#define IS_POKEMON_C #include "global.h" #include "pokemon.h" #include "random.h" #include "main.h" #include "text.h" #include "data.h" #include "string_util.h" #include "battle.h" #include "battle_anim.h" #include "item.h" #include "event_data.h" #include "util.h" #include "pokemon_storage_system.h" #include "battle_gfx_sfx_util.h" #include "battle_controllers.h" #include "evolution_scene.h" #include "battle_message.h" #include "battle_util.h" #include "link.h" #include "m4a.h" #include "sound.h" #include "pokedex.h" #include "strings.h" #include "malloc.h" #include "overworld.h" #include "party_menu.h" #include "field_specials.h" #include "constants/items.h" #include "constants/item_effects.h" #include "constants/species.h" #include "constants/hoenn_cries.h" #include "constants/pokemon.h" #include "constants/abilities.h" #include "constants/flags.h" #include "constants/moves.h" #include "constants/trainer_classes.h" #include "constants/facility_trainer_classes.h" #include "constants/hold_effects.h" #include "constants/battle_move_effects.h" // Extracts the upper 16 bits of a 32-bit number #define HIHALF(n) (((n) & 0xFFFF0000) >> 16) // Extracts the lower 16 bits of a 32-bit number #define LOHALF(n) ((n) & 0xFFFF) #define SPECIES_TO_HOENN(name) [SPECIES_##name - 1] = HOENN_DEX_##name #define SPECIES_TO_NATIONAL(name) [SPECIES_##name - 1] = NATIONAL_DEX_##name #define HOENN_TO_NATIONAL(name) [HOENN_DEX_##name - 1] = NATIONAL_DEX_##name struct OakSpeechNidoranFStruct { u8 spriteCount:4; u8 battlePosition:4; u8 frameCount; u8 enable; bool8 enable2; u32 sizePerSprite; u8 *dataBuffer; u8 **bufferPtrs; struct SpriteTemplate *templates; struct SpriteFrameImage *frameImages; }; static EWRAM_DATA u8 sLearningMoveTableID = 0; EWRAM_DATA u8 gPlayerPartyCount = 0; EWRAM_DATA u8 gEnemyPartyCount = 0; EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {}; EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {}; EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0}; static EWRAM_DATA struct OakSpeechNidoranFStruct *sOakSpeechNidoranResources = NULL; static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType); static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId); static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); static u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex); static u8 GetNatureFromPersonality(u32 personality); static bool8 sub_8042BE8(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId); static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId); static bool8 IsPokemonStorageFull(void); static u8 SendMonToPC(struct Pokemon* mon); static void EncryptBoxMon(struct BoxPokemon *boxMon); static void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); static void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); static u8 GetLevelFromMonExp(struct Pokemon *mon); static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon); #include "data/battle_moves.h" static const u8 sUnreferencedData[] = { 0x34, 0x00, 0x10, 0x00, 0x01, 0x01, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00 }; static const u16 sSpeciesToHoennPokedexNum[] = // Assigns all species to the Hoenn Dex Index (Summary No. for Hoenn Dex) { SPECIES_TO_HOENN(BULBASAUR), SPECIES_TO_HOENN(IVYSAUR), SPECIES_TO_HOENN(VENUSAUR), SPECIES_TO_HOENN(CHARMANDER), SPECIES_TO_HOENN(CHARMELEON), SPECIES_TO_HOENN(CHARIZARD), SPECIES_TO_HOENN(SQUIRTLE), SPECIES_TO_HOENN(WARTORTLE), SPECIES_TO_HOENN(BLASTOISE), SPECIES_TO_HOENN(CATERPIE), SPECIES_TO_HOENN(METAPOD), SPECIES_TO_HOENN(BUTTERFREE), SPECIES_TO_HOENN(WEEDLE), SPECIES_TO_HOENN(KAKUNA), SPECIES_TO_HOENN(BEEDRILL), SPECIES_TO_HOENN(PIDGEY), SPECIES_TO_HOENN(PIDGEOTTO), SPECIES_TO_HOENN(PIDGEOT), SPECIES_TO_HOENN(RATTATA), SPECIES_TO_HOENN(RATICATE), SPECIES_TO_HOENN(SPEAROW), SPECIES_TO_HOENN(FEAROW), SPECIES_TO_HOENN(EKANS), SPECIES_TO_HOENN(ARBOK), SPECIES_TO_HOENN(PIKACHU), SPECIES_TO_HOENN(RAICHU), SPECIES_TO_HOENN(SANDSHREW), SPECIES_TO_HOENN(SANDSLASH), SPECIES_TO_HOENN(NIDORAN_F), SPECIES_TO_HOENN(NIDORINA), SPECIES_TO_HOENN(NIDOQUEEN), SPECIES_TO_HOENN(NIDORAN_M), SPECIES_TO_HOENN(NIDORINO), SPECIES_TO_HOENN(NIDOKING), SPECIES_TO_HOENN(CLEFAIRY), SPECIES_TO_HOENN(CLEFABLE), SPECIES_TO_HOENN(VULPIX), SPECIES_TO_HOENN(NINETALES), SPECIES_TO_HOENN(JIGGLYPUFF), SPECIES_TO_HOENN(WIGGLYTUFF), SPECIES_TO_HOENN(ZUBAT), SPECIES_TO_HOENN(GOLBAT), SPECIES_TO_HOENN(ODDISH), SPECIES_TO_HOENN(GLOOM), SPECIES_TO_HOENN(VILEPLUME), SPECIES_TO_HOENN(PARAS), SPECIES_TO_HOENN(PARASECT), SPECIES_TO_HOENN(VENONAT), SPECIES_TO_HOENN(VENOMOTH), SPECIES_TO_HOENN(DIGLETT), SPECIES_TO_HOENN(DUGTRIO), SPECIES_TO_HOENN(MEOWTH), SPECIES_TO_HOENN(PERSIAN), SPECIES_TO_HOENN(PSYDUCK), SPECIES_TO_HOENN(GOLDUCK), SPECIES_TO_HOENN(MANKEY), SPECIES_TO_HOENN(PRIMEAPE), SPECIES_TO_HOENN(GROWLITHE), SPECIES_TO_HOENN(ARCANINE), SPECIES_TO_HOENN(POLIWAG), SPECIES_TO_HOENN(POLIWHIRL), SPECIES_TO_HOENN(POLIWRATH), SPECIES_TO_HOENN(ABRA), SPECIES_TO_HOENN(KADABRA), SPECIES_TO_HOENN(ALAKAZAM), SPECIES_TO_HOENN(MACHOP), SPECIES_TO_HOENN(MACHOKE), SPECIES_TO_HOENN(MACHAMP), SPECIES_TO_HOENN(BELLSPROUT), SPECIES_TO_HOENN(WEEPINBELL), SPECIES_TO_HOENN(VICTREEBEL), SPECIES_TO_HOENN(TENTACOOL), SPECIES_TO_HOENN(TENTACRUEL), SPECIES_TO_HOENN(GEODUDE), SPECIES_TO_HOENN(GRAVELER), SPECIES_TO_HOENN(GOLEM), SPECIES_TO_HOENN(PONYTA), SPECIES_TO_HOENN(RAPIDASH), SPECIES_TO_HOENN(SLOWPOKE), SPECIES_TO_HOENN(SLOWBRO), SPECIES_TO_HOENN(MAGNEMITE), SPECIES_TO_HOENN(MAGNETON), SPECIES_TO_HOENN(FARFETCHD), SPECIES_TO_HOENN(DODUO), SPECIES_TO_HOENN(DODRIO), SPECIES_TO_HOENN(SEEL), SPECIES_TO_HOENN(DEWGONG), SPECIES_TO_HOENN(GRIMER), SPECIES_TO_HOENN(MUK), SPECIES_TO_HOENN(SHELLDER), SPECIES_TO_HOENN(CLOYSTER), SPECIES_TO_HOENN(GASTLY), SPECIES_TO_HOENN(HAUNTER), SPECIES_TO_HOENN(GENGAR), SPECIES_TO_HOENN(ONIX), SPECIES_TO_HOENN(DROWZEE), SPECIES_TO_HOENN(HYPNO), SPECIES_TO_HOENN(KRABBY), SPECIES_TO_HOENN(KINGLER), SPECIES_TO_HOENN(VOLTORB), SPECIES_TO_HOENN(ELECTRODE), SPECIES_TO_HOENN(EXEGGCUTE), SPECIES_TO_HOENN(EXEGGUTOR), SPECIES_TO_HOENN(CUBONE), SPECIES_TO_HOENN(MAROWAK), SPECIES_TO_HOENN(HITMONLEE), SPECIES_TO_HOENN(HITMONCHAN), SPECIES_TO_HOENN(LICKITUNG), SPECIES_TO_HOENN(KOFFING), SPECIES_TO_HOENN(WEEZING), SPECIES_TO_HOENN(RHYHORN), SPECIES_TO_HOENN(RHYDON), SPECIES_TO_HOENN(CHANSEY), SPECIES_TO_HOENN(TANGELA), SPECIES_TO_HOENN(KANGASKHAN), SPECIES_TO_HOENN(HORSEA), SPECIES_TO_HOENN(SEADRA), SPECIES_TO_HOENN(GOLDEEN), SPECIES_TO_HOENN(SEAKING), SPECIES_TO_HOENN(STARYU), SPECIES_TO_HOENN(STARMIE), SPECIES_TO_HOENN(MR_MIME), SPECIES_TO_HOENN(SCYTHER), SPECIES_TO_HOENN(JYNX), SPECIES_TO_HOENN(ELECTABUZZ), SPECIES_TO_HOENN(MAGMAR), SPECIES_TO_HOENN(PINSIR), SPECIES_TO_HOENN(TAUROS), SPECIES_TO_HOENN(MAGIKARP), SPECIES_TO_HOENN(GYARADOS), SPECIES_TO_HOENN(LAPRAS), SPECIES_TO_HOENN(DITTO), SPECIES_TO_HOENN(EEVEE), SPECIES_TO_HOENN(VAPOREON), SPECIES_TO_HOENN(JOLTEON), SPECIES_TO_HOENN(FLAREON), SPECIES_TO_HOENN(PORYGON), SPECIES_TO_HOENN(OMANYTE), SPECIES_TO_HOENN(OMASTAR), SPECIES_TO_HOENN(KABUTO), SPECIES_TO_HOENN(KABUTOPS), SPECIES_TO_HOENN(AERODACTYL), SPECIES_TO_HOENN(SNORLAX), SPECIES_TO_HOENN(ARTICUNO), SPECIES_TO_HOENN(ZAPDOS), SPECIES_TO_HOENN(MOLTRES), SPECIES_TO_HOENN(DRATINI), SPECIES_TO_HOENN(DRAGONAIR), SPECIES_TO_HOENN(DRAGONITE), SPECIES_TO_HOENN(MEWTWO), SPECIES_TO_HOENN(MEW), SPECIES_TO_HOENN(CHIKORITA), SPECIES_TO_HOENN(BAYLEEF), SPECIES_TO_HOENN(MEGANIUM), SPECIES_TO_HOENN(CYNDAQUIL), SPECIES_TO_HOENN(QUILAVA), SPECIES_TO_HOENN(TYPHLOSION), SPECIES_TO_HOENN(TOTODILE), SPECIES_TO_HOENN(CROCONAW), SPECIES_TO_HOENN(FERALIGATR), SPECIES_TO_HOENN(SENTRET), SPECIES_TO_HOENN(FURRET), SPECIES_TO_HOENN(HOOTHOOT), SPECIES_TO_HOENN(NOCTOWL), SPECIES_TO_HOENN(LEDYBA), SPECIES_TO_HOENN(LEDIAN), SPECIES_TO_HOENN(SPINARAK), SPECIES_TO_HOENN(ARIADOS), SPECIES_TO_HOENN(CROBAT), SPECIES_TO_HOENN(CHINCHOU), SPECIES_TO_HOENN(LANTURN), SPECIES_TO_HOENN(PICHU), SPECIES_TO_HOENN(CLEFFA), SPECIES_TO_HOENN(IGGLYBUFF), SPECIES_TO_HOENN(TOGEPI), SPECIES_TO_HOENN(TOGETIC), SPECIES_TO_HOENN(NATU), SPECIES_TO_HOENN(XATU), SPECIES_TO_HOENN(MAREEP), SPECIES_TO_HOENN(FLAAFFY), SPECIES_TO_HOENN(AMPHAROS), SPECIES_TO_HOENN(BELLOSSOM), SPECIES_TO_HOENN(MARILL), SPECIES_TO_HOENN(AZUMARILL), SPECIES_TO_HOENN(SUDOWOODO), SPECIES_TO_HOENN(POLITOED), SPECIES_TO_HOENN(HOPPIP), SPECIES_TO_HOENN(SKIPLOOM), SPECIES_TO_HOENN(JUMPLUFF), SPECIES_TO_HOENN(AIPOM), SPECIES_TO_HOENN(SUNKERN), SPECIES_TO_HOENN(SUNFLORA), SPECIES_TO_HOENN(YANMA), SPECIES_TO_HOENN(WOOPER), SPECIES_TO_HOENN(QUAGSIRE), SPECIES_TO_HOENN(ESPEON), SPECIES_TO_HOENN(UMBREON), SPECIES_TO_HOENN(MURKROW), SPECIES_TO_HOENN(SLOWKING), SPECIES_TO_HOENN(MISDREAVUS), SPECIES_TO_HOENN(UNOWN), SPECIES_TO_HOENN(WOBBUFFET), SPECIES_TO_HOENN(GIRAFARIG), SPECIES_TO_HOENN(PINECO), SPECIES_TO_HOENN(FORRETRESS), SPECIES_TO_HOENN(DUNSPARCE), SPECIES_TO_HOENN(GLIGAR), SPECIES_TO_HOENN(STEELIX), SPECIES_TO_HOENN(SNUBBULL), SPECIES_TO_HOENN(GRANBULL), SPECIES_TO_HOENN(QWILFISH), SPECIES_TO_HOENN(SCIZOR), SPECIES_TO_HOENN(SHUCKLE), SPECIES_TO_HOENN(HERACROSS), SPECIES_TO_HOENN(SNEASEL), SPECIES_TO_HOENN(TEDDIURSA), SPECIES_TO_HOENN(URSARING), SPECIES_TO_HOENN(SLUGMA), SPECIES_TO_HOENN(MAGCARGO), SPECIES_TO_HOENN(SWINUB), SPECIES_TO_HOENN(PILOSWINE), SPECIES_TO_HOENN(CORSOLA), SPECIES_TO_HOENN(REMORAID), SPECIES_TO_HOENN(OCTILLERY), SPECIES_TO_HOENN(DELIBIRD), SPECIES_TO_HOENN(MANTINE), SPECIES_TO_HOENN(SKARMORY), SPECIES_TO_HOENN(HOUNDOUR), SPECIES_TO_HOENN(HOUNDOOM), SPECIES_TO_HOENN(KINGDRA), SPECIES_TO_HOENN(PHANPY), SPECIES_TO_HOENN(DONPHAN), SPECIES_TO_HOENN(PORYGON2), SPECIES_TO_HOENN(STANTLER), SPECIES_TO_HOENN(SMEARGLE), SPECIES_TO_HOENN(TYROGUE), SPECIES_TO_HOENN(HITMONTOP), SPECIES_TO_HOENN(SMOOCHUM), SPECIES_TO_HOENN(ELEKID), SPECIES_TO_HOENN(MAGBY), SPECIES_TO_HOENN(MILTANK), SPECIES_TO_HOENN(BLISSEY), SPECIES_TO_HOENN(RAIKOU), SPECIES_TO_HOENN(ENTEI), SPECIES_TO_HOENN(SUICUNE), SPECIES_TO_HOENN(LARVITAR), SPECIES_TO_HOENN(PUPITAR), SPECIES_TO_HOENN(TYRANITAR), SPECIES_TO_HOENN(LUGIA), SPECIES_TO_HOENN(HO_OH), SPECIES_TO_HOENN(CELEBI), SPECIES_TO_HOENN(OLD_UNOWN_B), SPECIES_TO_HOENN(OLD_UNOWN_C), SPECIES_TO_HOENN(OLD_UNOWN_D), SPECIES_TO_HOENN(OLD_UNOWN_E), SPECIES_TO_HOENN(OLD_UNOWN_F), SPECIES_TO_HOENN(OLD_UNOWN_G), SPECIES_TO_HOENN(OLD_UNOWN_H), SPECIES_TO_HOENN(OLD_UNOWN_I), SPECIES_TO_HOENN(OLD_UNOWN_J), SPECIES_TO_HOENN(OLD_UNOWN_K), SPECIES_TO_HOENN(OLD_UNOWN_L), SPECIES_TO_HOENN(OLD_UNOWN_M), SPECIES_TO_HOENN(OLD_UNOWN_N), SPECIES_TO_HOENN(OLD_UNOWN_O), SPECIES_TO_HOENN(OLD_UNOWN_P), SPECIES_TO_HOENN(OLD_UNOWN_Q), SPECIES_TO_HOENN(OLD_UNOWN_R), SPECIES_TO_HOENN(OLD_UNOWN_S), SPECIES_TO_HOENN(OLD_UNOWN_T), SPECIES_TO_HOENN(OLD_UNOWN_U), SPECIES_TO_HOENN(OLD_UNOWN_V), SPECIES_TO_HOENN(OLD_UNOWN_W), SPECIES_TO_HOENN(OLD_UNOWN_X), SPECIES_TO_HOENN(OLD_UNOWN_Y), SPECIES_TO_HOENN(OLD_UNOWN_Z), SPECIES_TO_HOENN(TREECKO), SPECIES_TO_HOENN(GROVYLE), SPECIES_TO_HOENN(SCEPTILE), SPECIES_TO_HOENN(TORCHIC), SPECIES_TO_HOENN(COMBUSKEN), SPECIES_TO_HOENN(BLAZIKEN), SPECIES_TO_HOENN(MUDKIP), SPECIES_TO_HOENN(MARSHTOMP), SPECIES_TO_HOENN(SWAMPERT), SPECIES_TO_HOENN(POOCHYENA), SPECIES_TO_HOENN(MIGHTYENA), SPECIES_TO_HOENN(ZIGZAGOON), SPECIES_TO_HOENN(LINOONE), SPECIES_TO_HOENN(WURMPLE), SPECIES_TO_HOENN(SILCOON), SPECIES_TO_HOENN(BEAUTIFLY), SPECIES_TO_HOENN(CASCOON), SPECIES_TO_HOENN(DUSTOX), SPECIES_TO_HOENN(LOTAD), SPECIES_TO_HOENN(LOMBRE), SPECIES_TO_HOENN(LUDICOLO), SPECIES_TO_HOENN(SEEDOT), SPECIES_TO_HOENN(NUZLEAF), SPECIES_TO_HOENN(SHIFTRY), SPECIES_TO_HOENN(NINCADA), SPECIES_TO_HOENN(NINJASK), SPECIES_TO_HOENN(SHEDINJA), SPECIES_TO_HOENN(TAILLOW), SPECIES_TO_HOENN(SWELLOW), SPECIES_TO_HOENN(SHROOMISH), SPECIES_TO_HOENN(BRELOOM), SPECIES_TO_HOENN(SPINDA), SPECIES_TO_HOENN(WINGULL), SPECIES_TO_HOENN(PELIPPER), SPECIES_TO_HOENN(SURSKIT), SPECIES_TO_HOENN(MASQUERAIN), SPECIES_TO_HOENN(WAILMER), SPECIES_TO_HOENN(WAILORD), SPECIES_TO_HOENN(SKITTY), SPECIES_TO_HOENN(DELCATTY), SPECIES_TO_HOENN(KECLEON), SPECIES_TO_HOENN(BALTOY), SPECIES_TO_HOENN(CLAYDOL), SPECIES_TO_HOENN(NOSEPASS), SPECIES_TO_HOENN(TORKOAL), SPECIES_TO_HOENN(SABLEYE), SPECIES_TO_HOENN(BARBOACH), SPECIES_TO_HOENN(WHISCASH), SPECIES_TO_HOENN(LUVDISC), SPECIES_TO_HOENN(CORPHISH), SPECIES_TO_HOENN(CRAWDAUNT), SPECIES_TO_HOENN(FEEBAS), SPECIES_TO_HOENN(MILOTIC), SPECIES_TO_HOENN(CARVANHA), SPECIES_TO_HOENN(SHARPEDO), SPECIES_TO_HOENN(TRAPINCH), SPECIES_TO_HOENN(VIBRAVA), SPECIES_TO_HOENN(FLYGON), SPECIES_TO_HOENN(MAKUHITA), SPECIES_TO_HOENN(HARIYAMA), SPECIES_TO_HOENN(ELECTRIKE), SPECIES_TO_HOENN(MANECTRIC), SPECIES_TO_HOENN(NUMEL), SPECIES_TO_HOENN(CAMERUPT), SPECIES_TO_HOENN(SPHEAL), SPECIES_TO_HOENN(SEALEO), SPECIES_TO_HOENN(WALREIN), SPECIES_TO_HOENN(CACNEA), SPECIES_TO_HOENN(CACTURNE), SPECIES_TO_HOENN(SNORUNT), SPECIES_TO_HOENN(GLALIE), SPECIES_TO_HOENN(LUNATONE), SPECIES_TO_HOENN(SOLROCK), SPECIES_TO_HOENN(AZURILL), SPECIES_TO_HOENN(SPOINK), SPECIES_TO_HOENN(GRUMPIG), SPECIES_TO_HOENN(PLUSLE), SPECIES_TO_HOENN(MINUN), SPECIES_TO_HOENN(MAWILE), SPECIES_TO_HOENN(MEDITITE), SPECIES_TO_HOENN(MEDICHAM), SPECIES_TO_HOENN(SWABLU), SPECIES_TO_HOENN(ALTARIA), SPECIES_TO_HOENN(WYNAUT), SPECIES_TO_HOENN(DUSKULL), SPECIES_TO_HOENN(DUSCLOPS), SPECIES_TO_HOENN(ROSELIA), SPECIES_TO_HOENN(SLAKOTH), SPECIES_TO_HOENN(VIGOROTH), SPECIES_TO_HOENN(SLAKING), SPECIES_TO_HOENN(GULPIN), SPECIES_TO_HOENN(SWALOT), SPECIES_TO_HOENN(TROPIUS), SPECIES_TO_HOENN(WHISMUR), SPECIES_TO_HOENN(LOUDRED), SPECIES_TO_HOENN(EXPLOUD), SPECIES_TO_HOENN(CLAMPERL), SPECIES_TO_HOENN(HUNTAIL), SPECIES_TO_HOENN(GOREBYSS), SPECIES_TO_HOENN(ABSOL), SPECIES_TO_HOENN(SHUPPET), SPECIES_TO_HOENN(BANETTE), SPECIES_TO_HOENN(SEVIPER), SPECIES_TO_HOENN(ZANGOOSE), SPECIES_TO_HOENN(RELICANTH), SPECIES_TO_HOENN(ARON), SPECIES_TO_HOENN(LAIRON), SPECIES_TO_HOENN(AGGRON), SPECIES_TO_HOENN(CASTFORM), SPECIES_TO_HOENN(VOLBEAT), SPECIES_TO_HOENN(ILLUMISE), SPECIES_TO_HOENN(LILEEP), SPECIES_TO_HOENN(CRADILY), SPECIES_TO_HOENN(ANORITH), SPECIES_TO_HOENN(ARMALDO), SPECIES_TO_HOENN(RALTS), SPECIES_TO_HOENN(KIRLIA), SPECIES_TO_HOENN(GARDEVOIR), SPECIES_TO_HOENN(BAGON), SPECIES_TO_HOENN(SHELGON), SPECIES_TO_HOENN(SALAMENCE), SPECIES_TO_HOENN(BELDUM), SPECIES_TO_HOENN(METANG), SPECIES_TO_HOENN(METAGROSS), SPECIES_TO_HOENN(REGIROCK), SPECIES_TO_HOENN(REGICE), SPECIES_TO_HOENN(REGISTEEL), SPECIES_TO_HOENN(KYOGRE), SPECIES_TO_HOENN(GROUDON), SPECIES_TO_HOENN(RAYQUAZA), SPECIES_TO_HOENN(LATIAS), SPECIES_TO_HOENN(LATIOS), SPECIES_TO_HOENN(JIRACHI), SPECIES_TO_HOENN(DEOXYS), SPECIES_TO_HOENN(CHIMECHO), }; static const u16 sSpeciesToNationalPokedexNum[] = // Assigns all species to the National Dex Index (Summary No. for National Dex) { SPECIES_TO_NATIONAL(BULBASAUR), SPECIES_TO_NATIONAL(IVYSAUR), SPECIES_TO_NATIONAL(VENUSAUR), SPECIES_TO_NATIONAL(CHARMANDER), SPECIES_TO_NATIONAL(CHARMELEON), SPECIES_TO_NATIONAL(CHARIZARD), SPECIES_TO_NATIONAL(SQUIRTLE), SPECIES_TO_NATIONAL(WARTORTLE), SPECIES_TO_NATIONAL(BLASTOISE), SPECIES_TO_NATIONAL(CATERPIE), SPECIES_TO_NATIONAL(METAPOD), SPECIES_TO_NATIONAL(BUTTERFREE), SPECIES_TO_NATIONAL(WEEDLE), SPECIES_TO_NATIONAL(KAKUNA), SPECIES_TO_NATIONAL(BEEDRILL), SPECIES_TO_NATIONAL(PIDGEY), SPECIES_TO_NATIONAL(PIDGEOTTO), SPECIES_TO_NATIONAL(PIDGEOT), SPECIES_TO_NATIONAL(RATTATA), SPECIES_TO_NATIONAL(RATICATE), SPECIES_TO_NATIONAL(SPEAROW), SPECIES_TO_NATIONAL(FEAROW), SPECIES_TO_NATIONAL(EKANS), SPECIES_TO_NATIONAL(ARBOK), SPECIES_TO_NATIONAL(PIKACHU), SPECIES_TO_NATIONAL(RAICHU), SPECIES_TO_NATIONAL(SANDSHREW), SPECIES_TO_NATIONAL(SANDSLASH), SPECIES_TO_NATIONAL(NIDORAN_F), SPECIES_TO_NATIONAL(NIDORINA), SPECIES_TO_NATIONAL(NIDOQUEEN), SPECIES_TO_NATIONAL(NIDORAN_M), SPECIES_TO_NATIONAL(NIDORINO), SPECIES_TO_NATIONAL(NIDOKING), SPECIES_TO_NATIONAL(CLEFAIRY), SPECIES_TO_NATIONAL(CLEFABLE), SPECIES_TO_NATIONAL(VULPIX), SPECIES_TO_NATIONAL(NINETALES), SPECIES_TO_NATIONAL(JIGGLYPUFF), SPECIES_TO_NATIONAL(WIGGLYTUFF), SPECIES_TO_NATIONAL(ZUBAT), SPECIES_TO_NATIONAL(GOLBAT), SPECIES_TO_NATIONAL(ODDISH), SPECIES_TO_NATIONAL(GLOOM), SPECIES_TO_NATIONAL(VILEPLUME), SPECIES_TO_NATIONAL(PARAS), SPECIES_TO_NATIONAL(PARASECT), SPECIES_TO_NATIONAL(VENONAT), SPECIES_TO_NATIONAL(VENOMOTH), SPECIES_TO_NATIONAL(DIGLETT), SPECIES_TO_NATIONAL(DUGTRIO), SPECIES_TO_NATIONAL(MEOWTH), SPECIES_TO_NATIONAL(PERSIAN), SPECIES_TO_NATIONAL(PSYDUCK), SPECIES_TO_NATIONAL(GOLDUCK), SPECIES_TO_NATIONAL(MANKEY), SPECIES_TO_NATIONAL(PRIMEAPE), SPECIES_TO_NATIONAL(GROWLITHE), SPECIES_TO_NATIONAL(ARCANINE), SPECIES_TO_NATIONAL(POLIWAG), SPECIES_TO_NATIONAL(POLIWHIRL), SPECIES_TO_NATIONAL(POLIWRATH), SPECIES_TO_NATIONAL(ABRA), SPECIES_TO_NATIONAL(KADABRA), SPECIES_TO_NATIONAL(ALAKAZAM), SPECIES_TO_NATIONAL(MACHOP), SPECIES_TO_NATIONAL(MACHOKE), SPECIES_TO_NATIONAL(MACHAMP), SPECIES_TO_NATIONAL(BELLSPROUT), SPECIES_TO_NATIONAL(WEEPINBELL), SPECIES_TO_NATIONAL(VICTREEBEL), SPECIES_TO_NATIONAL(TENTACOOL), SPECIES_TO_NATIONAL(TENTACRUEL), SPECIES_TO_NATIONAL(GEODUDE), SPECIES_TO_NATIONAL(GRAVELER), SPECIES_TO_NATIONAL(GOLEM), SPECIES_TO_NATIONAL(PONYTA), SPECIES_TO_NATIONAL(RAPIDASH), SPECIES_TO_NATIONAL(SLOWPOKE), SPECIES_TO_NATIONAL(SLOWBRO), SPECIES_TO_NATIONAL(MAGNEMITE), SPECIES_TO_NATIONAL(MAGNETON), SPECIES_TO_NATIONAL(FARFETCHD), SPECIES_TO_NATIONAL(DODUO), SPECIES_TO_NATIONAL(DODRIO), SPECIES_TO_NATIONAL(SEEL), SPECIES_TO_NATIONAL(DEWGONG), SPECIES_TO_NATIONAL(GRIMER), SPECIES_TO_NATIONAL(MUK), SPECIES_TO_NATIONAL(SHELLDER), SPECIES_TO_NATIONAL(CLOYSTER), SPECIES_TO_NATIONAL(GASTLY), SPECIES_TO_NATIONAL(HAUNTER), SPECIES_TO_NATIONAL(GENGAR), SPECIES_TO_NATIONAL(ONIX), SPECIES_TO_NATIONAL(DROWZEE), SPECIES_TO_NATIONAL(HYPNO), SPECIES_TO_NATIONAL(KRABBY), SPECIES_TO_NATIONAL(KINGLER), SPECIES_TO_NATIONAL(VOLTORB), SPECIES_TO_NATIONAL(ELECTRODE), SPECIES_TO_NATIONAL(EXEGGCUTE), SPECIES_TO_NATIONAL(EXEGGUTOR), SPECIES_TO_NATIONAL(CUBONE), SPECIES_TO_NATIONAL(MAROWAK), SPECIES_TO_NATIONAL(HITMONLEE), SPECIES_TO_NATIONAL(HITMONCHAN), SPECIES_TO_NATIONAL(LICKITUNG), SPECIES_TO_NATIONAL(KOFFING), SPECIES_TO_NATIONAL(WEEZING), SPECIES_TO_NATIONAL(RHYHORN), SPECIES_TO_NATIONAL(RHYDON), SPECIES_TO_NATIONAL(CHANSEY), SPECIES_TO_NATIONAL(TANGELA), SPECIES_TO_NATIONAL(KANGASKHAN), SPECIES_TO_NATIONAL(HORSEA), SPECIES_TO_NATIONAL(SEADRA), SPECIES_TO_NATIONAL(GOLDEEN), SPECIES_TO_NATIONAL(SEAKING), SPECIES_TO_NATIONAL(STARYU), SPECIES_TO_NATIONAL(STARMIE), SPECIES_TO_NATIONAL(MR_MIME), SPECIES_TO_NATIONAL(SCYTHER), SPECIES_TO_NATIONAL(JYNX), SPECIES_TO_NATIONAL(ELECTABUZZ), SPECIES_TO_NATIONAL(MAGMAR), SPECIES_TO_NATIONAL(PINSIR), SPECIES_TO_NATIONAL(TAUROS), SPECIES_TO_NATIONAL(MAGIKARP), SPECIES_TO_NATIONAL(GYARADOS), SPECIES_TO_NATIONAL(LAPRAS), SPECIES_TO_NATIONAL(DITTO), SPECIES_TO_NATIONAL(EEVEE), SPECIES_TO_NATIONAL(VAPOREON), SPECIES_TO_NATIONAL(JOLTEON), SPECIES_TO_NATIONAL(FLAREON), SPECIES_TO_NATIONAL(PORYGON), SPECIES_TO_NATIONAL(OMANYTE), SPECIES_TO_NATIONAL(OMASTAR), SPECIES_TO_NATIONAL(KABUTO), SPECIES_TO_NATIONAL(KABUTOPS), SPECIES_TO_NATIONAL(AERODACTYL), SPECIES_TO_NATIONAL(SNORLAX), SPECIES_TO_NATIONAL(ARTICUNO), SPECIES_TO_NATIONAL(ZAPDOS), SPECIES_TO_NATIONAL(MOLTRES), SPECIES_TO_NATIONAL(DRATINI), SPECIES_TO_NATIONAL(DRAGONAIR), SPECIES_TO_NATIONAL(DRAGONITE), SPECIES_TO_NATIONAL(MEWTWO), SPECIES_TO_NATIONAL(MEW), SPECIES_TO_NATIONAL(CHIKORITA), SPECIES_TO_NATIONAL(BAYLEEF), SPECIES_TO_NATIONAL(MEGANIUM), SPECIES_TO_NATIONAL(CYNDAQUIL), SPECIES_TO_NATIONAL(QUILAVA), SPECIES_TO_NATIONAL(TYPHLOSION), SPECIES_TO_NATIONAL(TOTODILE), SPECIES_TO_NATIONAL(CROCONAW), SPECIES_TO_NATIONAL(FERALIGATR), SPECIES_TO_NATIONAL(SENTRET), SPECIES_TO_NATIONAL(FURRET), SPECIES_TO_NATIONAL(HOOTHOOT), SPECIES_TO_NATIONAL(NOCTOWL), SPECIES_TO_NATIONAL(LEDYBA), SPECIES_TO_NATIONAL(LEDIAN), SPECIES_TO_NATIONAL(SPINARAK), SPECIES_TO_NATIONAL(ARIADOS), SPECIES_TO_NATIONAL(CROBAT), SPECIES_TO_NATIONAL(CHINCHOU), SPECIES_TO_NATIONAL(LANTURN), SPECIES_TO_NATIONAL(PICHU), SPECIES_TO_NATIONAL(CLEFFA), SPECIES_TO_NATIONAL(IGGLYBUFF), SPECIES_TO_NATIONAL(TOGEPI), SPECIES_TO_NATIONAL(TOGETIC), SPECIES_TO_NATIONAL(NATU), SPECIES_TO_NATIONAL(XATU), SPECIES_TO_NATIONAL(MAREEP), SPECIES_TO_NATIONAL(FLAAFFY), SPECIES_TO_NATIONAL(AMPHAROS), SPECIES_TO_NATIONAL(BELLOSSOM), SPECIES_TO_NATIONAL(MARILL), SPECIES_TO_NATIONAL(AZUMARILL), SPECIES_TO_NATIONAL(SUDOWOODO), SPECIES_TO_NATIONAL(POLITOED), SPECIES_TO_NATIONAL(HOPPIP), SPECIES_TO_NATIONAL(SKIPLOOM), SPECIES_TO_NATIONAL(JUMPLUFF), SPECIES_TO_NATIONAL(AIPOM), SPECIES_TO_NATIONAL(SUNKERN), SPECIES_TO_NATIONAL(SUNFLORA), SPECIES_TO_NATIONAL(YANMA), SPECIES_TO_NATIONAL(WOOPER), SPECIES_TO_NATIONAL(QUAGSIRE), SPECIES_TO_NATIONAL(ESPEON), SPECIES_TO_NATIONAL(UMBREON), SPECIES_TO_NATIONAL(MURKROW), SPECIES_TO_NATIONAL(SLOWKING), SPECIES_TO_NATIONAL(MISDREAVUS), SPECIES_TO_NATIONAL(UNOWN), SPECIES_TO_NATIONAL(WOBBUFFET), SPECIES_TO_NATIONAL(GIRAFARIG), SPECIES_TO_NATIONAL(PINECO), SPECIES_TO_NATIONAL(FORRETRESS), SPECIES_TO_NATIONAL(DUNSPARCE), SPECIES_TO_NATIONAL(GLIGAR), SPECIES_TO_NATIONAL(STEELIX), SPECIES_TO_NATIONAL(SNUBBULL), SPECIES_TO_NATIONAL(GRANBULL), SPECIES_TO_NATIONAL(QWILFISH), SPECIES_TO_NATIONAL(SCIZOR), SPECIES_TO_NATIONAL(SHUCKLE), SPECIES_TO_NATIONAL(HERACROSS), SPECIES_TO_NATIONAL(SNEASEL), SPECIES_TO_NATIONAL(TEDDIURSA), SPECIES_TO_NATIONAL(URSARING), SPECIES_TO_NATIONAL(SLUGMA), SPECIES_TO_NATIONAL(MAGCARGO), SPECIES_TO_NATIONAL(SWINUB), SPECIES_TO_NATIONAL(PILOSWINE), SPECIES_TO_NATIONAL(CORSOLA), SPECIES_TO_NATIONAL(REMORAID), SPECIES_TO_NATIONAL(OCTILLERY), SPECIES_TO_NATIONAL(DELIBIRD), SPECIES_TO_NATIONAL(MANTINE), SPECIES_TO_NATIONAL(SKARMORY), SPECIES_TO_NATIONAL(HOUNDOUR), SPECIES_TO_NATIONAL(HOUNDOOM), SPECIES_TO_NATIONAL(KINGDRA), SPECIES_TO_NATIONAL(PHANPY), SPECIES_TO_NATIONAL(DONPHAN), SPECIES_TO_NATIONAL(PORYGON2), SPECIES_TO_NATIONAL(STANTLER), SPECIES_TO_NATIONAL(SMEARGLE), SPECIES_TO_NATIONAL(TYROGUE), SPECIES_TO_NATIONAL(HITMONTOP), SPECIES_TO_NATIONAL(SMOOCHUM), SPECIES_TO_NATIONAL(ELEKID), SPECIES_TO_NATIONAL(MAGBY), SPECIES_TO_NATIONAL(MILTANK), SPECIES_TO_NATIONAL(BLISSEY), SPECIES_TO_NATIONAL(RAIKOU), SPECIES_TO_NATIONAL(ENTEI), SPECIES_TO_NATIONAL(SUICUNE), SPECIES_TO_NATIONAL(LARVITAR), SPECIES_TO_NATIONAL(PUPITAR), SPECIES_TO_NATIONAL(TYRANITAR), SPECIES_TO_NATIONAL(LUGIA), SPECIES_TO_NATIONAL(HO_OH), SPECIES_TO_NATIONAL(CELEBI), SPECIES_TO_NATIONAL(OLD_UNOWN_B), SPECIES_TO_NATIONAL(OLD_UNOWN_C), SPECIES_TO_NATIONAL(OLD_UNOWN_D), SPECIES_TO_NATIONAL(OLD_UNOWN_E), SPECIES_TO_NATIONAL(OLD_UNOWN_F), SPECIES_TO_NATIONAL(OLD_UNOWN_G), SPECIES_TO_NATIONAL(OLD_UNOWN_H), SPECIES_TO_NATIONAL(OLD_UNOWN_I), SPECIES_TO_NATIONAL(OLD_UNOWN_J), SPECIES_TO_NATIONAL(OLD_UNOWN_K), SPECIES_TO_NATIONAL(OLD_UNOWN_L), SPECIES_TO_NATIONAL(OLD_UNOWN_M), SPECIES_TO_NATIONAL(OLD_UNOWN_N), SPECIES_TO_NATIONAL(OLD_UNOWN_O), SPECIES_TO_NATIONAL(OLD_UNOWN_P), SPECIES_TO_NATIONAL(OLD_UNOWN_Q), SPECIES_TO_NATIONAL(OLD_UNOWN_R), SPECIES_TO_NATIONAL(OLD_UNOWN_S), SPECIES_TO_NATIONAL(OLD_UNOWN_T), SPECIES_TO_NATIONAL(OLD_UNOWN_U), SPECIES_TO_NATIONAL(OLD_UNOWN_V), SPECIES_TO_NATIONAL(OLD_UNOWN_W), SPECIES_TO_NATIONAL(OLD_UNOWN_X), SPECIES_TO_NATIONAL(OLD_UNOWN_Y), SPECIES_TO_NATIONAL(OLD_UNOWN_Z), SPECIES_TO_NATIONAL(TREECKO), SPECIES_TO_NATIONAL(GROVYLE), SPECIES_TO_NATIONAL(SCEPTILE), SPECIES_TO_NATIONAL(TORCHIC), SPECIES_TO_NATIONAL(COMBUSKEN), SPECIES_TO_NATIONAL(BLAZIKEN), SPECIES_TO_NATIONAL(MUDKIP), SPECIES_TO_NATIONAL(MARSHTOMP), SPECIES_TO_NATIONAL(SWAMPERT), SPECIES_TO_NATIONAL(POOCHYENA), SPECIES_TO_NATIONAL(MIGHTYENA), SPECIES_TO_NATIONAL(ZIGZAGOON), SPECIES_TO_NATIONAL(LINOONE), SPECIES_TO_NATIONAL(WURMPLE), SPECIES_TO_NATIONAL(SILCOON), SPECIES_TO_NATIONAL(BEAUTIFLY), SPECIES_TO_NATIONAL(CASCOON), SPECIES_TO_NATIONAL(DUSTOX), SPECIES_TO_NATIONAL(LOTAD), SPECIES_TO_NATIONAL(LOMBRE), SPECIES_TO_NATIONAL(LUDICOLO), SPECIES_TO_NATIONAL(SEEDOT), SPECIES_TO_NATIONAL(NUZLEAF), SPECIES_TO_NATIONAL(SHIFTRY), SPECIES_TO_NATIONAL(NINCADA), SPECIES_TO_NATIONAL(NINJASK), SPECIES_TO_NATIONAL(SHEDINJA), SPECIES_TO_NATIONAL(TAILLOW), SPECIES_TO_NATIONAL(SWELLOW), SPECIES_TO_NATIONAL(SHROOMISH), SPECIES_TO_NATIONAL(BRELOOM), SPECIES_TO_NATIONAL(SPINDA), SPECIES_TO_NATIONAL(WINGULL), SPECIES_TO_NATIONAL(PELIPPER), SPECIES_TO_NATIONAL(SURSKIT), SPECIES_TO_NATIONAL(MASQUERAIN), SPECIES_TO_NATIONAL(WAILMER), SPECIES_TO_NATIONAL(WAILORD), SPECIES_TO_NATIONAL(SKITTY), SPECIES_TO_NATIONAL(DELCATTY), SPECIES_TO_NATIONAL(KECLEON), SPECIES_TO_NATIONAL(BALTOY), SPECIES_TO_NATIONAL(CLAYDOL), SPECIES_TO_NATIONAL(NOSEPASS), SPECIES_TO_NATIONAL(TORKOAL), SPECIES_TO_NATIONAL(SABLEYE), SPECIES_TO_NATIONAL(BARBOACH), SPECIES_TO_NATIONAL(WHISCASH), SPECIES_TO_NATIONAL(LUVDISC), SPECIES_TO_NATIONAL(CORPHISH), SPECIES_TO_NATIONAL(CRAWDAUNT), SPECIES_TO_NATIONAL(FEEBAS), SPECIES_TO_NATIONAL(MILOTIC), SPECIES_TO_NATIONAL(CARVANHA), SPECIES_TO_NATIONAL(SHARPEDO), SPECIES_TO_NATIONAL(TRAPINCH), SPECIES_TO_NATIONAL(VIBRAVA), SPECIES_TO_NATIONAL(FLYGON), SPECIES_TO_NATIONAL(MAKUHITA), SPECIES_TO_NATIONAL(HARIYAMA), SPECIES_TO_NATIONAL(ELECTRIKE), SPECIES_TO_NATIONAL(MANECTRIC), SPECIES_TO_NATIONAL(NUMEL), SPECIES_TO_NATIONAL(CAMERUPT), SPECIES_TO_NATIONAL(SPHEAL), SPECIES_TO_NATIONAL(SEALEO), SPECIES_TO_NATIONAL(WALREIN), SPECIES_TO_NATIONAL(CACNEA), SPECIES_TO_NATIONAL(CACTURNE), SPECIES_TO_NATIONAL(SNORUNT), SPECIES_TO_NATIONAL(GLALIE), SPECIES_TO_NATIONAL(LUNATONE), SPECIES_TO_NATIONAL(SOLROCK), SPECIES_TO_NATIONAL(AZURILL), SPECIES_TO_NATIONAL(SPOINK), SPECIES_TO_NATIONAL(GRUMPIG), SPECIES_TO_NATIONAL(PLUSLE), SPECIES_TO_NATIONAL(MINUN), SPECIES_TO_NATIONAL(MAWILE), SPECIES_TO_NATIONAL(MEDITITE), SPECIES_TO_NATIONAL(MEDICHAM), SPECIES_TO_NATIONAL(SWABLU), SPECIES_TO_NATIONAL(ALTARIA), SPECIES_TO_NATIONAL(WYNAUT), SPECIES_TO_NATIONAL(DUSKULL), SPECIES_TO_NATIONAL(DUSCLOPS), SPECIES_TO_NATIONAL(ROSELIA), SPECIES_TO_NATIONAL(SLAKOTH), SPECIES_TO_NATIONAL(VIGOROTH), SPECIES_TO_NATIONAL(SLAKING), SPECIES_TO_NATIONAL(GULPIN), SPECIES_TO_NATIONAL(SWALOT), SPECIES_TO_NATIONAL(TROPIUS), SPECIES_TO_NATIONAL(WHISMUR), SPECIES_TO_NATIONAL(LOUDRED), SPECIES_TO_NATIONAL(EXPLOUD), SPECIES_TO_NATIONAL(CLAMPERL), SPECIES_TO_NATIONAL(HUNTAIL), SPECIES_TO_NATIONAL(GOREBYSS), SPECIES_TO_NATIONAL(ABSOL), SPECIES_TO_NATIONAL(SHUPPET), SPECIES_TO_NATIONAL(BANETTE), SPECIES_TO_NATIONAL(SEVIPER), SPECIES_TO_NATIONAL(ZANGOOSE), SPECIES_TO_NATIONAL(RELICANTH), SPECIES_TO_NATIONAL(ARON), SPECIES_TO_NATIONAL(LAIRON), SPECIES_TO_NATIONAL(AGGRON), SPECIES_TO_NATIONAL(CASTFORM), SPECIES_TO_NATIONAL(VOLBEAT), SPECIES_TO_NATIONAL(ILLUMISE), SPECIES_TO_NATIONAL(LILEEP), SPECIES_TO_NATIONAL(CRADILY), SPECIES_TO_NATIONAL(ANORITH), SPECIES_TO_NATIONAL(ARMALDO), SPECIES_TO_NATIONAL(RALTS), SPECIES_TO_NATIONAL(KIRLIA), SPECIES_TO_NATIONAL(GARDEVOIR), SPECIES_TO_NATIONAL(BAGON), SPECIES_TO_NATIONAL(SHELGON), SPECIES_TO_NATIONAL(SALAMENCE), SPECIES_TO_NATIONAL(BELDUM), SPECIES_TO_NATIONAL(METANG), SPECIES_TO_NATIONAL(METAGROSS), SPECIES_TO_NATIONAL(REGIROCK), SPECIES_TO_NATIONAL(REGICE), SPECIES_TO_NATIONAL(REGISTEEL), SPECIES_TO_NATIONAL(KYOGRE), SPECIES_TO_NATIONAL(GROUDON), SPECIES_TO_NATIONAL(RAYQUAZA), SPECIES_TO_NATIONAL(LATIAS), SPECIES_TO_NATIONAL(LATIOS), SPECIES_TO_NATIONAL(JIRACHI), SPECIES_TO_NATIONAL(DEOXYS), SPECIES_TO_NATIONAL(CHIMECHO), }; static const u16 sHoennToNationalOrder[] = // Assigns Hoenn Dex Pokémon (Using National Dex Index) { HOENN_TO_NATIONAL(TREECKO), HOENN_TO_NATIONAL(GROVYLE), HOENN_TO_NATIONAL(SCEPTILE), HOENN_TO_NATIONAL(TORCHIC), HOENN_TO_NATIONAL(COMBUSKEN), HOENN_TO_NATIONAL(BLAZIKEN), HOENN_TO_NATIONAL(MUDKIP), HOENN_TO_NATIONAL(MARSHTOMP), HOENN_TO_NATIONAL(SWAMPERT), HOENN_TO_NATIONAL(POOCHYENA), HOENN_TO_NATIONAL(MIGHTYENA), HOENN_TO_NATIONAL(ZIGZAGOON), HOENN_TO_NATIONAL(LINOONE), HOENN_TO_NATIONAL(WURMPLE), HOENN_TO_NATIONAL(SILCOON), HOENN_TO_NATIONAL(BEAUTIFLY), HOENN_TO_NATIONAL(CASCOON), HOENN_TO_NATIONAL(DUSTOX), HOENN_TO_NATIONAL(LOTAD), HOENN_TO_NATIONAL(LOMBRE), HOENN_TO_NATIONAL(LUDICOLO), HOENN_TO_NATIONAL(SEEDOT), HOENN_TO_NATIONAL(NUZLEAF), HOENN_TO_NATIONAL(SHIFTRY), HOENN_TO_NATIONAL(TAILLOW), HOENN_TO_NATIONAL(SWELLOW), HOENN_TO_NATIONAL(WINGULL), HOENN_TO_NATIONAL(PELIPPER), HOENN_TO_NATIONAL(RALTS), HOENN_TO_NATIONAL(KIRLIA), HOENN_TO_NATIONAL(GARDEVOIR), HOENN_TO_NATIONAL(SURSKIT), HOENN_TO_NATIONAL(MASQUERAIN), HOENN_TO_NATIONAL(SHROOMISH), HOENN_TO_NATIONAL(BRELOOM), HOENN_TO_NATIONAL(SLAKOTH), HOENN_TO_NATIONAL(VIGOROTH), HOENN_TO_NATIONAL(SLAKING), HOENN_TO_NATIONAL(ABRA), HOENN_TO_NATIONAL(KADABRA), HOENN_TO_NATIONAL(ALAKAZAM), HOENN_TO_NATIONAL(NINCADA), HOENN_TO_NATIONAL(NINJASK), HOENN_TO_NATIONAL(SHEDINJA), HOENN_TO_NATIONAL(WHISMUR), HOENN_TO_NATIONAL(LOUDRED), HOENN_TO_NATIONAL(EXPLOUD), HOENN_TO_NATIONAL(MAKUHITA), HOENN_TO_NATIONAL(HARIYAMA), HOENN_TO_NATIONAL(GOLDEEN), HOENN_TO_NATIONAL(SEAKING), HOENN_TO_NATIONAL(MAGIKARP), HOENN_TO_NATIONAL(GYARADOS), HOENN_TO_NATIONAL(AZURILL), HOENN_TO_NATIONAL(MARILL), HOENN_TO_NATIONAL(AZUMARILL), HOENN_TO_NATIONAL(GEODUDE), HOENN_TO_NATIONAL(GRAVELER), HOENN_TO_NATIONAL(GOLEM), HOENN_TO_NATIONAL(NOSEPASS), HOENN_TO_NATIONAL(SKITTY), HOENN_TO_NATIONAL(DELCATTY), HOENN_TO_NATIONAL(ZUBAT), HOENN_TO_NATIONAL(GOLBAT), HOENN_TO_NATIONAL(CROBAT), HOENN_TO_NATIONAL(TENTACOOL), HOENN_TO_NATIONAL(TENTACRUEL), HOENN_TO_NATIONAL(SABLEYE), HOENN_TO_NATIONAL(MAWILE), HOENN_TO_NATIONAL(ARON), HOENN_TO_NATIONAL(LAIRON), HOENN_TO_NATIONAL(AGGRON), HOENN_TO_NATIONAL(MACHOP), HOENN_TO_NATIONAL(MACHOKE), HOENN_TO_NATIONAL(MACHAMP), HOENN_TO_NATIONAL(MEDITITE), HOENN_TO_NATIONAL(MEDICHAM), HOENN_TO_NATIONAL(ELECTRIKE), HOENN_TO_NATIONAL(MANECTRIC), HOENN_TO_NATIONAL(PLUSLE), HOENN_TO_NATIONAL(MINUN), HOENN_TO_NATIONAL(MAGNEMITE), HOENN_TO_NATIONAL(MAGNETON), HOENN_TO_NATIONAL(VOLTORB), HOENN_TO_NATIONAL(ELECTRODE), HOENN_TO_NATIONAL(VOLBEAT), HOENN_TO_NATIONAL(ILLUMISE), HOENN_TO_NATIONAL(ODDISH), HOENN_TO_NATIONAL(GLOOM), HOENN_TO_NATIONAL(VILEPLUME), HOENN_TO_NATIONAL(BELLOSSOM), HOENN_TO_NATIONAL(DODUO), HOENN_TO_NATIONAL(DODRIO), HOENN_TO_NATIONAL(ROSELIA), HOENN_TO_NATIONAL(GULPIN), HOENN_TO_NATIONAL(SWALOT), HOENN_TO_NATIONAL(CARVANHA), HOENN_TO_NATIONAL(SHARPEDO), HOENN_TO_NATIONAL(WAILMER), HOENN_TO_NATIONAL(WAILORD), HOENN_TO_NATIONAL(NUMEL), HOENN_TO_NATIONAL(CAMERUPT), HOENN_TO_NATIONAL(SLUGMA), HOENN_TO_NATIONAL(MAGCARGO), HOENN_TO_NATIONAL(TORKOAL), HOENN_TO_NATIONAL(GRIMER), HOENN_TO_NATIONAL(MUK), HOENN_TO_NATIONAL(KOFFING), HOENN_TO_NATIONAL(WEEZING), HOENN_TO_NATIONAL(SPOINK), HOENN_TO_NATIONAL(GRUMPIG), HOENN_TO_NATIONAL(SANDSHREW), HOENN_TO_NATIONAL(SANDSLASH), HOENN_TO_NATIONAL(SPINDA), HOENN_TO_NATIONAL(SKARMORY), HOENN_TO_NATIONAL(TRAPINCH), HOENN_TO_NATIONAL(VIBRAVA), HOENN_TO_NATIONAL(FLYGON), HOENN_TO_NATIONAL(CACNEA), HOENN_TO_NATIONAL(CACTURNE), HOENN_TO_NATIONAL(SWABLU), HOENN_TO_NATIONAL(ALTARIA), HOENN_TO_NATIONAL(ZANGOOSE), HOENN_TO_NATIONAL(SEVIPER), HOENN_TO_NATIONAL(LUNATONE), HOENN_TO_NATIONAL(SOLROCK), HOENN_TO_NATIONAL(BARBOACH), HOENN_TO_NATIONAL(WHISCASH), HOENN_TO_NATIONAL(CORPHISH), HOENN_TO_NATIONAL(CRAWDAUNT), HOENN_TO_NATIONAL(BALTOY), HOENN_TO_NATIONAL(CLAYDOL), HOENN_TO_NATIONAL(LILEEP), HOENN_TO_NATIONAL(CRADILY), HOENN_TO_NATIONAL(ANORITH), HOENN_TO_NATIONAL(ARMALDO), HOENN_TO_NATIONAL(IGGLYBUFF), HOENN_TO_NATIONAL(JIGGLYPUFF), HOENN_TO_NATIONAL(WIGGLYTUFF), HOENN_TO_NATIONAL(FEEBAS), HOENN_TO_NATIONAL(MILOTIC), HOENN_TO_NATIONAL(CASTFORM), HOENN_TO_NATIONAL(STARYU), HOENN_TO_NATIONAL(STARMIE), HOENN_TO_NATIONAL(KECLEON), HOENN_TO_NATIONAL(SHUPPET), HOENN_TO_NATIONAL(BANETTE), HOENN_TO_NATIONAL(DUSKULL), HOENN_TO_NATIONAL(DUSCLOPS), HOENN_TO_NATIONAL(TROPIUS), HOENN_TO_NATIONAL(CHIMECHO), HOENN_TO_NATIONAL(ABSOL), HOENN_TO_NATIONAL(VULPIX), HOENN_TO_NATIONAL(NINETALES), HOENN_TO_NATIONAL(PICHU), HOENN_TO_NATIONAL(PIKACHU), HOENN_TO_NATIONAL(RAICHU), HOENN_TO_NATIONAL(PSYDUCK), HOENN_TO_NATIONAL(GOLDUCK), HOENN_TO_NATIONAL(WYNAUT), HOENN_TO_NATIONAL(WOBBUFFET), HOENN_TO_NATIONAL(NATU), HOENN_TO_NATIONAL(XATU), HOENN_TO_NATIONAL(GIRAFARIG), HOENN_TO_NATIONAL(PHANPY), HOENN_TO_NATIONAL(DONPHAN), HOENN_TO_NATIONAL(PINSIR), HOENN_TO_NATIONAL(HERACROSS), HOENN_TO_NATIONAL(RHYHORN), HOENN_TO_NATIONAL(RHYDON), HOENN_TO_NATIONAL(SNORUNT), HOENN_TO_NATIONAL(GLALIE), HOENN_TO_NATIONAL(SPHEAL), HOENN_TO_NATIONAL(SEALEO), HOENN_TO_NATIONAL(WALREIN), HOENN_TO_NATIONAL(CLAMPERL), HOENN_TO_NATIONAL(HUNTAIL), HOENN_TO_NATIONAL(GOREBYSS), HOENN_TO_NATIONAL(RELICANTH), HOENN_TO_NATIONAL(CORSOLA), HOENN_TO_NATIONAL(CHINCHOU), HOENN_TO_NATIONAL(LANTURN), HOENN_TO_NATIONAL(LUVDISC), HOENN_TO_NATIONAL(HORSEA), HOENN_TO_NATIONAL(SEADRA), HOENN_TO_NATIONAL(KINGDRA), HOENN_TO_NATIONAL(BAGON), HOENN_TO_NATIONAL(SHELGON), HOENN_TO_NATIONAL(SALAMENCE), HOENN_TO_NATIONAL(BELDUM), HOENN_TO_NATIONAL(METANG), HOENN_TO_NATIONAL(METAGROSS), HOENN_TO_NATIONAL(REGIROCK), HOENN_TO_NATIONAL(REGICE), HOENN_TO_NATIONAL(REGISTEEL), HOENN_TO_NATIONAL(LATIAS), HOENN_TO_NATIONAL(LATIOS), HOENN_TO_NATIONAL(KYOGRE), HOENN_TO_NATIONAL(GROUDON), HOENN_TO_NATIONAL(RAYQUAZA), HOENN_TO_NATIONAL(JIRACHI), HOENN_TO_NATIONAL(DEOXYS), HOENN_TO_NATIONAL(BULBASAUR), // Pokémon from here onwards are UNSEEN in the HoennDex. HOENN_TO_NATIONAL(IVYSAUR), HOENN_TO_NATIONAL(VENUSAUR), HOENN_TO_NATIONAL(CHARMANDER), HOENN_TO_NATIONAL(CHARMELEON), HOENN_TO_NATIONAL(CHARIZARD), HOENN_TO_NATIONAL(SQUIRTLE), HOENN_TO_NATIONAL(WARTORTLE), HOENN_TO_NATIONAL(BLASTOISE), HOENN_TO_NATIONAL(CATERPIE), HOENN_TO_NATIONAL(METAPOD), HOENN_TO_NATIONAL(BUTTERFREE), HOENN_TO_NATIONAL(WEEDLE), HOENN_TO_NATIONAL(KAKUNA), HOENN_TO_NATIONAL(BEEDRILL), HOENN_TO_NATIONAL(PIDGEY), HOENN_TO_NATIONAL(PIDGEOTTO), HOENN_TO_NATIONAL(PIDGEOT), HOENN_TO_NATIONAL(RATTATA), HOENN_TO_NATIONAL(RATICATE), HOENN_TO_NATIONAL(SPEAROW), HOENN_TO_NATIONAL(FEAROW), HOENN_TO_NATIONAL(EKANS), HOENN_TO_NATIONAL(ARBOK), HOENN_TO_NATIONAL(NIDORAN_F), HOENN_TO_NATIONAL(NIDORINA), HOENN_TO_NATIONAL(NIDOQUEEN), HOENN_TO_NATIONAL(NIDORAN_M), HOENN_TO_NATIONAL(NIDORINO), HOENN_TO_NATIONAL(NIDOKING), HOENN_TO_NATIONAL(CLEFAIRY), HOENN_TO_NATIONAL(CLEFABLE), HOENN_TO_NATIONAL(PARAS), HOENN_TO_NATIONAL(PARASECT), HOENN_TO_NATIONAL(VENONAT), HOENN_TO_NATIONAL(VENOMOTH), HOENN_TO_NATIONAL(DIGLETT), HOENN_TO_NATIONAL(DUGTRIO), HOENN_TO_NATIONAL(MEOWTH), HOENN_TO_NATIONAL(PERSIAN), HOENN_TO_NATIONAL(MANKEY), HOENN_TO_NATIONAL(PRIMEAPE), HOENN_TO_NATIONAL(GROWLITHE), HOENN_TO_NATIONAL(ARCANINE), HOENN_TO_NATIONAL(POLIWAG), HOENN_TO_NATIONAL(POLIWHIRL), HOENN_TO_NATIONAL(POLIWRATH), HOENN_TO_NATIONAL(BELLSPROUT), HOENN_TO_NATIONAL(WEEPINBELL), HOENN_TO_NATIONAL(VICTREEBEL), HOENN_TO_NATIONAL(PONYTA), HOENN_TO_NATIONAL(RAPIDASH), HOENN_TO_NATIONAL(SLOWPOKE), HOENN_TO_NATIONAL(SLOWBRO), HOENN_TO_NATIONAL(FARFETCHD), HOENN_TO_NATIONAL(SEEL), HOENN_TO_NATIONAL(DEWGONG), HOENN_TO_NATIONAL(SHELLDER), HOENN_TO_NATIONAL(CLOYSTER), HOENN_TO_NATIONAL(GASTLY), HOENN_TO_NATIONAL(HAUNTER), HOENN_TO_NATIONAL(GENGAR), HOENN_TO_NATIONAL(ONIX), HOENN_TO_NATIONAL(DROWZEE), HOENN_TO_NATIONAL(HYPNO), HOENN_TO_NATIONAL(KRABBY), HOENN_TO_NATIONAL(KINGLER), HOENN_TO_NATIONAL(EXEGGCUTE), HOENN_TO_NATIONAL(EXEGGUTOR), HOENN_TO_NATIONAL(CUBONE), HOENN_TO_NATIONAL(MAROWAK), HOENN_TO_NATIONAL(HITMONLEE), HOENN_TO_NATIONAL(HITMONCHAN), HOENN_TO_NATIONAL(LICKITUNG), HOENN_TO_NATIONAL(CHANSEY), HOENN_TO_NATIONAL(TANGELA), HOENN_TO_NATIONAL(KANGASKHAN), HOENN_TO_NATIONAL(MR_MIME), HOENN_TO_NATIONAL(SCYTHER), HOENN_TO_NATIONAL(JYNX), HOENN_TO_NATIONAL(ELECTABUZZ), HOENN_TO_NATIONAL(MAGMAR), HOENN_TO_NATIONAL(TAUROS), HOENN_TO_NATIONAL(LAPRAS), HOENN_TO_NATIONAL(DITTO), HOENN_TO_NATIONAL(EEVEE), HOENN_TO_NATIONAL(VAPOREON), HOENN_TO_NATIONAL(JOLTEON), HOENN_TO_NATIONAL(FLAREON), HOENN_TO_NATIONAL(PORYGON), HOENN_TO_NATIONAL(OMANYTE), HOENN_TO_NATIONAL(OMASTAR), HOENN_TO_NATIONAL(KABUTO), HOENN_TO_NATIONAL(KABUTOPS), HOENN_TO_NATIONAL(AERODACTYL), HOENN_TO_NATIONAL(SNORLAX), HOENN_TO_NATIONAL(ARTICUNO), HOENN_TO_NATIONAL(ZAPDOS), HOENN_TO_NATIONAL(MOLTRES), HOENN_TO_NATIONAL(DRATINI), HOENN_TO_NATIONAL(DRAGONAIR), HOENN_TO_NATIONAL(DRAGONITE), HOENN_TO_NATIONAL(MEWTWO), HOENN_TO_NATIONAL(MEW), HOENN_TO_NATIONAL(CHIKORITA), HOENN_TO_NATIONAL(BAYLEEF), HOENN_TO_NATIONAL(MEGANIUM), HOENN_TO_NATIONAL(CYNDAQUIL), HOENN_TO_NATIONAL(QUILAVA), HOENN_TO_NATIONAL(TYPHLOSION), HOENN_TO_NATIONAL(TOTODILE), HOENN_TO_NATIONAL(CROCONAW), HOENN_TO_NATIONAL(FERALIGATR), HOENN_TO_NATIONAL(SENTRET), HOENN_TO_NATIONAL(FURRET), HOENN_TO_NATIONAL(HOOTHOOT), HOENN_TO_NATIONAL(NOCTOWL), HOENN_TO_NATIONAL(LEDYBA), HOENN_TO_NATIONAL(LEDIAN), HOENN_TO_NATIONAL(SPINARAK), HOENN_TO_NATIONAL(ARIADOS), HOENN_TO_NATIONAL(CLEFFA), HOENN_TO_NATIONAL(TOGEPI), HOENN_TO_NATIONAL(TOGETIC), HOENN_TO_NATIONAL(MAREEP), HOENN_TO_NATIONAL(FLAAFFY), HOENN_TO_NATIONAL(AMPHAROS), HOENN_TO_NATIONAL(SUDOWOODO), HOENN_TO_NATIONAL(POLITOED), HOENN_TO_NATIONAL(HOPPIP), HOENN_TO_NATIONAL(SKIPLOOM), HOENN_TO_NATIONAL(JUMPLUFF), HOENN_TO_NATIONAL(AIPOM), HOENN_TO_NATIONAL(SUNKERN), HOENN_TO_NATIONAL(SUNFLORA), HOENN_TO_NATIONAL(YANMA), HOENN_TO_NATIONAL(WOOPER), HOENN_TO_NATIONAL(QUAGSIRE), HOENN_TO_NATIONAL(ESPEON), HOENN_TO_NATIONAL(UMBREON), HOENN_TO_NATIONAL(MURKROW), HOENN_TO_NATIONAL(SLOWKING), HOENN_TO_NATIONAL(MISDREAVUS), HOENN_TO_NATIONAL(UNOWN), HOENN_TO_NATIONAL(PINECO), HOENN_TO_NATIONAL(FORRETRESS), HOENN_TO_NATIONAL(DUNSPARCE), HOENN_TO_NATIONAL(GLIGAR), HOENN_TO_NATIONAL(STEELIX), HOENN_TO_NATIONAL(SNUBBULL), HOENN_TO_NATIONAL(GRANBULL), HOENN_TO_NATIONAL(QWILFISH), HOENN_TO_NATIONAL(SCIZOR), HOENN_TO_NATIONAL(SHUCKLE), HOENN_TO_NATIONAL(SNEASEL), HOENN_TO_NATIONAL(TEDDIURSA), HOENN_TO_NATIONAL(URSARING), HOENN_TO_NATIONAL(SWINUB), HOENN_TO_NATIONAL(PILOSWINE), HOENN_TO_NATIONAL(REMORAID), HOENN_TO_NATIONAL(OCTILLERY), HOENN_TO_NATIONAL(DELIBIRD), HOENN_TO_NATIONAL(MANTINE), HOENN_TO_NATIONAL(HOUNDOUR), HOENN_TO_NATIONAL(HOUNDOOM), HOENN_TO_NATIONAL(PORYGON2), HOENN_TO_NATIONAL(STANTLER), HOENN_TO_NATIONAL(SMEARGLE), HOENN_TO_NATIONAL(TYROGUE), HOENN_TO_NATIONAL(HITMONTOP), HOENN_TO_NATIONAL(SMOOCHUM), HOENN_TO_NATIONAL(ELEKID), HOENN_TO_NATIONAL(MAGBY), HOENN_TO_NATIONAL(MILTANK), HOENN_TO_NATIONAL(BLISSEY), HOENN_TO_NATIONAL(RAIKOU), HOENN_TO_NATIONAL(ENTEI), HOENN_TO_NATIONAL(SUICUNE), HOENN_TO_NATIONAL(LARVITAR), HOENN_TO_NATIONAL(PUPITAR), HOENN_TO_NATIONAL(TYRANITAR), HOENN_TO_NATIONAL(LUGIA), HOENN_TO_NATIONAL(HO_OH), HOENN_TO_NATIONAL(CELEBI), HOENN_TO_NATIONAL(OLD_UNOWN_B), HOENN_TO_NATIONAL(OLD_UNOWN_C), HOENN_TO_NATIONAL(OLD_UNOWN_D), HOENN_TO_NATIONAL(OLD_UNOWN_E), HOENN_TO_NATIONAL(OLD_UNOWN_F), HOENN_TO_NATIONAL(OLD_UNOWN_G), HOENN_TO_NATIONAL(OLD_UNOWN_H), HOENN_TO_NATIONAL(OLD_UNOWN_I), HOENN_TO_NATIONAL(OLD_UNOWN_J), HOENN_TO_NATIONAL(OLD_UNOWN_K), HOENN_TO_NATIONAL(OLD_UNOWN_L), HOENN_TO_NATIONAL(OLD_UNOWN_M), HOENN_TO_NATIONAL(OLD_UNOWN_N), HOENN_TO_NATIONAL(OLD_UNOWN_O), HOENN_TO_NATIONAL(OLD_UNOWN_P), HOENN_TO_NATIONAL(OLD_UNOWN_Q), HOENN_TO_NATIONAL(OLD_UNOWN_R), HOENN_TO_NATIONAL(OLD_UNOWN_S), HOENN_TO_NATIONAL(OLD_UNOWN_T), HOENN_TO_NATIONAL(OLD_UNOWN_U), HOENN_TO_NATIONAL(OLD_UNOWN_V), HOENN_TO_NATIONAL(OLD_UNOWN_W), HOENN_TO_NATIONAL(OLD_UNOWN_X), HOENN_TO_NATIONAL(OLD_UNOWN_Y), HOENN_TO_NATIONAL(OLD_UNOWN_Z), }; static