INCLUDE "constants.asm" SECTION "Song VictoryTrainer", ROMX[$59ea], BANK[$3b] Song_VictoryTrainer:: ; ed9ea (3b:59ea) db 2 << 6 | 0 dw Song_VictoryTrainer_Ch0 db 1 dw Song_VictoryTrainer_Ch1 db 2 dw Song_VictoryTrainer_Ch2 Song_VictoryTrainer_Ch0:: ; ed9f3 (3b:59f3) tempo 224 volume 7, 7 duty 2 toggleperfectpitch rest 1 rest 2 tempo 224 notetype 4, 10, 2 octave 4 D_ 2 tempo 224 D_ 2 D_ 2 D_ 2 octave 3 A_ 2 octave 4 D_ 2 notetype 4, 11, 3 F# 12 duty 1 tempo 224 Song_VictoryTrainer_branch_eda18:: notetype 4, 6, 3 octave 3 A_ 6 F# 3 A_ 3 B_ 6 G# 3 B_ 3 octave 4 C# 3 octave 3 B_ 3 A_ 3 G_ 3 A_ 3 B_ 3 A_ 3 G_ 3 A_ 6 F# 3 A_ 3 B_ 6 G# 3 B_ 3 octave 4 C# 3 D_ 3 E_ 3 F# 3 C# 3 octave 3 B_ 3 A_ 3 octave 4 C# 3 octave 3 A_ 6 F# 3 A_ 3 B_ 6 G# 3 B_ 3 octave 4 C_ 6 octave 3 A_ 3 octave 4 C_ 3 D_ 3 octave 3 B_ 3 octave 4 D_ 6 C# 3 octave 3 B_ 3 A_ 3 G_ 3 F# 3 G_ 3 A_ 3 B_ 3 A_ 3 G_ 3 F# 3 E_ 3 F# 3 G_ 3 A_ 3 B_ 3 loopchannel 0, Song_VictoryTrainer_branch_eda18 Song_VictoryTrainer_Ch1:: ; eda64 (3b:5a64) duty 2 notetype 4, 12, 3 octave 4 A_ 2 A_ 2 A_ 2 A_ 2 B_ 2 octave 5 C# 2 notetype 4, 12, 4 D_ 12 Song_VictoryTrainer_branch_eda75:: notetype 4, 8, 5 octave 4 D_ 6 octave 3 A_ 3 octave 4 D_ 3 E_ 6 octave 3 B_ 3 octave 4 E_ 3 F# 3 G_ 3 A_ 6 E_ 3 F# 3 G_ 6 D_ 6 octave 3 A_ 3 octave 4 D_ 3 E_ 6 octave 3 B_ 3 octave 4 E_ 3 F# 3 G_ 3 A_ 6 F# 3 G_ 3 A_ 6 D_ 6 octave 3 A_ 3 octave 4 D_ 3 E_ 6 octave 3 B_ 3 octave 4 E_ 3 F_ 6 C_ 3 F_ 3 G_ 3 D_ 3 G_ 6 notetype 4, 7, 0 F# 12 notetype 4, 7, 7 F# 12 notetype 4, 6, 0 E_ 12 notetype 4, 6, 7 E_ 12 loopchannel 0, Song_VictoryTrainer_branch_eda75 Song_VictoryTrainer_Ch2:: ; edabd (3b:5abd) notetype 4, 1, 0 octave 5 D_ 2 D_ 2 D_ 2 octave 4 B_ 2 A_ 2 G_ 2 A_ 12 notetype 4, 2, 1 Song_VictoryTrainer_branch_edacc:: F# 3 rest 3 F# 3 rest 3 G# 3 rest 3 G# 3 rest 3 A_ 3 rest 3 A_ 3 rest 3 B_ 3 rest 3 B_ 3 rest 3 F# 3 rest 3 F# 3 rest 3 G# 3 rest 3 G# 3 rest 3 A_ 3 rest 3 A_ 3 rest 3 octave 5 C# 3 rest 3 C# 3 octave 4 A_ 3 F# 3 octave 5 D_ 3 octave 4 F# 3 rest 3 G# 3 octave 5 E_ 3 octave 4 G# 3 rest 3 A_ 3 octave 5 F_ 3 octave 4 A_ 3 rest 3 B_ 3 octave 5 G_ 3 octave 4 B_ 3 A# 3 A_ 3 rest 3 A_ 3 rest 3 A_ 3 rest 3 A_ 3 octave 5 C_ 3 C# 3 rest 3 C# 3 rest 3 C# 3 rest 3 C# 3 octave 4 A_ 3 loopchannel 0, Song_VictoryTrainer_branch_edacc ; 0xedb1c