHeader.regionMapSectionId); } else if (gMapHeader.showMapName == TRUE) { ShowMapNamePopup(FALSE); } (*state)++; break; case 13: if (map_post_load_hook_exec()) (*state)++; break; case 14: return TRUE; } return FALSE; } static bool32 sub_8056CD8(u8 *state) { switch (*state) { case 0: InitOverworldBgs(); QuestLog_InitPalettesBackup(); ResumeMap(FALSE); ReloadObjectsAndRunReturnToFieldMapScript(); sub_8057114(); (*state)++; break; case 1: (*state)++; break; case 2: sub_8056F08(); SetHelpContextForMap(); (*state)++; break; case 3: if (map_post_load_hook_exec()) (*state)++; break; case 4: return TRUE; } return FALSE; } static bool32 map_loading_iteration_2_link(u8 *state) { switch (*state) { case 0: InitOverworldBgs(); FieldClearVBlankHBlankCallbacks(); (*state)++; break; case 1: QuestLog_InitPalettesBackup(); ResumeMap(1); (*state)++; break; case 2: CreateLinkPlayerSprites(); ReloadObjectsAndRunReturnToFieldMapScript(); SetCameraToTrackGuestPlayer_2(); SetHelpContextForMap(); (*state)++; break; case 3: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); (*state)++; break; case 4: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 5: CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 6: CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; case 8: DrawWholeMapView(); (*state)++; break; case 9: InitTilesetAnimations(); (*state)++; break; case 10: (*state)++; break; case 11: if (gWirelessCommType != 0) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } (*state)++; break; case 12: if (map_post_load_hook_exec()) (*state)++; break; case 13: SetFieldVBlankCallback(); (*state)++; return TRUE; } return FALSE; } static void do_load_map_stuff_loop(u8 *state) { while (!load_map_stuff(state, FALSE)) ; } static void MoveSaveBlocks_ResetHeap_(void) { MoveSaveBlocks_ResetHeap(); } static void sub_8056E80(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); ScanlineEffect_Stop(); DmaClear16(3, PLTT + 2, PLTT_SIZE - 2); DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000); ResetOamRange(0, 128); LoadOam(); } static void sub_8056F08(void) { InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); mapdata_load_assets_to_gpu_and_full_redraw(); } static void InitOverworldGraphicsRegisters(void) { ClearScheduledBgCopiesToVram(); ResetTempTileDataBuffers(); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 255)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 255)); SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(255, 255)); SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(255, 255)); SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3] | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7)); ScheduleBgCopyTilemapToVram(1); ScheduleBgCopyTilemapToVram(2); ScheduleBgCopyTilemapToVram(3); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | 0x20 | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); } static void ResumeMap(u32 a1) { ResetTasks(); ResetSpriteData(); ResetPaletteFade(); ScanlineEffect_Clear(); ResetAllPicSprites(); ResetCameraUpdateInfo(); InstallCameraPanAheadCallback(); if (!a1) InitObjectEventPalettes(0); else InitObjectEventPalettes(1); FieldEffectActiveListClear(); StartWeather(); ResumePausedWeather(); if (!a1) SetUpFieldTasks(); RunOnResumeMapScript(); } static void sub_8057074(void) { gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; ResetObjectEvents(); TrySpawnObjectEvents(0, 0); TryRunOnWarpIntoMapScript(); } static void mli4_mapscripts_and_other(void) { s16 x, y; struct InitialPlayerAvatarState *player; gTotalCameraPixelOffsetX = 0; gTotalCameraPixelOffsetY = 0; ResetObjectEvents(); GetCameraFocusCoords(&x, &y); player = GetInitialPlayerAvatarState(); InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender); SetPlayerAvatarTransitionFlags(player->transitionFlags); ResetInitialPlayerAvatarState(); TrySpawnObjectEvents(0, 0); TryRunOnWarpIntoMapScript(); } static void ReloadObjectsAndRunReturnToFieldMapScript(void) { ReloadMapObjectsWithOffset(0, 0); RunOnReturnToFieldMapScript(); } static void sub_8057114(void) { gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE; InitCameraUpdateCallback(gPlayerAvatar.spriteId); } static void SetCameraToTrackGuestPlayer(void) { InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } // Duplicate