#include "global.h" #include "pokeball.h" #include "battle.h" u8 DoPokeballSendOutAnimation(u16 a0, u8 a1) { gDoingBattleAnim = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = TRUE; CreateTask(sub_804A9A0, 5); return 0; }