diff options
Diffstat (limited to 'engine/title.asm')
-rw-r--r-- | engine/title.asm | 630 |
1 files changed, 627 insertions, 3 deletions
diff --git a/engine/title.asm b/engine/title.asm index 961b83b..e90bafc 100644 --- a/engine/title.asm +++ b/engine/title.asm @@ -2,17 +2,641 @@ INCLUDE "constants.asm" SECTION "Title screen", ROMX[$5D8C], BANK[$01] -IntroSequence:: ; 5d8c - ; TODO +IntroSequence:: + callab GameFreakIntro ; Bank $39 + jr c, TitleSequenceStart + ld a, [wTitleSequenceOpeningType] + and a + jr z, .opening_sequence + +.pikachu_minigame + callab PikachuMiniGame ; Bank $38 + jr TitleSequenceStart +.opening_sequence + callab OpeningCutscene ; Bank $39 + +TitleSequenceStart:: + call TitleSequenceInit + callab SetTitleBGDecorationBorder ; Bank $02 + +.loop + call TitleScreenMain + jr nc, .loop + + call ClearPalettesAndWait + call ClearSprites + ld a, $01 + ldh [hBGMapMode], a + call ClearTileMap + call UpdateTimePals + + ld a, [wJumptableIndex + 1] + ld e, a + ld d, 0 + ld hl, TitleScreenJumpTable + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + + jp hl + +TitleScreenJumpTable:: + dw MainMenu + dw DebugMenu + dw SRAMClearMenu + dw IntroSequence + +TitleSequenceInit:: + call ClearPalettes + + xor a + ldh [hMapAnims], a + ldh [hSCY], a + ldh [hSCX], a + + ld de, MUSIC_NONE ; Stop the music. + call PlayMusic + + call ClearTileMap + call DisableLCD + call ClearSprites + + callba InitEffectObject ; Bank $23 + ld hl, vChars0 + ld bc, vBGMap0 - vChars0 + +.clear_loop + ld [hl], $00 + inc hl + dec bc + ld a, b + or c + jr nz, .clear_loop + + ld hl, TitleScreenGFX + ld de, vChars2 + 65 tiles + ld bc, 13 tiles + ld a, BANK(TitleScreenGFX) + call FarCopyData + + ld hl, TitleScreenVersionGFX + ld de, vChars2 + 96 tiles + ld bc, 24 tiles + ld a, BANK(TitleScreenVersionGFX) + call FarCopyData + + ld hl, TitleScreenHoOhGFX + ld de, vChars2 + ld bc, 49 tiles + ld a, BANK(TitleScreenHoOhGFX) + call FarCopyData + + ld hl, TitleScreenLogoGFX + ld de, vChars1 + ld bc, 58 tiles + ld a, BANK(TitleScreenLogoGFX) + call FarCopyData + + ld hl, TitleScreenGoldLogoGFX + ld de, vChars0 + 186 tiles + ld bc, 20 tiles + ld a, BANK(TitleScreenGoldLogoGFX) + call FarCopyData + + call SetTitleGfx + ld hl, wTileMapBackup + ld a, $24 + ld [hli], a + ld a, $00 + ld [hli], a + + ld hl, vBGMap0 + ld bc, 128 tiles + ld a, " " + call ByteFill + + ld b, $06 + call GetSGBLayout + call EnableLCD + ld a, $01 + ldh [hBGMapMode], a + call WaitBGMap + xor a + ldh [hBGMapMode], a + ld hl, wJumptableIndex + ld [hli], a ; (Possibly wJumptableIndex from Crystal) + ld [hli], a ; (Possibly wIntroSceneFrameCounter from Crystal) + ld [hli], a ; (Possibly wTitleScreenTimer from Crystal) + ld [hl], a ; (Possibly wTitleScreenTimer + 1 from Crystal) + + call .load_position_table + + + ld a, %00011010 + ldh [rBGP], a + ld a, %11100100 + ldh [rOBP0], a + ret + +.load_position_table: + ld hl, FirePositionTable + ld c, 6 ; Load 6 flying objects on the screen. + +.set_fire_note_loop + push bc + ld e, [hl] + inc hl + ld d, [hl] + inc hl + push hl + ld a, $2E ; Title fire/note object effect type? + call InitSpriteAnimStruct + pop hl + pop bc + dec c + jr nz, .set_fire_note_loop + ret + +FirePositionTable:: + dw $4CE0 + dw $58A0 + dw $6490 + dw $70D0 + dw $7CB0 + dw $8800 + +TitleFireGFX:: INCBIN "gfx/title/fire.2bpp" ; 5EB8-5F37 +TitleNotesGFX:: INCBIN "gfx/title/notes.2bpp" ; 5F38=5FB7 + +TitleScreenMain:: + ld a, [wJumptableIndex] + bit 7, a + jr nz, .exit + call TitleScreenSequence + callba EffectObjectJumpNoDelay ; Bank $23 + call DelayFrame + and a + ret + +.exit + scf + ret + +TitleScreenSequence:: + ld e, a + ld d, 0 + ld hl, TitleScreenSequenceTable + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +TitleScreenSequenceTable:: + dw