; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm) const_def const EFFECT_NORMAL_HIT const EFFECT_SLEEP const EFFECT_POISON_HIT const EFFECT_LEECH_HIT const EFFECT_BURN_HIT const EFFECT_FREEZE_HIT const EFFECT_PARALYZE_HIT const EFFECT_SELFDESTRUCT const EFFECT_DREAM_EATER const EFFECT_MIRROR_MOVE const EFFECT_ATTACK_UP const EFFECT_DEFENSE_UP const EFFECT_0C const EFFECT_SP_ATK_UP const EFFECT_0E const EFFECT_0F const EFFECT_EVASION_UP const EFFECT_SWIFT const EFFECT_ATTACK_DOWN const EFFECT_DEFENSE_DOWN const EFFECT_SPEED_DOWN const EFFECT_MEGAPHONE const EFFECT_16 const EFFECT_ACCURACY_DOWN const EFFECT_TEMPT const EFFECT_RESET_STATS const EFFECT_BIDE const EFFECT_RAMPAGE const EFFECT_FORCE_SWITCH const EFFECT_MULTI_HIT const EFFECT_CONVERSION const EFFECT_FLINCH_HIT const EFFECT_HEAL const EFFECT_TOXIC const EFFECT_PAY_DAY const EFFECT_LIGHT_SCREEN const EFFECT_24 const EFFECT_STOMP const EFFECT_OHKO const EFFECT_RAZOR_WIND const EFFECT_SUPER_FANG const EFFECT_STATIC_DAMAGE const EFFECT_TRAP_TARGET const EFFECT_FLY const EFFECT_DOUBLE_HIT const EFFECT_JUMP_KICK const EFFECT_MIST const EFFECT_FOCUS_ENERGY const EFFECT_RECOIL_HIT const EFFECT_CONFUSE const EFFECT_ATTACK_UP_2 const EFFECT_DEFENSE_UP_2 const EFFECT_SPEED_UP_2 const EFFECT_35 const EFFECT_SP_DEF_UP_2 const EFFECT_37 const EFFECT_38 const EFFECT_TRANSFORM const EFFECT_ATTACK_DOWN_2 const EFFECT_DEFENSE_DOWN_2 const EFFECT_3C const EFFECT_3D const EFFECT_3E const EFFECT_3F const EFFECT_40 const EFFECT_REFLECT const EFFECT_POISON const EFFECT_PARALYZE const EFFECT_ATTACK_DOWN_HIT const EFFECT_ACID const EFFECT_SPEED_DOWN_HIT const EFFECT_47 const EFFECT_SP_DEF_DOWN_HIT const EFFECT_49 const EFFECT_4A const EFFECT_4B const EFFECT_CONFUSE_HIT const EFFECT_POISON_MULTI_HIT const EFFECT_4E const EFFECT_SUBSTITUTE const EFFECT_HYPER_BEAM const EFFECT_RAGE const EFFECT_MIMIC const EFFECT_METRONOME const EFFECT_LEECH_SEED const EFFECT_SPLASH const EFFECT_DISABLE const EFFECT_LEVEL_DAMAGE const EFFECT_PSYWAVE const EFFECT_COUNTER const EFFECT_ENCORE const EFFECT_PAIN_SPLIT const EFFECT_SNORE const EFFECT_CONVERSION2 const EFFECT_LOCK_ON const EFFECT_SKETCH const EFFECT_60 const EFFECT_SLEEP_TALK const EFFECT_DESTINY_BOND const EFFECT_REVERSAL const EFFECT_SPITE const EFFECT_FALSE_SWIPE const EFFECT_BELL_CHIME const EFFECT_PRIORITY_HIT const EFFECT_TRIPLE_KICK const EFFECT_THIEF const EFFECT_MEAN_LOOK const EFFECT_NIGHTMARE const EFFECT_FLAME_WHEEL const EFFECT_NAIL_DOWN const EFFECT_COIN_HURL const EFFECT_PROTECT const EFFECT_SPIKES const EFFECT_FORESIGHT const EFFECT_PERISH_SONG const EFFECT_SANDSTORM const EFFECT_ENDURE const EFFECT_ROLLOUT const EFFECT_SWAGGER const EFFECT_FURY_CUTTER const EFFECT_ATTRACT const EFFECT_RETURN const EFFECT_PRESENT const EFFECT_FRUSTRATION const EFFECT_SAFEGUARD const EFFECT_SACRED_FIRE const EFFECT_MAGNITUDE const EFFECT_BATON_PASS const EFFECT_PURSUIT const EFFECT_RAPID_SPIN const EFFECT_IRON_TAIL const EFFECT_VITAL_THROW const EFFECT_MORNING_SUN const EFFECT_SYNTHESIS const EFFECT_MOONLIGHT const EFFECT_HIDDEN_POWER const EFFECT_RAIN_DANCE const EFFECT_SUNNY_DAY