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2018-08-21Dumped rest of bank, still need to clean up a few hardcoded addressesPokeglitch
2018-08-21Extracted corrupted gfxPokeglitch
2018-08-21Finished another section in Bank 2Pokeglitch
2018-08-20Finished another section in Bank 2Pokeglitch
2018-08-20Dumped another section of bank 2Pokeglitch
2018-08-20Dumped first section of Bank 2Pokeglitch
2018-07-31Capitalized unknown HRAM labelsPokeglitch
2018-07-31Small formatting fixPokeglitch
2018-07-31Finished dumping bank 1Pokeglitch
2018-07-31More bank 1 dumpsPokeglitch
2018-07-31Dumped more of bank 1Pokeglitch
2018-07-30began dumping bank 1Pokeglitch
2018-07-08Merge branch 'master' into section-reorgluckytyphlosion
2018-07-07Disassemble new game WRAM initializationobskyr
With a lot of unknowns still there, of course.
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03Fix uncaught build errors.luckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/pret/pokegold-spaceworldluckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/luckytyphlosion/pokegold-spaceworldluckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/pret/pokegold-spaceworldluckytyphlosion
2018-07-03A few small formatting fixesobskyr
2018-07-03Merge branch 'collisions-movements' of ↵obskyr
https://github.com/Pokeglitch/pokegold-spaceworld into master And that's the last of the manual merges for now! Hooray!
2018-07-03Merge branch 'master' of https://github.com/mid-kid/pokegold-spaceworld into ↵obskyr
master Once again, manually. Hoo boy.
2018-07-03Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into masterobskyr
Long overdue!
2018-06-25Moved CollisionTypeTable to separate filePokeglitch
2018-06-25Disassembled all routines related to sprite movement/collisions. Added in ↵Pokeglitch
constants
2018-06-24engine: disassemble player movement (WIP)Tauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-24home/copy2: rename Function0d02 to RedrawPlayerSpriteTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-23split the oak speeches and game setup into two files2Tie
2018-06-23Extract a little more from Oak's speech.IIMarckus
2018-06-23Disassemble Oak's speech.IIMarckus
2018-06-23Disassemble main menu selection logic.IIMarckus
2018-06-19additional menu data tidying up/figuring out2Tie
2018-06-18spoilers: it wasn't2Tie
2018-06-18forgot to save this change, oops2Tie
2018-06-18more bank 1 disasm2Tie
2018-06-18more disassembly in bank 12Tie
2018-06-18Removed SCRIPT_FINISHED constant, it was misleadingPokeglitch
2018-06-18Forgot to add changes to previous commit.Pokeglitch
2018-06-18Added in macros for scripts, queuePokeglitch
2018-06-17main menu progress for the day, still have a bunch more to go.2Tie
2018-06-17some more tidying up2Tie
2018-06-17Renamed overworld.asm to field_moves.asmPokeglitch
2018-06-17Added some constants, removed todos for overworld.asmPokeglitch
2018-06-17Added constants, removed TODOs to health.asmPokeglitch
2018-06-17happy birthday, here's the main menu debug menu... menu2Tie
2018-06-16More field moves, need to clean up names and constantsPokeglitch
2018-06-16More Bank 3 routinesPokeglitch
2018-06-15Changed labelsPokeglitch
2018-06-15Disassembled Fly and DigPokeglitch
2018-06-15Added addresses as comments to stringsPokeglitch