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2020-09-13Give all .asm and all .inc except of base_stats/???.inc new line at the end ↵Ebernacher90
of file
2020-08-29Resolved conflict caused by my changes.SatoMew
2020-08-09Clean up some code in home/Rangi
2020-08-09Remove "; if DEBUG" comments for SECTIONs, and "if DEBUG" conditions since ↵Rangi
only the debug Gold ROM is built
2019-04-14Identify radio graphicsSatoMew
2019-04-14Pokégear → Trainer GearSatoMew
2019-02-26Disassemble SetTime.luckytyphlosion
2019-02-26Put 2/3 charmap EQUs back in - works in the latest version of RGBDSobskyr
2019-02-26Fix EQUs in text_entry.asmobskyr
2018-11-30cleaned up labels and added more constants, removed the hardcoded relative ↵2Tie
jumps.
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-10-13Fixed a few erroneous stringsPokeglitch
2018-10-12Replaced all hradcoded pointers with labelsPokeglitch
2018-10-11Dumping bank 3. Still need to convert a few hardcoded pointers to labelsPokeglitch
2018-08-23Fixed hardcoded bank. Uncommented out 2 strings since they work now ↵Pokeglitch
(previously it threw an Invalid UTF-8 error)
2018-08-21Finished changing hardcoded addresses to labelsPokeglitch
2018-08-21Dumped rest of bank, still need to clean up a few hardcoded addressesPokeglitch
2018-08-21Extracted corrupted gfxPokeglitch
2018-08-21Finished another section in Bank 2Pokeglitch
2018-08-20Finished another section in Bank 2Pokeglitch
2018-08-20Dumped another section of bank 2Pokeglitch
2018-08-20Dumped first section of Bank 2Pokeglitch
2018-07-31Capitalized unknown HRAM labelsPokeglitch
2018-07-31Small formatting fixPokeglitch
2018-07-31Finished dumping bank 1Pokeglitch
2018-07-31More bank 1 dumpsPokeglitch
2018-07-31Dumped more of bank 1Pokeglitch
2018-07-30began dumping bank 1Pokeglitch
2018-07-08Merge branch 'master' into section-reorgluckytyphlosion
2018-07-07Disassemble new game WRAM initializationobskyr
With a lot of unknowns still there, of course.
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03Fix uncaught build errors.luckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/pret/pokegold-spaceworldluckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/luckytyphlosion/pokegold-spaceworldluckytyphlosion
2018-07-03Merge branch 'master' of https://github.com/pret/pokegold-spaceworldluckytyphlosion
2018-07-03A few small formatting fixesobskyr
2018-07-03Merge branch 'collisions-movements' of ↵obskyr
https://github.com/Pokeglitch/pokegold-spaceworld into master And that's the last of the manual merges for now! Hooray!
2018-07-03Merge branch 'master' of https://github.com/mid-kid/pokegold-spaceworld into ↵obskyr
master Once again, manually. Hoo boy.
2018-07-03Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into masterobskyr
Long overdue!
2018-06-25Moved CollisionTypeTable to separate filePokeglitch
2018-06-25Disassembled all routines related to sprite movement/collisions. Added in ↵Pokeglitch
constants
2018-06-24engine: disassemble player movement (WIP)Tauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-24home/copy2: rename Function0d02 to RedrawPlayerSpriteTauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-23split the oak speeches and game setup into two files2Tie
2018-06-23Extract a little more from Oak's speech.IIMarckus
2018-06-23Disassemble Oak's speech.IIMarckus
2018-06-23Disassemble main menu selection logic.IIMarckus
2018-06-19additional menu data tidying up/figuring out2Tie
2018-06-18spoilers: it wasn't2Tie
2018-06-18forgot to save this change, oops2Tie