#include "global.h" #include "gflib.h" #include "event_data.h" #include "event_scripts.h" #include "field_specials.h" #include "money.h" #include "overworld.h" #include "script.h" #include "script_pokemon_util.h" #include "constants/maps.h" #include "constants/flags.h" u8 CountBadgesForOverworldWhiteOutLossCalculation(void); void sub_8054DD8(void); void sub_80554BC(void); static const u8 sWhiteOutMoneyLossMultipliers[] = { 2, 4, 6, 9, 12, 16, 20, 25, 30 }; const u16 sWhiteOutMoneyLossBadgeFlagIDs[] = { FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET, FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET }; void sub_8054BC8(void) { ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd); RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss()); HealPlayerParty(); sub_8054DD8(); sub_80554BC(); WarpIntoMap(); } u32 ComputeWhiteOutMoneyLoss(void) { u8 nbadges = CountBadgesForOverworldWhiteOutLossCalculation(); u8 toplevel = GetPlayerPartyHighestLevel(); u32 losings = toplevel * 4 * sWhiteOutMoneyLossMultipliers[nbadges]; u32 money = GetMoney(&gSaveBlock1Ptr->money); if (losings > money) losings = money; return losings; } void OverworldWhiteOutGetMoneyLoss(void) { u32 losings = ComputeWhiteOutMoneyLoss(); ConvertIntToDecimalStringN(gStringVar1, losings, STR_CONV_MODE_LEFT_ALIGN, CountDigits(losings)); } u8 CountBadgesForOverworldWhiteOutLossCalculation(void) { int i; u8 nbadges = 0; for (i = 0; i < NELEMS(sWhiteOutMoneyLossBadgeFlagIDs); i++) { if (FlagGet(sWhiteOutMoneyLossBadgeFlagIDs[i])) nbadges++; } return nbadges; } void Overworld_ResetStateAfterFly(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_UNK_802); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_0x808); VarSet(VAR_0x404D, 0); }