#include "global.h" #include "gflib.h" #include "event_data.h" #include "event_scripts.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_player_avatar.h" #include "field_screen_effect.h" #include "field_specials.h" #include "field_weather.h" #include "fieldmap.h" #include "heal_location.h" #include "load_save.h" #include "m4a.h" #include "map_name_popup.h" #include "metatile_behavior.h" #include "money.h" #include "overworld.h" #include "quest_log.h" #include "random.h" #include "renewable_hidden_items.h" #include "roamer.h" #include "save_location.h" #include "script.h" #include "script_pokemon_util.h" #include "tileset_anims.h" #include "vs_seeker.h" #include "wild_encounter.h" #include "constants/maps.h" #include "constants/flags.h" #include "constants/species.h" #include "constants/region_map_sections.h" #include "constants/songs.h" struct InitialPlayerAvatarState { u8 transitionFlags; u8 direction; bool8 unk2; }; EWRAM_DATA struct WarpData gLastUsedWarp = {}; EWRAM_DATA struct WarpData sWarpDestination = {}; EWRAM_DATA struct WarpData gFixedDiveWarp = {}; EWRAM_DATA struct WarpData gFixedHoleWarp = {}; // File boundary perhaps? EWRAM_DATA struct InitialPlayerAvatarState gInitialPlayerAvatarState = {}; // File boundary perhaps? EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE; EWRAM_DATA u16 sAmbientCrySpecies = SPECIES_NONE; EWRAM_DATA bool8 sIsAmbientCryWaterMon = FALSE; // File boundary perhaps? ALIGNED(4) EWRAM_DATA bool8 gUnknown_2031DE0 = FALSE; EWRAM_DATA const struct CreditsOverworldCmd *gUnknown_2031DE4 = NULL; EWRAM_DATA s16 gUnknown_2031DE8 = 0; EWRAM_DATA s16 gUnknown_2031DEA = 0; // File boundary perhaps? EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {}; u8 CountBadgesForOverworldWhiteOutLossCalculation(void); void Overworld_ResetStateAfterWhitingOut(void); void Overworld_SetWhiteoutRespawnPoint(void); u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType); u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType); u16 GetCenterScreenMetatileBehavior(void); bool8 sub_8055B38(u16 metatileBehavior); void SetDefaultFlashLevel(void); void Overworld_TryMapConnectionMusicTransition(void); void ChooseAmbientCrySpecies(void); extern const struct MapLayout * gMapLayouts[]; extern const struct MapHeader *const *gMapGroups[]; // Routines related to game state on warping in static const u8 sWhiteOutMoneyLossMultipliers[] = { 2, 4, 6, 9, 12, 16, 20, 25, 30 }; const u16 sWhiteOutMoneyLossBadgeFlagIDs[] = { FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET, FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET }; void sub_8054BC8(void) { ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd); RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss()); HealPlayerParty(); Overworld_ResetStateAfterWhitingOut(); Overworld_SetWhiteoutRespawnPoint(); WarpIntoMap(); } u32 ComputeWhiteOutMoneyLoss(void) { u8 nbadges = CountBadgesForOverworldWhiteOutLossCalculation(); u8 toplevel = GetPlayerPartyHighestLevel(); u32 losings = toplevel * 4 * sWhiteOutMoneyLossMultipliers[nbadges]; u32 money = GetMoney(&gSaveBlock1Ptr->money); if (losings > money) losings = money; return losings; } void OverworldWhiteOutGetMoneyLoss(void) { u32 losings = ComputeWhiteOutMoneyLoss(); ConvertIntToDecimalStringN(gStringVar1, losings, STR_CONV_MODE_LEFT_ALIGN, CountDigits(losings)); } u8 CountBadgesForOverworldWhiteOutLossCalculation(void) { int i; u8 nbadges = 0; for (i = 0; i < NELEMS(sWhiteOutMoneyLossBadgeFlagIDs); i++) { if (FlagGet(sWhiteOutMoneyLossBadgeFlagIDs[i])) nbadges++; } return nbadges; } void Overworld_ResetStateAfterFly(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_0x808); VarSet(VAR_0x404D, 0); } void Overworld_ResetStateAfterTeleport(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_0x808); VarSet(VAR_0x404D, 0); } void Overworld_ResetStateAfterDigEscRope(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_0x808); VarSet(VAR_0x404D, 0); } void Overworld_ResetStateAfterWhitingOut(void) { ResetInitialPlayerAvatarState(); FlagClear(FLAG_SYS_ON_CYCLING_ROAD); VarSet(VAR_MAP_SCENE_ROUTE16, 0); FlagClear(FLAG_SYS_CRUISE_MODE); FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_FLASH_ACTIVE); FlagClear(FLAG_0x808); VarSet(VAR_0x404D, 0); } void sub_8054E40(void) { FlagClear(FLAG_SYS_SAFARI_MODE); VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); ChooseAmbientCrySpecies(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); } // Routines related to game