#include "global.h" #include "gflib.h" #include "scanline_effect.h" #include "trainer_pokemon_sprites.h" #include "text_window.h" #include "task.h" #include "help_system.h" #include "overworld.h" #include "event_data.h" #include "field_fadetransition.h" #include "field_weather.h" #include "constants/songs.h" #include "constants/maps.h" #include "constants/seagallop.h" #define TILESTAG_FERRY 3000 #define TILESTAG_WAKE 4000 #define PALTAG_FERRY_WAKE 3000 static EWRAM_DATA void * sBg3TilemapBuffer = NULL; static void CB2_SetUpSeagallopScene(void); static void VBlankCB_SeaGallop(void); static void MainCB2_SeaGallop(void); static void Task_Seagallop_0(u8 taskId); static void Task_Seagallop_1(u8 taskId); static void Task_Seagallop_2(u8 taskId); static void Task_Seagallop_3(void); static void ResetGPU(void); static void ResetAllAssets(void); static void SetDispcnt(void); static void ResetBGPos(void); static void LoadFerrySpriteResources(void); static void FreeFerrySpriteResources(void); static void CreateFerrySprite(void); static void SpriteCB_Ferry(struct Sprite * sprite); static void CreateWakeSprite(s16 x); static void SpriteCB_Wake(struct Sprite * sprite); static bool8 GetDirectionOfTravel(void); static const u16 sWaterTiles[] = INCBIN_U16("graphics/seagallop/water.4bpp"); static const u16 sWaterPal[] = INCBIN_U16("graphics/seagallop/water.gbapal"); static const u16 sWaterTilemap_WB[] = INCBIN_U16("graphics/seagallop/wb_tilemap.bin"); static const u16 sWaterTilemap_EB[] = INCBIN_U16("graphics/seagallop/eb_tilemap.bin"); static const u16 sFerrySpriteTiles[] = INCBIN_U16("graphics/seagallop/ferry_sprite.4bpp"); static const u16 sFerryAndWakePal[] = INCBIN_U16("graphics/seagallop/ferry_and_wake.gbapal"); static const u16 sWakeSpriteTiles[] = INCBIN_U16("graphics/seagallop/wake.4bpp"); static const struct BgTemplate sBGTemplates[] = { { .bg = 3, .charBaseIndex = 3, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0x000 } }; static const s8 sSeag[][4] = { // Map X Y [SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20}, [SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_TWO_ISLAND] = {MAP(TWO_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_THREE_ISLAND] = {MAP(THREE_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_FOUR_ISLAND] = {MAP(FOUR_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_FIVE_ISLAND] = {MAP(FIVE_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_SIX_ISLAND] = {MAP(SIX_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVEN_ISLAND_HARBOR), 0x08, 0x05}, [SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABAR_ISLAND), 0x15, 0x07}, [SEAGALLOP_NAVEL_ROCK] = {MAP(NAVEL_ROCK_HARBOR), 0x08, 0x05}, [SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTH_ISLAND_HARBOR), 0x08, 0x05} }; // Bitpacked array. In the commented section, right-most bit is the // flag for traveling from (row port) to Vermilion City, and so on. // Flags follow these enums: enum TravelDirections { DIRN_WESTBOUND = 0, DIRN_EASTBOUND = 1 }; static const u16 sTravelDirectionMatrix[] = { [SEAGALLOP_VERMILION_CITY] = 0x6fe, // 11011111110 [SEAGALLOP_ONE_ISLAND] = 0x6fc, // 11011111100 [SEAGALLOP_TWO_ISLAND] = 0x6f8, // 11011111000 [SEAGALLOP_THREE_ISLAND] = 0x6f0, // 11011110000 [SEAGALLOP_FOUR_ISLAND] = 0x6e0, // 11011100000 [SEAGALLOP_FIVE_ISLAND] = 0x4c0, // 10011000000 [SEAGALLOP_SIX_ISLAND] = 0x400, // 10000000000 [SEAGALLOP_SEVEN_ISLAND] = 0x440, // 10001000000 [SEAGALLOP_CINNABAR_ISLAND] = 0x7ff, // 11111111111 [SEAGALLOP_NAVEL_ROCK] = 0x6e0, // 11011100000 [SEAGALLOP_BIRTH_ISLAND] = 0x000 // 00000000000 }; static const union AnimCmd sSpriteAnims_Ferry_WB[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_END }; static const union AnimCmd sSpriteAnims_Ferry_EB[] = { ANIMCMD_FRAME(0, 10, .hFlip = TRUE), ANIMCMD_END }; static const union AnimCmd *const sSpriteAnimTable_Ferry[] = { sSpriteAnims_Ferry_WB, sSpriteAnims_Ferry_EB }; static const struct OamData sOamData_Ferry = { .size = 3 }; static const struct SpriteTemplate sFerrySpriteTemplate = { TILESTAG_FERRY, PALTAG_FERRY_WAKE, &sOamData_Ferry, sSpriteAnimTable_Ferry, NULL, gDummySpriteAffineAnimTable, SpriteCB_Ferry }; static const struct SpriteSheet sFerryAndWakeSpriteSheets[] = { {(const void *)sWakeSpriteTiles, sizeof(sWakeSpriteTiles), TILESTAG_WAKE}, {(const void *)sFerrySpriteTiles, sizeof(sFerrySpriteTiles), TILESTAG_FERRY}, {} }; static const struct SpritePalette sFerryAndWakeSpritePalettes[] = { {sFerryAndWakePal, PALTAG_FERRY_WAKE}, {} }; static const union AnimCmd sSpriteAnims_Wake_WB[] = { ANIMCMD_FRAME(0x00, 0x14), ANIMCMD_FRAME(0x10, 0x14), ANIMCMD_FRAME(0x20, 0x0f), ANIMCMD_END, }; static const union AnimCmd sSpriteAnims_Wake_EB[] = { ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE), ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE), ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd *const sSpriteAnimTable_Wake[] = { sSpriteAnims_Wake_WB, sSpriteAnims_Wake_EB }; static const struct OamData sOamData_Wake = { .size = 2 }; static const struct SpriteTemplate sWakeSpriteTemplate = { TILESTAG_WAKE, PALTAG_FERRY_WAKE, &sOamData_Wake, sSpriteAnimTable_Wake, NULL, gDummySpriteAffineAnimTable, SpriteCB_Wake }; void DoSeagallopFerryScene(void) { SetVBlankCallback(NULL); HelpSystem_Disable(); SetMainCallback2(CB2_SetUpSeagallopScene); } static void CB2_SetUpSeagallopScene(void) { void ** ptr; switch (gMain.state) { case 0: SetVBlankCallback(NULL); // redundant since the setup routine already did this ResetGPU(); gMain.state++; break; case 1: ResetAllAssets(); gMain.state++; break; case 2: ptr = &sBg3TilemapBuffer; *ptr = AllocZeroed(0x800); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates)); SetBgTilemapBuffer(3, *ptr); ResetBGPos(); gMain.state++; break; case 3: LoadBgTiles(3, sWaterTiles, sizeof(sWaterTiles), 0); if (GetDirectionOfTravel() == DIRN_EASTBOUND) { CopyToBgTilemapBufferRect(3, sWaterTilemap_EB, 0, 0, 32, 32); } else { CopyToBgTilemapBufferRect(3, sWaterTilemap_WB, 0, 0, 32, 32); } LoadPalette(sWaterPal, 0x40, 0x20); LoadPalette(stdpal_get(2), 0xF0, 0x20); gMain.state++; break; case 4: if (IsDma3ManagerBusyWithBgCopy() != DIRN_EASTBOUND) { ShowBg(0); ShowBg(3); CopyBgTilemapBufferToVram(3); gMain.state++; } break; case 5: LoadFerrySpriteResources(); BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); gMain.state++; break; case 6: BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); gMain.state++; break; case 7: SetDispcnt(); SetVBlankCallback(VBlankCB_SeaGallop); PlaySE(SE_SHIP); CreateFerrySprite(); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_WININ, 0x3F); SetGpuReg(REG_OFFSET_WINOUT, 0x00); SetGpuReg(REG_OFFSET_WIN0H, 0x00F0); SetGpuReg(REG_OFFSET_WIN0V, 0x1888); CreateTask(Task_Seagallop_0, 8); SetMainCallback2(MainCB2_SeaGallop); gMain.state = 0; break; } } static void VBlankCB_SeaGallop(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void MainCB2_SeaGallop(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void Task_Seagallop_0(u8 taskId) { gTasks[taskId].func = Task_Seagallop_1; } static void ScrollBG(void) { if (GetDirectionOfTravel() == DIRN_EASTBOUND) { ChangeBgX(3, 0x600, 1); } else { ChangeBgX(3, 0x600, 2); } } static void Task_Seagallop_1(u8 taskId) { struct Task * task = &gTasks[taskId]; ScrollBG(); if (++task->data[1] == 140) { Overworld_FadeOutMapMusic(); WarpFadeOutScreen(); task->func = Task_Seagallop_2; } } static void Task_Seagallop_2(u8 taskId) { ScrollBG(); if (BGMusicStopped() && !gPaletteFade.active) { Task_Seagallop_3(); HelpSystem_Enable(); DestroyTask(taskId); } } static void Task_Seagallop_3(void) { const s8 * warpInfo; if (gSpecialVar_0x8006 >= NELEMS(sSeag)) gSpecialVar_0x8006 = 0; warpInfo = sSeag[gSpecialVar_0x8006]; SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]); PlayRainStoppingSoundEffect(); PlaySE(SE_EXIT); gFieldCallback = FieldCB_DefaultWarpExit; WarpIntoMap(); SetMainCallback2(CB2_LoadMap); ResetInitialPlayerAvatarState(); FreeFerrySpriteResources(); Free(sBg3TilemapBuffer); FreeAllWindowBuffers(); } static void ResetGPU(void) { void * dest = (void *) VRAM; DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000); DmaClear32(3, (void *)OAM, OAM_SIZE); DmaClear16(3, (void *)PLTT, PLTT_SIZE); SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG0CNT, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2CNT, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); } static void ResetAllAssets(void) { ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); ResetAllPicSprites(); ResetPaletteFade(); FreeAllSpritePalettes(); } static void SetDispcnt(void) { SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON); } static void ResetBGPos(void) { ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); } static void LoadFerrySpriteResources(void) { LoadSpriteSheets(sFerryAndWakeSpriteSheets); LoadSpritePalettes(sFerryAndWakeSpritePalettes); } static void FreeFerrySpriteResources(void) { FreeSpriteTilesByTag(TILESTAG_FERRY); FreeSpriteTilesByTag(TILESTAG_WAKE); FreeSpritePaletteByTag(PALTAG_FERRY_WAKE); } static void CreateFerrySprite(void) { u8 spriteId = CreateSprite(&sFerrySpriteTemplate, 0, 92, 0); gSprites[spriteId].data[0] = 48; if (GetDirectionOfTravel() == DIRN_EASTBOUND) { StartSpriteAnim(&gSprites[spriteId], 1); } else { gSprites[spriteId].x = 240; gSprites[spriteId].data[0] *= -1; } } static void SpriteCB_Ferry(struct Sprite * sprite) { sprite->data[1] += sprite->data[0]; sprite->x2 = sprite->data[1] >> 4; if (sprite->data[2] % 5 == 0) { CreateWakeSprite(sprite->x + sprite->x2); } sprite->data[2]++; if ((u16)(300 + sprite->x2) > 600) { DestroySprite(sprite); } } static void CreateWakeSprite(s16 x) { u8 spriteId = CreateSprite(&sWakeSpriteTemplate, x, 92, 8); if (spriteId != MAX_SPRITES) { if (GetDirectionOfTravel() == DIRN_EASTBOUND) { StartSpriteAnim(&gSprites[spriteId], 1); } } } static void SpriteCB_Wake(struct Sprite * sprite) { if (sprite->animEnded) { DestroySprite(sprite); } } static bool8 GetDirectionOfTravel(void) { if (gSpecialVar_0x8004 >= NELEMS(sTravelDirectionMatrix)) { return DIRN_EASTBOUND; } return (sTravelDirectionMatrix[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1; } // For "All aboard SEAGALLOP HI-SPEED ##" text u8 GetSeagallopNumber(void) { u16 originId, destId; originId = gSpecialVar_0x8004; destId = gSpecialVar_0x8006; if (originId == SEAGALLOP_CINNABAR_ISLAND || destId == SEAGALLOP_CINNABAR_ISLAND) return 1; if (originId == SEAGALLOP_VERMILION_CITY || destId == SEAGALLOP_VERMILION_CITY) return 7; if (originId == SEAGALLOP_NAVEL_ROCK || destId == SEAGALLOP_NAVEL_ROCK) return 10; if (originId == SEAGALLOP_BIRTH_ISLAND || destId == SEAGALLOP_BIRTH_ISLAND) return 12; if ((originId == SEAGALLOP_ONE_ISLAND || originId == SEAGALLOP_TWO_ISLAND || originId == SEAGALLOP_THREE_ISLAND) && (destId == SEAGALLOP_ONE_ISLAND || destId == SEAGALLOP_TWO_ISLAND || destId == SEAGALLOP_THREE_ISLAND)) return 2; if ((originId == SEAGALLOP_FOUR_ISLAND || originId == SEAGALLOP_FIVE_ISLAND) && (destId == SEAGALLOP_FOUR_ISLAND || destId == SEAGALLOP_FIVE_ISLAND)) return 3; if ((originId == SEAGALLOP_SIX_ISLAND || originId == SEAGALLOP_SEVEN_ISLAND) && (destId == SEAGALLOP_SIX_ISLAND || destId == SEAGALLOP_SEVEN_ISLAND)) return 5; return 6; } bool8 IsPlayerLeftOfVermilionSailor(void) { if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VERMILION_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VERMILION_CITY) && gSaveBlock1Ptr->pos.x < 24) return TRUE; return FALSE; }