#include "global.h" #include "gflib.h" #include "text_window.h" #include "text_window_graphics.h" #include "quest_log.h" extern const u16 gUnknown_841F1C8[]; void sub_814FFC4(u8 windowId, u8 frameType, u16 destOffset, u8 palIdx); void sub_814FD04(u8 bgId, u16 destOffset, u8 palIdx) { LoadBgTiles(bgId, gUnknown_84566A8, 0x280, destOffset); LoadPalette(stdpal_get(2), palIdx, 32); } void sub_814FD38(u8 bgId, u16 destOffset, u8 palIdx) { LoadBgTiles(bgId, gUnknown_841F1C8, 0x280, destOffset); LoadPalette(stdpal_get(0), palIdx, 32); } void sub_814FD6C(u8 bgId, u16 destOffset, u8 palIdx) { LoadBgTiles(bgId, gUnknown_8470B0C, 0x260, destOffset); LoadPalette(stdpal_get(1), palIdx, 32); } void DrawWindowBorderWithStdpal3(u8 bgId, u16 destOffset, u8 palIdx) { LoadBgTiles(bgId, gStdFrame0, 0x120, destOffset); LoadPalette(stdpal_get(3), palIdx, 32); } void sub_814FDD4(u8 bgId, u16 destOffset) { LoadBgTiles(bgId, gStdFrame1, 0x280, destOffset); } void sub_814FDF4(u8 bgId, u8 frameType, u16 destOffset, u8 palIdx) { LoadBgTiles(bgId, gUserFrames[frameType].tiles, 0x120, destOffset); LoadPalette(gUserFrames[frameType].palette, palIdx, 32); } void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palIdx) { sub_814FFC4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palIdx); } void sub_814FE6C(u8 windowId, u16 destOffset, u8 palIdx) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gUnknown_84566A8, 0x280, destOffset); LoadPalette(stdpal_get(2), palIdx, 32); } void TextWindow_LoadResourcesStdFrame0(u8 windowId, u16 destOffset, u8 palIdx) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gUnknown_841F1C8, 0x280, destOffset); LoadPalette(stdpal_get(0), palIdx, 32); } void sub_814FEEC(u8 windowId, u16 destOffset, u8 palIdx) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gUnknown_8470B0C, 0x260, destOffset); LoadPalette(stdpal_get(1), palIdx, 32); } void TextWindow_SetStdFrame0_WithPal(u8 windowId, u16 destOffset, u8 palIdx) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gStdFrame0, 0x120, destOffset); LoadPalette(stdpal_get(3), palIdx, 32); } void sub_814FF6C(u8 windowId, u16 destOffset) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gStdFrame0, 0x120, destOffset); } void TextWindow_LoadTilesStdFrame1(u8 windowId, u16 destOffset) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gStdFrame1, 0x280, destOffset); } void sub_814FFC4(u8 windowId, u8 frameType, u16 destOffset, u8 palIdx) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gUserFrames[frameType].tiles, 0x120, destOffset); LoadPalette(gUserFrames[frameType].palette, palIdx, 32); } void TextWindow_SetUserSelectedFrame(u8 windowId, u16 destOffset, u8 palIdx) { sub_814FFC4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palIdx); } void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum); } void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum); } void rbox_fill_rectangle(u8 windowId) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11); } const u16 *stdpal_get(u8 id) { switch (id) { case 0: id = 0; break; case 1: id = 0x10; break; case 2: id = 0x20; break; case 3: id = 0x30; break; case 4: default: id = 0x40; break; } return (const u16 *)(gUnknown_8471DEC) + id; }