stats void ResetGameStats(void) { int i; for (i = 0; i < NUM_GAME_STATS; i++) { gSaveBlock1Ptr->gameStats[i] = 0; } } void IncrementGameStat(u8 statId) { u32 statVal; if (statId >= NUM_USED_GAME_STATS) return; statVal = GetGameStat(statId); if (statVal < 0xFFFFFF) statVal++; else statVal = 0xFFFFFF; SetGameStat(statId, statVal); } u32 GetGameStat(u8 statId) { if (statId >= NUM_USED_GAME_STATS) return 0; else return gSaveBlock1Ptr->gameStats[statId] ^ gSaveBlock2Ptr->encryptionKey; } void SetGameStat(u8 statId, u32 statVal) { if (statId >= NUM_USED_GAME_STATS) return; gSaveBlock1Ptr->gameStats[statId] = statVal ^ gSaveBlock2Ptr->encryptionKey; } void ApplyNewEncryptionKeyToGameStats(u32 newKey) { u8 i; for (i = 0; i < NUM_GAME_STATS; i++) { ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey); } } // Routines related to object events void sub_8054F68(void) { u8 i, j; u8 mapGroup; u8 mapNum; u8 localId; const struct MapHeader * linkedMap; for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++) { if (gMapHeader.events->objectEvents[i].unk2 == 0xFF) { localId = gMapHeader.events->objectEvents[i].elevation; mapNum = gMapHeader.events->objectEvents[i].trainerType; mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId; linkedMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); gSaveBlock1Ptr->objectEventTemplates[j] = linkedMap->events->objectEvents[localId - 1]; gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId; gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x; gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y; gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId; gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum; gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup; gSaveBlock1Ptr->objectEventTemplates[j].unk2 = 0xFF; j++; } else { gSaveBlock1Ptr->objectEventTemplates[j] = gMapHeader.events->objectEvents[i]; j++; } } } void sub_80550A8(void) { int i; const struct ObjectEventTemplate * src = gMapHeader.events->objectEvents; struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { savObjTemplates[i].script = src[i].script; } } void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y) { int i; struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { if (savObjTemplates[i].localId == localId) { savObjTemplates[i].x = x; savObjTemplates[i].y = y; break; } } } void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType) { s32 i; struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) { struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i]; if (objectEventTemplate->localId == localId) { objectEventTemplate->movementType = movementType; return; } } } // Routines related to the map layout void mapdata_load_assets_to_gpu_and_full_redraw(void) { move_tilemap_camera_to_upper_left_corner(); copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout); apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); DrawWholeMapView(); InitTilesetAnimations(); } const struct MapLayout *GetMapLayout(void) { u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId; if (mapLayoutId) return gMapLayouts[mapLayoutId - 1]; return NULL; } // Routines related to warps const struct WarpData sDummyWarpData = { .mapGroup = MAP_GROUP(UNDEFINED), .mapNum = MAP_NUM(UNDEFINED), .warpId = 0xFF, .x = -1, .y = -1 }; void ApplyCurrentWarp(void) { gLastUsedWarp = gSaveBlock1Ptr->location; gSaveBlock1Ptr->location = sWarpDestination; gFixedDiveWarp = sDummyWarpData; gFixedHoleWarp = sDummyWarpData; } void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { warp->mapGroup = mapGroup; warp->mapNum = mapNum; warp->warpId = warpId; warp->x = x; warp->y = y; } bool32 IsDummyWarp(struct WarpData *warp) { if (warp->mapGroup != -1) return FALSE; else if (warp->mapNum != -1) return FALSE; else if (warp->warpId != -1) return FALSE; else if (warp->x != -1) return FALSE; else if (warp->y != -1) return FALSE; else return TRUE; } struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum) { return gMapGroups[mapGroup][mapNum]; } struct MapHeader const *const GetDestinationWarpMapHeader(void) { return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); } void LoadCurrentMapData(void) { gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } void LoadSaveblockMapHeader(void) { gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); gMapHeader.mapLayout = GetMapLayout(); } void