const struct SpindaSpot sSpindaSpotGraphics[] = { {16, 7, INCBIN_U16("graphics/spinda_spots/spot_0.bin")}, {40, 8, INCBIN_U16("graphics/spinda_spots/spot_1.bin")}, {22, 25, INCBIN_U16("graphics/spinda_spots/spot_2.bin")}, {34, 26, INCBIN_U16("graphics/spinda_spots/spot_3.bin")} }; #include "data/pokemon/item_effects.h" static const s8 sNatureStatTable[][5] = { // Atk Def Spd Sp.Atk Sp.Def { 0, 0, 0, 0, 0}, // Hardy { +1, -1, 0, 0, 0}, // Lonely { +1, 0, -1, 0, 0}, // Brave { +1, 0, 0, -1, 0}, // Adamant { +1, 0, 0, 0, -1}, // Naughty { -1, +1, 0, 0, 0}, // Bold { 0, 0, 0, 0, 0}, // Docile { 0, +1, -1, 0, 0}, // Relaxed { 0, +1, 0, -1, 0}, // Impish { 0, +1, 0, 0, -1}, // Lax { -1, 0, +1, 0, 0}, // Timid { 0, -1, +1, 0, 0}, // Hasty { 0, 0, 0, 0, 0}, // Serious { 0, 0, +1, -1, 0}, // Jolly { 0, 0, +1, 0, -1}, // Naive { -1, 0, 0, +1, 0}, // Modest { 0, -1, 0, +1, 0}, // Mild { 0, 0, -1, +1, 0}, // Quiet { 0, 0, 0, 0, 0}, // Bashful { 0, 0, 0, +1, -1}, // Rash { -1, 0, 0, 0, +1}, // Calm { 0, -1, 0, 0, +1}, // Gentle { 0, 0, -1, 0, +1}, // Sassy { 0, 0, 0, -1, +1}, // Careful { 0, 0, 0, 0, 0}, // Quirky }; #include "data/pokemon/tmhm_learnsets.h" #include "data/pokemon/trainer_class_lookups.h" #include "data/pokemon/cry_ids.h" #include "data/pokemon/experience_tables.h" #include "data/pokemon/base_stats.h" #include "data/pokemon/level_up_learnsets.h" #include "data/pokemon/evolution.h" #include "data/pokemon/level_up_learnset_pointers.h" static const s8 sPokeblockFlavorCompatibilityTable[] = { // Cool, Beauty, Cute, Smart, Tough 0, 0, 0, 0, 0, // Hardy 1, 0, 0, 0, -1, // Lonely 1, 0, -1, 0, 0, // Brave 1, -1, 0, 0, 0, // Adamant 1, 0, 0, -1, 0, // Naughty -1, 0, 0, 0, 1, // Bold 0, 0, 0, 0, 0, // Docile 0, 0, -1, 0, 1, // Relaxed 0, -1, 0, 0, 1, // Impish 0, 0, 0, -1, 1, // Lax -1, 0, 1, 0, 0, // Timid 0, 0, 1, 0, -1, // Hasty 0, 0, 0, 0, 0, // Serious 0, -1, 1, 0, 0, // Jolly 0, 0, 1, -1, 0, // Naive -1, 1, 0, 0, 0, // Modest 0, 1, 0, 0, -1, // Mild 0, 1, -1, 0, 0, // Quiet 0, 0, 0, 0, 0, // Bashful 0, 1, 0, -1, 0, // Rash -1, 0, 0, 1, 0, // Calm 0, 0, 0, 1, -1, // Gentle 0, 0, -1, 1, 0, // Sassy 0, -1, 0, 1, 0, // Careful 0, 0, 0, 0, 0 // Quirky }; const u8 gPPUpGetMask[] = { 0x03, 0x0c, 0x30, 0xc0 }; // Masks for getting PP Up count, also PP Max values const u8 gPPUpSetMask[] = { 0xfc, 0xf3, 0xcf, 0x3f }; // Masks for setting PP Up count const u8 gPPUpAddMask[] = { 0x01, 0x04, 0x10, 0x40 }; // Values added to PP Up count const u8 gStatStageRatios[][2] = { { 10, 40 }, { 10, 35 }, { 10, 30 }, { 10, 25 }, { 10, 20 }, { 10, 15 }, { 10, 10 }, { 15, 10 }, { 20, 10 }, { 25, 10 }, { 30, 10 }, { 35, 10 }, { 40, 10 }, { 138, 174 }, { 108, 120 }, }; static const u8 sFiller = _(""); static const u8 sHoldEffectToType[][2] = { {HOLD_EFFECT_BUG_POWER, TYPE_BUG}, {HOLD_EFFECT_STEEL_POWER, TYPE_STEEL}, {HOLD_EFFECT_GROUND_POWER, TYPE_GROUND}, {HOLD_EFFECT_ROCK_POWER, TYPE_ROCK}, {HOLD_EFFECT_GRASS_POWER, TYPE_GRASS}, {HOLD_EFFECT_DARK_POWER, TYPE_DARK}, {HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING}, {HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC}, {HOLD_EFFECT_WATER_POWER, TYPE_WATER}, {HOLD_EFFECT_FLYING_POWER, TYPE_FLYING}, {HOLD_EFFECT_POISON_POWER, TYPE_POISON}, {HOLD_EFFECT_ICE_POWER, TYPE_ICE}, {HOLD_EFFECT_GHOST_POWER, TYPE_GHOST}, {HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC}, {HOLD_EFFECT_FIRE_POWER, TYPE_FIRE}, {HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON}, {HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}, }; const struct SpriteTemplate gUnknown_825DEF0[] = { { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234698, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F010, .anims = NULL, .images = gUnknown_82346B8, .affineAnims = gSpriteAffineAnimTable_8234944, .callback = SpriteCB_WildMon, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_82346D8, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F010, .anims = NULL, .images = gUnknown_82346F8, .affineAnims = gSpriteAffineAnimTable_8234944, .callback = SpriteCB_WildMon, }, }; const struct SpriteTemplate gUnknown_825DF50[] = { { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_Red, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_Leaf, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_RSBrendan, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_RSMay, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_PokeDude, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, .oam = &gOamData_824F018, .anims = NULL, .images = gTrainerBackPicTable_OldMan, .affineAnims = gSpriteAffineAnimTable_82348C8, .callback = sub_80120C4, }, }; static const u8 sSecretBaseFacilityClasses[][5] = { { FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2 }, { FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_YOUNGSTER_2 }, }; static const u8 sGetMonDataEVConstants[] = { MON_DATA_HP_EV, MON_DATA_ATK_EV, MON_DATA_DEF_EV, MON_DATA_SPEED_EV, MON_DATA_SPDEF_EV, MON_DATA_SPATK_EV }; static const u8 gUnknown_825DFF0[] = { STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC }; static const s8 sFriendshipEventDeltas[][3] = { { 5, 3, 2 }, { 5, 3, 2 }, { 1, 1, 0 }, { 3, 2, 1 }, { 1, 1, 0 }, { 1, 1, 1 }, { 3, 3, 3 }, {-1, -1, -1 }, {-5, -5, -10 }, {-5, -5, -10 }, }; static const u16 sHMMoves[] = { MOVE_CUT, MOVE_FLY, MOVE_SURF, MOVE_STRENGTH, MOVE_FLASH, MOVE_ROCK_SMASH, MOVE_WATERFALL, MOVE_DIVE, 0xFFFF }; static const u16 sDeoxysBaseStats[] = { 50, // Hp 180, // Attack 20, // Defense 150, // Speed 180, // Sp.Attack 20, // Sp.Defense }; const u16 gLinkPlayerFacilityClasses[] = { FACILITY_CLASS_COOLTRAINER_3, FACILITY_CLASS_BLACK_BELT_2, FACILITY_CLASS_CAMPER_2, FACILITY_CLASS_YOUNGSTER_2, FACILITY_CLASS_PSYCHIC_3, FACILITY_CLASS_BUG_CATCHER_2, FACILITY_CLASS_TAMER, FACILITY_CLASS_JUGGLER, FACILITY_CLASS_COOLTRAINER_4, FACILITY_CLASS_CHANNELER, FACILITY_CLASS_PICNICKER_2, FACILITY_CLASS_LASS_2, FACILITY_CLASS_PSYCHIC_4, FACILITY_CLASS_CRUSH_GIRL, FACILITY_CLASS_PKMN_BREEDER_3, FACILITY_CLASS_BEAUTY_2, FACILITY_CLASS_AQUA_LEADER, }; static const struct OamData sOakSpeechNidoranFDummyOamData = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 3, .tileNum = 0, .priority = 0, .paletteNum = 0, }; static const struct SpriteTemplate sOakSpeechNidoranFDummyTemplate = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = SPRITE_INVALID_TAG, .oam = &sOakSpeechNidoranFDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; // code void ZeroBoxMonData(struct BoxPokemon *boxMon) { u8 *raw = (u8 *)boxMon; u32 i; for (i = 0; i < sizeof(struct BoxPokemon); i++) raw[i] = 0; } void ZeroMonData(struct Pokemon *mon) { u32 arg; ZeroBoxMonData(&mon->box); arg = 0; SetMonData(mon, MON_DATA_STATUS, &arg); SetMonData(mon, MON_DATA_LEVEL, &arg); SetMonData(mon, MON_DATA_HP, &arg); SetMonData(mon, MON_DATA_MAX_HP, &arg); SetMonData(mon, MON_DATA_ATK, &arg); SetMonData(mon, MON_DATA_DEF, &arg); SetMonData(mon, MON_DATA_SPEED, &arg); SetMonData(mon, MON_DATA_SPATK, &arg); SetMonData(mon, MON_DATA_SPDEF, &arg); arg = 255; SetMonData(mon, MON_DATA_MAIL, &arg); } void ZeroPlayerPartyMons(void) { s32 i; for (i = 0; i < PARTY_SIZE; i++) ZeroMonData(&gPlayerParty[i]); } void ZeroEnemyPartyMons(void) { s32 i; for (i = 0; i < PARTY_SIZE; i++) ZeroMonData(&gEnemyParty[i]); } void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) { u32 arg; ZeroMonData(mon); CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); SetMonData(mon, MON_DATA_LEVEL, &level); arg = 255; SetMonData(mon, MON_DATA_MAIL, &arg); CalculateMonStats(mon); } void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) { u8 speciesName[POKEMON_NAME_LENGTH + 1]; u32 personality; u32 value; u16 checksum; ZeroBoxMonData(boxMon); if (hasFixedPersonality) personality = fixedPersonality; else personality = Random32(); SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality); //Determine original trainer ID if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny { u32 shinyValue; do { value = Random32(); shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality); } while (shinyValue < 8); } else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID { value = fixedOtId; } else //Player is the OT { value = gSaveBlock2Ptr->playerTrainerId[0] | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[3] << 24); } SetBoxMonData(boxMon, MON_DATA_OT_ID, &value); checksum = CalculateBoxMonChecksum(boxMon); SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum); EncryptBoxMon(boxMon); GetSpeciesName(speciesName, species); SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName); SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage); SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); SetBoxMonData(boxMon, MON_DATA_SPECIES, &species); SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]); SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship); value = GetCurrentRegionMapSectionId(); SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value); SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level); SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion); value = ITEM_POKE_BALL; SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value); SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); if (fixedIV < 32) { SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV); SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV); SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV); SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV); SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV); SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV); } else { u32 iv; value = Random(); iv = value & 0x1F; SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv); iv = (value & 0x3E0) >> 5; SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv); iv = (value & 0x7C00) >> 10; SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv); value = Random(); iv = value & 0x1F; SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv); iv = (value & 0x3E0) >> 5; SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv); iv = (value & 0x7C00) >> 10; SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); } if (gBaseStats[species].abilities[1]) { value = personality & 1; SetBoxMonData(boxMon, MON_DATA_ABILITY_NUM, &value); } GiveBoxMonInitialMoveset(boxMon); } void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature) { u32 personality; do { personality = Random32(); } while (nature != GetNatureFromPersonality(personality)); CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0); } void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter) { u32 personality; if ((u8)(unownLetter - 1) < 28) { u16 actualLetter; do { personality = Random32(); actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28); } while (nature != GetNatureFromPersonality(personality) || gender != GetGenderFromSpeciesAndPersonality(species, personality) || actualLetter != unownLetter - 1); } else { do { personality = Random32(); } while (nature != GetNatureFromPersonality(personality) || gender != GetGenderFromSpeciesAndPersonality(species, personality)); } CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0); } // Used to create the Old Man's Weedle? void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level) { u32 personality; u32 otId; do { otId = Random32(); personality = Random32(); } while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE); CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId); } void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality) { CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0); SetMonData(mon, MON_DATA_IVS, &ivs); CalculateMonStats(mon); } static void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId) { CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId); SetMonData(mon, MON_DATA_HP_IV, &ivs[0]); SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]); SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]); SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]); SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]); SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]); CalculateMonStats(mon); } void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread) { s32 i; s32 statCount = 0; u16 evAmount; u8 evsBits; CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0); evsBits = evSpread; for (i = 0; i < NUM_STATS; i++) { if (evsBits & 1) statCount++; evsBits >>= 1; } evAmount = MAX_TOTAL_EVS / statCount; evsBits = 1; for (i = 0; i < NUM_STATS; i++) { if (evSpread & evsBits) SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); evsBits <<= 1; } CalculateMonStats(mon); } void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src) { s32 i; u8 value; CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId); for (i = 0; i < 4; i++) SetMonMoveSlot(mon, src->moves[i], i); SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses); SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem); // Why is this commented out in FR/LG? /* StringCopy(nickname, src->nickname); if (nickname[0] == 0xFC && nickname[1] == 0x15) language = LANGUAGE_JAPANESE; else language = GAME_LANGUAGE; SetMonData(mon, MON_DATA_LANGUAGE, &language); Text_StripExtCtrlCodes(nickname); */ SetMonData(mon, MON_DATA_NICKNAME, &src->nickname); SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship); SetMonData(mon, MON_DATA_HP_EV, &src->hpEV); SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV); SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV); SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV); SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV); SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV); value = src->abilityNum; SetMonData(mon, MON_DATA_ABILITY_NUM, &value); value = src->hpIV; SetMonData(mon, MON_DATA_HP_IV, &value); value = src->attackIV; SetMonData(mon, MON_DATA_ATK_IV, &value); value = src->defenseIV; SetMonData(mon, MON_DATA_DEF_IV, &value); value = src->speedIV; SetMonData(mon, MON_DATA_SPEED_IV, &value); value = src->spAttackIV; SetMonData(mon, MON_DATA_SPATK_IV, &value); value = src->spDefenseIV; SetMonData(mon, MON_DATA_SPDEF_IV, &value); CalculateMonStats(mon); } static void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) { bool32 obedient = TRUE; CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); SetMonData(mon, MON_DATA_OBEDIENCE, &obedient); } void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest) { s32 i; u16 heldItem; dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL); heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); if (heldItem == ITEM_ENIGMA_BERRY) heldItem = 0; dest->heldItem = heldItem; for (i = 0; i < 4; i++) dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL); dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL); dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL); dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); dest->abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); GetMonData(mon, MON_DATA_NICKNAME, dest->nickname); } static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon) { u16 checksum = 0; union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0); union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1); union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2); union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3); s32 i; for (i = 0; i < 6; i++) checksum += substruct0->raw[i]; for (i = 0; i < 6; i++) checksum += substruct1->raw[i]; for (i = 0; i < 6; i++) checksum += substruct2->raw[i]; for (i = 0; i < 6; i++) checksum += substruct3->raw[i]; return checksum; } #define CALC_STAT(base, iv, ev, statIndex, field) \ { \ u8 baseStat = gBaseStats[species].base; \ s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \ u8 nature = GetNature(mon); \ n = ModifyStatByNature(nature, n, statIndex); \ SetMonData(mon, field, &n); \ } void CalculateMonStats(struct Pokemon *mon) { s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL); s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL); s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); s32 level = GetLevelFromMonExp(mon); s32 newMaxHP; SetMonData(mon, MON_DATA_LEVEL, &level); if (species == SPECIES_SHEDINJA) { newMaxHP = 