#include "global.h" #include "battle_anim.h" #include "trig.h" static void sub_80B1620(struct Sprite *sprite); static void sub_80B16A0(struct Sprite *sprite); static void sub_80B1744(struct Sprite *sprite); static void sub_80B17C4(struct Sprite *sprite); static void AnimBubbleEffect(struct Sprite *sprite); static void sub_80B1684(struct Sprite *sprite); static void sub_80B1728(struct Sprite *sprite); static void sub_80B1798(struct Sprite *sprite); static void AnimBubbleEffectStep(struct Sprite *sprite); static const union AnimCmd gUnknown_83E6994[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(24, 5), ANIMCMD_END, }; static const union AnimCmd *const gUnknown_83E69A8[] = { gUnknown_83E6994, }; const struct SpriteTemplate gUnknown_83E69AC = { .tileTag = ANIM_TAG_TOXIC_BUBBLE, .paletteTag = ANIM_TAG_TOXIC_BUBBLE, .oam = &gOamData_AffineOff_ObjNormal_16x32, .anims = gUnknown_83E69A8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimSpriteOnMonPos, }; static const union AnimCmd gUnknown_83E69C4[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_83E69CC[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_83E69D4[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; static const union AnimCmd *const gUnknown_83E69DC[] = { gUnknown_83E69C4, }; static const union AnimCmd *const gUnknown_83E69E0[] = { gUnknown_83E69CC, }; static const union AnimCmd *const gUnknown_83E69E4[] = { gUnknown_83E69D4, }; static const union AffineAnimCmd gUnknown_83E69E8[] = { AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 10), AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), AFFINEANIMCMD_JUMP(0), }; static const union AffineAnimCmd gUnknown_83E6A08[] = { AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const gUnknown_83E6A18[] = { gUnknown_83E69E8, }; static const union AffineAnimCmd *const gUnknown_83E6A1C[] = { gUnknown_83E6A08, }; const struct SpriteTemplate gUnknown_83E6A20 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = gUnknown_83E69DC, .images = NULL, .affineAnims = gUnknown_83E6A18, .callback = sub_80B1620, }; const struct SpriteTemplate gUnknown_83E6A38 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = gUnknown_83E69DC, .images = NULL, .affineAnims = gUnknown_83E6A18, .callback = sub_80B16A0, }; const struct SpriteTemplate gUnknown_83E6A50 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineNormal_ObjNormal_16x16, .anims = gUnknown_83E69E4, .images = NULL, .affineAnims = gUnknown_83E6A1C, .callback = sub_80B1744, }; static const union AffineAnimCmd gUnknown_83E6A68[] = { AFFINEANIMCMD_FRAME(-0x10, 0x10, 0, 6), AFFINEANIMCMD_FRAME(0x10, -0x10, 0, 6), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gUnknown_83E6A80[] = { gUnknown_83E6A68, }; const struct SpriteTemplate gUnknown_83E6A84 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineDouble_ObjNormal_16x16, .anims = gUnknown_83E69E0, .images = NULL, .affineAnims = gUnknown_83E6A80, .callback = sub_80B17C4, }; static const union AffineAnimCmd gUnknown_83E6A9C[] = { AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const gUnknown_83E6AB4[] = { gUnknown_83E6A9C, }; const struct SpriteTemplate gPoisonBubbleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_AffineNormal_ObjNormal_16x16, .anims = gUnknown_83E69DC, .images = NULL, .affineAnims = gUnknown_83E6AB4, .callback = AnimBubbleEffect, }; const struct SpriteTemplate gWaterBubbleSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, .oam = &gOamData_AffineNormal_ObjBlend_16x16, .anims = gUnknown_83E5A78, .images = NULL, .affineAnims = gUnknown_83E6AB4, .callback = AnimBubbleEffect, }; static void sub_80B1620(struct Sprite *sprite) { if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_80B1684; } static void sub_80B1684(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } static void sub_80B16A0(struct Sprite *sprite) { s16 l1, l2; if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitSpritePosToAnimAttacker(sprite, 1); SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = l1 + gBattleAnimArgs[4]; sprite->data[4] = l2 + gBattleAnimArgs[5]; sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_80B1728; } static void sub_80B1728(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); } static void sub_80B1744(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; InitSpriteDataForLinearTranslation(sprite); sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; sprite->callback = sub_80B1798; } static void sub_80B1798(struct Sprite *sprite) { TranslateSpriteLinearFixedPoint(sprite); sprite->data[1] -= sprite->data[5]; sprite->data[2] -= sprite->data[6]; if (!sprite->data[0]) DestroyAnimSprite(sprite); } static void sub_80B17C4(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + sprite->data[0]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Animates a bubble by rising upward, swaying side to side, and // enlarging the sprite. This is used as an after-effect by poison-type // moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: 0 = single-target, 1 = multi-target static void AnimBubbleEffect(struct Sprite *sprite) { if (!gBattleAnimArgs[2]) { InitSpritePosToAnimTarget(sprite, TRUE); } else { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; } sprite->callback = AnimBubbleEffectStep; } static void AnimBubbleEffectStep(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; sprite->pos2.x = Sin(sprite->data[0], 4); sprite->data[1] += 0x30; sprite->pos2.y = -(sprite->data[1] >> 8); if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); }