SetPlayerCoordsFromWarp(void) { if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount) { gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x; gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y; } else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0) { gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x; gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y; } else { gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2; gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2; } } void WarpIntoMap(void) { ApplyCurrentWarp(); LoadCurrentMapData(); SetPlayerCoordsFromWarp(); } void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpDestination(mapGroup, mapNum, warpId, -1, -1); } void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); } void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToDynamicWarp(u8 unusedWarpId) { sWarpDestination = gSaveBlock1Ptr->dynamicWarp; } void SetWarpDestinationToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y); } void SetWarpDestinationToLastHealLocation(void) { sWarpDestination = gSaveBlock1Ptr->lastHealLocation; } void Overworld_SetWhiteoutRespawnPoint(void) { SetWhiteoutRespawnWarpAndHealerNpc(&sWarpDestination); } void SetLastHealLocationWarp(u8 healLocationId) { const struct HealLocation *healLocation = GetHealLocation(healLocationId); if (healLocation) SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); } void UpdateEscapeWarp(s16 x, s16 y) { u8 currMapType = GetCurrentMapType(); u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); u8 delta; if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VIRIDIAN_FOREST) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VIRIDIAN_FOREST))) { delta = GetPlayerFacingDirection() != DIR_SOUTH; SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 7 + delta); } } void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToEscapeWarp(void) { sWarpDestination = gSaveBlock1Ptr->escapeWarp; } void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToDiveWarp(void) { sWarpDestination = gFixedDiveWarp; } void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y); } void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) { if (IsDummyWarp(&gFixedHoleWarp) == TRUE) sWarpDestination = gLastUsedWarp; else SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y); } void SetWarpDestinationToContinueGameWarp(void) { sWarpDestination = gSaveBlock1Ptr->continueGameWarp; } void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) { SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y); } void SetContinueGameWarpToHealLocation(u8 healLocationId) { const struct HealLocation *warp = GetHealLocation(healLocationId); if (warp) SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y); } void SetContinueGameWarpToDynamicWarp(int unused) { gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp; } const struct MapConnection * GetMapConnection(u8 dir) { s32 i; s32 count = gMapHeader.connections->count; const struct MapConnection *connection = gMapHeader.connections->connections; if (connection == NULL) return NULL; for(i = 0; i < count; i++, connection++) if (connection->direction == dir) return connection; return NULL; } bool8 SetDiveWarp(u8 dir, u16 x, u16 y) { const struct MapConnection *connection = GetMapConnection(dir); if (connection != NULL) { SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y); } else { RunOnDiveWarpMapScript(); if (IsDummyWarp(&gFixedDiveWarp)) return FALSE; SetWarpDestinationToDiveWarp(); } return TRUE; } bool8 SetDiveWarpEmerge(u16 x, u16 y) { return SetDiveWarp(CONNECTION_EMERGE, x, y); } bool8 SetDiveWarpDive(u16 x, u16 y) { return SetDiveWarp(CONNECTION_DIVE, x, y); } // Map loaders void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) { int paletteIndex; SetWarpDestination(mapGroup, mapNum, -1, -1, -1); Overworld_TryMapConnectionMusicTransition(); ApplyCurrentWarp(); LoadCurrentMapData(); sub_8054F68(); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); TryUpdateRandomTrainerRematches(mapGroup, mapNum); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); TryRegenerateRenewableHiddenItems(); InitMap(); copy_map_tileset2_to_vram_2(gMapHeader.mapLayout); apply_map_tileset2_palette(gMapHeader.mapLayout); for (paletteIndex = 7; paletteIndex < 13; paletteIndex++) ApplyWeatherGammaShiftToPal(paletteIndex); InitSecondaryTilesetAnimation(); UpdateLocationHistoryForRoamer(); RoamerMove(); sub_8110920(); DoCurrentWeather(); ResetFieldTasksArgs(); mapheader_run_script_with_tag_x5(); if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId) CreateMapNamePopupIfNotAlreadyRunning(TRUE); } void