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2018-06-05_BattleRandomPikalaxALT
2018-06-05Merge branch 'master' of https://github.com/Pokeglitch/pokegold-spaceworldpfero
2018-06-04Upload more correct version of last commit.ehw
Uploaded old version from offline fork by accident.
2018-06-04Farcall/callfar is now callba/callab, leave bank numbers in comments.ehw
2018-06-04Merge pull request #3 from pret/masterehw
Merge with master
2018-06-04Improved labelsPokeglitch
2018-06-04Deprecate farcall/callfar in favor of callba/callabPikalaxALT
2018-06-04More formatting fixesPokeglitch
2018-06-04Removed unnecessary commentsPokeglitch
2018-06-04Merge remote-tracking branch 'upstream/master'Pokeglitch
2018-06-04Add newline to end of fileehw
2018-06-04Remove some tabsehw
2018-06-04Merge pull request #1 from pret/masterehw
Merge latest changes from master
2018-06-04Update filesehw
2018-06-04Backport bg_effects.asm from CrystalPikalaxALT
2018-06-04Disassembled additional Inventory methodsPokeglitch
2018-06-04Fixed concliftsPokeglitch
2018-06-04Added Inventory Add/Remove routinesPokeglitch
2018-06-04Add more labels, rename some to match pokecrystalISSOtm
2018-06-04Update wram.asm and title.asm for new sound findingsehw
2018-06-04Title screen disassembled (new pr)ehw
2018-06-03Merge branch 'master' into build_more_romsPikalaxALT
2018-06-03Copy pokecrystal's conventions for this data, including:Rangi
- Tabs for indentation, spaces for alignment - Consistent comments and formatting for menu header data (incomplete here, until the related code is disassembled) - The second two menus do not "take priority"; they're all just a count + that many items + ending -1
2018-06-03Fix main menu items positionmid-kid
2018-06-02comments to explain duplicatesTeganGibby
2018-06-02added detail on main menu functionsTeganGibby
2018-06-02additional documentationTeganGibby
Compared to retail Gold disassembly
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-03engine: begin disassembling overworld codeTauwasser
Right now it's only code that calls the start and debug menus as well as the select button. Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-03gfx: re-organize some graphics and disassemble gfx load codeTauwasser
All graphics were split so that proper labels could be placed. Font was not split, because that was nicely handled using the charmap constants. If proper lengths should also be handled using automatic calculation using labels, some graphics would need further splitting up in order to place labels.s Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-02Merge branch 'master' into build_more_romsPikalaxALT
2018-06-02Make the repository build all four ROMsPikalaxALT
2018-06-01Code conventions:Rangi
- Lowercase hex literals - Lowercase rgbasm keywords (rept, endr) - Use decimal literals by default, binary when bits are meaningful; hex indicates that it needs further review, e.g. to define a constant - Tabs, not spaces - Newline at end of file (rgbds sometimes complains otherwise) - Doc comments underneath function names
2018-06-01Some landmark name routinesRangi
2018-05-30Clean up Makefilepfero
This makefile can now figure graphics dependencies on its own, creates dependency files for each compilation unit and compiles everything separately. This is a proposal. Please try it out, read the Makefile to see if you get what I'm trying to do, and propose any improvements you want.
2018-05-29Small temporary SECTION headers go in main.asm, so the individual files ↵Rangi
won't all need fixing later
2018-05-29Fix disassembling mistakesISSOtm
2018-05-28Disassemble a lil' bitISSOtm