TILE_WIDTH EQU 8 ; pixels LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes NUM_PAL_COLORS EQU 4 PAL_COLOR_SIZE EQU 2 PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE PALRGB_WHITE EQUS "palred 31 + palgreen 31 + palblue 31" ; $7fff SCREEN_WIDTH EQU 20 ; tiles SCREEN_HEIGHT EQU 18 ; tiles SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels BG_MAP_WIDTH EQU 32 ; tiles BG_MAP_HEIGHT EQU 32 ; tiles METATILE_WIDTH EQU 4 ; tiles SCREEN_META_WIDTH EQU 6 ; metatiles SCREEN_META_HEIGHT EQU 5 ; metatiles SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles HP_BAR_LENGTH EQU 6 ; tiles EXP_BAR_LENGTH EQU 8 ; tiles HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels ; GetHPPal return values (see home.asm) HP_GREEN EQU 0 HP_YELLOW EQU 1 HP_RED EQU 2 SPRITEBUFFERSIZE EQU 7 * 7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) DOUBLESPRITEBUFFERSIZE EQU 2 * SPRITEBUFFERSIZE ; sprite_oam_struct members (see macros/wram.asm) const_def const SPRITEOAMSTRUCT_YCOORD ; 0 const SPRITEOAMSTRUCT_XCOORD ; 1 const SPRITEOAMSTRUCT_TILE_ID ; 2 const SPRITEOAMSTRUCT_ATTRIBUTES ; 3 SPRITEOAMSTRUCT_LENGTH EQU const_value NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM