BUILD := build MD5 := md5sum -c PYTHON := python PYTHON3 := python3 RGBASM := rgbasm RGBGFX := rgbgfx RGBLINK := rgblink RGBFIX := rgbfix sort_sym := tools/sort_symfile.sh #sort_sym := $(PYTHON3) tools/sort_sym.py RGBASMFLAGS := -h -E -i $(BUILD)/ -DGOLD -DDEBUG=1 tools/gfx := ROM := pokegold-spaceworld.gb BASEROM := baserom.gb SHIM := shim.sym CORRECTEDROM := $(ROM:%.gb=%-correctheader.gb) rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2)) DIRS := home engine data audio OBJS := $(addprefix $(BUILD)/, gfx.o sram.o wram.o hram.o shim.o) OBJS += $(patsubst %.asm, $(BUILD)/%.o, $(call rwildcard, $(DIRS), *.asm)) GFX := $(patsubst %.png, $(BUILD)/%.2bpp, \ $(patsubst %.1bpp.png, $(BUILD)/%.1bpp, \ $(patsubst gfx/pokemon/%/front.png, $(BUILD)/gfx/pokemon/%/front.pic, \ $(patsubst gfx/pokemon/%/back.png, $(BUILD)/gfx/pokemon/%/back.pic, \ $(patsubst gfx/trainer/%.png, $(BUILD)/gfx/trainer/%.pic, \ $(call rwildcard, gfx, *.png)))))) .SECONDEXPANSION: .PHONY: all all: $(ROM) $(CORRECTEDROM) compare .PHONY: compare compare: $(ROM) $(CORRECTEDROM) $(MD5) roms.md5 .PHONY: tools tools tools/pkmncompress tools/gfx: "$(MAKE)" -C tools/ .PHONY: coverage coverage: tools/disasm_coverage.py $(ROM) $(PYTHON) $< -m $(ROM:.gb=.map) -b 0x40 # Remove files generated by the build process. .PHONY: clean clean: rm -rf $(ROM) $(CORRECTEDROM) $(BUILD) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) "$(MAKE)" -C tools clean # Remove files except for graphics. .PHONY: mostlyclean mostlyclean: rm -rf $(ROM) $(CORRECTEDROM) $(OBJS) $(OBJS:.o=.d) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) .PHONY: linkerscript linkerscript: $(ROM:.gb=.link) %.link: %.map $(PYTHON3) tools/map2link.py $< $@ %.map: %.gb; $(CORRECTEDROM): %-correctheader.gb: %.gb cp $< $@ $(RGBFIX) -f hg -m 0x10 $@ $(ROM): poke%-spaceworld.gb: $(OBJS) | $(BASEROM) $(RGBLINK) -d -n $(@:.gb=.sym) -m $(@:.gb=.map) -O $(BASEROM) -o $@ $^ $(RGBFIX) -f lh -k 01 -l 0x33 -m 0x03 -p 0 -r 3 -t "POKEMON2$(shell echo $* | cut -d _ -f 1 | tr '[:lower:]' '[:upper:]')" $@ $(sort_sym) $(@:.gb=.sym) $(BASEROM): @echo "Please obtain a copy of Gold_debug.sgb and put it in this directory as $@" @exit 1 $(BUILD)/shim.asm: tools/make_shim $(SHIM) | $$(dir $$@) tools/make_shim -w $(filter-out $<, $^) > $@ $(BUILD)/gfx.o: | $(GFX) $(BUILD)/%.o: $(BUILD)/%.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $< $(BUILD)/%.o: %.asm | $$(dir $$@) $(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $< $(BUILD)/gfx/sgb/sgb_border_alt.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_gold.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/sgb/sgb_border_silver.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/title/title_gold.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/title/title_silver.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/trainer_card/trainer_card.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/pokegear/town_map.2bpp: tools/gfx += --trim-trailing $(BUILD)/gfx/minigames/slots.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace $(BUILD)/gfx/intro/purin_pikachu.2bpp: tools/gfx += --trim-whitespace .PRECIOUS: $(BUILD)/%.pic $(BUILD)/%.pic: $(BUILD)/%.2bpp tools/pkmncompress | $$(dir $$@) tools/pkmncompress $< $@ .PRECIOUS: $(BUILD)/%.2bpp $(BUILD)/%.2bpp: %.png tools/gfx | $$(dir $$@) $(RGBGFX) $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.1bpp $(BUILD)/%.1bpp: %.1bpp.png tools/gfx | $$(dir $$@) $(RGBGFX) -d1 $(OUTPUT_OPTION) $< tools/gfx $(tools/gfx) -d1 $(OUTPUT_OPTION) $@ .PRECIOUS: $(BUILD)/%.tilemap $(BUILD)/%.tilemap: %.png | $$(dir $$@) $(RGBGFX) -t $@ $< .PRECIOUS: %/ %/: mkdir -p $@ -include $(OBJS:.o=.d)