1; } else { s32 n = 2 * gBaseStats[species].baseHP + hpIV; newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10; } gBattleScripting.field_23 = newMaxHP - oldMaxHP; if (gBattleScripting.field_23 == 0) gBattleScripting.field_23 = 1; SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP); CALC_STAT(baseAttack, attackIV, attackEV, STAT_ATK, MON_DATA_ATK) CALC_STAT(baseDefense, defenseIV, defenseEV, STAT_DEF, MON_DATA_DEF) CALC_STAT(baseSpeed, speedIV, speedEV, STAT_SPEED, MON_DATA_SPEED) CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, STAT_SPATK, MON_DATA_SPATK) CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, STAT_SPDEF, MON_DATA_SPDEF) if (species == SPECIES_SHEDINJA) { if (currentHP != 0 || oldMaxHP == 0) currentHP = 1; else return; } else { if (currentHP == 0 && oldMaxHP == 0) currentHP = newMaxHP; else if (currentHP != 0) currentHP += newMaxHP - oldMaxHP; else return; } SetMonData(mon, MON_DATA_HP, ¤tHP); } void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest) { u32 value = 0; dest->box = *src; SetMonData(dest, MON_DATA_STATUS, &value); SetMonData(dest, MON_DATA_HP, &value); SetMonData(dest, MON_DATA_MAX_HP, &value); value = 255; SetMonData(dest, MON_DATA_MAIL, &value); CalculateMonStats(dest); } static u8 GetLevelFromMonExp(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u32 exp = GetMonData(mon, MON_DATA_EXP, NULL); s32 level = 1; while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) level++; return level - 1; } u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon) { u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL); s32 level = 1; while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) level++; return level - 1; } u16 GiveMoveToMon(struct Pokemon *mon, u16 move) { return GiveMoveToBoxMon(&mon->box, move); } static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) { s32 i; for (i = 0; i < 4; i++) { u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL); if (!existingMove) { SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move); SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp); return move; } if (existingMove == move) return -2; } return -1; } u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move) { s32 i; for (i = 0; i < 4; i++) { if (!mon->moves[i]) { mon->moves[i] = move; mon->pp[i] = gBattleMoves[move].pp; return move; } } return -1; } void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot) { SetMonData(mon, MON_DATA_MOVE1 + slot, &move); SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp); } void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot) { mon->moves[slot] = move; mon->pp[slot] = gBattleMoves[move].pp; } static void GiveMonInitialMoveset(struct Pokemon *mon) { GiveBoxMonInitialMoveset(&mon->box); } static void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon) { u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); s32 level = GetLevelFromBoxMonExp(boxMon); s32 i; for (i = 0; gLevelUpLearnsets[species][i] != LEVEL_UP_END; i++) { u16 moveLevel; u16 move; moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00); if (moveLevel > (level << 9)) break; move = (gLevelUpLearnsets[species][i] & 0x1FF); if (GiveMoveToBoxMon(boxMon, move) == 0xFFFF) DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move); } } u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove) { u32 retVal = 0; u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL); // since you can learn more than one move per level // the game needs to know whether you decided to // learn it or keep the old set to avoid asking // you to learn the same move over and over again if (firstMove) { sLearningMoveTableID = 0; while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9)) { sLearningMoveTableID++; if (gLevelUpLearnsets[species][sLearningMoveTableID] == LEVEL_UP_END) return 0; } } if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9)) { gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF); sLearningMoveTableID++; retVal = GiveMoveToMon(mon, gMoveToLearn); } return retVal; } void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move) { s32 i; u16 moves[4]; u8 pp[4]; u8 ppBonuses; for (i = 0; i < 3; i++) { moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL); pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL); } ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); ppBonuses >>= 2; moves[3] = move; pp[3] = gBattleMoves[move].pp; for (i = 0; i < 4; i++) { SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]); SetMonData(mon, MON_DATA_PP1 + i, &pp[i]); } SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); } static void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) { s32 i; u16 moves[4]; u8 pp[4]; u8 ppBonuses; for (i = 0; i < 3; i++) { moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL); pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL); } ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL); ppBonuses >>= 2; moves[3] = move; pp[3] = gBattleMoves[move].pp; for (i = 0; i < 4; i++) { SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]); SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]); } SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses); } #define APPLY_STAT_MOD(var, mon, stat, statIndex) \ { \ (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \ (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \ } s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef) { u32 i; s32 damage = 0; s32 damageHelper; u8 type; u16 attack, defense; u16 spAttack, spDefense; u8 defenderHoldEffect; u8 defenderHoldEffectParam; u8 attackerHoldEffect; u8 attackerHoldEffectParam; if (!powerOverride) gBattleMovePower = gBattleMoves[move].power; else gBattleMovePower = powerOverride; if (!typeOverride) type = gBattleMoves[move].type; else type = typeOverride & 0x3F; attack = attacker->attack; defense = defender->defense; spAttack = attacker->spAttack; spDefense = defender->spDefense; if (attacker->item == ITEM_ENIGMA_BERRY) { attackerHoldEffect = gEnigmaBerries[battlerIdAtk].holdEffect; attackerHoldEffectParam = gEnigmaBerries[battlerIdAtk].holdEffectParam; } else { attackerHoldEffect = ItemId_GetHoldEffect(attacker->item); attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item); } if (defender->item == ITEM_ENIGMA_BERRY) { defenderHoldEffect = gEnigmaBerries[battlerIdDef].holdEffect; defenderHoldEffectParam = gEnigmaBerries[battlerIdDef].holdEffectParam; } else { defenderHoldEffect = ItemId_GetHoldEffect(defender->item); defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item); } if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER) attack *= 2; // In FRLG, the Battle Tower and opponent checks are stubbed here. if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) { if (FlagGet(FLAG_BADGE01_GET) && !GetBattlerSide(battlerIdAtk)) attack = (110 * attack) / 100; } if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) { if (FlagGet(FLAG_BADGE05_GET) && !GetBattlerSide(battlerIdDef)) defense = (110 * defense) / 100; } if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) { if (FlagGet(FLAG_BADGE07_GET) && !GetBattlerSide(battlerIdAtk)) spAttack = (110 * spAttack) / 100; } if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) { if (FlagGet(FLAG_BADGE07_GET) && !GetBattlerSide(battlerIdDef)) spDefense = (110 * spDefense) / 100; } for (i = 0; i < NELEMS(sHoldEffectToType); i++) { if (attackerHoldEffect == sHoldEffectToType[i][0] && type == sHoldEffectToType[i][1]) { if (IS_TYPE_PHYSICAL(type)) attack = (attack * (attackerHoldEffectParam + 100)) / 100; else spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100; break; } } if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND) attack = (150 * attack) / 100; if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) spAttack = (150 * spAttack) / 100; if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) spDefense = (150 * spDefense) / 100; if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL) spAttack *= 2; if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL) spDefense *= 2; if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU) spAttack *= 2; if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO) defense *= 2; if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK)) attack *= 2; if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE)) spAttack /= 2; if (attacker->ability == ABILITY_HUSTLE) attack = (150 * attack) / 100; if (attacker->ability == ABILITY_PLUS && ABILITY_ON_FIELD2(ABILITY_MINUS)) spAttack = (150 * spAttack) / 100; if (attacker->ability == ABILITY_MINUS && ABILITY_ON_FIELD2(ABILITY_PLUS)) spAttack = (150 * spAttack) / 100; if (attacker->ability == ABILITY_GUTS && attacker->status1) attack = (150 * attack) / 100; if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1) defense = (150 * defense) / 100; if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0)) gBattleMovePower /= 2; if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0)) gBattleMovePower /= 2; if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3)) gBattleMovePower = (150 * gBattleMovePower) / 100; if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3)) gBattleMovePower = (150 * gBattleMovePower) / 100; if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3)) gBattleMovePower = (150 * gBattleMovePower) / 100; if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3)) gBattleMovePower = (150 * gBattleMovePower) / 100; if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION) defense /= 2; if (IS_TYPE_PHYSICAL(type)) { if (gCritMultiplier == 2) { if (attacker->statStages[STAT_ATK] > 6) APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) else damage = attack; } else APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { if (defender->statStages[STAT_DEF] < 6) APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) else damageHelper = defense; } else APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) damage = damage / damageHelper; damage /= 50; if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS) damage /= 2; if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2) damage = 2 * (damage / 3); else damage /= 2; } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2) damage /= 2; // moves always do at least 1 damage. if (damage == 0) damage = 1; } if (type == TYPE_MYSTERY) damage = 0; // is ??? type. does 0 damage. if (IS_TYPE_SPECIAL(type)) { if (gCritMultiplier == 2) { if (attacker->statStages[STAT_SPATK] > 6) APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) else damage = spAttack; } else APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { if (defender->statStages[STAT_SPDEF] < 6) APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) else damageHelper = spDefense; } else APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) damage = (damage / damageHelper); damage /= 50; if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1) { if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2) damage = 2 * (damage / 3); else damage /= 2; } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2) damage /= 2; // are effects of weather negated with cloud nine or air lock if (WEATHER_HAS_EFFECT2) { if (gBattleWeather & WEATHER_RAIN_TEMPORARY) { switch (type) { case TYPE_FIRE: damage /= 2; break; case TYPE_WATER: damage = (15 * damage) / 10; break; } } // any weather except sun weakens solar beam if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM) damage /= 2; // sunny if (gBattleWeather & WEATHER_SUN_ANY) { switch (type) { case TYPE_FIRE: damage = (15 * damage) / 10; break; case TYPE_WATER: damage /= 2; break; } } } // flash fire triggered if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE) damage = (15 * damage) / 10; } return damage + 2; } u8 CountAliveMonsInBattle(u8 caseId) { s32 i; u8 retVal = 0; switch (caseId) { case BATTLE_ALIVE_EXCEPT_ACTIVE: for (i = 0; i < 4; i++) { if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case BATTLE_ALIVE_ATK_SIDE: for (i = 0; i < 4; i++) { if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case BATTLE_ALIVE_DEF_SIDE: for (i = 0; i < 4; i++) { if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; } return retVal; } u8 GetDefaultMoveTarget(u8 battlerId) { u8 opposing = BATTLE_OPPOSITE(GetBattlerPosition(battlerId) & BIT_SIDE); if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return GetBattlerAtPosition(opposing); if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1) { u8 position; if ((Random() & 1) == 0) position = BATTLE_PARTNER(opposing); else position = opposing; return GetBattlerAtPosition(position); } else { if ((gAbsentBattlerFlags & gBitTable[opposing])) return GetBattlerAtPosition(BATTLE_PARTNER(opposing)); else return GetBattlerAtPosition(opposing); } } u8 GetMonGender(struct Pokemon *mon) { return GetBoxMonGender(&mon->box); } u8 GetBoxMonGender(struct BoxPokemon *boxMon) { u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL); switch (gBaseStats[species].genderRatio) { case MON_MALE: case MON_FEMALE: case MON_GENDERLESS: return gBaseStats[species].genderRatio; } if (gBaseStats[species].genderRatio > (personality & 0xFF)) return MON_FEMALE; else return MON_MALE; } u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality) { switch (gBaseStats[species].genderRatio) { case MON_MALE: case MON_FEMALE: case MON_GENDERLESS: return gBaseStats[species].genderRatio; } if (gBaseStats[species].genderRatio > (personality & 0xFF)) return MON_FEMALE; else return MON_MALE; } void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition) { if (gMonSpritesGfxPtr != NULL) { if (battlerPosition >= 4) battlerPosition = 0; gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition]; } else { if (sOakSpeechNidoranResources) { if (battlerPosition >= (s8)sOakSpeechNidoranResources->battlePosition) // why a cast?!? changing the unk0_2 type to s8 causes extra shifts, but a cast is the correct fix. why, compiler? battlerPosition = 0; gMultiuseSpriteTemplate = sOakSpeechNidoranResources->templates[battlerPosition]; } else { if (battlerPosition >= 4) battlerPosition = 0; gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition]; } } gMultiuseSpriteTemplate.paletteTag = speciesTag; gMultiuseSpriteTemplate.anims = gSpriteAnimTable_82349BC; } void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition) { gMultiuseSpriteTemplate.paletteTag = trainerSpriteId; if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT) { gMultiuseSpriteTemplate = gUnknown_825DF50[trainerSpriteId]; gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerSpriteId]; } else { if (gMonSpritesGfxPtr != NULL) gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition]; else gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition]; gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerSpriteId]; } } static void EncryptBoxMon(struct BoxPokemon *boxMon) { u32 i; for (i = 0; i < 12; i++) { boxMon->secure.raw[i] ^= boxMon->personality; boxMon->secure.raw[i] ^= boxMon->otId; } } static void DecryptBoxMon(struct BoxPokemon *boxMon) { u32 i; for (i = 0; i < 12; i++) { boxMon->secure.raw[i] ^= boxMon->otId; boxMon->secure.raw[i] ^= boxMon->personality; } } #define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \ case n: \ { \ union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \ union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \ \ switch (substructType) \ { \ case 0: \ substruct = &substructs ## n [v1]; \ break; \ case 1: \ substruct = &substructs ## n [v2]; \ break; \ case 2: \ substruct = &substructs ## n [v3]; \ break; \ case 3: \ substruct = &substructs ## n [v4]; \ break; \ } \ break; \ } \ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType) { union PokemonSubstruct *substruct = NULL; switch (personality % 24) { SUBSTRUCT_CASE( 0,0,1,2,3) SUBSTRUCT_CASE( 1,0,1,3,2) SUBSTRUCT_CASE( 2,0,2,1,3) SUBSTRUCT_CASE( 3,0,3,1,2) SUBSTRUCT_CASE( 4,0,2,3,1) SUBSTRUCT_CASE( 5,0,3,2,1) SUBSTRUCT_CASE( 6,1,0,2,3) SUBSTRUCT_CASE( 7,1,0,3,2) SUBSTRUCT_CASE( 8,2,0,1,3) SUBSTRUCT_CASE( 9,3,0,1,2) SUBSTRUCT_CASE(10,2,0,3,1) SUBSTRUCT_CASE(11,3,0,2,1) SUBSTRUCT_CASE(12,1,2,0,3) SUBSTRUCT_CASE(13,1,3,0,2) SUBSTRUCT_CASE(14,2,1,0,3) SUBSTRUCT_CASE(15,3,1,0,2) SUBSTRUCT_CASE(16,2,3,0,1) SUBSTRUCT_CASE(17,3,2,0,1) SUBSTRUCT_CASE(18,1,2,3,0) SUBSTRUCT_CASE(19,1,3,2,0) SUBSTRUCT_CASE(20,2,1,3,0) SUBSTRUCT_CASE(21,3,1,2,0) SUBSTRUCT_CASE(22,2,3,1,0) SUBSTRUCT_CASE(23,3,2,1,0) } return substruct; } u32 GetMonData(struct Pokemon *mon, s32 field, u8* data) { u32 ret; switch (field) { case MON_DATA_STATUS: ret = mon->status; break; case MON_DATA_LEVEL: ret = mon->level; break; case MON_DATA_HP: ret = mon->hp; break; case MON_DATA_MAX_HP: ret = mon->maxHP; break; case MON_DATA_ATK: ret = GetDeoxysStat(mon, STAT_ATK); if (!ret) ret = mon->attack; break; case MON_DATA_DEF: ret = GetDeoxysStat(mon, STAT_DEF); if (!ret) ret = mon->defense; break; case MON_DATA_SPEED: ret = GetDeoxysStat(mon, STAT_SPEED); if (!ret) ret = mon->speed; break; case MON_DATA_SPATK: ret = GetDeoxysStat(mon, STAT_SPATK); if (!ret) ret = mon->spAttack; break; case MON_DATA_SPDEF: ret = GetDeoxysStat(mon, STAT_SPDEF); if (!ret) ret = mon->spDefense; break; case MON_DATA_ATK2: ret = mon->attack; break; case MON_DATA_DEF2: ret = mon->defense; break; case MON_DATA_SPEED2: ret = mon->speed; break; case MON_DATA_SPATK2: ret = mon->spAttack; break; case MON_DATA_SPDEF2: ret = mon->spDefense; break; case MON_DATA_MAIL: ret = mon->mail; break; default: ret = GetBoxMonData(&mon->box, field, data); break; } return ret; } u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) { s32 i; u32 retVal = 0; struct PokemonSubstruct0 *substruct0 = NULL; struct PokemonSubstruct1 *substruct1 = NULL; struct PokemonSubstruct2 *substruct2 = NULL; struct PokemonSubstruct3 *substruct3 = NULL; if (field > MON_DATA_10) { substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); DecryptBoxMon(boxMon); if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) { boxMon->isBadEgg = 1; boxMon->isEgg = 1; substruct3->isEgg = 1; } } switch (field) { case MON_DATA_PERSONALITY: retVal = boxMon->personality; break; case MON_DATA_OT_ID: retVal = boxMon->otId; break; case MON_DATA_NICKNAME: { if (boxMon->isBadEgg) { for (retVal = 0; retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS; data[retVal] = gText_BadEgg[retVal], retVal++) {} data[retVal] = EOS; } else if (boxMon->isEgg) { StringCopy(data, gText_EggNickname); retVal = StringLength(data); } else