#include "global.h" #include "main.h" #include "palette.h" #include "string_util.h" #include "window.h" #include "text.h" #include "sprite.h" #include "blit.h" #include "sound.h" #include "m4a.h" #include "quest_log.h" #include "window.h" #include "graphics.h" #include "dynamic_placeholder_text_util.h" #include "constants/songs.h" extern u8 gGlyphInfo[0x90]; extern const struct OamData gOamData_AffineOff_ObjNormal_16x16; static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese); static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese); TextFlags gTextFlags; const u8 gDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow.4bpp"); const u8 gDarkDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_RS.4bpp"); const u8 gTinyArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_2.4bpp"); const u8 gTinyDarkDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_RS_2.4bpp"); const u8 gDoubleArrowTiles1[] = INCBIN_U8("data/graphics/fonts/down_arrow_3.4bpp"); const u8 gDoubleArrowTiles2[] = INCBIN_U8("data/graphics/fonts/down_arrow_4.4bpp"); const u8 gDownArrowYCoords[] = { 0x0, 0x10, 0x20, 0x10 }; const u8 gWindowVerticalScrollSpeeds[] = { 0x1, 0x2 , 0x4 , 0x0 }; const struct GlyphWidthFunc gGlyphWidthFuncs[] = { { 0x0, GetGlyphWidthFont0 }, { 0x1, GetGlyphWidthFont1 }, { 0x2, GetGlyphWidthFont2 }, { 0x3, GetGlyphWidthFont3 }, { 0x4, GetGlyphWidthFont4 }, { 0x5, GetGlyphWidthFont5 }, { 0x6, GetGlyphWidthFont6 } }; const struct SpriteSheet gUnknown_81EA68C[] = { {gDoubleArrowTiles1, sizeof(gDoubleArrowTiles1), 0x8000}, {gDoubleArrowTiles2, sizeof(gDoubleArrowTiles2), 0x8000}, {NULL} }; const struct SpritePalette gUnknown_81EA6A4[] = { {gTMCaseMainWindowPalette, 0x8000}, {NULL} }; const struct SpriteTemplate gUnknown_81EA6B4 = { .tileTag = 0x8000, .paletteTag = 0x8000, .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80062B0, }; const struct KeypadIcon gKeypadIcons[] = { { 0x0, 0x8, 0xC }, { 0x1, 0x8, 0xC }, { 0x2, 0x10, 0xC }, { 0x4, 0x10, 0xC }, { 0x6, 0x18, 0xC }, { 0x9, 0x18, 0xC }, { 0xC, 0x8, 0xC }, { 0xD, 0x8, 0xC }, { 0xE, 0x8, 0xC }, { 0xF, 0x8, 0xC }, { 0x20, 0x8, 0xC }, { 0x21, 0x8, 0xC }, { 0x22, 0x8, 0xC }, }; const u8 gKeypadIconTiles[] = INCBIN_U8("data/graphics/fonts/keypad_icons.4bpp"); // Font 0 const u16 gFont0LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font0_latin.latfont"); const u8 gFont0LatinGlyphWidths[] = { 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x04, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x07, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x07, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x05, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x07, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05 }; const u16 gFont0JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font0_jap.fwjpnfont"); // Font 1 const u16 gFont1LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font1_latin.latfont"); const u8 gFont1LatinGlyphWidths[] = { 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06, 0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06 }; const u16 gFont1JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font1_jap.fwjpnfont"); // Font 2 const u16 gFont2LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font2_latin.latfont"); const u8 gFont2LatinGlyphWidths[] = { 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06, 0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06 }; const u16 gFont2JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font2_jap.fwjpnfont"); const u8 gFont2JapaneseGlyphWidths[] = { 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08, 0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06, 0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00 }; // Font 4 const u16 gFont4LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font4_latin.latfont"); const u8 gFont4LatinGlyphWidths[] = { 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06, 0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06 }; const u16 gFont4JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font4_jap.fwjpnfont"); const u8 gFont4JapaneseGlyphWidths[] = { 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08, 0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06, 0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00 }; // Font 5 const u16 gFont5LatinGlyphs[] = INCBIN_U16("data/graphics/fonts/font5_latin.latfont"); const