; wWalkingDirection:: const_def -1 const STANDING ; -1 const DOWN ; 0 const UP ; 1 const LEFT ; 2 const RIGHT ; 3 NUM_DIRECTIONS EQU const_value ; wMonType:: const_def const PARTYMON ; 0 const OTPARTYMON ; 1 const BOXMON ; 2 const TEMPMON ; 3 const WILDMON ; 4 ; wPlayerState:: PLAYER_NORMAL EQU 0 PLAYER_BIKE EQU 1 PLAYER_SKATE EQU 2 PLAYER_SURF EQU 4 PLAYER_SURF_PIKA EQU 8 ; wDebugFlags:: const_def const DEBUG_BATTLE_F const DEBUG_FIELD_F const CONTINUED_F