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Diffstat (limited to 'engine/overworld/object_collision.asm')
-rw-r--r--engine/overworld/object_collision.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/overworld/object_collision.asm b/engine/overworld/object_collision.asm
index 31f43a8..1e1cc51 100644
--- a/engine/overworld/object_collision.asm
+++ b/engine/overworld/object_collision.asm
@@ -3,7 +3,7 @@ INCLUDE "constants.asm"
SECTION "engine/overworld/object_collision.asm@GetSpritesNextTile", ROMX
; Get the tile that the sprite will walk onto next
-GetSpritesNextTile: ; 01:774a
+GetSpritesNextTile:
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
@@ -16,7 +16,7 @@ GetSpritesNextTile: ; 01:774a
ret
; Sets carry flag if the object (bc) next tile is a collision
-_IsObjectCollisionTileSolid: ; 01:775a
+_IsObjectCollisionTileSolid:
call GetSpritesNextTile
ld e, a
ld d, 0
@@ -35,7 +35,7 @@ SECTION "engine/overworld/object_collision.asm@_CheckObjectCollision", ROMX
; returns the carry flag if a sprite is at coords d, e
; will not collide with sprite index stored in hEventCollisionException
-_CheckObjectCollision: ; 01:77dd
+_CheckObjectCollision:
ld bc, wObjectStructs
xor a
.loop
@@ -95,7 +95,7 @@ _CheckObjectCollision: ; 01:77dd
SECTION "engine/overworld/object_collision.asm@_CheckPlayerObjectCollision", ROMX
; Sets the carry flag if the player will collide with another sprite's current or next position
-_CheckPlayerObjectCollision: ; 01:7894
+_CheckPlayerObjectCollision:
ld a, [wPlayerNextMapX]
ld d, a
ld a, [wPlayerNextMapY]