mli0_load_map(bool32 a1) { bool8 isOutdoors; LoadCurrentMapData(); sub_8054F68(); isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); TrySetMapSaveWarpStatus(); ClearTempFieldEventData(); ResetCyclingRoadChallengeData(); RestartWildEncounterImmunitySteps(); TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); if (isOutdoors) FlagClear(FLAG_SYS_FLASH_ACTIVE); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); RunOnTransitionMapScript(); TryRegenerateRenewableHiddenItems(); UpdateLocationHistoryForRoamer(); RoamerMoveToOtherLocationSet(); sub_8110920(); InitMap(); } void sub_80559A8(void) { bool8 isOutdoors; LoadCurrentMapData(); sub_8054F68(); isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); TrySetMapSaveWarpStatus(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); SetDefaultFlashLevel(); sub_8110920(); sub_8111708(); LoadSaveblockMapHeader(); InitMap(); } // Routines related to the initial player avatar state void ResetInitialPlayerAvatarState(void) { gInitialPlayerAvatarState.direction = DIR_SOUTH; gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; gInitialPlayerAvatarState.unk2 = FALSE; } void sub_80559F8(u8 dirn) { gInitialPlayerAvatarState.direction = dirn; gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; gInitialPlayerAvatarState.unk2 = TRUE; } void StoreInitialPlayerAvatarState(void) { gInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; else gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; gInitialPlayerAvatarState.unk2 = FALSE; } struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) { struct InitialPlayerAvatarState playerStruct; u8 mapType = GetCurrentMapType(); u16 metatileBehavior = GetCenterScreenMetatileBehavior(); u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType); playerStruct.transitionFlags = transitionFlags; playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); playerStruct.unk2 = FALSE; gInitialPlayerAvatarState = playerStruct; return &gInitialPlayerAvatarState; } u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) { if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE)) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (mapType == MAP_TYPE_UNDERWATER) return PLAYER_AVATAR_FLAG_UNDERWATER; else if (sub_8055B38(metatileBehavior) == TRUE) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (MetatileBehavior_IsSurfable(metatileBehavior) == TRUE) return PLAYER_AVATAR_FLAG_SURFING; else if (Overworld_IsBikingAllowed() != TRUE) return PLAYER_AVATAR_FLAG_ON_FOOT; else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE) return PLAYER_AVATAR_FLAG_MACH_BIKE; else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE) return PLAYER_AVATAR_FLAG_ON_FOOT; else return PLAYER_AVATAR_FLAG_ACRO_BIKE; } bool8 sub_8055B38(u16 metatileBehavior) { if (MetatileBehavior_IsSurfable(metatileBehavior) != TRUE) return FALSE; if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B3F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B3F)) || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B4F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B4F))) return TRUE; return FALSE; } u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType) { if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE) return DIR_EAST; else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE) return DIR_NORTH; else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE) return DIR_SOUTH; else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE) return DIR_EAST; else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE) return DIR_WEST; else if (MetatileBehavior_IsUnknownWarp6C(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6E(metatileBehavior) == TRUE) return DIR_WEST; else if (MetatileBehavior_IsUnknownWarp6D(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6F(metatileBehavior) == TRUE) return DIR_EAST; else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING) || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER )) return playerStruct->direction; else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE) return playerStruct->direction; else if (playerStruct->unk2) return playerStruct->direction; else return DIR_SOUTH; } u16 GetCenterScreenMetatileBehavior(void) { return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7); } // Routines related to flash level and map perms bool32 Overworld_IsBikingAllowed(void) { if (!gMapHeader.bikingAllowed) return FALSE; else return TRUE; } void