TitleSeq_Start + dw TitleSeq_LoadPokemonLogo + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_MoveTitle + dw TitleSeq_MoveTitleEnd + dw TitleSeq_InitFlashTitle + dw TitleSeq_FlashTitle + + dw TitleSeq_PMJapaneseChara + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_WaitForNextSequence + dw TitleSeq_PMSubtitle + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_WaitForNextSequence + dw TitleSeq_Version + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_WaitForNextSequence + dw TitleSeq_CopyRight + + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_WaitForNextSequence + dw TitleSeq_HoOh + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + dw TitleSeq_IncreaseJumpTableIndex + + dw TitleSeq_WaitForNextSequence + dw TitleSeq_PressButtonInit + dw TitleSeq_TitleScreenInputAndTimeout + dw TitleSeq_FadeMusicOut + +TitleSeq_IncreaseJumpTableIndex:: + ld hl, wJumptableIndex + inc [hl] + ret + +TitleSeq_WaitForNextSequence:: + xor a + ldh [hBGMapMode], a + ld hl, wJumptableIndex + 2 + ld a, [hl] + and a + jr z, .next_seq + dec [hl] + ret + +.next_seq + call TitleSeq_IncreaseJumpTableIndex + ret + +TitleSeq_LoadPokemonLogo:: + call PrintPokemonLogo + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_Start:: + call TitleSeq_IncreaseJumpTableIndex + push de + ld de, $002D + call PlaySFX ; Play "Swish" sound + pop de + ld a, $80 + ld [wJumptableIndex + 2], a + call SetLYOverrides + ld a, $43 + ldh [hLCDCPointer], a + ret + +TitleSeq_MoveTitle:: + xor a + ldh [hBGMapMode], a + ld hl, wJumptableIndex + 2 + ld a, [hl] + and a + jr z, .nextseq + add $04 + ld [hl], a + ld e, a +.wait + ldh a, [rLY] + cp $40 + jr c, .wait + ld a, e + call SetLYOverrides + ret + +.nextseq + call TitleSeq_IncreaseJumpTableIndex + ret + +TitleSeq_MoveTitleEnd:: + xor a + ldh [hLCDCPointer], a + call TitleSeq_IncreaseJumpTableIndex + ld de, MUSIC_TITLE + call PlayMusic ; Play "Title Theme" + ret + +TitleSeq_InitFlashTitle:: + call TitleSeq_IncreaseJumpTableIndex + ld a, %00011010 + ld [wJumptableIndex + 2], a + ld a, 6 + ld [wJumptableIndex + 3], a + ret + +TitleSeq_FlashTitle:: + ld hl, wJumptableIndex + 3 + ld a, [hl] + and a + jr z, .exit + dec [hl] + ld a, [wJumptableIndex + 2] + xor %00011010 + ld [wJumptableIndex +2 ], a + ldh [rBGP], a + call DelayFrame + call DelayFrame + ret + +.exit + call TitleSeq_IncreaseJumpTableIndex + ld a, %11100100 + ldh [rBGP], a + ret + +TitleSeq_PMJapaneseChara:: + call PrintPMJapaneseChara + ld a, $10 + ld [wJumptableIndex + 2], a + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_PMSubtitle:: + call PrintPMSubtitle + ld a, $10 + ld [wJumptableIndex + 2], a + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_Version:: + call PrintVersion + ld a, $10 + ld [wJumptableIndex + 2], a + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_CopyRight:: + call PrintCopyRight + ld a, $10 + ld [wJumptableIndex + 2], a + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_HoOh:: + call Set_HoOh + ld a, $10 + ld [wJumptableIndex + 2], a + call TitleSeq_IncreaseJumpTableIndex + ld a, $01 + ldh [hBGMapMode], a + ret + +TitleSeq_PressButtonInit:: + ld hl, wJumptableIndex + inc [hl] + ld hl, wJumptableIndex + 2 + ld de, DecodeNybble0Table - 3 ; DecodeNybble0Table - 3 = $0C00 + ld [hl], e + inc hl + ld [hl], d + ret + +TitleSeq_TitleScreenInputAndTimeout:: + ld hl, wJumptableIndex + 2 + ld e, [hl] + inc hl + ld d, [hl] + ld a, e + or d + jr z, .psbtn_reset + dec de + ld [hl], d + dec hl + ld [hl], e + call GetJoypad + ld hl, hJoyState + ld a, [hl] + and D_UP | B_BUTTON | SELECT ; UP + B + SELECT brings you to the SRAM clear screen. + cp D_UP | B_BUTTON | SELECT + jr z, .psbtn_sramclear + ld a, [hl] + and SELECT ; SELECT