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-rw-r--r--home/map.asm416
1 files changed, 0 insertions, 416 deletions
diff --git a/home/map.asm b/home/map.asm
index c07bc96..9078f64 100644
--- a/home/map.asm
+++ b/home/map.asm
@@ -1734,419 +1734,3 @@ Function2be5:: ; 00:2be5
.Return: ; 00:2c04
ret
-
-SECTION "LoadTilesetGFX", ROM0[$2D26]
-LoadTilesetGFX:: ; 2d26
- call GetMapEnvironment
- cp 1 ; TODO: constantify this
- jr z, .exterior
- cp 2 ; TODO: constantify this
- jr z, .exterior
- ld a, [wMapTileset]
- cp $1B ; TODO: constantify this
- jr z, .exterior
-
- ld a, [wTilesetTilesAddress]
- ld e, a
- ld a, [wTilesetTilesAddress + 1]
- ld d, a
- ld hl, vTileset
- ld a, [wTilesetBank]
- ld b, a
- ld c, $60
- call Get2bpp
- xor a
- ldh [hTileAnimFrame], a
- ret
-
-.exterior
- ld de, CommonExteriorTiles ; TODO: maybe find a better name
- ld hl, vTileset
- lb bc, BANK(CommonExteriorTiles), $20
- call Get2bpp
-
- ld a, [wTilesetTilesAddress]
- ld e, a
- ld a, [wTilesetTilesAddress + 1]
- ld d, a
- ld hl, vExteriorTileset
- ld a, [wTilesetBank]
- ld b, a
- ld c, $40
- call Get2bpp
- xor a
- ldh [hTileAnimFrame], a
- ret
-
-
-RefreshPlayerCoords:: ; 2d74
- ld a, [wXCoord]
- add a, 4
- ld d, a
- ld hl, wPlayerStandingMapX
- sub [hl]
- ld [hl], d
- ld hl, wPlayerObjectXCoord
- ld [hl], d
- ld hl, wPlayerLastMapX
- ld [hl], d
- ld d, a
- ld a, [wYCoord]
- add a, 4
- ld e, a
- ld hl, wPlayerStandingMapY
- sub [hl]
- ld [hl], e
- ld hl, wPlayerObjectYCoord
- ld [hl], e
- ld hl, wPlayerLastMapY
- ld [hl], e
- ld e, a
-
- ld a, [wObjectFollow_Leader]
- cp 1
- ret nz
- ld a, [wObjectFollow_Follower]
- and a
- ret z
-
- ; This piece of code has been removed in pokegold (note that the conditions above were altered, as well)
- call GetObjectStruct
- ld hl, 16 ; TODO: constantify this
- add hl, bc
- ld a, [hl]
- add a, d
- ld [hl], a
- ld [wMap1ObjectXCoord], a
- ld hl, 18 ; TODO: constantify this
- add hl, bc
- ld a, [hl]
- add a, d
- ld [hl], a
- ld hl, 17 ; TODO: constantify this
- add hl, bc
- ld a, [hl]
- add a, e
- ld [hl], a
- ld [wMap1ObjectYCoord], a
- ld hl, 19
- add hl, bc
- ld a, [hl]
- add a, e
- ld [hl], a
- ret
-
-
-BufferScreen:: ; 2dcd
- ld hl, wOverworldMapAnchor
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, wScreenSave
- ld c, 5
- ld b, 6
-.row
- push bc
- push hl
-.col
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .col
- pop hl
- ld a, [wMapWidth]
- add a, 6
- ld c, a
- ld b, 0
- add hl, bc
- pop bc
- dec c
- jr nz, .row
- ret
-
-SaveScreen:: ; 2df1
- ld hl, wOverworldMapAnchor
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, wScreenSave
- ld a, [wMapWidth]
- add 6
- ldh [hMapObjectIndexBuffer], a
- ld a, [wPlayerStepDirection]
- and a
- jr z, .down
- cp UP
- jr z, .up
- cp LEFT
- jr z, .left
- cp RIGHT
- jr z, .right
- ret
-
-.up
- ld de, wScreenSave + 6
- ldh a, [hMapObjectIndexBuffer]
- ld c, a
- ld b, 0
- add hl, bc
- jr .vertical
-
-.down
- ld de, wScreenSave
-.vertical
- ld b, 6
- ld c, 4
- jr .load_neighbor
-
-.left
- ld de, wScreenSave + 1
- inc hl
- jr .horizontal
-
-.right
- ld de, wScreenSave
-.horizontal
- ld b, 5
