ROM := pokegold-spaceworld.gb CORRECTEDROM := $(ROM:%.gb=%-correctheader.gb) BASEROM := baserom.gb DIRS := home engine data audio maps FILES := bin.asm gfx.asm vram.asm sram.asm wram.asm hram.asm BUILD := build rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2)) ASMFILES := $(call rwildcard, $(DIRS), *.asm) $(FILES) OBJS := $(patsubst %.asm, $(BUILD)/%.o, $(ASMFILES)) OBJS += $(BUILD)/shim.o ### Build tools MD5 := md5sum -c PYTHON := python3 RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink RGBASMFLAGS := -h -E -i $(BUILD)/ -DGOLD SCAN_INCLUDES := tools/scan_includes MAKE_SHIM := tools/make_shim.py tools/gfx := ### Build targets .SECONDEXPANSION: .PHONY: all all: $(ROM) $(CORRECTEDROM) compare .PHONY: compare compare: $(ROM) $(CORRECTEDROM) $(MD5) roms.md5 .PHONY: tools tools tools/pkmncompress tools/gfx tools/scan_includes: "$(MAKE)" -C tools/ # Remove files generated by the build process. .PHONY: clean clean: rm -rf $(ROM) $(CORRECTEDROM) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(BUILD) "$(MAKE)" -C tools clean # Remove generated files except for graphics. .PHONY: tidy tidy: rm -rf $(ROM) $(CORRECTEDROM) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(OBJS) $(BUILD)/shim.asm # Visualize disassembly progress. .PHONY: coverage coverage: $(ROM:.gb=.map) utils/coverage.py $< %.map: %.gb $(CORRECTEDROM): %-correctheader.gb: %.gb cp $< $@ cp $(<:.gb=.sym) $(@:.gb=.sym) $(RGBFIX) -f hg -m 0x10 $@ $(ROM): poke%-spaceworld.gb: layout.link $(OBJS) | $(BASEROM) $(RGBLINK) -d -n $(@:.gb=.sym) -m $(@:.gb=.map) -l layout.link -O $(BASEROM) -o $@ $(filter-out $<, $^) $(RGBFIX) -f lh -k 01 -l 0x33 -m 0x03 -p 0 -r 3 -t "POKEMON2$(shell echo $* | cut -d _ -f 1 | tr '[:lower:]' '[:upper:]')" $@ $(BASEROM): @echo "Please obtain a copy of Gold_debug.sgb and put it in this directory as $@" @exit 1 $(BUILD)/shim.asm: shim.sym | $$(dir $$@) $(MAKE_SHIM) $< > $@ $(BUILD)/%.o: $(BUILD)/%.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) $(OUTPUT_OPTION) $< $(BUILD)/%.o: %.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) $(OUTPUT_OPTION) $< $(BUILD)/%.d: %.asm | $$(dir $$@) $(SCAN_INCLUDES) @$(SCAN_INCLUDES) -b $(BUILD)/ -i $(BUILD)/ -i ./ -o $@ -t $(@:.d=.o) $< ### Misc file-specific graphics rules $(BUILD)/gfx/sgb/sgb_border_alt.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_gold.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_gold_corrupted.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_silver.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/corrupted_9e1c.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/corrupted_a66c.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/corrupted_b1e3.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_silver.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/trainer_gear/town_map.2bpp: tools/gfx += --trim-trailing $(BUILD)/gfx/minigames/slots.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/intro/purin_pikachu.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/battle_anims/attack_animations_1.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/battle_anims/attack_animations_2.2bpp: tools/gfx += --trim-whitespace ### Catch-all graphics rules .PRECIOUS: $(BUILD)/%.pic $(BUILD)/%.pic: $(BUILD)/%.2bpp tools/pkmncompress | $$(dir $$@) tools/pkmncompress $< $@ .PRECIOUS: $(BUILD)/%.2bpp $(BUILD)/%.2bpp: %.png tools/gfx | $$(dir $$@) $(RGBGFX) $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.1bpp $(BUILD)/%.1bpp: %.1bpp.png tools/gfx | $$(dir $$@) $(RGBGFX) -d1 $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) -d1 $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.tilemap $(BUILD)/%.tilemap: %.png | $$(dir $$@) $(RGBGFX) -t $@ $< .PRECIOUS: %/ %/: mkdir -p $@ ### Scan .asm files for INCLUDE dependencies ifeq (,$(filter clean tools,$(MAKECMDGOALS))) -include $(patsubst %.o, %.d, $(OBJS)) endif