function. static void SetCameraToTrackGuestPlayer_2(void) { InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } static void sub_8057178(void) { u16 x, y; GetCameraFocusCoords(&x, &y); // This is a hack of some kind; it's undone in sub_8086B14, which is called // soon after this function. SetCameraFocusCoords(x + gLocalLinkPlayerId, y); } static void sub_80571A8(void) { u16 i; u16 x, y; GetCameraFocusCoords(&x, &y); x -= gLocalLinkPlayerId; for (i = 0; i < gFieldLinkPlayerCount; i++) { SpawnLinkPlayerObjectEvent(i, i + x, y, gLinkPlayers[i].gender); CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } ClearAllPlayerKeys(); } static void CreateLinkPlayerSprites(void) { u16 i; for (i = 0; i < gFieldLinkPlayerCount; i++) CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } // Quest Log void CB2_SetUpOverworldForQLPlaybackWithWarpExit(void) { FieldClearVBlankHBlankCallbacks(); gGlobalFieldTintMode = QL_TINT_GRAYSCALE; ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); SetMainCallback2(CB2_DoChangeMap); gMain.savedCallback = CB2_LoadMapForQLPlayback; } void CB2_SetUpOverworldForQLPlayback(void) { FieldClearVBlankHBlankCallbacks(); gGlobalFieldTintMode = QL_TINT_GRAYSCALE; LoadSaveblockMapHeader(); ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); SetMainCallback2(CB2_LoadMapForQLPlayback); } static void CB2_LoadMapForQLPlayback(void) { DoLoadMap_QLPlayback(&gMain.state); SetFieldVBlankCallback(); SetMainCallback1(CB1_Overworld); SetMainCallback2(CB2_Overworld); } static void DoLoadMap_QLPlayback(u8 *state) { while (!LoadMap_QLPlayback(state)) ; } static bool32 LoadMap_QLPlayback(u8 *state) { switch (*state) { case 0: InitOverworldBgs(); FieldClearVBlankHBlankCallbacks(); QuestLog_InitPalettesBackup(); sub_81113E4(); sub_8111438(); if (GetQuestLogStartType() == QL_START_WARP) { gUnknown_2031DE0 = FALSE; mli0_load_map(FALSE); } else { gUnknown_2031DE0 = TRUE; sub_80559A8(); } (*state)++; break; case 1: sub_8110FCC(); (*state)++; break; case 2: ResumeMap(0); (*state)++; break; case 3: ReloadObjectsAndRunReturnToFieldMapScript(); sub_8057114(); (*state)++; break; case 4: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); (*state)++; break; case 5: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 6: CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 7: CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 8: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; case 9: DrawWholeMapView(); (*state)++; break; case 10: InitTilesetAnimations(); sub_815A540(); (*state)++; break; default: if (map_post_load_hook_exec()) return TRUE; break; } return FALSE; } void CB2_EnterFieldFromQuestLog(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); gGlobalFieldTintMode = QL_TINT_BACKUP_GRAYSCALE; ResetSafariZoneFlag_(); LoadSaveblockMapHeader(); LoadSaveblockObjEventScripts(); UnfreezeObjectEvents(); Overworld_ResetStateOnContinue(); InitMapFromSavedGame(); PlayTimeCounter_Start(); ScriptContext1_Init(); gUnknown_2031DE0 = TRUE; if (UseContinueGameWarp() == TRUE) { ClearContinueGameWarpStatus(); SetWarpDestinationToContinueGameWarp(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); } else { SetMainCallback1(CB1_Overworld); CB2_ReturnToField(); } } // Credits void Overworld_CreditsMainCB(void) { bool8 fading = !!gPaletteFade.active; if (fading) SetVBlankCallback(NULL); RunTasks(); AnimateSprites(); CameraUpdateNoObjectRefresh(); UpdateCameraPanning(); BuildOamBuffer(); UpdatePaletteFade(); UpdateTilesetAnimations(); DoScheduledBgTilemapCopiesToVram(); if (fading) SetFieldVBlankCallback(); } static bool8 FieldCB2_Credits_WaitFade(void) { if (gPaletteFade.active) return TRUE; else return FALSE; } bool32 Overworld_DoScrollSceneForCredits(u8 *state_p, const struct CreditsOverworldCmd * script, u8 tintMode) { sCreditsOverworld_Script = script; gGlobalFieldTintMode = tintMode; return SetUpScrollSceneForCredits(state_p, 0); } static bool32 SetUpScrollSceneForCredits(u8 *state, u8 unused) { struct WarpData warp; switch (*state) { case 0: sCreditsOverworld_CmdIndex = 0; sCreditsOverworld_CmdLength = 0; (*state)++; return FALSE; case 1: warp.mapGroup = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; warp.mapNum = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; warp.warpId = -1; sCreditsOverworld_CmdIndex++; warp.x = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0; warp.y = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; sWarpDestination = warp; sCreditsOverworld_CmdLength = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; WarpIntoMap(); gPaletteFade.bufferTransferDisabled = TRUE; ScriptContext1_Init(); ScriptContext2_Disable(); SetMainCallback1(NULL); gFieldCallback2 = FieldCB2_Credits_WaitFade; gMain.state = 0; (*state)++; return FALSE; case 2: if (MapLdr_Credits()) { (*state)++; return FALSE; } break; case 3: gFieldCamera.callback = CameraCB_CreditsPan; SetFieldVBlankCallback(); *state = 0; return TRUE; } return FALSE; } static bool8 MapLdr_Credits(void) { u8 *state = &gMain.state; switch (*state) { case 0: InitOverworldBgs_NoResetHeap(); mli0_load_map(FALSE); (*state)++; break; case 1: ScanlineEffect_Clear(); ResetAllPicSprites(); ResetCameraUpdateInfo(); InstallCameraPanAheadCallback(); FieldEffectActiveListClear(); StartWeather(); ResumePausedWeather(); SetUpFieldTasks(); RunOnResumeMapScript(); (*state)++; break; case 2: InitCurrentFlashLevelScanlineEffect(); InitOverworldGraphicsRegisters(); (*state)++; break; case 3: move_tilemap_camera_to_upper_left_corner(); (*state)++; break; case 4: CopyPrimaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 5: CopySecondaryTilesetToVram(gMapHeader.mapLayout); (*state)++; break; case 6: if (FreeTempTileDataBuffersIfPossible() != TRUE) { LoadMapTilesetPalettes(gMapHeader.mapLayout); (*state)++; } break; case 7: DrawWholeMapView(); (*state)++; break; case 8: InitTilesetAnimations(); gPaletteFade.bufferTransferDisabled = FALSE; FadeSelectedPals(FADE_FROM_BLACK, 0, 0x3FFFFFFF); (*state)++; break; default: return TRUE; } return FALSE; } static void CameraCB_CreditsPan(struct CameraObject * camera) { if (sCreditsOverworld_CmdLength == 0) { sCreditsOverworld_CmdIndex++; switch (sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0) { case CREDITSOVWLDCMD_FC: case CREDITSOVWLDCMD_LOADMAP: return; case CREDITSOVWLDCMD_FF: camera->movementSpeedX = 0; camera->movementSpeedY = 0; camera->callback = NULL; CreateTask(Task_OvwldCredits_FadeOut, 0); return; case CREDITSOVWLDCMD_FB: camera->movementSpeedX = 0; camera->movementSpeedY = 0; camera->callback = NULL; break; case CREDITSOVWLDCMD_END: camera->movementSpeedX = 0; camera->movementSpeedY = 0; camera->callback = NULL; return; default: sCreditsOverworld_CmdLength = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; camera->movementSpeedX = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0; camera->movementSpeedY = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; break; } } if (sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0 == 0xFF) { camera->movementSpeedX = 0; camera->movementSpeedY = 0; } else sCreditsOverworld_CmdLength--; } static void Task_OvwldCredits_FadeOut(u8 taskId) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); gTasks[taskId].func = Task_OvwldCredits_WaitFade; } static void Task_OvwldCredits_WaitFade(u8 taskId) { if (!gPaletteFade.active) { CleanupOverworldWindowsAndTilemaps(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); } } // Link related static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED }; // These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { FacingHandler_DoNothing, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DpadMovement, FacingHandler_DoNothing, FacingHandler_DoNothing, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, FacingHandler_ForcedFacingChange, }; // These handlers are run after an attempted movement. static void (*const sMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = { // FALSE: MovementStatusHandler_EnterFreeMode, // TRUE: MovementStatusHandler_TryAdvanceScript, }; static void CB1_UpdateLinkState(void) { if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) { u8 selfId = gLocalLinkPlayerId; UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId); // Note: Because guestId is between 0 and 4, while the smallest key code is // LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`. // It is expecting the callback to be KeyInterCB_SelfIdle, and that will // completely ignore any input parameters. // // UpdateHeldKeyCode