#include "global.h" #include "gflib.h" u8 gWindowClearTile; void *gWindowBgTilemapBuffers[4]; EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0}; static u8 GetNumActiveWindowsOnBg(u8 bgId); static const struct WindowTemplate sDummyWindowTemplate = {0xFF, 0, 0, 0, 0, 0, 0}; static void nullsub_8(void) { } bool16 InitWindows(const struct WindowTemplate *templates) { int i; void *bgTilemapBuffer; int j; u8 bgLayer; u16 bgSize; u8* allocatedTilemapBuffer; int allocatedBaseBlock; for (i = 0; i < 4; ++i) { bgTilemapBuffer = GetBgTilemapBuffer(i); if (bgTilemapBuffer != NULL) gWindowBgTilemapBuffers[i] = nullsub_8; else gWindowBgTilemapBuffers[i] = bgTilemapBuffer; } for (i = 0; i < WINDOWS_MAX; ++i) { gWindows[i].window = sDummyWindowTemplate; gWindows[i].tileData = NULL; } for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < WINDOWS_MAX; ++i, bgLayer = templates[i].bg) { if (gWindowTileAutoAllocEnabled == TRUE) { allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, BG_TILE_FIND_FREE_SPACE); if (allocatedBaseBlock == -1) return FALSE; } if (gWindowBgTilemapBuffers[bgLayer] == NULL) { bgSize = GetBgAttribute(bgLayer, BG_ATTR_MAPSIZE); if (bgSize != 0xFFFF) { allocatedTilemapBuffer = Alloc(bgSize); if (allocatedTilemapBuffer == NULL) { FreeAllWindowBuffers(); return FALSE; } for (j = 0; j < bgSize; ++j) allocatedTilemapBuffer[j] = 0; gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = Alloc((u16)(0x20 * (templates[i].width * templates[i].height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != nullsub_8)) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; } return FALSE; } gWindows[i].tileData = allocatedTilemapBuffer; gWindows[i].window = templates[i]; if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[i].window.baseBlock = allocatedBaseBlock; BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, BG_TILE_ALLOC); } } gWindowClearTile = 0; return TRUE; } u16 AddWindow(const struct WindowTemplate *template) { u16 win; u8 bgLayer; int allocatedBaseBlock; u16 bgSize; u8 *allocatedTilemapBuffer; int i; for (win = 0; win < WINDOWS_MAX; ++win) { if ((bgLayer = gWindows[win].window.bg) == 0xFF) break; } if (win == WINDOWS_MAX) return 0xFF; bgLayer = template->bg; allocatedBaseBlock = 0; if (gWindowTileAutoAllocEnabled == TRUE) { allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, BG_TILE_FIND_FREE_SPACE); if (allocatedBaseBlock == -1) return 0xFF; } if (gWindowBgTilemapBuffers[bgLayer] == NULL) { bgSize = GetBgAttribute(bgLayer, BG_ATTR_MAPSIZE); if (bgSize != 0xFFFF) { allocatedTilemapBuffer = Alloc(bgSize); if (allocatedTilemapBuffer == NULL) return 0xFF; for (i = 0; i < bgSize; ++i) allocatedTilemapBuffer[i] = 0; gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = Alloc((u16)(0x20 * (template->width * template->height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != nullsub_8)) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; } return 0xFF; } gWindows[win].tileData = allocatedTilemapBuffer; gWindows[win].window = *template; if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[win].window.baseBlock = allocatedBaseBlock; BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, BG_TILE_ALLOC); } return win; } void RemoveWindow(u8 windowId) { u8 bgLayer = gWindows[windowId].window.bg; if (gWindowTileAutoAllocEnabled == TRUE) { BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, BG_TILE_FREE); } gWindows[windowId].window = sDummyWindowTemplate; if (GetNumActiveWindowsOnBg(bgLayer) == 0) { if (gWindowBgTilemapBuffers[bgLayer] != nullsub_8) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = 0; } } if (gWindows[windowId].tileData != NULL) { Free(gWindows[windowId].tileData); gWindows[windowId].tileData = NULL; } } void FreeAllWindowBuffers(void) { int i; for (i = 0; i < 4; ++i) { if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != nullsub_8) { Free(gWindowBgTilemapBuffers[i]); gWindowBgTilemapBuffers[i] = NULL; } } for (i = 0; i < WINDOWS_MAX; ++i) { if (gWindows[i].tileData != NULL) { Free(gWindows[i].tileData); gWindows[i].tileData = NULL; } } } void CopyWindowToVram(u8 windowId, u8 mode) { struct Window windowLocal = gWindows[windowId]; u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height); switch (mode) { case COPYWIN_MAP: CopyBgTilemapBufferToVram(windowLocal.window.bg); break; case COPYWIN_GFX: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); break; case COPYWIN_BOTH: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); CopyBgTilemapBufferToVram(windowLocal.window.bg); break; } } void PutWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum, 1); } void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, palette, 1); currentRow += windowLocal.window.width; } } void ClearWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; FillBgTilemapBufferRect( windowLocal.window.bg, gWindowClearTile, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum); } void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, windowLocal.window.paletteNum, 1); currentRow += windowLocal.window.width; } } void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height) { BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height); } void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8*)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0); } void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8*)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey); } void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) { struct Bitmap pixelRect; pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size); else LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset)); } void FillWindowPixelBuffer(u8 windowId, u8 fillValue) { int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height; CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize); } #define MOVE_TILES_DOWN(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \ else \ *(u32*)(tileData + destOffset) = fillValue32; \ distanceLoop++; \ } #define MOVE_TILES_UP(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \ else \ *(u32*)(tileData - destOffset) = fillValue32; \ distanceLoop++; \ } void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) { struct WindowTemplate window = gWindows[windowId].window; u8 *tileData = gWindows[windowId].tileData; u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue; s32 size = window.height * window.width * 32; u32 width = window.width; s32 i; s32 srcOffset, destOffset; u32 distanceLoop; switch (direction) { case 0: for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_DOWN(0) MOVE_TILES_DOWN(4) MOVE_TILES_DOWN(8) MOVE_TILES_DOWN(12) MOVE_TILES_DOWN(16) MOVE_TILES_DOWN(20) MOVE_TILES_DOWN(24) MOVE_TILES_DOWN(28) } break; case 1: tileData += size - 4; for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_UP(0) MOVE_TILES_UP(4) MOVE_TILES_UP(8) MOVE_TILES_UP(12) MOVE_TILES_UP(16) MOVE_TILES_UP(20) MOVE_TILES_UP(24) MOVE_TILES_UP(28) } break; case 2: break; } } void CallWindowFunction(u8 windowId, WindowFunc func) { struct WindowTemplate window = gWindows[windowId].window; func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); } bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) { switch (attributeId) { case WINDOW_TILEMAP_LEFT: gWindows[windowId].window.tilemapLeft = value; return FALSE; case WINDOW_TILEMAP_TOP: gWindows[windowId].window.tilemapTop = value; return FALSE; case WINDOW_PALETTE_NUM: gWindows[windowId].window.paletteNum = value; return FALSE; case WINDOW_BASE_BLOCK: gWindows[windowId].window.baseBlock = value; return FALSE; case WINDOW_TILE_DATA: case WINDOW_BG: case WINDOW_WIDTH: case WINDOW_HEIGHT: default: return TRUE; } } u32 GetWindowAttribute(u8 windowId, u8 attributeId) { switch (attributeId) { case WINDOW_BG: return gWindows[windowId].window.bg; case WINDOW_TILEMAP_LEFT: return gWindows[windowId].window.tilemapLeft; case WINDOW_TILEMAP_TOP: return gWindows[windowId].window.tilemapTop; case WINDOW_WIDTH: return gWindows[windowId].window.width; case WINDOW_HEIGHT: return gWindows[windowId].window.height; case WINDOW_PALETTE_NUM: return gWindows[windowId].window.paletteNum; case WINDOW_BASE_BLOCK: return gWindows[windowId].window.baseBlock; case WINDOW_TILE_DATA: return (u32)(gWindows[windowId].tileData); default: return 0; } } static u8 GetNumActiveWindowsOnBg(u8 bgId) { u8 windowsNum = 0; s32 i; for (i = 0; i < WINDOWS_MAX; i++) { if (gWindows[i].window.bg == bgId) windowsNum++; } return windowsNum; }