; wSpriteAnimDict keys const_def const SPRITE_ANIM_DICT_DEFAULT ; 0 const SPRITE_ANIM_DICT_GS_INTRO ; 1 const SPRITE_ANIM_DICT_GS_INTRO_2 ; 2 const_skip 2 ; unused const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5 const SPRITE_ANIM_DICT_GS_SPLASH ; 6 const SPRITE_ANIM_DICT_SLOTS ; 7 const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8 ; wSpriteAnimDict size (see ram/wram.asm) NUM_SPRITEANIMDICT_ENTRIES EQU 10 ; SpriteAnimSeqData indexes SPRITE_ANIM_INDEX_08 EQU $08 SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE EQU $21 SPRITE_ANIM_INDEX_GS_INTRO_OMANYTE EQU $22 SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP EQU $23 SPRITE_ANIM_INDEX_UNUSED_INTRO_AERODACTYL EQU $24 SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS EQU $25 SPRITE_ANIM_INDEX_GS_INTRO_NOTE EQU $26 SPRITE_ANIM_INDEX_GS_INTRO_SMALLER_NOTE EQU $27 SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF EQU $28 SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU EQU $29 SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL EQU $2a SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL EQU $2b SPRITE_ANIM_INDEX_GS_INTRO_BLASTOISE EQU $2c SPRITE_ANIM_INDEX_GS_INTRO_VENUSAUR EQU $2d SPRITE_ANIM_INDEX_GS_TITLE_FLAME_NOTE EQU $2e SPRITE_ANIM_INDEX_39 EQU $39 SPRITE_ANIM_INDEX_GAMEFREAK_LOGO EQU $3a SPRITE_ANIM_INDEX_GS_INTRO_STAR EQU $3b SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE EQU $3c SPRITE_ANIM_INDEX_40 EQU $40 SPRITE_ANIM_INDEX_41 EQU $41 SPRITE_ANIM_INDEX_44 EQU $44 SPRITE_ANIM_INDEX_4B EQU $4b