performs a sanity check on its input; if // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then // it'll use LINK_KEY_CODE_EMPTY instead. // // Note 2: There are some key intercept callbacks that treat the key as a player // ID. It's so hacky. UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId)); ClearAllPlayerKeys(); } } static void ResetAllMultiplayerState(void) { ResetAllTradingStates(); SetKeyInterceptCallback(KeyInterCB_SelfIdle); } static void ClearAllPlayerKeys(void) { ResetPlayerHeldKeys(gLinkPartnersHeldKeys); } static void SetKeyInterceptCallback(KeyInterCB func) { sRfuKeepAliveTimer = 0; sPlayerKeyInterceptCallback = func; } // Once every ~60 frames, if the link state hasn't changed (timer reset by calls // to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection. // I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is // still undocumented. static void CheckRfuKeepAliveTimer(void) { if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60) LinkRfu_FatalError(); } static void ResetAllTradingStates(void) { s32 i; for (i = 0; i < 4; i++) sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; } // Returns true if all connected players are in tradingState. static bool32 AreAllPlayersInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) if (sPlayerTradingStates[i] != tradingState) return FALSE; return TRUE; } static bool32 IsAnyPlayerInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) if (sPlayerTradingStates[i] == tradingState) return TRUE; return FALSE; } static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing) { const u8 *script; if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE) { script = TryGetTileEventScript(trainer); if (script) { *forceFacing = GetDirectionForEventScript(script); sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_80581DC(script); } return; } if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); RunTerminateLinkScript(); } return; } switch (key) { case LINK_KEY_CODE_START_BUTTON: if (sub_8058004(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitLinkRoomStartMenuScript(); } } break; case LINK_KEY_CODE_DPAD_DOWN: if (PlayerIsAtSouthExit(trainer) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); CreateConfirmLeaveTradeRoomPrompt(); } } break; case LINK_KEY_CODE_A_BUTTON: script = TryInteractWithPlayer(trainer); if (script) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitMenuBasedScript(script); } } break; case LINK_KEY_CODE_HANDLE_RECV_QUEUE: if (sub_8057FEC(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); sub_80581BC(); } } break; case LINK_KEY_CODE_HANDLE_SEND_QUEUE: if (sub_8057FEC(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); sub_80581BC(); } } break; } } switch (key) { case LINK_KEY_CODE_EXIT_ROOM: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM; break; case LINK_KEY_CODE_UNK_2: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; break; case LINK_KEY_CODE_UNK_4: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; if (trainer->isLocalPlayer) SetKeyInterceptCallback(KeyInterCB_SelfIdle); break; case LINK_KEY_CODE_UNK_7: if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2) sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; break; } } static void UpdateAllLinkPlayers(u16 *keys, s32 selfId) { struct TradeRoomPlayer trainer; s32 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { u8 key = keys[i]; u16 setFacing = FACING_NONE; LoadTradeRoomPlayer(i, selfId, &trainer); HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing); if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) setFacing = GetDirectionForDpadKey(key); SetPlayerFacingDirection(i, setFacing); } } static void UpdateHeldKeyCode(u16 key) { if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8) gHeldKeyCodeToSend = key; else gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY; if (gWirelessCommType != 0 && GetLinkSendQueueLength() > 1 && IsUpdateLinkStateCBActive() == TRUE && IsSendingKeysToLink() == TRUE) { switch (key) { case LINK_KEY_CODE_EMPTY: case LINK_KEY_CODE_DPAD_DOWN: case LINK_KEY_CODE_DPAD_UP: case LINK_KEY_CODE_DPAD_LEFT: case LINK_KEY_CODE_DPAD_RIGHT: case LINK_KEY_CODE_START_BUTTON: case LINK_KEY_CODE_A_BUTTON: gHeldKeyCodeToSend = LINK_KEY_CODE_NULL; break; } } } static u16 KeyInterCB_ReadButtons(u32 key) { if (JOY_HELD(DPAD_UP)) return LINK_KEY_CODE_DPAD_UP; else if (JOY_HELD(DPAD_DOWN)) return LINK_KEY_CODE_DPAD_DOWN; else if (JOY_HELD(DPAD_LEFT)) return LINK_KEY_CODE_DPAD_LEFT; else if (JOY_HELD(DPAD_RIGHT)) return LINK_KEY_CODE_DPAD_RIGHT; else if (JOY_NEW(START_BUTTON)) return LINK_KEY_CODE_START_BUTTON; else if (JOY_NEW(A_BUTTON)) return LINK_KEY_CODE_A_BUTTON; else return LINK_KEY_CODE_EMPTY; } static u16 GetDirectionForDpadKey(u16 a1) { switch (a1) { case LINK_KEY_CODE_DPAD_RIGHT: return FACING_RIGHT; case LINK_KEY_CODE_DPAD_LEFT: return FACING_LEFT; case LINK_KEY_CODE_DPAD_UP: return FACING_UP; case LINK_KEY_CODE_DPAD_DOWN: return FACING_DOWN; default: return FACING_NONE; } } // Overwrites the keys with 0x11 static void ResetPlayerHeldKeys(u16 *keys) { s32 i; for (i = 0; i < 4; i++) keys[i] = LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_SelfIdle(u32 key) { if (ScriptContext2_IsEnabled() == TRUE) return LINK_KEY_CODE_EMPTY; if (GetLinkRecvQueueLength() > 4) return LINK_KEY_CODE_HANDLE_RECV_QUEUE; if (GetLinkSendQueueLength() <= 4) return KeyInterCB_ReadButtons(key); return LINK_KEY_CODE_HANDLE_SEND_QUEUE; } static u16 sub_8057D98(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } // Ignore the player's inputs as long as there is an event script // in ScriptContext2. static u16 KeyInterCB_DeferToEventScript(u32 key) { u16 retVal; if (ScriptContext2_IsEnabled() == TRUE) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; SetKeyInterceptCallback(sub_8057D98); } return retVal; } // Ignore the player's inputs as long as there are events being recived. static u16 KeyInterCB_DeferToRecvQueue(u32 key) { u16 retVal; if (GetLinkRecvQueueLength() > 2) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); SetKeyInterceptCallback(sub_8057D98); } return retVal; } // Ignore the player's inputs as long as there are events being sent. static u16 KeyInterCB_DeferToSendQueue(u32 key) { u16 retVal; if (GetLinkSendQueueLength() > 2) { retVal = LINK_KEY_CODE_EMPTY; } else { retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); SetKeyInterceptCallback(sub_8057D98); } return retVal; } static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } static u16 sub_8057E1C(u32 keyOrPlayerId) { if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2) { if (JOY_NEW(B_BUTTON)) { SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive); return LINK_KEY_CODE_UNK_7; } else { return LINK_KEY_CODE_EMPTY; } } else { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } } static u16 sub_8057E58(u32 a1) { SetKeyInterceptCallback(sub_8057E1C); return LINK_KEY_CODE_UNK_2; } static u16 KeyInterCB_SendNothing(u32 key) { return LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) { // keyOrPlayerId could be any keycode. This callback does no sanity checking // on the size of the key. It's assuming that it is being called from // CB1_UpdateLinkState. if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM) CheckRfuKeepAliveTimer(); if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { ScriptContext1_SetupScript(CableClub_EventScript_DoLinkRoomExit); SetKeyInterceptCallback(KeyInterCB_SendNothing); } return LINK_KEY_CODE_EMPTY; } static u16 KeyInterCB_SendExitRoomKey(u32 key) { SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit); return LINK_KEY_CODE_EXIT_ROOM; } // Duplicate function. static u16 KeyInterCB_SendNothing_2(u32 key) { return LINK_KEY_CODE_EMPTY; } u32 sub_8057EC0(void) { if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) return 2; if (sPlayerKeyInterceptCallback == sub_8057E1C && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) return 0; if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) return 2; if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE) return 1; return 0; } static bool32 sub_8057F28(void) { return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); } u16 sub_8057F34(void) { SetKeyInterceptCallback(sub_8057E58); return 0; } u16 sub_8057F48(void) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); return 0; } // The exit room key will be sent at the next opportunity. // The return value is meaningless. u16 QueueExitLinkRoomKey(void) { SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey); return 