will bring you to the debug menu. + jr nz, .psbtn_gotodebug + ld a, [hl] + and $09 + ret z + +.psbtn_play + ld a, $00 ; MainMenu + jr .psbtn_nextseq + +.psbtn_gotodebug +if DEBUG + ld a, $01 ; DebugMenu + jr .psbtn_nextseq +else + ret +endc + +.psbtn_sramclear + ld a, $02 + +.psbtn_nextseq + ld [wJumptableIndex + 1], a + ld hl, wJumptableIndex + set 7, [hl] + ret + +.psbtn_reset + ld hl, wJumptableIndex + inc [hl] + xor a + ld [wMusicFadeID], a + ld [wMusicFadeID + 1], a + ld hl, wMusicFade + ld [hl], 8 + ret + +TitleSeq_FadeMusicOut:: + ld a, [wMusicFade] + and a + ret nz + ld a, 3 + ld [wJumptableIndex + 1], a + ld hl, wJumptableIndex + set 7, [hl] + ret + +SetLYOverrides:: + ld hl, wLYOverrides + ld c, $30 +.setly_loop + ld [hli], a + dec c + jr nz, .setly_loop + ret + +PrintPMSubtitle:: + coord hl, 2, 6 + ld b, 15 + ld a, $69 + jr LoadPrintArea + +PrintVersion:: + coord hl, 4, 1 + ld b, $09 + ld a, $60 + +LoadPrintArea:: + ld [hli], a + inc a + dec b + jr nz, LoadPrintArea + ret + +PrintPMJapaneseChara:: + coord hl, 15, 2 + ld a, "こ" + lb bc, 4, 4 + jr PrintBoxArea + +PrintPokemonLogo:: + coord hl, 15, 3 + ld [hl], $B8 + coord hl, 15, 4 + ld [hl], $B9 + coord hl, 1, 2 + ld a, $80 + ld bc, $0E04 + +PrintBoxArea:: + ld de, SCREEN_WIDTH + push bc + push hl + +.xloop + ld [hli], a + inc a + dec b + jr nz, .xloop + pop hl + add hl, de + pop bc + dec c + jr nz, PrintBoxArea + ret + +PrintCopyRight:: + coord hl, 3, 17 + ld a, $41 + ld b, $0D + +.loop + ld [hli], a + inc a + dec b + jr nz, .loop + ret + +SRAMClearMenu:: + call ClearTileMap + call GetMemSGBLayout + call LoadFont + call LoadFontExtra + ld hl, SRAMClear_Message + call PrintText + ld hl, SRAMClear_WinPOS + call CopyMenuHeader + call VerticalMenu + jp c, Init + ld a, [wMenuCursorY] + cp $01 + jp z, Init + + callab InitAllSRAMBanks ; Bank $05 + jp Init + +SRAMClear_Message:: + db "<NULL>すべての セーブデータエりアを" + db "<LINE>クりア しますか?<DONE>" + +SRAMClear_WinPOS:: + db 0 + db 7,14,11,19 + dw SRAMClear_TextChoice ; menu data + db 1 ; default option + +SRAMClear_TextChoice:: + db %11000000 + db 2 + db "いいえ@" + db "はい@" + +IntroCopyRightInfo:: + call ClearTileMap + call LoadFontExtra + ld de, TitleScreenGFX + ld hl, $9600 + lb bc, BANK(TitleScreenGFX), $19 + call Request2bpp + + coord hl, 5, 7 + ld de, IntroCopyRightInfo_Text + jp PlaceString + +IntroCopyRightInfo_Text:: + db $60, $61, $62, $63, $6D, $6E, $6F, $70, $71, $72, $4E ; "(C)1997 Nintendo\n" + db $60, $61, $62, $63, $73, $74, $75, $76, $77, $78, $6B, $6C, $4E ; "(C)1997 Creatures Inc.\n" + db $60, $61, $62, $63, $64, $65, $66, $67, $68, $69, $6A, $6B, $6C, $50 ; "(C)1997 GAME FREAK Inc.{EOL}" + +Set_HoOh:: + coord hl, 7, 9 + ld de, $000D + ld a, $00 + ld b, $07 +.loop + ld c, $07 +.loop2 + ld [hli], a + inc a + dec c + jr nz, .loop2 + add hl, de + dec b + jr nz, .loop + ret + +; Unused code, looks like it sets the font type for the logo? +SetTitleFont:: + ld de, vChars1 + ld hl, TitleScreenLogoGFX + ld bc, 130 tiles + ld a, $04 + jp FarCopyDataDouble + +; Sets the type of art that will be displayed on the title screen +; depending on wTitleSequenceOpeningType. +SetTitleGfx:: + ld hl, wTitleSequenceOpeningType + ld a, [hl] + xor $01 + ld [hl], a + jr nz, .flame + +.note + ld hl, TitleNotesGFX + jr SetTitleGfxNext + +.flame + ld hl, TitleFireGFX +SetTitleGfxNext:: + ld de, vChars0 + ld c, $80 +.loop + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .loop + ret if DEBUG SECTION "Title screen TEMPORARY", ROMX[$62A5],BANK[1] ; TODO: merge this with the main section above else SECTION "Title screen TEMPORARY", ROMX[$62A2],BANK[1] ; TODO: merge this with the main section above endc + -GameInit:: ; 62a5 +GameInit:: call ClearWindowData ld a, $23 ld [wce5f], a |