; GetSGBLayout arguments (see engine/gfx/cgb_layouts.asm and engine/gfx/sgb_layouts.asm) const_def const SGB_BATTLE_GRAYSCALE const SGB_BATTLE_COLORS const SGB_TOWN_MAP const SGB_STATS_SCREEN_HP_PALS const SGB_POKEDEX const SGB_SLOT_MACHINE const SGB_TITLE_SCREEN const SGB_GS_INTRO const SGB_DIPLOMA const SGB_MAP_PALS const SGB_PARTY_MENU const SGB_EVOLUTION const SGB_GF_INTRO const SGB_TRAINER_CARD const SGB_MOVE_LIST const SGB_PIKACHU_MINIGAME const SGB_POKEDEX_SELECTION const SGB_POKER const SGB_POKEPIC const SGB_TRAINERGEAR const SGB_TRAINERGEAR_MAP const SGB_TRAINERGEAR_RADIO SGB_PARTY_MENU_HP_PALS EQU -4 SGB_RAM EQU -1 ; SGB system command codes ; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table const_def const SGB_PAL01 const SGB_PAL23 const SGB_PAL03 const SGB_PAL12 const SGB_ATTR_BLK const SGB_ATTR_LIN const SGB_ATTR_DIV const SGB_ATTR_CHR const SGB_SOUND const SGB_SOU_TRN const SGB_PAL_SET const SGB_PAL_TRN const SGB_ATRC_EN const SGB_TEST_EN const SGB_ICON_EN const SGB_DATA_SND const SGB_DATA_TRN const SGB_MLT_REG const SGB_JUMP const SGB_CHR_TRN const SGB_PCT_TRN const SGB_ATTR_TRN const SGB_ATTR_SET const SGB_MASK_EN const SGB_OBJ_TRN PALPACKET_LENGTH EQU $10