; serial ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 USING_EXTERNAL_CLOCK EQU $01 USING_INTERNAL_CLOCK EQU $02 CONNECTION_NOT_ESTABLISHED EQU $ff ; signals the start of an array of bytes transferred over the link cable SERIAL_PREAMBLE_BYTE EQU $FD ; this byte is used when there is no data to send SERIAL_NO_DATA_BYTE EQU $FE ; signals the end of one part of a patch list (there are two parts) for player/enemy party data SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF