; All outside tilesets share certain metatiles. ; this is used in overworld code when editing the map. ; D - dirt ; L - lawn ; T - small tree ; C - cut tree ; G - grass METATILE_GROUND EQU $01 ; D D / D D METATILE_LAWN EQU $04 ; L L / L L METATILE_SMALL_TREES_N EQU $25 ; T T / L L METATILE_SMALL_TREES_W EQU $28 ; T L / T L METATILE_SMALL_TREES_E EQU $2a ; L T / L T METATILE_CUT_SE_TREES_N EQU $30 ; T T / L C METATILE_CUT_NW_TREES_E EQU $31 ; C T / L T METATILE_CUT_NE_TREE_NW EQU $32 ; T C / L L METATILE_CUT_NE_TREE_SE EQU $33 ; L C / L T METATILE_SMALL_TREE_NW EQU $34 ; T L / L L METATILE_SMALL_TREE_SE EQU $35 ; T L / L L METATILE_GRASS EQU $3b ; G G / G G