#include "global.h" #include "bike.h" #include "script.h" #include "task.h" #include "field_player_avatar.h" #include "field_map_obj.h" #include "field_map_obj_helpers.h" #include "field_effect.h" #include "field_effect_helpers.h" #include "quest_log.h" void sub_81504A8(void); void sub_81504E8(void); void sub_8150530(void); void sub_81505C4(u8 taskId); void sub_8150708(void); void sub_815077C(void); void sub_8150794(u8 taskId); void sub_81507CC(void); void sub_81507D8(void); void sub_81507E4(void); void sub_81507F0(void); void sub_81507BC(struct MapObject *a0, u8 a1); void (*const gUnknown_8471EDC[])(void) = { sub_81504A8, sub_81504E8, sub_8150530, sub_8150708, sub_81507CC, sub_81507D8, sub_81507E4, sub_81507F0, sub_815077C }; void sub_8150454(u8 a0) { if (a0 < ARRAY_COUNT(gUnknown_8471EDC)) gUnknown_8471EDC[a0](); } bool8 sub_8150474(u8 a0) { if (gUnknown_3005E88 == 2) { sub_8112720(a0); return TRUE; } return FALSE; } void sub_8150498(u8 a0) { return sub_8150454(a0); } void sub_81504A8(void) { struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; sub_81507BC(mapObject, sub_805C808(0)); FieldObjectTurn(mapObject, mapObject->placeholder18); SetPlayerAvatarStateMask(0x01); } void sub_81504E8(void) { struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; sub_81507BC(mapObject, sub_805C808(1)); FieldObjectTurn(mapObject, mapObject->placeholder18); SetPlayerAvatarStateMask(0x02); sub_80BD620(0, 0); } void sub_8150530(void) { struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; struct Sprite *sprite = &gSprites[mapObject->spriteId]; if (gUnknown_3005E88 == 1 || gUnknown_3005E88 == 3) { u8 taskId; ScriptContext2_Enable(); gPlayerAvatar.unk6 = 1; taskId = CreateTask(sub_81505C4, 0xFF); gTasks[taskId].data[0] = 0; } else { sub_81507BC(mapObject, sub_805C808(4)); StartSpriteAnim(sprite, sub_80634F0(mapObject->mapobj_unk_18)); } } void sub_81505C4(u8 taskId) { struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; struct Sprite *sprite = &gSprites[mapObject->spriteId]; switch (gTasks[taskId].data[0]) { case 0: FieldObjectClearAnimIfSpecialAnimActive(mapObject); mapObject->mapobj_bit_11 = TRUE; sub_81507BC(mapObject, sub_805C808(4)); StartSpriteAnim(sprite, sub_80634F0(mapObject->mapobj_unk_18)); gTasks[taskId].data[0]++; gTasks[taskId].data[1] = 0; break; case 1: sub_805D9C4(sprite); if (gTasks[taskId].data[1] < 60) gTasks[taskId].data[1]++; else gTasks[taskId].data[0]++; break; case 2: StartSpriteAnim(sprite, sub_8063500(GetPlayerFacingDirection())); gTasks[taskId].data[0]++; break; case 3: sub_805D9C4(sprite); if (sprite->animEnded) { if (!(gPlayerAvatar.flags & 8)) sub_81507BC(mapObject, sub_805C808(0)); else sub_81507BC(mapObject, sub_805C808(2)); FieldObjectTurn(mapObject, mapObject->placeholder18); sprite->pos2.x = 0; sprite->pos2.y = 0; ScriptContext2_Disable(); DestroyTask(taskId); } break; } } void sub_8150708(void) { struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; u8 fieldEffectId; if (!(gPlayerAvatar.flags & 0x08)) { sub_81507BC(mapObject, sub_805C808(2)); FieldObjectTurn(mapObject, mapObject->placeholder18); SetPlayerAvatarStateMask(0x08); gFieldEffectArguments[0] = mapObject->coords2.x; gFieldEffectArguments[1] = mapObject->coords2.y; gFieldEffectArguments[2] = gPlayerAvatar.mapObjectId; fieldEffectId = FieldEffectStart(0x08); mapObject->mapobj_unk_1A = fieldEffectId; sub_80DC44C(fieldEffectId, 1); } } void sub_815077C(void) { FieldEffectStart(0x41); CreateTask(sub_8150794, 0x00); } void sub_8150794(u8 taskId) { if (!FieldEffectActiveListContains(0x41)) { UnfreezeMapObjects(); ScriptContext2_Disable(); DestroyTask(taskId); } } void sub_81507BC(struct MapObject * a0, u8 a1) { EventObjectSetGraphicsId(a0, a1); } void sub_81507CC(void) { sub_805D154(1); } void sub_81507D8(void) { sub_805D154(2); } void sub_81507E4(void) { sub_805D154(3); } void sub_81507F0(void) { sub_805D154(4); }