if (boxMon->language == LANGUAGE_JAPANESE) { data[0] = EXT_CTRL_CODE_BEGIN; data[1] = EXT_CTRL_CODE_JPN; // FRLG changed i < 7 to i < 6 for (retVal = 2, i = 0; i < 6 && boxMon->nickname[i] != EOS; data[retVal] = boxMon->nickname[i], retVal++, i++) {} data[retVal++] = EXT_CTRL_CODE_BEGIN; data[retVal++] = EXT_CTRL_CODE_ENG; data[retVal] = EOS; } else { for (retVal = 0; retVal < POKEMON_NAME_LENGTH; data[retVal] = boxMon->nickname[retVal], retVal++){} data[retVal] = EOS; } break; } case MON_DATA_LANGUAGE: retVal = boxMon->language; break; case MON_DATA_SANITY_IS_BAD_EGG: retVal = boxMon->isBadEgg; break; case MON_DATA_SANITY_HAS_SPECIES: retVal = boxMon->hasSpecies; break; case MON_DATA_SANITY_IS_EGG: retVal = boxMon->isEgg; break; case MON_DATA_OT_NAME: { retVal = 0; // FRLG changed this to 7 which used to be PLAYER_NAME_LENGTH while (retVal < 7) { data[retVal] = boxMon->otName[retVal]; retVal++; } data[retVal] = EOS; break; } case MON_DATA_MARKINGS: retVal = boxMon->markings; break; case MON_DATA_CHECKSUM: retVal = boxMon->checksum; break; case MON_DATA_10: retVal = boxMon->unknown; break; case MON_DATA_SPECIES: retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species; break; case MON_DATA_HELD_ITEM: retVal = substruct0->heldItem; break; case MON_DATA_EXP: retVal = substruct0->experience; break; case MON_DATA_PP_BONUSES: retVal = substruct0->ppBonuses; break; case MON_DATA_FRIENDSHIP: retVal = substruct0->friendship; break; case MON_DATA_MOVE1: case MON_DATA_MOVE2: case MON_DATA_MOVE3: case MON_DATA_MOVE4: retVal = substruct1->moves[field - MON_DATA_MOVE1]; break; case MON_DATA_PP1: case MON_DATA_PP2: case MON_DATA_PP3: case MON_DATA_PP4: retVal = substruct1->pp[field - MON_DATA_PP1]; break; case MON_DATA_HP_EV: retVal = substruct2->hpEV; break; case MON_DATA_ATK_EV: retVal = substruct2->attackEV; break; case MON_DATA_DEF_EV: retVal = substruct2->defenseEV; break; case MON_DATA_SPEED_EV: retVal = substruct2->speedEV; break; case MON_DATA_SPATK_EV: retVal = substruct2->spAttackEV; break; case MON_DATA_SPDEF_EV: retVal = substruct2->spDefenseEV; break; case MON_DATA_COOL: retVal = substruct2->cool; break; case MON_DATA_BEAUTY: retVal = substruct2->beauty; break; case MON_DATA_CUTE: retVal = substruct2->cute; break; case MON_DATA_SMART: retVal = substruct2->smart; break; case MON_DATA_TOUGH: retVal = substruct2->tough; break; case MON_DATA_SHEEN: retVal = substruct2->sheen; break; case MON_DATA_POKERUS: retVal = substruct3->pokerus; break; case MON_DATA_MET_LOCATION: retVal = substruct3->metLocation; break; case MON_DATA_MET_LEVEL: retVal = substruct3->metLevel; break; case MON_DATA_MET_GAME: retVal = substruct3->metGame; break; case MON_DATA_POKEBALL: retVal = substruct3->pokeball; break; case MON_DATA_OT_GENDER: retVal = substruct3->otGender; break; case MON_DATA_HP_IV: retVal = substruct3->hpIV; break; case MON_DATA_ATK_IV: retVal = substruct3->attackIV; break; case MON_DATA_DEF_IV: retVal = substruct3->defenseIV; break; case MON_DATA_SPEED_IV: retVal = substruct3->speedIV; break; case MON_DATA_SPATK_IV: retVal = substruct3->spAttackIV; break; case MON_DATA_SPDEF_IV: retVal = substruct3->spDefenseIV; break; case MON_DATA_IS_EGG: retVal = substruct3->isEgg; break; case MON_DATA_ABILITY_NUM: retVal = substruct3->abilityNum; break; case MON_DATA_COOL_RIBBON: retVal = substruct3->coolRibbon; break; case MON_DATA_BEAUTY_RIBBON: retVal = substruct3->beautyRibbon; break; case MON_DATA_CUTE_RIBBON: retVal = substruct3->cuteRibbon; break; case MON_DATA_SMART_RIBBON: retVal = substruct3->smartRibbon; break; case MON_DATA_TOUGH_RIBBON: retVal = substruct3->toughRibbon; break; case MON_DATA_CHAMPION_RIBBON: retVal = substruct3->championRibbon; break; case MON_DATA_WINNING_RIBBON: retVal = substruct3->winningRibbon; break; case MON_DATA_VICTORY_RIBBON: retVal = substruct3->victoryRibbon; break; case MON_DATA_ARTIST_RIBBON: retVal = substruct3->artistRibbon; break; case MON_DATA_EFFORT_RIBBON: retVal = substruct3->effortRibbon; break; case MON_DATA_GIFT_RIBBON_1: retVal = substruct3->giftRibbon1; break; case MON_DATA_GIFT_RIBBON_2: retVal = substruct3->giftRibbon2; break; case MON_DATA_GIFT_RIBBON_3: retVal = substruct3->giftRibbon3; break; case MON_DATA_GIFT_RIBBON_4: retVal = substruct3->giftRibbon4; break; case MON_DATA_GIFT_RIBBON_5: retVal = substruct3->giftRibbon5; break; case MON_DATA_GIFT_RIBBON_6: retVal = substruct3->giftRibbon6; break; case MON_DATA_GIFT_RIBBON_7: retVal = substruct3->giftRibbon7; break; case MON_DATA_FATEFUL_ENCOUNTER: retVal = substruct3->fatefulEncounter; break; case MON_DATA_OBEDIENCE: retVal = substruct3->obedient; break; case MON_DATA_SPECIES2: retVal = substruct0->species; if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg)) retVal = SPECIES_EGG; break; case MON_DATA_IVS: retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25); break; case MON_DATA_KNOWN_MOVES: if (substruct0->species && !substruct3->isEgg) { u16 *moves = (u16 *)data; s32 i = 0; while (moves[i] != 355) { u16 move = moves[i]; if (substruct1->moves[0] == move || substruct1->moves[1] == move || substruct1->moves[2] == move || substruct1->moves[3] == move) retVal |= gBitTable[i]; i++; } } break; case MON_DATA_RIBBON_COUNT: retVal = 0; if (substruct0->species && !substruct3->isEgg) { retVal += substruct3->coolRibbon; retVal += substruct3->beautyRibbon; retVal += substruct3->cuteRibbon; retVal += substruct3->smartRibbon; retVal += substruct3->toughRibbon; retVal += substruct3->championRibbon; retVal += substruct3->winningRibbon; retVal += substruct3->victoryRibbon; retVal += substruct3->artistRibbon; retVal += substruct3->effortRibbon; retVal += substruct3->giftRibbon1; retVal += substruct3->giftRibbon2; retVal += substruct3->giftRibbon3; retVal += substruct3->giftRibbon4; retVal += substruct3->giftRibbon5; retVal += substruct3->giftRibbon6; retVal += substruct3->giftRibbon7; } break; case MON_DATA_RIBBONS: retVal = 0; if (substruct0->species && !substruct3->isEgg) { retVal = substruct3->championRibbon | (substruct3->coolRibbon << 1) | (substruct3->beautyRibbon << 4) | (substruct3->cuteRibbon << 7) | (substruct3->smartRibbon << 10) | (substruct3->toughRibbon << 13) | (substruct3->winningRibbon << 16) | (substruct3->victoryRibbon << 17) | (substruct3->artistRibbon << 18) | (substruct3->effortRibbon << 19) | (substruct3->giftRibbon1 << 20) | (substruct3->giftRibbon2 << 21) | (substruct3->giftRibbon3 << 22) | (substruct3->giftRibbon4 << 23) | (substruct3->giftRibbon5 << 24) | (substruct3->giftRibbon6 << 25) | (substruct3->giftRibbon7 << 26); } break; default: break; } if (field > MON_DATA_10) EncryptBoxMon(boxMon); return retVal; } #define SET8(lhs) (lhs) = *data #define SET16(lhs) (lhs) = data[0] + (data[1] << 8) #define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24) void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg) { const u8 *data = dataArg; switch (field) { case MON_DATA_STATUS: SET32(mon->status); break; case MON_DATA_LEVEL: SET8(mon->level); break; case MON_DATA_HP: SET16(mon->hp); break; case MON_DATA_MAX_HP: SET16(mon->maxHP); break; case MON_DATA_ATK: case MON_DATA_ATK2: SET16(mon->attack); break; case MON_DATA_DEF: case MON_DATA_DEF2: SET16(mon->defense); break; case MON_DATA_SPEED: case MON_DATA_SPEED2: SET16(mon->speed); break; case MON_DATA_SPATK: case MON_DATA_SPATK2: SET16(mon->spAttack); break; case MON_DATA_SPDEF: case MON_DATA_SPDEF2: SET16(mon->spDefense); break; case MON_DATA_MAIL: SET8(mon->mail); break; case MON_DATA_SPECIES2: break; // why did FRLG go out of its way to specify all of these for default? case MON_DATA_IVS: case MON_DATA_CHAMPION_RIBBON: case MON_DATA_WINNING_RIBBON: case MON_DATA_VICTORY_RIBBON: case MON_DATA_ARTIST_RIBBON: case MON_DATA_EFFORT_RIBBON: case MON_DATA_GIFT_RIBBON_1: case MON_DATA_GIFT_RIBBON_2: case MON_DATA_GIFT_RIBBON_3: case MON_DATA_GIFT_RIBBON_4: case MON_DATA_GIFT_RIBBON_5: case MON_DATA_GIFT_RIBBON_6: case MON_DATA_GIFT_RIBBON_7: case MON_DATA_FATEFUL_ENCOUNTER: case MON_DATA_OBEDIENCE: case MON_DATA_KNOWN_MOVES: case MON_DATA_RIBBON_COUNT: case MON_DATA_RIBBONS: default: SetBoxMonData(&mon->box, field, data); break; } } void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg) { const u8 *data = dataArg; struct PokemonSubstruct0 *substruct0 = NULL; struct PokemonSubstruct1 *substruct1 = NULL; struct PokemonSubstruct2 *substruct2 = NULL; struct PokemonSubstruct3 *substruct3 = NULL; if (field > MON_DATA_10) { substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); DecryptBoxMon(boxMon); if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) { boxMon->isBadEgg = 1; boxMon->isEgg = 1; substruct3->isEgg = 1; EncryptBoxMon(boxMon); return; } } switch (field) { case MON_DATA_PERSONALITY: SET32(boxMon->personality); break; case MON_DATA_OT_ID: SET32(boxMon->otId); break; case MON_DATA_NICKNAME: { s32 i; for (i = 0; i < POKEMON_NAME_LENGTH; i++) boxMon->nickname[i] = data[i]; break; } case MON_DATA_LANGUAGE: SET8(boxMon->language); break; case MON_DATA_SANITY_IS_BAD_EGG: SET8(boxMon->isBadEgg); break; case MON_DATA_SANITY_HAS_SPECIES: SET8(boxMon->hasSpecies); break; case MON_DATA_SANITY_IS_EGG: SET8(boxMon->isEgg); break; case MON_DATA_OT_NAME: { s32 i; for (i = 0; i < 7; i++) boxMon->otName[i] = data[i]; break; } case MON_DATA_MARKINGS: SET8(boxMon->markings); break; case MON_DATA_CHECKSUM: SET16(boxMon->checksum); break; case MON_DATA_10: SET16(boxMon->unknown); break; case MON_DATA_SPECIES: { SET16(substruct0->species); if (substruct0->species) boxMon->hasSpecies = 1; else boxMon->hasSpecies = 0; break; } case MON_DATA_HELD_ITEM: SET16(substruct0->heldItem); break; case MON_DATA_EXP: SET32(substruct0->experience); break; case MON_DATA_PP_BONUSES: SET8(substruct0->ppBonuses); break; case MON_DATA_FRIENDSHIP: SET8(substruct0->friendship); break; case MON_DATA_MOVE1: case MON_DATA_MOVE2: case MON_DATA_MOVE3: case MON_DATA_MOVE4: SET16(substruct1->moves[field - MON_DATA_MOVE1]); break; case MON_DATA_PP1: case MON_DATA_PP2: case MON_DATA_PP3: case MON_DATA_PP4: SET8(substruct1->pp[field - MON_DATA_PP1]); break; case MON_DATA_HP_EV: SET8(substruct2->hpEV); break; case MON_DATA_ATK_EV: SET8(substruct2->attackEV); break; case MON_DATA_DEF_EV: SET8(substruct2->defenseEV); break; case MON_DATA_SPEED_EV: SET8(substruct2->speedEV); break; case MON_DATA_SPATK_EV: SET8(substruct2->spAttackEV); break; case MON_DATA_SPDEF_EV: SET8(substruct2->spDefenseEV); break; case MON_DATA_COOL: SET8(substruct2->cool); break; case MON_DATA_BEAUTY: SET8(substruct2->beauty); break; case MON_DATA_CUTE: SET8(substruct2->cute); break; case MON_DATA_SMART: SET8(substruct2->smart); break; case MON_DATA_TOUGH: SET8(substruct2->tough); break; case MON_DATA_SHEEN: SET8(substruct2->sheen); break; case MON_DATA_POKERUS: SET8(substruct3->pokerus); break; case MON_DATA_MET_LOCATION: SET8(substruct3->metLocation); break; case MON_DATA_MET_LEVEL: { u8 metLevel = *data; substruct3->metLevel = metLevel; break; } case MON_DATA_MET_GAME: SET8(substruct3->metGame); break; case MON_DATA_POKEBALL: { u8 pokeball = *data; substruct3->pokeball = pokeball; break; } case MON_DATA_OT_GENDER: SET8(substruct3->otGender); break; case MON_DATA_HP_IV: SET8(substruct3->hpIV); break; case MON_DATA_ATK_IV: SET8(substruct3->attackIV); break; case MON_DATA_DEF_IV: SET8(substruct3->defenseIV); break; case MON_DATA_SPEED_IV: SET8(substruct3->speedIV); break; case MON_DATA_SPATK_IV: SET8(substruct3->spAttackIV); break; case MON_DATA_SPDEF_IV: SET8(substruct3->spDefenseIV); break; case MON_DATA_IS_EGG: SET8(substruct3->isEgg); if (substruct3->isEgg) boxMon->isEgg = 1; else boxMon->isEgg = 0; break; case MON_DATA_ABILITY_NUM: SET8(substruct3->abilityNum); break; case MON_DATA_COOL_RIBBON: SET8(substruct3->coolRibbon); break; case MON_DATA_BEAUTY_RIBBON: SET8(substruct3->beautyRibbon); break; case MON_DATA_CUTE_RIBBON: SET8(substruct3->cuteRibbon); break; case MON_DATA_SMART_RIBBON: SET8(substruct3->smartRibbon); break; case MON_DATA_TOUGH_RIBBON: SET8(substruct3->toughRibbon); break; case MON_DATA_CHAMPION_RIBBON: SET8(substruct3->championRibbon); break; case MON_DATA_WINNING_RIBBON: SET8(substruct3->winningRibbon); break; case MON_DATA_VICTORY_RIBBON: SET8(substruct3->victoryRibbon); break; case MON_DATA_ARTIST_RIBBON: SET8(substruct3->artistRibbon); break; case MON_DATA_EFFORT_RIBBON: SET8(substruct3->effortRibbon); break; case MON_DATA_GIFT_RIBBON_1: SET8(substruct3->giftRibbon1); break; case MON_DATA_GIFT_RIBBON_2: SET8(substruct3->giftRibbon2); break; case MON_DATA_GIFT_RIBBON_3: SET8(substruct3->giftRibbon3); break; case MON_DATA_GIFT_RIBBON_4: SET8(substruct3->giftRibbon4); break; case MON_DATA_GIFT_RIBBON_5: SET8(substruct3->giftRibbon5); break; case MON_DATA_GIFT_RIBBON_6: SET8(substruct3->giftRibbon6); break; case MON_DATA_GIFT_RIBBON_7: SET8(substruct3->giftRibbon7); break; case MON_DATA_FATEFUL_ENCOUNTER: SET8(substruct3->fatefulEncounter); break; case MON_DATA_OBEDIENCE: SET8(substruct3->obedient); break; case MON_DATA_IVS: { #ifdef BUGFIX_SETMONIVS u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24); #else u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0. #endif substruct3->hpIV = ivs & 0x1F; substruct3->attackIV = (ivs >> 5) & 0x1F; substruct3->defenseIV = (ivs >> 10) & 0x1F; substruct3->speedIV = (ivs >> 15) & 0x1F; substruct3->spAttackIV = (ivs >> 20) & 0x1F; substruct3->spDefenseIV = (ivs >> 25) & 0x1F; break; } default: break; } if (field > MON_DATA_10) { boxMon->checksum = CalculateBoxMonChecksum(boxMon); EncryptBoxMon(boxMon); } } void CopyMon(void *dest, void *src, size_t size) { memcpy(dest, src, size); } u8 GiveMonToPlayer(struct Pokemon *mon) { s32 i; SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId); for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) break; } if (i >= PARTY_SIZE) return SendMonToPC(mon); CopyMon(&gPlayerParty[i], mon, sizeof(*mon)); gPlayerPartyCount = i + 1; return MON_GIVEN_TO_PARTY; } static u8 SendMonToPC(struct Pokemon* mon) { s32 boxNo, boxPos; set_unknown_box_id(VarGet(VAR_0x4037)); boxNo = StorageGetCurrentBox(); do { for (boxPos = 0; boxPos < 30; boxPos++) { struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos); if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE) { MonRestorePP(mon); CopyMon(checkingMon, &mon->box, sizeof(mon->box)); gSpecialVar_MonBoxId = boxNo; gSpecialVar_MonBoxPos = boxPos; if (get_unknown_box_id() != boxNo) FlagClear(FLAG_SYS_CHANGED_BOX_TO_STORE_MON); VarSet(VAR_0x4037, boxNo); return MON_GIVEN_TO_PC; } } boxNo++; if (boxNo == 14) boxNo = 0; } while (boxNo != StorageGetCurrentBox()); return MON_CANT_GIVE; } u8 CalculatePlayerPartyCount(void) { gPlayerPartyCount = 0; while (gPlayerPartyCount < 6 && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) { gPlayerPartyCount++; } return gPlayerPartyCount; } u8 CalculateEnemyPartyCount(void) { gEnemyPartyCount = 0; while (gEnemyPartyCount < 6 && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) { gEnemyPartyCount++; } return gEnemyPartyCount; } u8 GetMonsStateToDoubles(void) { s32 aliveCount = 0; s32 i; CalculatePlayerPartyCount(); if (gPlayerPartyCount == 1) return gPlayerPartyCount; // PLAYER_HAS_ONE_MON for (i = 0; i < gPlayerPartyCount; i++) { // FRLG changed the order of these checks, but there's no point to doing that // because of the requirement of all 3 of these checks. if (GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG) aliveCount++; } return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; } u8 GetAbilityBySpecies(u16 species, bool8 abilityNum) { if (abilityNum) gLastUsedAbility = gBaseStats[species].abilities[1]; else gLastUsedAbility = gBaseStats[species].abilities[0]; return gLastUsedAbility; } u8 GetMonAbility(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u8 abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL); return GetAbilityBySpecies(species, abilityNum); } static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) { s32 i, j; ZeroEnemyPartyMons(); *gBattleResources->secretBase = *secretBaseRecord; for (i = 0; i < PARTY_SIZE; i++) { if (gBattleResources->secretBase->party.species[i]) { CreateMon(&gEnemyParty[i], gBattleResources->secretBase->party.species[i], gBattleResources->secretBase->party.levels[i], 15, 1, gBattleResources->secretBase->party.personality[i], 2, 0); SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]); for (j = 0; j < 6; j++) SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]); for (j = 0; j < 4; j++) { SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]); SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp); } } } gBattleTypeFlags = 8; gTrainerBattleOpponent_A = 0x400; } u8 GetSecretBaseTrainerPicIndex(void) { u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; return gFacilityClassToPicIndex[facilityClass]; } u8 GetSecretBaseTrainerNameIndex(void) { u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; return gFacilityClassToTrainerClass[facilityClass]; } bool8 IsPlayerPartyAndPokemonStorageFull(void) { s32 i; for (i = 0; i < PARTY_SIZE; i++) if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) return FALSE; return IsPokemonStorageFull(); } static bool8 IsPokemonStorageFull(void) { s32 i, j; for (i = 0; i < 14; i++) for (j = 0; j < 30; j++) if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE) return FALSE; return TRUE; } void GetSpeciesName(u8 *name, u16 species) { s32 i; // Hmm? FRLG has < while Ruby/Emerald has <= for (i = 0; i < POKEMON_NAME_LENGTH; i++) { if (species > NUM_SPECIES) name[i] = gSpeciesNames[0][i]; else name[i] = gSpeciesNames[species][i]; if (name[i] == EOS) break; } name[i] = EOS; } u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex) { u8 basePP = gBattleMoves[move].pp; return basePP + ((basePP * 20 * ((gPPUpGetMask[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100); } void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex) { u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); ppBonuses &= gPPUpSetMask[moveIndex]; SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); } void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex) { mon->ppBonuses &= gPPUpSetMask[moveIndex]; } static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) { u16* hpSwitchout; s32 i; u8 nickname[POKEMON_NAME_LENGTH * 2]; // Why is the nickname array here longer in FR/LG? gBattleMons[battlerId].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL); gBattleMons[battlerId].