u8 gFont5LatinGlyphWidths[] = { 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x09, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0A, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x03, 0x03, 0x06, 0x06, 0x08, 0x05, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x04, 0x06, 0x05, 0x05, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x06 }; const u16 gFont5JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font5_jap.fwjpnfont"); const u8 gFont5JapaneseGlyphWidths[] = { 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x09, 0x08, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x09, 0x0A, 0x0A, 0x0A, 0x08, 0x0A, 0x0A, 0x0A, 0x0A, 0x08, 0x08, 0x08, 0x0A, 0x0A, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x02, 0x04, 0x06, 0x03, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00 }; // Font 9 const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font9_jap.fwjpnfont"); u16 Font0Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 0; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font1Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 1; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font2Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 2; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font3Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 3; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font4Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 4; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } u16 Font5Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (subStruct->hasGlyphIdBeenSet == 0) { textPrinter->subUnion.sub.glyphId = 5; subStruct->hasGlyphIdBeenSet = 1; } return RenderText(textPrinter); } void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; if (gTextFlags.autoScroll == 1) subStruct->autoScrollDelay = 0; else { subStruct->downArrowYPosIdx = 0; subStruct->downArrowDelay = 0; } } void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; const u8 *arrowTiles; if (gTextFlags.autoScroll == 0) { if (subStruct->downArrowDelay != 0) { subStruct->downArrowDelay = ((*(u32*)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match } else { FillWindowPixelRect( textPrinter->printerTemplate.windowId, textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY, 10, 12); switch (gTextFlags.useAlternateDownArrow) { case 0: default: arrowTiles = gDownArrowTiles; break; case 1: arrowTiles = gDarkDownArrowTiles; break; } BlitBitmapRectToWindow( textPrinter->printerTemplate.windowId, arrowTiles, gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->downArrowYPosIdx but again, stupidly retrieved 0, 0x80, 0x10, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY, 10, 12); CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); subStruct->downArrowDelay = 0x8; subStruct->downArrowYPosIdx = (*(u32*)subStruct << 17 >> 30) + 1; } } } void TextPrinterClearDownArrow(struct TextPrinter *textPrinter) { FillWindowPixelRect( textPrinter->printerTemplate.windowId, textPrinter->printerTemplate.bgColor << 4 | textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY, 10, 12); CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2); } bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; u8 delay = (gQuestLogState == 2) ? 50 : 120; if (subStruct->autoScrollDelay == delay) { return TRUE; } else { subStruct->autoScrollDelay++; return FALSE; } } bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) { bool8 result = FALSE; if (gTextFlags.autoScroll != 0) { result = TextPrinterWaitAutoMode(textPrinter); } else { TextPrinterDrawDownArrow(textPrinter); if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(SE_SELECT); } } return result; } bool16 TextPrinterWait(struct TextPrinter *textPrinter) { bool16 result = FALSE; if (gTextFlags.autoScroll != 0) { result = TextPrinterWaitAutoMode(textPrinter); } else { if (JOY_NEW(A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(SE_SELECT); } } return result; } void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex) { const u8 *arrowTiles; if (*counter != 0) { --*counter; } else { FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 10, 12); if (drawArrow == 0) { switch (gTextFlags.useAlternateDownArrow) { case 0: default: arrowTiles = gDownArrowTiles; break; case 1: arrowTiles = gDarkDownArrowTiles; break; } BlitBitmapRectToWindow( windowId, arrowTiles, gDownArrowYCoords[*yCoordIndex & 3], 0, 0x80, 