#include "global.h" #include "gflib.h" #include "battle.h" #include "link.h" #include "menu.h" #include "new_menu_helpers.h" #include "overworld.h" #include "party_menu.h" #include "strings.h" #include "text_window.h" #include "union_room.h" #include "constants/union_room.h" struct UnionRoomBattleWork { s16 textState; }; static EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL; static const struct BgTemplate sBgTemplates[] = { { .bg = 0, .charBaseIndex = 3, .mapBaseIndex = 31 } }; static const struct WindowTemplate sWindowTemplates[] = { { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, .height = 4, .paletteNum = 14, .baseBlock = 0x014 }, DUMMY_WIN_TEMPLATE }; static const u8 gUnknown_84571A8[] = {1, 2, 3}; static void SetUpPartiesAndStartBattle(void) { s32 i; StartUnionRoomBattle(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER); for (i = 0; i < 2; i++) { gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; } for (i = 0; i < PARTY_SIZE; i++) { ZeroMonData(&gPlayerParty[i]); } for (i = 0; i < 2; i++) { gPlayerParty[i] = gEnemyParty[i]; } IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES); CalculatePlayerPartyCount(); gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00; SetMainCallback2(CB2_InitBattle); } static void UnionRoomBattle_CreateTextPrinter(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed) { s32 letterSpacing = 1; s32 lineSpacing = 1; FillWindowPixelBuffer(windowId, PIXEL_FILL(gUnknown_84571A8[0])); AddTextPrinterParameterized4(windowId, 3, x, y, letterSpacing, lineSpacing, gUnknown_84571A8, speed, str); } static bool32 UnionRoomBattle_PrintTextOnWindow0(s16 * state, const u8 * str, s32 speed) { switch (*state) { case 0: DrawTextBorderOuter(0, 0x001, 0xD); UnionRoomBattle_CreateTextPrinter(0, str, 0, 2, speed); PutWindowTilemap(0); CopyWindowToVram(0, COPYWIN_BOTH); (*state)++; break; case 1: if (!IsTextPrinterActive(0)) { *state = 0; return TRUE; } break; } return FALSE; } static void VBlankCB_UnionRoomBattle(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } void CB2_UnionRoomBattle(void) { switch (gMain.state) { case 0: SetGpuReg(REG_OFFSET_DISPCNT, 0x0000); sWork = AllocZeroed(sizeof(struct UnionRoomBattleWork)); ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBgTemplates, 1); ResetTempTileDataBuffers(); if (!InitWindows(sWindowTemplates)) { return; } DeactivateAllTextPrinters(); ClearWindowTilemap(0); FillWindowPixelBuffer(0, PIXEL_FILL(0)); FillWindowPixelBuffer(0, PIXEL_FILL(1)); FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF); TextWindow_SetStdFrame0_WithPal(0, 1, 0xD0); Menu_LoadStdPal(); SetVBlankCallback(VBlankCB_UnionRoomBattle); gMain.state++; break; case 1: if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0)) { gMain.state++; } break; case 2: BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); ShowBg(0); gMain.state++; break; case 3: if (!UpdatePaletteFade()) { memset(gBlockSendBuffer, 0, 0x20); if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1]) { gBlockSendBuffer[0] = ACTIVITY_DECLINE | 0x40; } else { gBlockSendBuffer[0] = ACTIVITY_ACCEPT | 0x40; } SendBlock(0, gBlockSendBuffer, 0x20); gMain.state++; } break; case 4: if (GetBlockReceivedStatus() == 3) { if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | 0x40) && gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | 0x40)) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); gMain.state = 50; } else { SetCloseLinkCallback(); if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | 0x40)) { gMain.state = 6; } else { gMain.state = 8; } } ResetBlockReceivedFlags(); } break; case 50: if (!UpdatePaletteFade()) { SetLinkStandbyCallback(); gMain.state++; } break; case 51: if (IsLinkTaskFinished()) { SetMainCallback2(SetUpPartiesAndStartBattle); } break; case 6: if (!gReceivedRemoteLinkPlayers) { gMain.state++; } break; case 7: if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_RefusedBattle, 1)) { SetMainCallback2(CB2_ReturnToField); } break; case 8: if (!gReceivedRemoteLinkPlayers) { gMain.state++; } break; case 9: if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_BattleWasRefused, 1)) { SetMainCallback2(CB2_ReturnToField); } break; } RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); }