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL); for (i = 0; i < 4; i++) { gBattleMons[battlerId].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL); gBattleMons[battlerId].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL); } gBattleMons[battlerId].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL); gBattleMons[battlerId].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL); gBattleMons[battlerId].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL); gBattleMons[battlerId].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL); gBattleMons[battlerId].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL); gBattleMons[battlerId].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL); gBattleMons[battlerId].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL); gBattleMons[battlerId].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL); gBattleMons[battlerId].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL); gBattleMons[battlerId].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL); gBattleMons[battlerId].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL); gBattleMons[battlerId].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL); gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL); gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL); gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL); gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL); gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL); gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); gBattleMons[battlerId].abilityNum = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ABILITY_NUM, NULL); gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1; gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2; gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].abilityNum); GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); StringCopy10(gBattleMons[battlerId].nickname, nickname); GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName); hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)]; *hpSwitchout = gBattleMons[battlerId].hp; for (i = 0; i < 8; i++) gBattleMons[battlerId].statStages[i] = 6; gBattleMons[battlerId].status2 = 0; sub_80174B8(battlerId); ClearTemporarySpeciesSpriteData(battlerId, FALSE); } bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex) { return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0); } bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e) { u32 data; s32 friendship; s32 cmdIndex; bool8 retVal = TRUE; const u8 *itemEffect; u8 sp24 = 6; u32 sp28; s8 sp2C = 0; u8 holdEffect; u8 sp34 = 4; u16 heldItem; u8 r10; u32 r4; heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect; else holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } else { holdEffect = ItemId_GetHoldEffect(heldItem); } gPotentialItemEffectBattler = gBattlerInMenuId; if (gMain.inBattle) { gActiveBattler = gBattlerInMenuId; cmdIndex = (GetBattlerSide(gActiveBattler) != 0); while (cmdIndex < gBattlersCount) { if (gBattlerPartyIndexes[cmdIndex] == partyIndex) { sp34 = cmdIndex; break; } cmdIndex += 2; } } else { gActiveBattler = 0; sp34 = 4; } if (!IS_POKEMON_ITEM(item)) return TRUE; if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY) return TRUE; if (item == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) itemEffect = gEnigmaBerries[gActiveBattler].itemEffect; else itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; } else { itemEffect = gItemEffectTable[item - 13]; } for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) { switch (cmdIndex) { // status healing effects case 0: if ((itemEffect[cmdIndex] & 0x80) && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION)) { gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x30) && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12) { gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF; if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12) gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12; retVal = FALSE; } break; // in-battle stat boosting effects? case 1: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12) { gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12) gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12) { gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF; if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12) gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12; retVal = FALSE; } break; // more stat boosting effects? case 2: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12) { gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12) gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12) { gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF; if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12) gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12; retVal = FALSE; } break; case 3: if ((itemEffect[cmdIndex] & 0x80) && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) { gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x40) // raise level && GetMonData(mon, MON_DATA_LEVEL, NULL) != 100) { data = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; SetMonData(mon, MON_DATA_EXP, &data); CalculateMonStats(mon); retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x20) && HealStatusConditions(mon, partyIndex, 7, sp34) == 0) { if (sp34 != 4) gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(mon, partyIndex, 0xF88, sp34) == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(mon, partyIndex, 16, sp34) == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(mon, partyIndex, 32, sp34) == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(mon, partyIndex, 64, sp34) == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 1) // heal confusion && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION)) { gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION; retVal = FALSE; } break; // EV, HP, and PP raising effects case 4: r10 = itemEffect[cmdIndex]; if (r10 & 0x20) { r10 &= ~0x20; data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); sp28 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); if (data < 3 && sp28 > 4) { data = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex]; SetMonData(mon, MON_DATA_PP_BONUSES, &data); data = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + data; SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); retVal = FALSE; } } sp28 = 0; while (r10 != 0) { if (r10 & 1) { u16 evCount; s32 r5; switch (sp28) { case 0: case 1: evCount = GetMonEVCount(mon); if (evCount >= 510) return TRUE; data = GetMonData(mon, sGetMonDataEVConstants[sp28], NULL); if (data < 100) { if (data + itemEffect[sp24] > 100) r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; else r4 = itemEffect[sp24]; if (evCount + r4 > 510) r4 += 510 - (evCount + r4); data += r4; SetMonData(mon, sGetMonDataEVConstants[sp28], &data); CalculateMonStats(mon); sp24++; retVal = FALSE; } break; case 2: // revive? if (r10 & 0x10) { if (GetMonData(mon, MON_DATA_HP, NULL) != 0) { sp24++; break; } if (gMain.inBattle) { if (sp34 != 4) { gAbsentBattlerFlags &= ~gBitTable[sp34]; CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) gBattleResults.numRevivesUsed++; } else { gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255) gBattleResults.numRevivesUsed++; } } } else { if (GetMonData(mon, MON_DATA_HP, NULL) == 0) { sp24++; break; } } data = itemEffect[sp24++]; switch (data) { case 0xFF: data = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL); break; case 0xFE: data = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2; if (data == 0) data = 1; break; case 0xFD: data = gBattleScripting.field_23; break; } if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL)) { if (e == 0) { data = GetMonData(mon, MON_DATA_HP, NULL) + data; if (data > GetMonData(mon, MON_DATA_MAX_HP, NULL)) data = GetMonData(mon, MON_DATA_MAX_HP, NULL); SetMonData(mon, MON_DATA_HP, &data); if (gMain.inBattle && sp34 != 4) { gBattleMons[sp34].hp = data; if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) { if (gBattleResults.numHealingItemsUsed < 255) gBattleResults.numHealingItemsUsed++; // I have to re-use this variable to match. r5 = gActiveBattler; gActiveBattler = sp34; BtlController_EmitGetMonData(0, 0, 0); MarkBattlerForControllerExec(gActiveBattler); gActiveBattler = r5; } } } else { gBattleMoveDamage = -data; } retVal = FALSE; } r10 &= 0xEF; break; case 3: if (!(r10 & 2)) { for (r5 = 0; r5 < 4; r5++) { u16 r4; data = GetMonData(mon, MON_DATA_PP1 + r5, NULL); r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); if (data != CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5)) { data += itemEffect[sp24]; r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); if (data > CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5)) { r4 = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); data = CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5); } SetMonData(mon, MON_DATA_PP1 + r5, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5])) gBattleMons[sp34].pp[r5] = data; retVal = FALSE; } } sp24++; } else { u16 r4; data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL); r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); if (data != CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { data += itemEffect[sp24++]; r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); if (data > CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { r4 = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); data = CalculatePPWithBonus(r4, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); } SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); if (gMain.inBattle && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex])) gBattleMons[sp34].pp[moveIndex] = data; retVal = FALSE; } } break; case 7: { u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item); if (targetSpecies != SPECIES_NONE) { BeginEvolutionScene(mon, targetSpecies, 0, partyIndex); return FALSE; } } break; } } sp28++; r10 >>= 1; } break; case 5: r10 = itemEffect[cmdIndex]; sp28 = 0; while (r10 != 0) { if (r10 & 1) { u16 evCount; switch (sp28) { case 0: case 1: case 2: case 3: evCount = GetMonEVCount(mon); if (evCount >= 510) return TRUE; data = GetMonData(mon, sGetMonDataEVConstants[sp28 + 2], NULL); if (data < 100) { if (data + itemEffect[sp24] > 100) r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; else r4 = itemEffect[sp24]; if (evCount + r4 > 510) r4 += 510 - (evCount + r4); data += r4; SetMonData(mon, sGetMonDataEVConstants[sp28 + 2], &data); CalculateMonStats(mon); retVal = FALSE; sp24++; } break; case 4: data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); if (data < 3) { r4 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); data = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); data &= gPPUpSetMask[moveIndex]; data += gPPUpAddMask[moveIndex] * 3; SetMonData(mon, MON_DATA_PP_BONUSES, &data); data = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + data; SetMonData(mon, MON_DATA_PP1 + moveIndex, &data); retVal = FALSE; } break; case 5: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; case 6: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; case 7: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) { sp2C = itemEffect[sp24]; friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) friendship += 150 * sp2C / 100; else friendship += sp2C; if (sp2C > 0) { if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11) friendship++; if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } sp24++; break; } } sp28++; r10 >>= 1; } break; } } return retVal; } static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId) { u32 status = GetMonData(mon, MON_DATA_STATUS, 0); if (status & healMask) { status &= ~healMask; SetMonData(mon, MON_DATA_STATUS, &status); if (gMain.inBattle && battleId != 4) gBattleMons[battleId].status1 &= ~healMask; return FALSE; } else { return TRUE; } } bool8 PokemonUseItemEffects2(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex) { u32 data; s32 tmp; s32 cmdIndex; bool8 retVal = TRUE; const u8 *itemEffect; u8 r10 = 6; u32 i; s32 sp18 = 0; u8 holdEffect; u8 battlerId = 4; u16 heldItem; u8 curEffect; u32 curMoveId; heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); // you have to write as such, because otherwise gMain.inBattle will lose its u8 cast if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect; else holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } else { holdEffect = ItemId_GetHoldEffect(heldItem); } gPotentialItemEffectBattler = gBattlerInMenuId; if (gMain.inBattle) { gActiveBattler = gBattlerInMenuId; for (cmdIndex = GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER; cmdIndex < gBattlersCount; cmdIndex += 2) { if (gBattlerPartyIndexes[cmdIndex] == partyIndex) { battlerId = cmdIndex; break; } } } else { gActiveBattler = 0; battlerId = 4; } if (!IS_POKEMON_ITEM(item)) return TRUE; if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY) return TRUE; if (item == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) itemEffect = gEnigmaBerries[gActiveBattler].itemEffect; else itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; } else { itemEffect = gItemEffectTable[item - 13]; } for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) { switch (cmdIndex) { // status healing effects case 0: if (itemEffect[cmdIndex] & 0x80 && gMain.inBattle && battlerId != 4 && gBattleMons[battlerId].status2 & STATUS2_INFATUATION) retVal = FALSE; if (itemEffect[cmdIndex] & 0x30 && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY)) retVal = FALSE; if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12) retVal = FALSE; break; // in-battle stat boosting effects? case 1: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12) retVal = FALSE; if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12) retVal = FALSE; break; // more stat boosting effects? case 2: if ((itemEffect[cmdIndex] & 0xF0) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12) retVal = FALSE; if ((itemEffect[cmdIndex] & 0xF) && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12) retVal = FALSE; break; case 3: if ((itemEffect[cmdIndex] & 0x80) && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) retVal = FALSE; if ((itemEffect[cmdIndex] & 0x40) // raise level && GetMonData(mon, MON_DATA_LEVEL, NULL) != 100) retVal = FALSE; if ((itemEffect[cmdIndex] & 0x20) && sub_8042BE8(mon, partyIndex, 7, battlerId)) retVal = FALSE; if ((itemEffect[cmdIndex] & 0x10) && sub_8042BE8(mon, partyIndex, 0xF88, battlerId)) retVal = FALSE; if ((itemEffect[cmdIndex] & 8) && sub_8042BE8(mon, partyIndex, 16, battlerId)) retVal = FALSE; if ((itemEffect[cmdIndex] & 4) && sub_8042BE8(mon, partyIndex, 32, battlerId)) retVal = FALSE; if ((itemEffect[cmdIndex] & 2) && sub_8042BE8(mon, partyIndex, 64, battlerId)) retVal = FALSE; if (itemEffect[cmdIndex] & 1 // heal confusion && gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)) retVal = FALSE; break; // EV, HP, and PP raising effects case 4: curEffect = itemEffect[cmdIndex]; if (curEffect & 0x20) { curEffect &= ~0x20; data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); i = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); if (data < 3 && i > 4) retVal = FALSE; } i = 0; while (curEffect) // _080428C0 { if (curEffect & 1) { switch (i) { case 0: case 1: if (GetMonEVCount(mon) >= 510) return TRUE; data = GetMonData(mon, sGetMonDataEVConstants[i], NULL); if (data < 100) { r10++; retVal = FALSE; } break; case 2: // revive? if (curEffect & 0x10) { if (GetMonData(mon, MON_DATA_HP, NULL) != 0) { r10++; break; } } else { if (GetMonData(mon, MON_DATA_HP, NULL) == 0) { r10++; break; } } if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL)) retVal = FALSE; r10++; curEffect &= 0xEF; break; case 3: if (!