0x10, x, y, 10, 12); CopyWindowToVram(windowId, 0x2); *counter = 8; ++*yCoordIndex; } } } u16 RenderText(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub; u16 currChar; s32 width; s32 widthHelper; switch (textPrinter->state) { case 0: if (JOY_HELD(A_BUTTON | B_BUTTON) && subStruct->hasPrintBeenSpedUp) textPrinter->delayCounter = 0; if (textPrinter->delayCounter && textPrinter->textSpeed) { textPrinter->delayCounter--; if (gTextFlags.canABSpeedUpPrint && JOY_NEW(A_BUTTON | B_BUTTON)) { subStruct->hasPrintBeenSpedUp = TRUE; textPrinter->delayCounter = 0; } return 3; } if (gTextFlags.autoScroll) textPrinter->delayCounter = 1; else textPrinter->delayCounter = textPrinter->textSpeed; currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; switch (currChar) { case CHAR_NEWLINE: textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentY += gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; return 2; case PLACEHOLDER_BEGIN: textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_BEGIN: currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; switch (currChar) { case 1: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 2: textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 3: textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 4: textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor); return 2; case 5: textPrinter->printerTemplate.currentChar++; return 2; case 6: subStruct->glyphId = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_UNKNOWN_7: return 2; case 8: textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; textPrinter->state = 6; return 2; case 9: textPrinter->state = 1; if (gTextFlags.autoScroll) subStruct->autoScrollDelay = 0; return 3; case 10: textPrinter->state = 5; return 3; case 11: currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; currChar |= *textPrinter->printerTemplate.currentChar << 8; textPrinter->printerTemplate.currentChar++; if (gQuestLogState != 2 && gQuestLogState != 3) PlayBGM(currChar); return 2; case 16: currChar = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; currChar |= (*textPrinter->printerTemplate.currentChar << 8); textPrinter->printerTemplate.currentChar++; PlaySE(currChar); return 2; case 12: textPrinter->printerTemplate.currentChar++; currChar = *textPrinter->printerTemplate.currentChar; break; case 13: textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; case 14: textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; return 2; case 15: FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); return 2; case 23: m4aMPlayStop(&gMPlayInfo_BGM); return 2; case 24: m4aMPlayContinue(&gMPlayInfo_BGM); return 2; case EXT_CTRL_CODE_CLEAR: width = *textPrinter->printerTemplate.currentChar; textPrinter->printerTemplate.currentChar++; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->printerTemplate.currentX += width; return 0; } return 2; case 18: textPrinter->printerTemplate.currentX = *textPrinter->printerTemplate.currentChar + textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_CLEAR_TO: { widthHelper = *textPrinter->printerTemplate.currentChar; widthHelper += textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentChar++; width = widthHelper - textPrinter->printerTemplate.currentX; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->printerTemplate.currentX += width; return 0; } } return 2; case EXT_CTRL_CODE_MIN_LETTER_SPACING: textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++; return 2; case EXT_CTRL_CODE_JPN: textPrinter->japanese = 1; return 2; case EXT_CTRL_CODE_ENG: textPrinter->japanese = 0; return 2; } break; case CHAR_PROMPT_CLEAR: textPrinter->state = 2; TextPrinterInitDownArrowCounters(textPrinter); return 3; case CHAR_PROMPT_SCROLL: textPrinter->state = 3; TextPrinterInitDownArrowCounters(textPrinter); return 3; case CHAR_EXTRA_EMOJI: currChar = *textPrinter->printerTemplate.currentChar | 0x100; textPrinter->printerTemplate.currentChar++; break; case CHAR_KEYPAD_ICON: currChar = *textPrinter->printerTemplate.currentChar++; gGlyphInfo[0x80] = DrawKeypadIcon(textPrinter->printerTemplate.windowId, currChar, textPrinter->printerTemplate.currentX, textPrinter->printerTemplate.currentY); textPrinter->printerTemplate.currentX += gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing; return 0; case EOS: return 1; } switch (subStruct->glyphId) { case 0: DecompressGlyphFont0(currChar, textPrinter->japanese); break; case 