SetDefaultFlashLevel(void) { if (!gMapHeader.cave) gSaveBlock1Ptr->flashLevel = 0; else if (FlagGet(FLAG_SYS_FLASH_ACTIVE)) gSaveBlock1Ptr->flashLevel = 0; else gSaveBlock1Ptr->flashLevel = gMaxFlashLevel; } void Overworld_SetFlashLevel(s32 flashLevel) { if (flashLevel < 0 || flashLevel > gMaxFlashLevel) flashLevel = 0; gSaveBlock1Ptr->flashLevel = flashLevel; } u8 Overworld_GetFlashLevel(void) { return gSaveBlock1Ptr->flashLevel; } void SetCurrentMapLayout(u16 mapLayoutId) { gSaveBlock1Ptr->mapLayoutId = mapLayoutId; gMapHeader.mapLayout = GetMapLayout(); } void sub_8055D5C(struct WarpData * warp) { sWarpDestination = *warp; } // Routines related to map music u16 GetLocationMusic(struct WarpData * warp) { return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music; } u16 GetCurrLocationDefaultMusic(void) { u16 music; music = GetLocationMusic(&gSaveBlock1Ptr->location); return music; } u16 GetWarpDestinationMusic(void) { u16 music = GetLocationMusic(&sWarpDestination); return music; } void Overworld_ResetMapMusic(void) { ResetMapMusic(); } void Overworld_PlaySpecialMapMusic(void) { u16 music; s16 x, y; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(POKEMON_LEAGUE_CHAMPIONS_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(POKEMON_LEAGUE_CHAMPIONS_ROOM)) { PlayerGetDestCoords(&x, &y); if (y - 7 < 11 && gMPlayInfo_BGM.songHeader == &mus_win_gym) { FadeInBGM(4); return; } } music = GetCurrLocationDefaultMusic(); if (gSaveBlock1Ptr->savedMusic) music = gSaveBlock1Ptr->savedMusic; else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) &&sub_8056124(MUS_NAMINORI)) music = MUS_NAMINORI; if (music != GetCurrentMapMusic()) PlayNewMapMusic(music); } void Overworld_SetSavedMusic(u16 songNum) { gSaveBlock1Ptr->savedMusic = songNum; } void Overworld_ClearSavedMusic(void) { gSaveBlock1Ptr->savedMusic = 0; } void Overworld_TryMapConnectionMusicTransition(void) { u16 newMusic; u16 currentMusic; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE) { newMusic = GetWarpDestinationMusic(); currentMusic = GetCurrentMapMusic(); if (currentMusic == MUS_NAMINORI) return; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && sub_8056124(MUS_NAMINORI)) newMusic = MUS_NAMINORI; if (newMusic != currentMusic) { if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) FadeOutAndFadeInNewMapMusic(newMusic, 4, 4); else FadeOutAndPlayNewMapMusic(newMusic, 8); } } } void Overworld_ChangeMusicToDefault(void) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != GetCurrLocationDefaultMusic()) FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8); } void Overworld_ChangeMusicTo(u16 newMusic) { u16 currentMusic = GetCurrentMapMusic(); if (currentMusic != newMusic) FadeOutAndPlayNewMapMusic(newMusic, 8); } u8 GetMapMusicFadeoutSpeed(void) { const struct MapHeader *mapHeader = GetDestinationWarpMapHeader(); if (IsMapTypeIndoors(mapHeader->mapType) == TRUE) return 2; else return 4; } void TryFadeOutOldMapMusic(void) { u16 warpMusic = GetWarpDestinationMusic(); if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic()) { FadeOutMapMusic(GetMapMusicFadeoutSpeed()); } } bool8 BGMusicStopped(void) { return IsNotWaitingForBGMStop(); } void Overworld_FadeOutMapMusic(void) { FadeOutMapMusic(4); } void PlayAmbientCry(void) { s16 x, y; s8 pan; s8 volume; PlayerGetDestCoords(&x, &y); if (sIsAmbientCryWaterMon == TRUE && !MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y))) return; pan = (Random() % 88) + 212; volume = (Random() % 30) + 50; if (gDisableMapMusicChangeOnMapLoad == 1) { StopMapMusic(); return; } if (gDisableMapMusicChangeOnMapLoad == 2) { return; } PlayCry2(sAmbientCrySpecies, pan, volume, 1); } void UpdateAmbientCry(s16 *state, u16 *delayCounter) { u8 i, monsCount, divBy; switch (*state) { case 0: if (sAmbientCrySpecies == SPECIES_NONE) *state = 4; else *state = 1; break; case 1: *delayCounter = (Random() % 2400) + 1200; *state = 3; break; case 2: *delayCounter = (Random() % 1200) + 1200; *state = 3; break; case 3: (*delayCounter)--; if (*delayCounter == 0) { PlayAmbientCry(); *state = 2; } break; case 4: break; } } void ChooseAmbientCrySpecies(void) { sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon); } bool32 sub_8056124(u16 music) { if (music == MUS_CYCLING || music == MUS_NAMINORI) { if (gMapHeader.regionMapSectionId == MAPSEC_KANTO_VICTORY_ROAD || gMapHeader.regionMapSectionId == MAPSEC_ROUTE_23 || gMapHeader.regionMapSectionId == MAPSEC_INDIGO_PLATEAU) return FALSE; } return TRUE; }