0; } u16 sub_8057F70(void) { SetKeyInterceptCallback(KeyInterCB_SendNothing_2); return 0; } static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer) { s16 x, y; trainer->playerId = linkPlayerId; trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? TRUE : FALSE; trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode; trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); GetLinkPlayerCoords(linkPlayerId, &x, &y); trainer->pos.x = x; trainer->pos.y = y; trainer->pos.height = GetLinkPlayerElevation(linkPlayerId); trainer->field_C = MapGridGetMetatileBehaviorAt(x, y); } static bool32 sub_8057FEC(struct TradeRoomPlayer *player) { u8 v1 = player->c; if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } // Duplicate function. static bool32 sub_8058004(struct TradeRoomPlayer *player) { u8 v1 = player->c; if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } static const u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) { if (player->c != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; return GetCoordEventScriptAtMapPosition(&player->pos); } static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) { if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE) return FALSE; else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) return FALSE; else if (player->facing != DIR_SOUTH) return FALSE; else return TRUE; } static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) { struct MapPosition otherPlayerPos; u8 linkPlayerId; if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; otherPlayerPos = player->pos; otherPlayerPos.x += gDirectionToVectors[player->facing].x; otherPlayerPos.y += gDirectionToVectors[player->facing].y; otherPlayerPos.height = 0; linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y); if (linkPlayerId != 4) { if (!player->isLocalPlayer) return CableClub_EventScript_TooBusyToNotice; else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) return CableClub_EventScript_TooBusyToNotice; else if (!GetSeeingLinkPlayerCardMsg(linkPlayerId)) return CableClub_EventScript_ReadTrainerCard; else return CableClub_EventScript_ReadTrainerCardColored; } return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); } // This returns which direction to force the player to look when one of // these event scripts runs. static u16 GetDirectionForEventScript(const u8 *script) { if (script == BattleColosseum_4P_EventScript_PlayerSpot0) return FACING_FORCED_RIGHT; else if (script == BattleColosseum_4P_EventScript_PlayerSpot1) return FACING_FORCED_LEFT; else if (script == BattleColosseum_4P_EventScript_PlayerSpot2) return FACING_FORCED_RIGHT; else if (script == BattleColosseum_4P_EventScript_PlayerSpot3) return FACING_FORCED_LEFT; else if (script == RecordCorner_EventScript_Spot0) return FACING_FORCED_RIGHT; else if (script == RecordCorner_EventScript_Spot1) return FACING_FORCED_LEFT; else if (script == RecordCorner_EventScript_Spot2) return FACING_FORCED_RIGHT; else if (script == RecordCorner_EventScript_Spot3) return FACING_FORCED_LEFT; else if (script == BattleColosseum_2P_EventScript_PlayerSpot0) return FACING_FORCED_RIGHT; else if (script == BattleColosseum_2P_EventScript_PlayerSpot1) return FACING_FORCED_LEFT; else if (script == TradeCenter_EventScript_Chair0) return FACING_FORCED_RIGHT; else if (script == TradeCenter_EventScript_Chair1) return FACING_FORCED_LEFT; else return FACING_NONE; } static void sub_80581BC(void) { ScriptContext2_Enable(); } static void InitLinkRoomStartMenuScript(void) { PlaySE(SE_WIN_OPEN); ShowStartMenu(); ScriptContext2_Enable(); } static void sub_80581DC(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); ScriptContext2_Enable(); } static void CreateConfirmLeaveTradeRoomPrompt(void) { PlaySE(SE_WIN_OPEN); ScriptContext1_SetupScript(TradeCenter_ConfirmLeaveRoom); ScriptContext2_Enable(); } static void InitMenuBasedScript(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); ScriptContext2_Enable(); } static void RunTerminateLinkScript(void) { ScriptContext1_SetupScript(TradeCenter_TerminateLink); ScriptContext2_Enable(); } bool32 Overworld_LinkRecvQueueLengthMoreThan2(void) { if (!IsUpdateLinkStateCBActive()) return FALSE; if (GetLinkRecvQueueLength() >= 3) sReceivingFromLink = TRUE; else sReceivingFromLink = FALSE; return sReceivingFromLink; } bool32 Overworld_RecvKeysFromLinkIsRunning(void) { u8 temp; if (GetLinkRecvQueueLength() < 2) return FALSE; else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; else if (IsSendingKeysToLink() != TRUE) return FALSE; else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue) return TRUE; else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript) return FALSE; temp = sReceivingFromLink; sReceivingFromLink = FALSE; if (temp == TRUE) return TRUE; else if (gPaletteFade.active && gPaletteFade.softwareFadeFinishing) return TRUE; else return FALSE; } bool32 Overworld_SendKeysToLinkIsRunning(void) { if (GetLinkSendQueueLength() < 2) return FALSE; else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; else if (IsSendingKeysToLink() != TRUE) return FALSE; else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue) return TRUE; else return FALSE; } bool32 IsSendingKeysOverCable(void) { if (gWirelessCommType != 0) return FALSE; else if (!IsSendingKeysToLink()) return FALSE; else return TRUE; } static u32 GetLinkSendQueueLength(void) { if (gWirelessCommType != 0) return Rfu.sendQueue.count; else return gLink.sendQueue.count; } static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent) { memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent)); } void ClearLinkPlayerObjectEvents(void) { memset(gLinkPlayerObjectEvents, 0, sizeof(gLinkPlayerObjectEvents)); } static void ZeroObjectEvent(struct ObjectEvent *objEvent) { memset(objEvent, 0, sizeof(struct ObjectEvent)); } // Note: Emerald reuses the direction and range variables during Link mode // as special gender and direction values. The types and placement // conflict with the usual Event Object struct, thus the definitions. #define linkGender(obj) obj->singleMovementActive // not even one can reference *byte* aligned bitfield members... #define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender) { u8 objEventId = GetFirstInactiveObjectEventId(); struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; ZeroLinkPlayerObjectEvent(linkPlayerObjEvent); ZeroObjectEvent(objEvent); linkPlayerObjEvent->active = TRUE; linkPlayerObjEvent->linkPlayerId = linkPlayerId; linkPlayerObjEvent->objEventId = objEventId; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; objEvent->active = TRUE; linkGender(objEvent) = gender; linkDirection(objEvent) = DIR_NORTH; objEvent->spriteId = MAX_SPRITES; InitLinkPlayerObjectEventPos(objEvent, x, y); } static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y) { objEvent->currentCoords.x = x; objEvent->currentCoords.y = y; objEvent->previousCoords.x = x; objEvent->previousCoords.y = y; SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y); objEvent->initialCoords.x += 8; ObjectEventUpdateZCoord(objEvent); } static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir) { if (gLinkPlayerObjectEvents[linkPlayerId].active) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; linkDirection(objEvent) = dir; } } static void DestroyLinkPlayerObject(u8 linkPlayerId) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; u8 objEventId = linkPlayerObjEvent->objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; if (objEvent->spriteId != MAX_SPRITES) DestroySprite(&gSprites[objEvent->spriteId]); linkPlayerObjEvent->active = FALSE; objEvent->active = FALSE; } // Returns the spriteId corresponding to this player. static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; return objEvent->spriteId; } static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; *x = objEvent->currentCoords.x; *y = objEvent->currentCoords.y; } static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; return linkDirection(objEvent); } static u8 GetLinkPlayerElevation(u8 linkPlayerId) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; return objEvent->currentElevation; } static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId) { u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; return 16 - (s8)objEvent->directionSequenceIndex; } static u8 GetLinkPlayerIdAt(s16 x, s16 y) { u8 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { if (gLinkPlayerObjectEvents[i].active && (gLinkPlayerObjectEvents[i].movementMode == 0 || gLinkPlayerObjectEvents[i].movementMode == 2)) { struct ObjectEvent *objEvent = &gObjectEvents[gLinkPlayerObjectEvents[i].objEventId]; if (objEvent->currentCoords.x == x && objEvent->currentCoords.y == y) return i; } } return 4; } static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; u8 objEventId = linkPlayerObjEvent->objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; if (linkPlayerObjEvent->active) { if (facing > FACING_FORCED_RIGHT) { objEvent->triggerGroundEffectsOnMove = TRUE; } else { // This is a hack to split this code onto two separate lines, without declaring a local variable. // C++ style inline variables would be nice here. #define TEMP sLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing) sMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent); // Clean up the hack. #undef TEMP } } } static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir); } static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return FACING_UP; } // Duplicate Function static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir); } static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return FALSE; } static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { s16 x, y; linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent)); ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y); if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y)) { return FALSE; } else { objEvent->directionSequenceIndex = 16; ShiftObjectEventCoords(objEvent, x, y); ObjectEventUpdateZCoord(objEvent); return TRUE; } } static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent)); return FALSE; } // This is called every time a free movement happens. Most of the time it's a No-Op. static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent) { linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; } static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent) { objEvent->directionSequenceIndex--; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN; MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y); if (!objEvent->directionSequenceIndex) { ShiftStillObjectEventCoords(objEvent); linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED; } } // Flip Up/Down facing codes. If newFacing doesn't specify a direction, default // to oldFacing. Note that this clears also the "FORCED" part of the facing code, // even for Left/Right codes. static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing) { switch (newFacing) { case FACING_UP: case FACING_FORCED_UP: return DIR_NORTH; case FACING_DOWN: case FACING_FORCED_DOWN: return DIR_SOUTH; case FACING_LEFT: case FACING_FORCED_LEFT: return DIR_WEST; case FACING_RIGHT: case FACING_FORCED_RIGHT: return DIR_EAST; } return oldFacing; } static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y) { u8 i; for (i = 0; i < 16; i++) { if (i != selfObjEventId) { if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) || (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y)) { return TRUE; } } } return MapGridIsImpassableAt(x, y); } static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; u8 objEventId = linkPlayerObjEvent->objEventId; struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct Sprite *sprite; if (linkPlayerObjEvent->active) { if (gameVersion == VERSION_FIRE_RED || gameVersion == VERSION_LEAF_GREEN) { objEvent->spriteId = AddPseudoObjectEvent( GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0); } else { objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0); } sprite = &gSprites[objEvent->spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = linkPlayerId; objEvent->triggerGroundEffectsOnMove = FALSE; } } static void SpriteCB_LinkPlayer(struct Sprite *sprite) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]]; struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId]; sprite->x = objEvent->initialCoords.x; sprite->y = objEvent->initialCoords.y; SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE) StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent))); else StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent))); UpdateObjectEventSpriteVisibility(sprite, 0); if (objEvent->triggerGroundEffectsOnMove) { sprite->invisible = ((sprite->data[7] & 4) >> 2); sprite->data[7]++; } }