1: DecompressGlyphFont1(currChar, textPrinter->japanese); break; case 2: DecompressGlyphFont2(currChar, textPrinter->japanese); break; case 3: DecompressGlyphFont3(currChar, textPrinter->japanese); break; case 4: DecompressGlyphFont4(currChar, textPrinter->japanese); break; case 5: DecompressGlyphFont5(currChar, textPrinter->japanese); } CopyGlyphToWindow(textPrinter); if (textPrinter->minLetterSpacing) { textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; width = textPrinter->minLetterSpacing - gGlyphInfo[0x80]; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->printerTemplate.currentX += width; } } else { if (textPrinter->japanese) textPrinter->printerTemplate.currentX += (gGlyphInfo[0x80] + textPrinter->printerTemplate.letterSpacing); else textPrinter->printerTemplate.currentX += gGlyphInfo[0x80]; } return 0; case 1: if (TextPrinterWait(textPrinter)) textPrinter->state = 0; return 3; case 2: if (TextPrinterWaitWithDownArrow(textPrinter)) { FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y; textPrinter->state = 0; } return 3; case 3: if (TextPrinterWaitWithDownArrow(textPrinter)) { TextPrinterClearDownArrow(textPrinter); textPrinter->scrollDistance = gFonts[textPrinter->printerTemplate.fontId].maxLetterHeight + textPrinter->printerTemplate.lineSpacing; textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x; textPrinter->state = 4; } return 3; case 4: if (textPrinter->scrollDistance) { if (textPrinter->scrollDistance < gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]) { ScrollWindow(textPrinter->printerTemplate.windowId, 0, textPrinter->scrollDistance, PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance = 0; } else { ScrollWindow(textPrinter->printerTemplate.windowId, 0, gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed], PIXEL_FILL(textPrinter->printerTemplate.bgColor)); textPrinter->scrollDistance -= gWindowVerticalScrollSpeeds[gSaveBlock2Ptr->optionsTextSpeed]; } CopyWindowToVram(textPrinter->printerTemplate.windowId, 2); } else { textPrinter->state = 0; } return 3; case 5: if (!IsSEPlaying()) textPrinter->state = 0; return 3; case 6: if (textPrinter->delayCounter != 0) textPrinter->delayCounter--; else textPrinter->state = 0; return 3; } return 1; } s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing) { int i; u8 width; int temp; int temp2; u8 line; int strPos; u8 lineWidths[8]; const u8 *strLocal; for (i = 0; i < 8; i++) { lineWidths[i] = 0; } width = 0; line = 0; strLocal = str; strPos = 0; do { temp = strLocal[strPos++]; switch (temp) { case 0xFE: case 0xFF: lineWidths[line] = width; width = 0; line++; break; case 0xFC: temp2 = strLocal[strPos++]; switch (temp2) { case 0x4: ++strPos; case 0xB: case 0x10: ++strPos; case 0x1: case 0x2: case 0x3: case 0x5: case 0x6: case 0x8: case 0xC: case 0xD: case 0xE: case 0x11: case 0x12: case 0x13: case 0x14: ++strPos; break; case 0x7: case 0x9: case 0xA: case 0xF: case 0x15: case 0x16: default: break; } break; case 0xF7: case 0xFD: ++strPos; break; case 0xFA: case 0xFB: break; case 0xF8: case 0xF9: ++strPos; default: ++width; break; } } while (temp != 0xFF); for (width = 0, strPos = 0; strPos < 8; ++strPos) { if (width < lineWidths[strPos]) width = lineWidths[strPos]; } return (u8)(GetFontAttribute(fontId, 0) + letterSpacing) * width; } s32 (*GetFontWidthFunc(u8 glyphId))(u16 _glyphId, bool32 _isJapanese) { u32 i; for (i = 0; i < 7; ++i) { if (glyphId == gGlyphWidthFuncs[i].fontId) return *gGlyphWidthFuncs[i].func; } return NULL; } s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) { bool8 isJapanese; int minGlyphWidth; s32 (*func)(u16 glyphId, bool32 isJapanese); int localLetterSpacing; register u32 lineWidth asm("r5"); const u8 *bufferPointer; int glyphWidth; u32 width; isJapanese = 0; minGlyphWidth = 0; func = GetFontWidthFunc(fontId); if (func == NULL) return 0; if (letterSpacing == -1) localLetterSpacing = GetFontAttribute(fontId, 2); else localLetterSpacing = letterSpacing; width = 0; lineWidth = 0; bufferPointer = NULL; while (*str != 0xFF) { switch (*str) { case 0xFE: if (lineWidth > width) width = lineWidth; lineWidth = 0; break; case 0xFD: switch (*++str) { case 0x2: bufferPointer = gStringVar1; break; case 0x3: bufferPointer = gStringVar2; break; case 0x4: bufferPointer = gStringVar3; break; default: return 0; } case 0xF7: if (bufferPointer == NULL) bufferPointer = DynamicPlaceholderTextUtil_GetPlaceholderPtr(*++str); while (*bufferPointer != 0xFF) { glyphWidth = func(*bufferPointer++, isJapanese); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; } else if (isJapanese) { glyphWidth += localLetterSpacing; } lineWidth += glyphWidth; } bufferPointer = NULL; break; case 0xFC: switch (*++str) { case 0x4: ++str; case 0xB: case 0x10: ++str; case 0x1: case 0x2: case 0x3: case 0x5: case 0x8: case 0xC: case 0xD: case 0xE: ++str; break; case 0x6: func = GetFontWidthFunc(*++str); if (func == NULL) return 0; if (letterSpacing == -1) localLetterSpacing = GetFontAttribute(*str, 2); break; case 0x11: glyphWidth = *++str; lineWidth += glyphWidth; break; case 0x12: lineWidth = *++str; break; case 0x13: if (*++str > lineWidth) lineWidth = *str; break; case 0x14: minGlyphWidth = *++str; break; case 0x15: isJapanese = 1; break; case 0x16: isJapanese = 0; break; case 0x7: case 0x9: case 0xA: case 0xF: default: break; } break; case 0xF8: case 0xF9: if (*str == 0xF9) glyphWidth = func(*++str | 0x100, isJapanese); else glyphWidth = GetKeypadIconWidth(*++str); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; } else if (isJapanese) { glyphWidth += localLetterSpacing; } lineWidth += glyphWidth; break; case 0xFA: case 0xFB: break; default: glyphWidth = func(*str, isJapanese); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; lineWidth += glyphWidth; } else { if (fontId != 6 && isJapanese) { glyphWidth += localLetterSpacing; } lineWidth += glyphWidth; } break; } ++str; } if (lineWidth > width) return lineWidth; return width; } u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a6, int a7) { u8 shadowColor; u8 *strLocal; int strPos; int temp; int temp2; u8 colorBackup[3]; u8 fgColor; u8 bgColor; SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]); fgColor = 1; bgColor = 0; shadowColor = 3; GenerateFontHalfRowLookupTable(1, 0, 3); strLocal = str; strPos = 0; do { temp = strLocal[strPos++]; switch (temp) { case 0xFC: temp2 = strLocal[strPos++]; switch (temp2) { case 0x4: fgColor = strLocal[strPos++]; bgColor = strLocal[strPos++]; shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x1: fgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x2: bgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x3: shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x6: fontId = strLocal[strPos++]; break; case 0xB: case 0x10: ++strPos; case 0x5: case 0x8: case 0xC: case 0xD: case 0xE: case 0x11: case 0x12: case 0x13: case 0x14: ++strPos; break; case 0x7: case 0x9: case 0xA: case 0xF: case 0x15: case 0x16: default: continue; } break; case 0xF7: case 0xF8: case 0xF9: case 0xFD: ++strPos; break; case 0xFA: case 0xFB: case 0xFE: case 0xFF: break; default: DecompressGlyphFont9(temp); CpuCopy32(gGlyphInfo, pixels, 0x20); CpuCopy32(gGlyphInfo + 0x40, pixels + 0x20, 0x20); pixels += 0x40; break; } } while (temp != 0xFF); RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]); return 1; } void sub_80062B0(struct Sprite *sprite) { if(sprite->data[0]) { sprite->data[0]--; } else { sprite->data[0] = 8; switch(sprite->data[1]) { case 0: sprite->pos2.y = 0; break; case 1: sprite->pos2.y = 1; break; case 2: sprite->pos2.y = 2; break; case 3: sprite->pos2.y = 1; sprite->data[1] = 0; return; } sprite->data[1]++; } } u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority) { u8 spriteId; LoadSpriteSheet(&gUnknown_81EA68C[sheetId & 1]); LoadSpritePalette(gUnknown_81EA6A4); spriteId = CreateSprite(&gUnknown_81EA6B4, x + 3, y + 4, subpriority); gSprites[spriteId].oam.priority = (priority & 3); gSprites[spriteId].oam.matrixNum = 0; gSprites[spriteId].data[0] = 8; return spriteId; } void sub_8006398(u8 spriteId) { DestroySprite(&gSprites[spriteId]); FreeSpriteTilesByTag(0x8000); FreeSpritePaletteByTag(0x8000); } u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) { BlitBitmapRectToWindow( windowId, gKeypadIconTiles + (gKeypadIcons[keypadIconId].tileOffset * 0x20), 0, 0, 0x80, 0x80, x, y, gKeypadIcons[keypadIconId].width, gKeypadIcons[keypadIconId].height); return gKeypadIcons[keypadIconId].width; } u8 GetKeypadIconTileOffset(u8 keypadIconId) { return gKeypadIcons[keypadIconId].tileOffset; } u8 GetKeypadIconWidth(u8 keypadIconId) { return gKeypadIcons[keypadIconId].width; } u8 GetKeypadIconHeight(u8 keypadIconId) { return gKeypadIcons[keypadIconId].height; } void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == 1) { glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); gGlyphInfo[0x80] = 8; gGlyphInfo[0x81] = 12; } else { glyphs = gFont0LatinGlyphs + (0x10 * glyphId); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x40)); gGlyphInfo[0x80] = gFont0LatinGlyphWidths[glyphId]; gGlyphInfo[0x81] = 13; } } s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont0LatinGlyphWidths[glyphId]; } void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == TRUE) { int eff; glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); gGlyphInfo[0x80] = 8; gGlyphInfo[0x81] = 16; } else { glyphs = gFont1LatinGlyphs + (0x20 * glyphId); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont1LatinGlyphWidths[glyphId]; gGlyphInfo[0x81] = 14; } } s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont1LatinGlyphWidths[glyphId]; } void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; u8 lastColor; if(isJapanese == TRUE) { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // Game Freak, please. writing the same values over and over... gGlyphInfo[0x80] = 10; gGlyphInfo[0x81] = 12; } } else { glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont2JapaneseGlyphWidths[glyphId]; gGlyphInfo[0x81] = 12; } } else { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // but why gGlyphInfo[0x80] = gFont2LatinGlyphWidths[0]; gGlyphInfo[0x81] = 14; } } else { glyphs = gFont2LatinGlyphs + (0x20 * glyphId); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont2LatinGlyphWidths[glyphId]; gGlyphInfo[0x81] = 14; } } } s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) { if(glyphId == 0) return 10; return gFont2JapaneseGlyphWidths[glyphId]; } else { return gFont2LatinGlyphWidths[glyphId]; } } static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; u8 lastColor; if(isJapanese == TRUE) { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // Game Freak, please. writing the same values over and over... gGlyphInfo[0x80] = 10; gGlyphInfo[0x81] = 12; } } else { glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = 10; gGlyphInfo[0x81] = 12; } } else DecompressGlyphFont2(glyphId, isJapanese); } s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese) { if(isJapanese == TRUE) return 10; else return gFont2LatinGlyphWidths[glyphId]; } static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; u8 lastColor; if(isJapanese == TRUE) { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // Game Freak, please. writing the same values over and over... gGlyphInfo[0x80] = 10; gGlyphInfo[0x81] = 12; } } else { glyphs = gFont4JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont4JapaneseGlyphWidths[glyphId]; gGlyphInfo[0x81] = 12; } } else { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // but why gGlyphInfo[0x80] = gFont4LatinGlyphWidths[0]; gGlyphInfo[0x81] = 14; } } else { glyphs = gFont4LatinGlyphs + (0x20 * glyphId); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont4LatinGlyphWidths[glyphId]; gGlyphInfo[0x81] = 14; } } } s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese) { if(isJapanese == TRUE) { if(glyphId == 0) return 10; return gFont4JapaneseGlyphWidths[glyphId]; } else return gFont4LatinGlyphWidths[glyphId]; } void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese) { const u16* glyphs; int i; u8 lastColor; if(isJapanese == TRUE) { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // Game Freak, please. writing the same values over and over... gGlyphInfo[0x80] = 10; gGlyphInfo[0x81] = 12; } } else { glyphs = gFont5JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont5JapaneseGlyphWidths[glyphId]; gGlyphInfo[0x81] = 12; } } else { if(glyphId == 0) { lastColor = GetLastTextColor(2); for(i = 0; i < 0x80; i++) { gGlyphInfo[i] = lastColor | lastColor << 4; // but why gGlyphInfo[0x80] = gFont5LatinGlyphWidths[0]; gGlyphInfo[0x81] = 14; } } else { glyphs = gFont5LatinGlyphs + (0x20 * glyphId); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); gGlyphInfo[0x80] = gFont5LatinGlyphWidths[glyphId]; gGlyphInfo[0x81] = 14; } } } s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese) { if(isJapanese == TRUE) { if(glyphId == 0) return 10; return gFont5JapaneseGlyphWidths[glyphId]; } else return gFont5LatinGlyphWidths[glyphId]; } void DecompressGlyphFont9(u16 glyphId) { const u16* glyphs = gFont9JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF)); DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); gGlyphInfo[0x80] = 8; gGlyphInfo[0x81] = 12; }