- ld c, 5
-
-.load_neighbor ; 2e35
-.row
- push bc
- push hl
- push de
-.col
- ld a, [de]
- inc de
- ld [hli], a
- dec b
- jr nz, .col
- pop de
- ld a, e
- add a, 6
- ld e, a
- jr nc, .okay
- inc d
-
-.okay
- pop hl
- ldh a, [hConnectionStripLength]
- ld c, a
- ld b, 0
- add hl, bc
- pop bc
- dec c
- jr nz, .row
- ret
-
-
-RefreshTiles:: ; 2e52
- call .left_right
- call .up_down
- ld a, [wPlayerStandingMapX]
- ld d, a
- ld a, [wPlayerStandingMapY]
- ld e, a
- call GetCoordTile
- ld [wPlayerStandingTile], a
- ret
-
-.up_down ; 2e67
- ld a, [wPlayerStandingMapX]
- ld d, a
- ld a, [wPlayerStandingMapY]
- ld e, a
- push de
- inc e
- call GetCoordTile
- ld [wTileDown], a
- pop de
- dec e
- call GetCoordTile
- ld [wTileUp], a
- ret
-
-.left_right ; 2e80
- ld a, [wPlayerStandingMapX]
- ld d, a
- ld a, [wPlayerStandingMapY]
- ld e, a
- push de
- dec d
- call GetCoordTile
- ld [wTileLeft], a
- pop de
- inc d
- call GetCoordTile
- ld [wTileRight], a
- ret
-
-
-GetFacingTileCoord:: ; 2e99
- ld a, [wPlayerWalking] ; TODO: wPlayerDirection in Crystal. Not here?
- and %1100
- srl a
- srl a
- ld l, a
- ld h, 0
- add hl, hl
- add hl, hl
- ld de, .directions
- add hl, de
-
- ld d, [hl]
- inc hl
- ld e, [hl]
- inc hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- ld a, [wPlayerStandingMapX]
- add a, d
- ld d, a
- ld a, [wPlayerStandingMapY]
- add a, e
- ld e, a
- ld a, [hl]
- ret
-
-.directions
- db 0, 1
- dw wTileDown
-
- db 0, -1
- dw wTileUp
-
- db -1, 0
- dw wTileLeft
-
- db 1, 0
- dw wTileRight
-
-GetCoordTile:: ; 2ece
-; Get the collision byte for tile d, e
- call GetBlockLocation
- ld a, [hl]
- and a
- jr z, .nope
- ld l, a
- ld h, 0
- add hl, hl
- add hl, hl
- ld a, [wTilesetCollisionAddress]
- ld c, a
- ld a, [wTilesetCollisionAddress + 1]
- ld b, a
- add hl, bc
- rr d
- jr nc, .nocarry
- inc hl
-
-.nocarry
- rr e
- jr nc, .nocarry2
- inc hl
- inc hl
-
-.nocarry2
- ld a, [wTilesetBank]
- call GetFarByte
- ret
-
-.nope
- ld a, -1
- ret
-
-GetBlockLocation:: ; 2ef8
- ld a, [wMapWidth]
- add a, 6
- ld c, a
- ld b, 0
- ld hl, wOverworldMap + 1
- add hl, bc
- ld a, e
- srl a
- jr z, .nope
- and a
-.loop
- srl a
- jr nc, .ok
- add hl, bc
-
-.ok
- sla c
- rl b
- and a
- jr nz, .loop
-
-.nope
- ld c, d
- srl c
- ld b, 0
- add hl, bc
- ret
-
-GetFacingSignpost:: ; 00:2f1d
- call GetFacingTileCoord
- ld b, a
- ld a, d
- sub $4
- ld d, a
- ld a, e
- sub $4
- ld e, a
- ld a, [wCurrMapSignCount]
- and a
- ret z
- ld c, a
- ld hl, wCurrMapSigns
-.asm_2f32: ; 00:2f32
- ld a, [hli]
- cp e
- jr nz, .asm_2f3e
- ld a, [hli]
- cp d
- jr nz, .asm_2f3f
- ld a, [hli]
- cp b ; useless comparison
- jr .asm_2f46
-
-.asm_2f3e: ; 00:2f3e
- inc hl
-.asm_2f3f: ; 00:2f3f
- inc hl
- inc hl
- dec c
- jr nz, .asm_2f32
- xor a
- ret
-
-.asm_2f46: ; 00:2f46
- scf
- ret
-
-LoadTileset:: ; 2f48
- push hl
- push bc
-
- ld hl, Tilesets
- ld bc, wTilesetEnd - wTileset
- ld a, [wMapTileset]
- call AddNTimes
-
- ld de, wTileset
- ld bc, wTilesetEnd - wTileset
-
- ld a, BANK(Tilesets)
- call FarCopyBytes
-
- ld a, 1
- ldh [hMapAnims], a
- xor a
- ldh [hTileAnimFrame], a
-
- pop bc
- pop hl
- ret