diff options
Diffstat (limited to 'hram.asm')
-rw-r--r-- | hram.asm | 50 |
1 files changed, 25 insertions, 25 deletions
@@ -168,13 +168,13 @@ hWY:: db hOverworldFlashlightEffect:: db ; Influences draw distance of map around HIRO -; Meant to go from 0x00--> to desired distance +; Meant to go from 0 --> to desired distance ; or else graphical errors will occur. -; 0x00 - regular distance -; 0x01 - 14x14 tile block -; 0x02 - 10x10 tile block -; 0x03 - 6x 6 tile block -; 0x04 - 2x 2 tile block +; 0 - regular distance +; 1 - 14x14 tile block +; 2 - 10x10 tile block +; 3 - 6x 6 tile block +; 4 - 2x 2 tile block hBGMapMode:: db @@ -194,25 +194,25 @@ hRedrawRowOrColumnMode:: db ; instead of once completely for faster ; scrolling on overworld etc. ; Valid values: -; 0x00 - no redraw -; 0x01 - column redraw (move horizontally) -; 0x02 - row redraw (move vertically) -; 0x03 - flashlight row redraw 0 (move up) -; 0x04 - flashlight row redraw 0 (move down) -; 0x05 - flashlight column redraw 0 (move left) -; 0x06 - flashlight column redraw 0 (move right) -; 0x07 - flashlight row redraw 1 (move up) -; 0x08 - flashlight row redraw 1 (move down) -; 0x09 - flashlight column redraw 1 (move left) -; 0x0A - flashlight column redraw 1 (move right) -; 0x0B - flashlight row redraw 2 (move up) -; 0x0C - flashlight row redraw 2 (move down) -; 0x0D - flashlight column redraw 2 (move left) -; 0x0E - flashlight column redraw 2 (move right) -; 0x0F - flashlight row redraw 3 (move up) -; 0x10 - flashlight row redraw 3 (move down) -; 0x11 - flashlight column redraw 3 (move left) -; 0x12 - flashlight column redraw 3 (move right) +; $00 - no redraw +; $01 - column redraw (move horizontally) +; $02 - row redraw (move vertically) +; $03 - flashlight row redraw 0 (move up) +; $04 - flashlight row redraw 0 (move down) +; $05 - flashlight column redraw 0 (move left) +; $06 - flashlight column redraw 0 (move right) +; $07 - flashlight row redraw 1 (move up) +; $08 - flashlight row redraw 1 (move down) +; $09 - flashlight column redraw 1 (move left) +; $0A - flashlight column redraw 1 (move right) +; $0B - flashlight row redraw 2 (move up) +; $0C - flashlight row redraw 2 (move down) +; $0D - flashlight column redraw 2 (move left) +; $0E - flashlight column redraw 2 (move right) +; $0F - flashlight row redraw 3 (move up) +; $10 - flashlight row redraw 3 (move down) +; $11 - flashlight column redraw 3 (move left) +; $12 - flashlight column redraw 3 (move right) hRedrawRowOrColumnDest:: ds 2 |