(curEffect & 2)) { for (tmp = 0; tmp < MAX_MON_MOVES; tmp++) { data = GetMonData(mon, MON_DATA_PP1 + tmp, NULL); if (data != CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + tmp, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), tmp)) retVal = FALSE; } r10++; } else // _080429FA { data = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL); curMoveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); if (data != CalculatePPWithBonus(curMoveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) { r10++; retVal = FALSE; } } break; case 7: if (GetEvolutionTargetSpecies(mon, 2, item) != SPECIES_NONE) return FALSE; break; } } i++; curEffect >>= 1; } break; case 5: curEffect = itemEffect[cmdIndex]; i = 0; while (curEffect) { if (curEffect & 1) { switch (i) { case 0: case 1: case 2: case 3: if (GetMonEVCount(mon) >= 510) return TRUE; data = GetMonData(mon, sGetMonDataEVConstants[i + 2], NULL); if (data < 100) { retVal = FALSE; r10++; } break; case 4: data = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); tmp = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); if (data < 3 && tmp > 4) retVal = FALSE; break; case 5: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == FALSE && sp18 == 0) sp18 = itemEffect[r10]; r10++; break; case 6: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200 && retVal == FALSE && sp18 == 0) sp18 = itemEffect[r10]; r10++; break; case 7: if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == FALSE && sp18 == 0) sp18 = itemEffect[r10]; r10++; break; } } i++; curEffect >>= 1; } break; } } return retVal; } static bool8 sub_8042BE8(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId) { if ((GetMonData(mon, MON_DATA_STATUS, NULL) & healMask) != 0) return TRUE; else return FALSE; } u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) { const u8 *temp; const u8 *itemEffect; u8 offset; int i; u8 j; u8 val; offset = 6; temp = gItemEffectTable[itemId - 13]; if (!temp && itemId != ITEM_ENIGMA_BERRY) return 0; if (itemId == ITEM_ENIGMA_BERRY) { temp = gEnigmaBerries[gActiveBattler].itemEffect; } itemEffect = temp; for (i = 0; i < 6; i++) { switch (i) { case 0: case 1: case 2: case 3: if (i == effectByte) return 0; break; case 4: val = itemEffect[4]; if (val & 0x20) val &= 0xDF; j = 0; while (val) { if (val & 1) { switch (j) { case 2: if (val & 0x10) val &= 0xEF; case 0: if (i == effectByte && (val & effectBit)) return offset; offset++; break; case 1: if (i == effectByte && (val & effectBit)) return offset; offset++; break; case 3: if (i == effectByte && (val & effectBit)) return offset; offset++; break; case 7: if (i == effectByte) return 0; break; } } j++; val >>= 1; if (i == effectByte) effectBit >>= 1; } break; case 5: val = itemEffect[5]; j = 0; while (val) { if (val & 1) { switch (j) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: if (i == effectByte && (val & effectBit)) return offset; offset++; break; case 7: if (i == effectByte) return 0; break; } } j++; val >>= 1; if (i == effectByte) effectBit >>= 1; } break; } } return offset; } static void sub_8042D50(int stat) { gBattlerTarget = gBattlerInMenuId; StringCopy(gBattleTextBuff1, gUnknown_83FD5D0[gUnknown_825DFF0[stat]]); StringCopy(gBattleTextBuff2, BattleText_Rose); BattleStringExpandPlaceholdersToDisplayedString(BattleText_UnknownString3); } const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId) { int i; const u8 *itemEffect; if (itemId == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) { itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect; } else { itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; } } else { itemEffect = gItemEffectTable[itemId - 13]; } gPotentialItemEffectBattler = gBattlerInMenuId; for (i = 0; i < 3; i++) { if (itemEffect[i] & 0xF) sub_8042D50(i * 2); if (itemEffect[i] & 0xF0) { if (i) { sub_8042D50(i * 2 + 1); } else { gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_GetPumped); } } } if (itemEffect[3] & 0x80) { gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(BattleText_MistShroud); } return gDisplayedStringBattle; } u8 GetNature(struct Pokemon *mon) { return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25; } static u8 GetNatureFromPersonality(u32 personality) { return personality % 25; } u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) { int i; u16 targetSpecies = 0; u16 species = GetMonData(mon, MON_DATA_SPECIES, 0); u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); u8 level; u16 friendship; u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, 0); u16 upperPersonality = personality >> 16; u8 holdEffect; if (heldItem == ITEM_ENIGMA_BERRY) holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; else holdEffect = ItemId_GetHoldEffect(heldItem); if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && type != 3) return 0; switch (type) { case 0: level = GetMonData(mon, MON_DATA_LEVEL, 0); friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0); for (i = 0; i < 5; i++) { switch (gEvolutionTable[species][i].method) { case EVO_FRIENDSHIP: if (friendship >= 220) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; // FR/LG removed the time of day evolutions due to having no RTC. case EVO_FRIENDSHIP_DAY: /* RtcCalcLocalTime(); if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220) targetSpecies = gEvolutionTable[species][i].targetSpecies; */ break; case EVO_FRIENDSHIP_NIGHT: /* RtcCalcLocalTime(); if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220) targetSpecies = gEvolutionTable[species][i].targetSpecies; */ break; case EVO_LEVEL: if (gEvolutionTable[species][i].param <= level) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_GT_DEF: if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0)) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_EQ_DEF: if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0)) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_ATK_LT_DEF: if (gEvolutionTable[species][i].param <= level) if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0)) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_SILCOON: if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) <= 4) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_CASCOON: if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) > 4) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_LEVEL_NINJASK: if (gEvolutionTable[species][i].param <= level) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_BEAUTY: if (gEvolutionTable[species][i].param <= beauty) targetSpecies = gEvolutionTable[species][i].targetSpecies; break; } } break; case 1: for (i = 0; i < 5; i++) { switch (gEvolutionTable[species][i].method) { case EVO_TRADE: targetSpecies = gEvolutionTable[species][i].targetSpecies; break; case EVO_TRADE_ITEM: if (gEvolutionTable[species][i].param == heldItem) { targetSpecies = gEvolutionTable[species][i].targetSpecies; if (IsNationalPokedexEnabled() || targetSpecies <= 151) { heldItem = 0; SetMonData(mon, MON_DATA_HELD_ITEM, &heldItem); targetSpecies = gEvolutionTable[species][i].targetSpecies; } } break; } } break; case 2: case 3: for (i = 0; i < 5; i++) { if (gEvolutionTable[species][i].method == EVO_ITEM && gEvolutionTable[species][i].param == evolutionItem) { targetSpecies = gEvolutionTable[species][i].targetSpecies; break; } } break; } return targetSpecies; } static u16 HoennPokedexNumToSpecies(u16 var) { u16 species; if (!var) return 0; species = 0; while (species < POKEMON_SLOTS_NUMBER - 1 && sSpeciesToHoennPokedexNum[species] != var) species++; if (species == POKEMON_SLOTS_NUMBER - 1) return 0; return species + 1; } u16 NationalPokedexNumToSpecies(u16 nationalNum) { u16 species; if (!nationalNum) return 0; species = 0; while (species < POKEMON_SLOTS_NUMBER - 1 && sSpeciesToNationalPokedexNum[species] != nationalNum) species++; if (species == POKEMON_SLOTS_NUMBER - 1) return 0; return species + 1; } static u16 NationalToHoennOrder(u16 nationalNum) { u16 hoennNum; if (!nationalNum) return 0; hoennNum = 0; while (hoennNum < POKEMON_SLOTS_NUMBER - 1 && sHoennToNationalOrder[hoennNum] != nationalNum) hoennNum++; if (hoennNum == POKEMON_SLOTS_NUMBER - 1) return 0; return hoennNum + 1; } u16 SpeciesToNationalPokedexNum(u16 species) { if (!species) return 0; return sSpeciesToNationalPokedexNum[species - 1]; } static u16 SpeciesToHoennPokedexNum(u16 species) { if (!species) return 0; return sSpeciesToHoennPokedexNum[species - 1]; } u16 HoennToNationalOrder(u16 hoennNum) { if (!hoennNum) return 0; return sHoennToNationalOrder[hoennNum - 1]; } u16 SpeciesToCryId(u16 species) { if (species < SPECIES_OLD_UNOWN_B - 1) return species; if (species <= SPECIES_OLD_UNOWN_Z - 1) return SPECIES_UNOWN - 1; return sHoennSpeciesIdToCryId[species - ((SPECIES_OLD_UNOWN_Z + 1) - 1)]; } static void sub_8043338(u16 species, u32 personality, u8 *dest) { if (species == SPECIES_SPINDA && dest != gMonSpritesGfxPtr->sprites[0] && dest != gMonSpritesGfxPtr->sprites[2]) { int i; for (i = 0; i < 4; i++) { int j; u8 x = sSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8); u8 y = sSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8); for (j = 0; j < 16; j++) { int k; s32 row = sSpindaSpotGraphics[i].image[j]; for (k = x; k < x + 16; k++) { u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2); if (row & 1) { if (k & 1) { if ((u8)((*val & 0xF0) - 0x10) <= 0x20) *val += 0x40; } else { if ((u8)((*val & 0xF) - 0x01) <= 0x02) *val += 0x04; } } row >>= 1; } y++; } personality >>= 8; } } } void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4) { if (species == SPECIES_SPINDA && a4) { int i; for (i = 0; i < 4; i++) { int j; u8 x = sSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8); u8 y = sSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8); for (j = 0; j < 16; j++) { int k; s32 row = sSpindaSpotGraphics[i].image[j]; for (k = x; k < x + 16; k++) { u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2); if (row & 1) { if (k & 1) { if ((u8)((*val & 0xF0) - 0x10) <= 0x20) *val += 0x40; } else { if ((u8)((*val & 0xF) - 0x01) <= 0x02) *val += 0x04; } } row >>= 1; } y++; } personality >>= 8; } } } void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies) { u8 language; GetMonData(mon, MON_DATA_NICKNAME, gStringVar1); language = GetMonData(mon, MON_DATA_LANGUAGE, &language); if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[oldSpecies], gStringVar1)) SetMonData(mon, MON_DATA_NICKNAME, gSpeciesNames[newSpecies]); } bool8 sub_80435E0(void) { bool8 retVal = FALSE; switch (gLinkPlayers[GetMultiplayerId()].id) { case 0: case 3: retVal = FALSE; break; case 1: case 2: retVal = TRUE; break; } return retVal; } bool16 GetLinkTrainerFlankId(u8 linkPlayerId) { bool16 retVal = FALSE; switch (gLinkPlayers[linkPlayerId].id) { case 0: case 3: retVal = FALSE; break; case 1: case 2: retVal = TRUE; break; } return retVal; } s32 GetBattlerMultiplayerId(u16 a1) { s32 id; for (id = 0; id < MAX_LINK_PLAYERS; id++) if (gLinkPlayers[id].id == a1) break; return id; } u8 GetTrainerEncounterMusicId(u16 trainer) { return gTrainers[trainer].encounterMusic_gender & 0x7F; } static u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex) { if (statIndex < 1 || statIndex > 5) { // should just be "return n", but it wouldn't match without this u16 retVal = n; retVal++; retVal--; return retVal; } switch (sNatureStatTable[nature][statIndex - 1]) { case 1: return (u16)(n * 110) / 100; case -1: return (u16)(n * 90) / 100; } return n; } // TODO: Move these to constants/trainers.h #define TRAINER_CLASS_ELITE_FOUR 0x54 #define TRAINER_CLASS_LEADER 0x57 #define TRAINER_CLASS_CHAMPION 0x5A void AdjustFriendship(struct Pokemon *mon, u8 event) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0); u8 holdEffect; if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) holdEffect = gEnigmaBerries[0].holdEffect; else holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } else { holdEffect = ItemId_GetHoldEffect(heldItem); } if (species && species != SPECIES_EGG) { u8 friendshipLevel = 0; s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0); if (friendship > 99) friendshipLevel++; if (friendship > 199) friendshipLevel++; if ((event != FRIENDSHIP_EVENT_WALKING || !(Random() & 1)) && (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)))) { s8 delta = sFriendshipEventDeltas[event][friendshipLevel]; if (delta > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) delta = (150 * delta) / 100; friendship += delta; if (delta > 0) { if (GetMonData(mon, MON_DATA_POKEBALL, 0) == ITEM_LUXURY_BALL) friendship++; if (GetMonData(mon, MON_DATA_MET_LOCATION, 0) == GetCurrentRegionMapSectionId()) friendship++; } if (friendship < 0) friendship = 0; if (friendship > 255) friendship = 255; SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); } } } void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies) { u8 evs[NUM_STATS]; u16 evIncrease = 0; u16 totalEVs = 0; u16 heldItem; u8 holdEffect; int i; for (i = 0; i < NUM_STATS; i++) { evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, 0); totalEVs += evs[i]; } for (i = 0; i < NUM_STATS; i++) { u8 hasHadPokerus; int multiplier; if (totalEVs >= MAX_TOTAL_EVS) break; hasHadPokerus = CheckPartyHasHadPokerus(mon, 0); if (hasHadPokerus) multiplier = 2; else multiplier = 1; switch (i) { case 0: evIncrease = gBaseStats[defeatedSpecies].evYield_HP * multiplier; break; case 1: evIncrease = gBaseStats[defeatedSpecies].evYield_Attack * multiplier; break; case 2: evIncrease = gBaseStats[defeatedSpecies].evYield_Defense * multiplier; break; case 3: evIncrease = gBaseStats[defeatedSpecies].evYield_Speed * multiplier; break; case 4: evIncrease = gBaseStats[defeatedSpecies].evYield_SpAttack * multiplier; break; case 5: evIncrease = gBaseStats[defeatedSpecies].evYield_SpDefense * multiplier; break; } heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0); if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) holdEffect = gEnigmaBerries[0].holdEffect; else holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } else { holdEffect = ItemId_GetHoldEffect(heldItem); } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) evIncrease *= 2; if (totalEVs + (s16)evIncrease > MAX_TOTAL_EVS) evIncrease = ((s16)evIncrease + MAX_TOTAL_EVS) - (totalEVs + evIncrease); if (evs[i] + (s16)evIncrease > 255) { int val1 = (s16)evIncrease + 255; int val2 = evs[i] + evIncrease; evIncrease = val1 - val2; } evs[i] += evIncrease; totalEVs += evIncrease; SetMonData(mon, MON_DATA_HP_EV + i, &evs[i]); } } u16 GetMonEVCount(struct Pokemon *mon) { int i; u16 count = 0; for (i = 0; i < NUM_STATS; i++) count += GetMonData(mon, MON_DATA_HP_EV + i, 0); return count; } void RandomlyGivePartyPokerus(struct Pokemon *party) { u8 foo[4]; // huh? } u8 CheckPartyPokerus(struct Pokemon *party, u8 selection) { u8 retVal; int partyIndex = 0; unsigned curBit = 1; retVal = 0; if (selection) { do { if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0) & 0xF)) retVal |= curBit; partyIndex++; curBit <<= 1; selection >>= 1; } while (selection); } else if (GetMonData(&party[0], MON_DATA_POKERUS, 0) & 0xF) { retVal = 1; } return retVal; } u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection) { u8 retVal; int partyIndex = 0; unsigned curBit = 1; retVal = 0; if (selection) { do { if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0)) retVal |= curBit; partyIndex++; curBit <<= 1; selection >>= 1; } while (selection); } else if (GetMonData(&party[0], MON_DATA_POKERUS, 0)) { retVal = 1; } return retVal; } static void sub_8043B38(void) { u8 foo[4]; // huh? } void PartySpreadPokerus(struct Pokemon *party) { u8 foo[4]; // huh? } static void SetMonExpWithMaxLevelCheck(struct Pokemon *mon, int species, u8 unused, u32 data) { if (data > gExperienceTables[gBaseStats[species].growthRate][100]) { data = gExperienceTables[gBaseStats[species].growthRate][100]; SetMonData(mon, MON_DATA_EXP, &data); } } bool8 TryIncrementMonLevel(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL); u8 newLevel = level + 1; u32 exp = GetMonData(mon, MON_DATA_EXP, NULL); if (level < 100) { if (exp > gExperienceTables[gBaseStats[species].growthRate][newLevel]) { SetMonData(mon, MON_DATA_LEVEL, &newLevel); SetMonExpWithMaxLevelCheck(mon, species, newLevel, exp); return TRUE; } else return FALSE; } else { SetMonExpWithMaxLevelCheck(mon, species, level, exp); return FALSE; } } u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); if (species == SPECIES_EGG) { return 0; } else if (tm < 32) { u32 mask = 1 << tm; return sTMHMLearnsets[species][0] & mask; } else { u32 mask = 1 << (tm - 32); return sTMHMLearnsets[species][1] & mask; } } u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves) { u16 learnedMoves[4]; u8 numMoves = 0; u16 species = GetMonData(mon, MON_DATA_SPECIES, 0); u8 level = GetMonData(mon, MON_DATA_LEVEL, 0); int i, j, k; for (i = 0; i < 4; i++) learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0); for (i = 0; i < 20; i++) { u16 moveLevel; if (gLevelUpLearnsets[species][i] == 0xFFFF) break; moveLevel = gLevelUpLearnsets[species][i] & 0xFE00; if (moveLevel <= (level << 9)) { for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++) ; if (j == 4) { for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++) ; if (k == numMoves) moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF; } } } return numMoves; } u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves) { u8 numMoves = 0; int i; for (i = 0; i < 20 && gLevelUpLearnsets[species][i] != 0xFFFF; i++) moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF; return numMoves; } u8 GetNumberOfRelearnableMoves(struct Pokemon *mon) { u16 learnedMoves[4]; u16 moves[20]; u8 numMoves = 0; u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u8 level = GetMonData(mon, MON_DATA_LEVEL, 0); int i, j, k; if (species == SPECIES_EGG) return 0; for (i = 0; i < 4; i++) learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0); for (i = 0; i < 20; i++) { u16 moveLevel; if (gLevelUpLearnsets[species][i] == 0xFFFF) break; moveLevel = gLevelUpLearnsets[species][i] & 0xFE00; if (moveLevel <= (level << 9)) { for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++) ; if (j == 4) { for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++) ; if (k == numMoves) moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF; } } } return numMoves; } u16 SpeciesToPokedexNum(u16 species) { species = SpeciesToNationalPokedexNum(species); if (!IsNationalPokedexEnabled() && species > 151) return 0xFFFF; return species; } void ClearBattleMonForms(void) { int i; for (i = 0; i < 4; i++) gBattleMonForms[i] = 0; } static u16 GetMUS_ForBattle(void) { if (gBattleTypeFlags & 0x1000) return 0x12A; if (gBattleTypeFlags & 0x4000) return 0x10A; if (gBattleTypeFlags & 0x2) return 0x10A; if (gBattleTypeFlags & 0x8) { switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) { case 0x5A: return 0x12B; case 0x54: case 0x57: return 0x128; case 0x53: case 0x55: case 0x56: case 0x58: case 0x59: default: return 0x129; } } return 0x12A; } void PlayBattleBGM(void) { ResetMapMusic(); m4aMPlayAllStop(); PlayBGM(GetMUS_ForBattle()); } void PlayMapChosenOrBattleBGM(u16 songId) { ResetMapMusic(); m4aMPlayAllStop(); if (songId) PlayNewMapMusic(songId); else PlayNewMapMusic(GetMUS_ForBattle()); } const u32 *GetMonFrontSpritePal(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); return GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality); } const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality) { u32 shinyValue; if (species > SPECIES_EGG) return gMonPaletteTable[0].data; shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); if (shinyValue < 8) return gMonShinyPaletteTable[species].data; else return gMonPaletteTable[species].data; } const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); return GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); } const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality) { u32 shinyValue; shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); if (shinyValue < 8) return &gMonShinyPaletteTable[species]; else return &gMonPaletteTable[species]; } bool32 IsHMMove2(u16 move) { int i = 0; while (sHMMoves[i] != 0xFFFF) { if (sHMMoves[i++] == move) return TRUE; } return FALSE; } bool8 IsPokeSpriteNotFlipped(u16 species) { return gBaseStats[species].noFlip; } static s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor) { u8 nature = GetNature(mon); return sPokeblockFlavorCompatibilityTable[nature * 5 + flavor]; } s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor) { u8 nature = GetNatureFromPersonality(personality); return sPokeblockFlavorCompatibilityTable[nature * 5 + flavor]; } bool8 IsTradedMon(struct Pokemon *mon) { u8 otName[7 + 1]; // change PLAYER_NAME_LENGTH to 7 u32 otId; GetMonData(mon, MON_DATA_OT_NAME, otName); otId = GetMonData(mon, MON_DATA_OT_ID, 0); return IsOtherTrainer(otId, otName); } bool8 IsOtherTrainer(u32 otId, u8 *otName) { if (otId == (gSaveBlock2Ptr->playerTrainerId[0] | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[3] << 24))) { int i; for (i = 0; otName[i] != EOS; i++) if (otName[i] != gSaveBlock2Ptr->playerName[i]) return TRUE; return FALSE; } return TRUE; } void MonRestorePP(struct Pokemon *mon) { BoxMonRestorePP(&mon->box); } void BoxMonRestorePP(struct BoxPokemon *boxMon) { int i; for (i = 0; i < 4; i++) { if (GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0)) { u16 move = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0); u16 bonus = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, 0); u8 pp = CalculatePPWithBonus(move, bonus, i); SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp); } } } void SetMonPreventsSwitchingString(void) { gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX; gBattleTextBuff1[2] = gBattleStruct->battlerPreventingSwitchout; gBattleTextBuff1[4] = B_BUFF_EOS; if (GetBattlerSide(gBattleStruct->battlerPreventingSwitchout) == B_SIDE_PLAYER) gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->battlerPreventingSwitchout]); else gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->battlerPreventingSwitchout]; PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId])) BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); } void SetWildMonHeldItem(void) { if (!(gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER))) { u16 rnd = Random() % 100; u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0); if (gBaseStats[species].item1 == gBaseStats[species].item2) { SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1); return; } if (rnd > 44) { if (rnd <= 94) SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1); else SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2); } } } bool8 IsMonShiny(struct Pokemon *mon) { u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0); return IsShinyOtIdPersonality(otId, personality); } static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality) { bool8 retVal = FALSE; u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); if (shinyValue < 8) retVal = TRUE; return retVal; } u8 *GetTrainerPartnerName(void) { u8 id = GetMultiplayerId(); return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name; } u8 GetPlayerPartyHighestLevel(void) { s32 slot; u8 level, monLevel; level = 1; for (slot = 0; slot < PARTY_SIZE; ++slot) { if (GetMonData(&gPlayerParty[slot], MON_DATA_SANITY_HAS_SPECIES, NULL) == 1 && !GetMonData(&gPlayerParty[slot], MON_DATA_SANITY_IS_EGG, NULL)) { monLevel = GetMonData(&gPlayerParty[slot], MON_DATA_LEVEL, NULL); if (monLevel > level) level = monLevel; } } return level; } u16 FacilityClassToPicIndex(u16 facilityClass) { return gFacilityClassToPicIndex[facilityClass]; } bool8 sub_804455C(u8 caseId, u8 battlerId) { switch (caseId) { case 0: default: return FALSE; case 1: if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) return FALSE; if (!gMain.inBattle) return FALSE; if (gLinkPlayers[GetMultiplayerId()].id == battlerId) return FALSE; break; case 2: break; case 3: if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) return FALSE; if (!gMain.inBattle) return FALSE; if (battlerId == 1 || battlerId == 4 || battlerId == 5) return TRUE; return FALSE; case 4: break; case 5: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { if (!gMain.inBattle) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gLinkPlayers[GetMultiplayerId()].id == battlerId) return FALSE; } else { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return FALSE; } } else { if (!gMain.inBattle) return FALSE; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return FALSE; } break; } return TRUE; } static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId) { s32 ivVal, evVal; u16 statValue; u8 nature; if (gBattleTypeFlags & BATTLE_TYPE_20 || GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS) { return statValue = 0; } else { ivVal = GetMonData(mon, MON_DATA_HP_IV + statId, NULL); evVal = GetMonData(mon, MON_DATA_HP_EV + statId, NULL); statValue = ((sDeoxysBaseStats[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5; nature = GetNature(mon); statValue = ModifyStatByNature(nature, statValue, (u8)statId); } return statValue; } void SetDeoxysStats(void) { s32 i, value; for (i = 0; i < PARTY_SIZE; i++) { struct Pokemon *mon = &gPlayerParty[i]; if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS) continue; value = GetMonData(mon, MON_DATA_ATK, NULL); SetMonData(mon, MON_DATA_ATK, &value); value = GetMonData(mon, MON_DATA_DEF, NULL); SetMonData(mon, MON_DATA_DEF, &value); value = GetMonData(mon, MON_DATA_SPEED, NULL); SetMonData(mon, MON_DATA_SPEED, &value); value = GetMonData(mon, MON_DATA_SPATK, NULL); SetMonData(mon, MON_DATA_SPATK, &value); value = GetMonData(mon, MON_DATA_SPDEF, NULL); SetMonData(mon, MON_DATA_SPDEF, &value); } } u16 sub_80447AC(void) { u8 linkId = GetMultiplayerId() ^ 1; u32 arrId = gLinkPlayers[linkId].trainerId & 7; arrId |= gLinkPlayers[linkId].gender << 3; return FacilityClassToPicIndex(gLinkPlayerFacilityClasses[arrId]); } u16 sub_80447F0(void) { u8 linkId = GetMultiplayerId() ^ 1; u32 arrId = gLinkPlayers[linkId].trainerId & 7; arrId |= gLinkPlayers[linkId].gender << 3; return gFacilityClassToTrainerClass[gLinkPlayerFacilityClasses[arrId]]; } void CreateObedientEnemyMon(void) { s32 species = gSpecialVar_0x8004; s32 level = gSpecialVar_0x8005; s32 itemId = gSpecialVar_0x8006; ZeroEnemyPartyMons(); CreateObedientMon(&gEnemyParty[0], species, level, 32, 0, 0, 0, 0); if (itemId) { u8 heldItem[2]; heldItem[0] = itemId; heldItem[1] = itemId >> 8; SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem); } } void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality) { u8 getFlagCaseId = (caseId == FLAG_SET_SEEN) ? FLAG_GET_SEEN : FLAG_GET_CAUGHT; if (!GetSetPokedexFlag(nationalNum, getFlagCaseId)) { GetSetPokedexFlag(nationalNum, caseId); if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_UNOWN) gSaveBlock2Ptr->pokedex.unownPersonality = personality; if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_SPINDA) gSaveBlock2Ptr->pokedex.spindaPersonality = personality; } } bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank) { u8 buffer[12]; if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(bank)) { GetMonData(mon, MON_DATA_NICKNAME, buffer); StringGetEnd10(buffer); if (!StringCompare(buffer, gUnknown_841D148)) return TRUE; } return FALSE; } static void OakSpeechNidoranFSetupTemplate(struct OakSpeechNidoranFStruct *structPtr, u8 battlePosition) { u16 i = 0, j = 0; if (battlePosition > 3) { for (i = 0; i < (s8)structPtr->spriteCount; ++i) { structPtr->templates[i] = gUnknown_825DEF0[i]; for (j = 0; j < structPtr->frameCount; ++j) structPtr->frameImages[i * structPtr->frameCount + j].data = &structPtr->bufferPtrs[i][j * 0x800]; structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->frameCount]; } } else { const struct SpriteTemplate *template = &gUnknown_825DEF0[battlePosition]; structPtr->templates[0] = *template; for (j = 0; j < structPtr->frameCount; ++j) structPtr->frameImages[j].data = &structPtr->bufferPtrs[0][j * 0x800]; structPtr->templates[0].images = structPtr->frameImages; } } // not used static void OakSpeechNidoranFSetupTemplateDummy(struct OakSpeechNidoranFStruct *structPtr) { u16 i, j; for (i = 0; i < (s8)structPtr->spriteCount; ++i) { structPtr->templates[i] = sOakSpeechNidoranFDummyTemplate; for (j = 0; j < structPtr->frameCount; ++j) structPtr->frameImages[i * structPtr->spriteCount + j].data = &structPtr->bufferPtrs[i][j * 0x800]; structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->spriteCount]; // should be frameCount logically structPtr->templates[i].anims = gSpriteAnimTable_82349BC; structPtr->templates[i].paletteTag = i; } } #ifdef NONMATCHING struct OakSpeechNidoranFStruct *OakSpeechNidoranFSetup(u8 battlePosition, bool8 enable) { s32 size; u8 i, flags = 0; if (sOakSpeechNidoranResources != NULL) { if (sOakSpeechNidoranResources->enable == 0xA3) return NULL; memset(sOakSpeechNidoranResources, 0, sizeof(struct OakSpeechNidoranFStruct)); sOakSpeechNidoranResources = NULL; } sOakSpeechNidoranResources = AllocZeroed(0x18); if (sOakSpeechNidoranResources == NULL) return NULL; switch (enable) { case TRUE: if (battlePosition == 4) { sOakSpeechNidoranResources->spriteCount = 4; sOakSpeechNidoranResources->battlePosition = 4; } else { if (battlePosition > 4) battlePosition = 0; sOakSpeechNidoranResources->spriteCount = 1; sOakSpeechNidoranResources->battlePosition = 1; } sOakSpeechNidoranResources->frameCount = 4; sOakSpeechNidoranResources->enable2 = TRUE; break; case FALSE: default: if (!battlePosition) battlePosition = 1; if (battlePosition > 8) battlePosition = 8; // The following two statements refused to cooperate. sOakSpeechNidoranResources->spriteCount = battlePosition; sOakSpeechNidoranResources->battlePosition = battlePosition; sOakSpeechNidoranResources->frameCount = 4; sOakSpeechNidoranResources->enable2 = FALSE; break; } size = sOakSpeechNidoranResources->frameCount * 0x800; sOakSpeechNidoranResources->sizePerSprite = size; sOakSpeechNidoranResources->dataBuffer = AllocZeroed(sOakSpeechNidoranResources->spriteCount * size); sOakSpeechNidoranResources->bufferPtrs = AllocZeroed(sOakSpeechNidoranResources->spriteCount * 0x20); if (sOakSpeechNidoranResources->dataBuffer == NULL || sOakSpeechNidoranResources->bufferPtrs == NULL) { flags |= 1; } else { for (i = 0; i < (s8)sOakSpeechNidoranResources->spriteCount; ++i) sOakSpeechNidoranResources->bufferPtrs[i] = &sOakSpeechNidoranResources->dataBuffer[sOakSpeechNidoranResources->sizePerSprite * i]; } sOakSpeechNidoranResources->templates = AllocZeroed(sizeof(struct SpriteTemplate) * sOakSpeechNidoranResources->spriteCount); sOakSpeechNidoranResources->frameImages = AllocZeroed(sOakSpeechNidoranResources->spriteCount * sizeof(struct SpriteFrameImage) * sOakSpeechNidoranResources->frameCount); if (sOakSpeechNidoranResources->templates == NULL || sOakSpeechNidoranResources->frameImages == NULL) { flags |= 2; } else { for (i = 0; i < sOakSpeechNidoranResources->frameCount * sOakSpeechNidoranResources->spriteCount; ++i) sOakSpeechNidoranResources->frameImages[i].size = 0x800; switch (sOakSpeechNidoranResources->enable2) { case TRUE: OakSpeechNidoranFSetupTemplate(sOakSpeechNidoranResources, battlePosition); break; case FALSE: default: OakSpeechNidoranFSetupTemplateDummy(sOakSpeechNidoranResources); break; } } if (flags & 2) { if (sOakSpeechNidoranResources->frameImages != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->frameImages); if (sOakSpeechNidoranResources->templates != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->templates); } if (flags & 1) { if (sOakSpeechNidoranResources->bufferPtrs != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->bufferPtrs); if (sOakSpeechNidoranResources->dataBuffer != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->dataBuffer); } if (flags) { memset(sOakSpeechNidoranResources, 0, sizeof(struct OakSpeechNidoranFStruct)); FREE_AND_SET_NULL(sOakSpeechNidoranResources); } else { sOakSpeechNidoranResources->enable = 0xA3; } return sOakSpeechNidoranResources; } #else NAKED struct OakSpeechNidoranFStruct *OakSpeechNidoranFSetup(u8 battlePosition, bool8 enable) { asm_unified("\n\ push {r4-r7,lr}\n\ mov r7, r8\n\ push {r7}\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ lsls r1, 24\n\ lsrs r5, r1, 24\n\ movs r0, 0\n\ mov r8, r0\n\ ldr r4, _08044B34 @ =sOakSpeechNidoranResources\n\ ldr r1, [r4]\n\ cmp r1, 0\n\ beq _08044B1E\n\ ldrb r0, [r1, 0x2]\n\ cmp r0, 0xA3\n\ beq _08044B2E\n\ adds r0, r1, 0\n\ movs r1, 0\n\ movs r2, 0x18\n\ bl memset\n\ mov r1, r8\n\ str r1, [r4]\n\ _08044B1E:\n\ ldr r4, _08044B34 @ =sOakSpeechNidoranResources\n\ movs r0, 0x18\n\ bl AllocZeroed\n\ adds r2, r0, 0\n\ str r2, [r4]\n\ cmp r2, 0\n\ bne _08044B38\n\ _08044B2E:\n\ movs r0, 0\n\ b _08044D70\n\ .align 2, 0\n\ _08044B34: .4byte sOakSpeechNidoranResources\n\ _08044B38:\n\ cmp r5, 0\n\ beq _08044B94\n\ cmp r5, 0x1\n\ bne _08044B94\n\ cmp r6, 0x4\n\ bne _08044B5E\n\ ldrb r1, [r2]\n\ movs r0, 0x10\n\ negs r0, r0\n\ ands r0, r1\n\ movs r1, 0x4\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, [r4]\n\ ldrb r1, [r2]\n\ movs r0, 0xF\n\ ands r0, r1\n\ movs r1, 0x40\n\ b _08044B7C\n\ _08044B5E:\n\ cmp r6, 0x4\n\ bls _08044B64\n\ movs r6, 0\n\ _08044B64:\n\ ldrb r1, [r2]\n\ movs r0, 0x10\n\ negs r0, r0\n\ ands r0, r1\n\ movs r1, 0x1\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, [r4]\n\ ldrb r1, [r2]\n\ movs r0, 0xF\n\ ands r0, r1\n\ movs r1, 0x10\n\ _08044B7C:\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, _08044B90 @ =sOakSpeechNidoranResources\n\ ldr r1, [r2]\n\ movs r0, 0x4\n\ strb r0, [r1, 0x1]\n\ ldr r1, [r2]\n\ movs r0, 0x1\n\ strb r0, [r1, 0x3]\n\ b _08044BD0\n\ .align 2, 0\n\ _08044B90: .4byte sOakSpeechNidoranResources\n\ _08044B94:\n\ cmp r6, 0\n\ bne _08044B9A\n\ movs r6, 0x1\n\ _08044B9A:\n\ cmp r6, 0x8\n\ bls _08044BA0\n\ movs r6, 0x8\n\ _08044BA0:\n\ ldr r4, _08044C10 @ =sOakSpeechNidoranResources\n\ ldr r3, [r4]\n\ movs r0, 0xF\n\ adds r1, r6, 0\n\ ands r1, r0\n\ ldrb r2, [r3]\n\ movs r0, 0x10\n\ negs r0, r0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r3]\n\ ldr r2, [r4]\n\ lsls r3, r6, 4\n\ ldrb r1, [r2]\n\ movs r0, 0xF\n\ ands r0, r1\n\ orrs r0, r3\n\ strb r0, [r2]\n\ ldr r1, [r4]\n\ movs r2, 0\n\ movs r0, 0x4\n\ strb r0, [r1, 0x1]\n\ ldr r0, [r4]\n\ strb r2, [r0, 0x3]\n\ _08044BD0:\n\ ldr r5, _08044C10 @ =sOakSpeechNidoranResources\n\ ldr r0, [r5]\n\ ldrb r1, [r0, 0x1]\n\ lsls r1, 11\n\ str r1, [r0, 0x4]\n\ ldrb r0, [r0]\n\ lsls r0, 28\n\ lsrs r0, 28\n\ muls r0, r1\n\ bl AllocZeroed\n\ ldr r1, [r5]\n\ str r0, [r1, 0x8]\n\ ldrb r0, [r1]\n\ lsls r0, 28\n\ lsrs r0, 23\n\ bl AllocZeroed\n\ adds r2, r0, 0\n\ ldr r1, [r5]\n\ str r2, [r1, 0xC]\n\ ldr r0, [r1, 0x8]\n\ cmp r0, 0\n\ beq _08044C04\n\ cmp r2, 0\n\ bne _08044C14\n\ _08044C04:\n\ movs r0, 0x1\n\ mov r1, r8\n\ orrs r1, r0\n\ mov r8, r1\n\ b _08044C44\n\ .align 2, 0\n\ _08044C10: .4byte sOakSpeechNidoranResources\n\ _08044C14:\n\ ldrb r0, [r1]\n\ lsls r0, 28\n\ movs r4, 0\n\ adds r3, r5, 0\n\ cmp r0, 0\n\ beq _08044C44\n\ _08044C20:\n\ ldr r3, [r5]\n\ ldr r0, [r3, 0xC]\n\ lsls r1, r4, 2\n\ adds r1, r0\n\ ldr r0, [r3, 0x4]\n\ adds r2, r0, 0\n\ muls r2, r4\n\ ldr r0, [r3, 0x8]\n\ adds r0, r2\n\ str r0, [r1]\n\ adds r0, r4, 0x1\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ ldrb r0, [r3]\n\ lsls r0, 28\n\ lsrs r0, 28\n\ cmp r4, r0\n\ blt _08044C20\n\ _08044C44:\n\ ldr r5, _08044C8C @ =sOakSpeechNidoranResources\n\ ldr r0, [r5]\n\ ldrb r1, [r0]\n\ lsls r1, 28\n\ lsrs r1, 28\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 3\n\ bl AllocZeroed\n\ ldr r2, [r5]\n\ str r0, [r2, 0x10]\n\ ldrb r1, [r2]\n\ lsls r1, 28\n\ lsrs r1, 28\n\ ldrb r0, [r2, 0x1]\n\ lsls r0, 3\n\ muls r0, r1\n\ bl AllocZeroed\n\ adds r2, r0, 0\n\ ldr r1, [r5]\n\ str r2, [r1, 0x14]\n\ ldr r0, [r1, 0x10]\n\ cmp r0, 0\n\ beq _08044C7C\n\ cmp r2, 0\n\ bne _08044C90\n\ _08044C7C:\n\ movs r0, 0x2\n\ mov r1, r8\n\ orrs r1, r0\n\ lsls r0, r1, 24\n\ lsrs r0, 24\n\ mov r8, r0\n\ b _08044CE2\n\ .align 2, 0\n\ _08044C8C: .4byte sOakSpeechNidoranResources\n\ _08044C90:\n\ movs r4, 0\n\ ldrb r0, [r1, 0x1]\n\ ldrb r1, [r1]\n\ lsls r1, 28\n\ lsrs r1, 28\n\ muls r0, r1\n\ adds r3, r5, 0\n\ cmp r4, r0\n\ bge _08044CC6\n\ adds r7, r3, 0\n\ movs r5, 0x80\n\ lsls r5, 4\n\ _08044CA8:\n\ ldr r2, [r7]\n\ ldr r1, [r2, 0x14]\n\ lsls r0, r4, 3\n\ adds r0, r1\n\ strh r5, [r0, 0x4]\n\ adds r0, r4, 0x1\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2]\n\ lsls r0, 28\n\ lsrs r0, 28\n\ muls r0, r1\n\ cmp r4, r0\n\ blt _08044CA8\n\ _08044CC6:\n\ ldr r0, [r3]\n\ ldrb r4, [r0, 0x3]\n\ cmp r4, 0\n\ beq _08044CDA\n\ cmp r4, 0x1\n\ bne _08044CDA\n\ adds r1, r6, 0\n\ bl OakSpeechNidoranFSetupTemplate\n\ b _08044CE2\n\ _08044CDA:\n\ ldr r0, _08044D60 @ =sOakSpeechNidoranResources\n\ ldr r0, [r0]\n\ bl OakSpeechNidoranFSetupTemplateDummy\n\ _08044CE2:\n\ movs r0, 0x2\n\ mov r1, r8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08044D12\n\ ldr r4, _08044D60 @ =sOakSpeechNidoranResources\n\ ldr r0, [r4]\n\ ldr r0, [r0, 0x14]\n\ cmp r0, 0\n\ beq _08044D00\n\ bl Free\n\ ldr r1, [r4]\n\ movs r0, 0\n\ str r0, [r1, 0x14]\n\ _08044D00:\n\ ldr r0, [r4]\n\ ldr r0, [r0, 0x10]\n\ cmp r0, 0\n\ beq _08044D12\n\ bl Free\n\ ldr r1, [r4]\n\ movs r0, 0\n\ str r0, [r1, 0x10]\n\ _08044D12:\n\ movs r0, 0x1\n\ mov r1, r8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08044D42\n\ ldr r4, _08044D60 @ =sOakSpeechNidoranResources\n\ ldr r0, [r4]\n\ ldr r0, [r0, 0xC]\n\ cmp r0, 0\n\ beq _08044D30\n\ bl Free\n\ ldr r1, [r4]\n\ movs r0, 0\n\ str r0, [r1, 0xC]\n\ _08044D30:\n\ ldr r0, [r4]\n\ ldr r0, [r0, 0x8]\n\ cmp r0, 0\n\ beq _08044D42\n\ bl Free\n\ ldr r1, [r4]\n\ movs r0, 0\n\ str r0, [r1, 0x8]\n\ _08044D42:\n\ mov r0, r8\n\ cmp r0, 0\n\ beq _08044D64\n\ ldr r4, _08044D60 @ =sOakSpeechNidoranResources\n\ ldr r0, [r4]\n\ movs r1, 0\n\ movs r2, 0x18\n\ bl memset\n\ ldr r0, [r4]\n\ bl Free\n\ movs r0, 0\n\ str r0, [r4]\n\ b _08044D6C\n\ .align 2, 0\n\ _08044D60: .4byte sOakSpeechNidoranResources\n\ _08044D64:\n\ ldr r0, _08044D7C @ =sOakSpeechNidoranResources\n\ ldr r1, [r0]\n\ movs r0, 0xA3\n\ strb r0, [r1, 0x2]\n\ _08044D6C:\n\ ldr r0, _08044D7C @ =sOakSpeechNidoranResources\n\ ldr r0, [r0]\n\ _08044D70:\n\ pop {r3}\n\ mov r8, r3\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _08044D7C: .4byte sOakSpeechNidoranResources\n\ "); } #endif void OakSpeechNidoranFFreeResources(void) { if (sOakSpeechNidoranResources != NULL) { if (sOakSpeechNidoranResources->enable != 0xA3) { memset(sOakSpeechNidoranResources, 0, sizeof(struct OakSpeechNidoranFStruct)); sOakSpeechNidoranResources = NULL; } else { if (sOakSpeechNidoranResources->frameImages != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->frameImages); if (sOakSpeechNidoranResources->templates != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->templates); if (sOakSpeechNidoranResources->bufferPtrs != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->bufferPtrs); if (sOakSpeechNidoranResources->dataBuffer != NULL) FREE_AND_SET_NULL(sOakSpeechNidoranResources->dataBuffer); memset(sOakSpeechNidoranResources, 0, sizeof(struct OakSpeechNidoranFStruct)); FREE_AND_SET_NULL(sOakSpeechNidoranResources); } } } void *OakSpeechNidoranFGetBuffer(u8 bufferId) { if (sOakSpeechNidoranResources->enable != 0xA3) { return NULL; } else { if (bufferId >= (s8)sOakSpeechNidoranResources->spriteCount) bufferId = 0; return sOakSpeechNidoranResources->bufferPtrs[bufferId]; } }