BUILD := build MD5 := md5sum -c PYTHON := python RGBASM := rgbasm RGBGFX := rgbgfx RGBLINK := rgblink RGBFIX := rgbfix RGBASMFLAGS := -h -E -i $(BUILD)/ tools/gfx := ROMS := pokegold-spaceworld.gb BASEROM := baserom.gb DIRS := home engine data audio OBJS := $(addprefix $(BUILD)/, gfx.o sram.o wram.o hram.o shim.o) rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2)) OBJS += $(patsubst %.asm, $(BUILD)/%.o, $(call rwildcard, $(DIRS), *.asm)) GFX := $(patsubst %.png, $(BUILD)/%.2bpp, \ $(patsubst %.1bpp.png, $(BUILD)/%.1bpp, \ $(patsubst gfx/pokemon/%/front.png, $(BUILD)/gfx/pokemon/%/front.pic, \ $(patsubst gfx/pokemon/%/back.png, $(BUILD)/gfx/pokemon/%/back.pic, \ $(call rwildcard, gfx, *.png))))) .SECONDEXPANSION: .PHONY: all all: $(ROMS) compare .PHONY: compare compare: $(ROMS) $(MD5) roms.md5 .PHONY: tools tools tools/pkmncompress tools/gfx: $(MAKE) -C tools/ # Remove files generated by the build process. .PHONY: clean clean: rm -rf $(ROMS) $(BUILD) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) make -C tools clean # Remove files except for graphics. .PHONY: mostlyclean mostlyclean: rm -rf $(ROMS) $(OBJS) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(ROMS): $(OBJS) $(RGBLINK) -d -n $(@:.gb=.sym) -m $(@:.gb=.map) -O $(BASEROM) -o $@ $^ $(RGBFIX) -f lh -k 01 -l 0x33 -m 0x03 -p 0 -r 3 -t "POKEMON2GOLD" $@ $(BUILD)/shim.asm: tools/make_shim.py shim.sym | $$(dir $$@) $(PYTHON) tools/make_shim.py -w -- $(filter-out $<, $^) > $@ $(BUILD)/gfx.o: | $(GFX) $(BUILD)/%.o: $(BUILD)/%.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $< $(BUILD)/%.o: %.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $< $(BUILD)/gfx/sgb/sgb_border_alt.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/title/title.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/minigames/slots.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/intro/purin_pikachu.2bpp: tools/gfx += --trim-whitespace .PRECIOUS: $(BUILD)/%.pic $(BUILD)/%.pic: $(BUILD)/%.2bpp tools/pkmncompress | $$(dir $$@) tools/pkmncompress $< $@ .PRECIOUS: $(BUILD)/%.2bpp $(BUILD)/%.2bpp: %.png tools/gfx | $$(dir $$@) $(RGBGFX) $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.1bpp $(BUILD)/%.1bpp: %.1bpp.png tools/gfx | $$(dir $$@) $(RGBGFX) -d1 $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) -d1 $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.tilemap $(BUILD)/%.tilemap: %.png | $$(dir $$@) $(RGBGFX) -t $@ $< .PRECIOUS: %/ %/: mkdir -p $@ -include $(call rwildcard, $(BUILD)/, *.d)