; all outside tileset share certain metatiles ; this is used in overworld code when editing the map ; D - dirt ; L - lawn ; T - small tree ; C - cut tree ; G - grass METATILE_GROUND EQU $01 ; DD ; DD METATILE_LAWN EQU $04 ; LL ; LL METATILE_SMALL_TREES_N EQU $25 ; TT ; LL METATILE_SMALL_TREES_W EQU $28 ; TL ; TL METATILE_SMALL_TREES_E EQU $2a ; LT ; LT METATILE_CUT_SE_TREES_N EQU $30 ; TT ; LC METATILE_CUT_NW_TREES_E EQU $31 ; CT ; LT METATILE_CUT_NE_TREE_NW EQU $32 ; TC ; LL METATILE_CUT_NE_TREE_SE EQU $33 ; LC ; LT METATILE_SMALL_TREE_NW EQU $34 ; TL ; LL METATILE_SMALL_TREE_SE EQU $35 ; TL ; LL METATILE_GRASS EQU $3b ; GG ; GG